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- struct level_locals_t
- {
- gclient_s *clients;
- gentity_s *gentities;
- int gentitySize;
- int num_entities;
- gentity_s *firstFreeEnt;
- gentity_s *lastFreeEnt;
- void *logFile;
- int initializing;
- int clientIsSpawning;
- objective_t objectives[16];
- int maxclients;
- int framenum;
- int time;
- int previousTime;
- int frametime;
- int startTime;
- int teamScores[4];
- int lastTeammateHealthTime;
- int bUpdateScoresForIntermission;
- bool teamHasRadar[4];
- int manualNameChange;
- int numConnectedClients;
- int sortedClients[24];
- char voteString[1024];
- char voteDisplayString[1024];
- int voteTime;
- int voteExecuteTime;
- int voteYes;
- int voteNo;
- int numVotingClients;
- SpawnVar spawnVar;
- int savepersist;
- gentity_s *droppedWeaponCue[32];
- float fFogOpaqueDist;
- float fFogOpaqueDistSqrd;
- int remapCount;
- int currentPlayerClone;
- trigger_info_t pendingTriggerList[256];
- trigger_info_t currentTriggerList[256];
- int pendingTriggerListSize;
- int currentTriggerListSize;
- int finished;
- int bPlayerIgnoreRadiusDamage;
- int bPlayerIgnoreRadiusDamageLatched;
- int registerWeapons;
- int bRegisterItems;
- int currentEntityThink;
- void *openScriptIOFileHandles[1];
- char *openScriptIOFileBuffers[1];
- com_parse_mark_t currentScriptIOLineMark[1];
- cached_tag_mat_t cachedTagMat;
- int scriptPrintChannel;
- float compassMapUpperLeft[2];
- float compassMapWorldSize[2];
- float compassNorth[2];
- scr_vehicle_s *vehicles;
- };
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