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  1. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  2. // ----------------------------------------------------------------------------
  3. // Comanglia' frames config inspired by chris, designed to get you a large performance boost
  4. // v1.1 | 18 December 2015 |
  5. // ----------------------------------------------------------------------------
  6. // Launch options:
  7. // You should remove -dxlevel xx from the launch options for superior stability with
  8. // ALT+Tabbing
  9. //
  10. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  11. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  12. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  13. //
  14. // DX Levels
  15. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  16. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect (some series of outdated nvidia drivers remove this affect)
  17. // ----------------------------------------------------------------------------
  18.  
  19. // ----------------------------------------------------------------------------
  20. // Sprays
  21. // ----------------------------------------------------------------------------
  22. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  23. // anyway, so if you play competitive TF2, this won't help you.
  24. // ----------------------------------------------------------------------------
  25.  
  26. // Disable sprays
  27. //cl_playerspraydisable 1
  28. //r_spray_lifetime 0
  29.  
  30. // Enable sprays -- uncomment this section if you want these settings
  31. cl_playerspraydisable 0
  32. r_spray_lifetime 2
  33.  
  34. // ----------------------------------------------------------------------------
  35. // Shadows
  36. // ----------------------------------------------------------------------------
  37.  
  38. // Disable shadows
  39. r_shadowmaxrendered 0
  40. r_shadowrendertotexture 0
  41. r_shadows 0
  42. nb_shadow_dist 0
  43.  
  44. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  45. //mat_shadowstate 1
  46. //r_shadowmaxrendered 11
  47. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  48. // competitive TF2 players to see opponents standing
  49. // near the other side of a wall. You may see some
  50. // performance loss from setting this to `1'.
  51. //r_shadows 1
  52. //nb_shadow_dist 400
  53.  
  54. // ----------------------------------------------------------------------------
  55. // Facial features
  56. // ----------------------------------------------------------------------------
  57.  
  58. // Disable facial features
  59. //r_eyes 0
  60. //r_flex 0
  61. //r_lod 2
  62. //r_rootlod 2
  63. //r_teeth 0
  64. //r_eyemove 0
  65. //r_eyeshift_x 0
  66. //r_eyeshift_y 0
  67. //r_eyeshift_z 0
  68. //r_eyesize 0
  69. //blink_duration 0
  70.  
  71. // Enable facial features -- turning them on lowers framerate by 5ish%
  72. r_eyes 1
  73. r_flex 1
  74. r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  75. r_rootlod 1
  76. r_teeth 1
  77.  
  78. // ----------------------------------------------------------------------------
  79. // Ragdolls
  80. // ----------------------------------------------------------------------------
  81. // You will have reduced performance on deaths which produce ragdolls.
  82. // ----------------------------------------------------------------------------
  83.  
  84. // Disable ragdolls
  85. cl_ragdoll_fade_time 0
  86. cl_ragdoll_forcefade 1
  87. cl_ragdoll_physics_enable 0
  88. g_ragdoll_fadespeed 0
  89. g_ragdoll_lvfadespeed 0
  90. ragdoll_sleepaftertime 0
  91.  
  92. // Enable ragdolls -- lowers by 10ish%
  93. //cl_ragdoll_fade_time 15
  94. //cl_ragdoll_forcefade 0
  95. //cl_ragdoll_physics_enable 1
  96. //g_ragdoll_fadespeed 600
  97. //g_ragdoll_lvfadespeed 100
  98. //ragdoll_sleepaftertime "5.0f"
  99.  
  100. // ----------------------------------------------------------------------------
  101. // Gibs
  102. // ----------------------------------------------------------------------------
  103. // You will have reduced performance on deaths which produce gibs.
  104. // ----------------------------------------------------------------------------
  105.  
  106. // Disable gibs
  107. cl_phys_props_enable 0
  108. cl_phys_props_max 0
  109. props_break_max_pieces 0
  110. r_propsmaxdist 1
  111. violence_agibs 0
  112. violence_hgibs 0
  113.  
  114. // Enable gibs -- 6-7% less framerate
  115. //cl_phys_props_enable 1
  116. //cl_phys_props_max 128
  117. //props_break_max_pieces -1
  118. //r_propsmaxdist 1000
  119. //violence_agibs 1
  120. //violence_hgibs 1
  121.  
  122. // ----------------------------------------------------------------------------
  123. // Graphical
  124. // ----------------------------------------------------------------------------
  125. // Now we come to the main brunt of the config. You probably don't want to mess
  126. // with this.
  127. // ----------------------------------------------------------------------------
  128. prop_active_gib_limit 0
  129. props_break_max_pieces_perframe 0
  130. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  131. cl_muzzleflash_dlight_1st 0
  132. cl_detaildist 0
  133. cl_detailfade 0
  134. cl_drawmonitors 0
  135. cl_ejectbrass 0
  136. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  137. cl_new_impact_effects 0
  138. cl_show_splashes 0
  139. cl_rumblescale 0
  140. cl_showhelp 0
  141. cl_showpluginmessages 0
  142. cl_debugrumble 0
  143. func_break_max_pieces 0
  144. glow_outline_effect_enable 0 // Cart glow effect.
  145. lod_transitiondist 0
  146. //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
  147. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  148. // a strange `shine' effect to appear on all players. - Chris
  149. // In the past I wasn't able to prove that disabling this was significant,
  150. // it effects fps by about 1% after several checks - Comanglia
  151. mat_colcorrection_disableentities 1
  152. mat_colorcorrection 0
  153. mat_disable_bloom 1
  154. mat_disable_fancy_blending 1
  155. mat_disable_lightwarp 1
  156. mat_envmapsize 8
  157. mat_envmaptgasize 8
  158. mat_filterlightmaps 1
  159. mat_filtertextures 1
  160. mat_forceaniso 1
  161. mat_hdr_level 0
  162. mat_autoexposure_max 0
  163. mat_autoexposure_min 0
  164. mat_bloomscale 0
  165. mat_bloom_scalefactor_scalar 0
  166. mat_debug_postprocessing_effects 0
  167. mat_debugdepth 0
  168. mat_disable_bloom 1
  169. mat_postprocessing_combine 0
  170. mat_non_hdr_bloom_scalefactor 0
  171. mat_bufferprimitives 1
  172. mat_compressedtextures 1
  173. mat_forcemanagedtextureintohardware 0
  174. mat_framebuffercopyoverlaysize 0
  175. mat_hdr_enabled 0
  176. mat_hdr_manual_tonemap_rate 0
  177. mat_mipmaptextures 1
  178. mat_non_hdr_bloom_scalefactor 0
  179. mat_showlightmappage -1
  180. mat_softwarelighting 0
  181. mat_software_aa_blur_one_pixel_lines 0
  182. mat_software_aa_edge_threshold 9
  183. mat_software_aa_quality 0// was 9
  184. mat_software_aa_strength 0
  185. mat_software_aa_strength_vgui 0
  186. mat_software_aa_tap_offset 0
  187. mat_software_aa_quality 0
  188. mat_texture_limit -1
  189. mat_use_compressed_hdr_textures 0
  190. mem_max_heapsize 2048
  191. mod_forcedata 1
  192. mod_forcetouchdata 1
  193. mat_max_worldmesh_vertices 512
  194. mat_parallaxmap 0
  195. mat_picmip 0 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  196. // at a range from -1 to 2, -1 being the best quality, 2 being the
  197. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  198. mat_reducefillrate 1
  199. mat_reduceparticles 1
  200. mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
  201. // non-shiny, and will remove some specular effects from in-game
  202. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  203. mat_trilinear 1
  204. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  205. mat_viewportupscale 1
  206. mat_wateroverlaysize 1
  207. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  208. r_3dsky 0
  209. r_ambientboost 0
  210. r_ambientfactor 0
  211. r_ambientmin 0
  212. r_cheapwaterend 1
  213. r_cheapwaterstart 1
  214. r_decals 9
  215. r_maxmodeldecal 9
  216. r_decalstaticprops 0
  217. r_decal_cullsize 15
  218. r_drawdetailprops 0
  219. r_drawmodeldecals 0
  220. r_drawflecks 0
  221. r_dynamic 0
  222. r_flashlightdepthtexture 0
  223. r_forcewaterleaf 1
  224. r_lightaverage 0
  225. r_maxnewsamples 0
  226. r_maxsampledist 1
  227. r_bloomtintb 0
  228. r_bloomtintexponent 0
  229. r_bloomtintg 0
  230. r_bloomtintr 0
  231. r_occlusion 1
  232. r_pixelfog 1
  233. r_propsmaxdist 0
  234. r_renderoverlayfragment 0
  235. r_staticprop_lod 4
  236. r_waterdrawreflection 0
  237. r_waterdrawrefraction 1
  238. r_waterforceexpensive 0
  239. r_waterforcereflectentities 0
  240. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  241. r_dopixelvisibility 0
  242. r_drawbatchdecals 0
  243. r_hunkalloclightmaps 0
  244. r_lightcache_zbuffercache 0
  245. r_PhysPropStaticLighting 0
  246. rope_averagelight 0
  247. rope_collide 0
  248. rope_rendersolid 0
  249. rope_shake 0
  250. rope_smooth 0
  251. rope_subdiv 0
  252. rope_wind_dist 0
  253. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  254. // it, for example, setting this to `1'
  255. // disables rain effects on *_sawmill.
  256. tracer_extra 0
  257. violence_ablood 1 // framerates on -most- pcs are higher with these on
  258. violence_hblood 1
  259. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  260. mat_motion_blur_forward_enabled 0
  261. mat_motion_blur_strength 0
  262. r_worldlightmin 0.0001
  263. r_worldlights 0
  264. mp_usehwmmodels -1
  265. mp_usehwmvcds -1
  266.  
  267. // ----------------------------------------------------------------------------
  268. // Misc
  269. // ----------------------------------------------------------------------------
  270. in_usekeyboardsampletime 0
  271. mat_clipz 1 // FX card users should set this to 0
  272. mat_forcehardwaresync 0
  273. mat_levelflush 1
  274. r_fastzreject -1
  275. ai_expression_optimization 1
  276. fast_fogvolume 1
  277. mod_load_anims_async 1
  278. mod_load_mesh_async 1
  279. mod_load_vcollide_async 1
  280. datacachesize 256
  281.  
  282. // ----------------------------------------------------------------------------
  283. // Threading
  284. // ----------------------------------------------------------------------------
  285. mat_queue_mode -1
  286. cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  287. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  288. r_queued_decals 0 // lessens the impact of higher decal limits.
  289. r_queued_ropes 1
  290. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  291. r_threaded_client_shadow_manager 1
  292. r_threaded_particles 1
  293. r_threaded_renderables 1
  294.  
  295. // ----------------------------------------------------------------------------
  296. // Misc
  297. // ----------------------------------------------------------------------------
  298. sv_forcepreload 1
  299. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  300. sv_cheats 0
  301.  
  302. // ----------------------------------------------------------------------------
  303. // Exec
  304. // ----------------------------------------------------------------------------
  305. wait 1; exec binds
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