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  1.  
  2. Session Start: Wed Mar 18 00:14:54 2015
  3. Session Ident: #polandwardev
  4. 03[00:14] * Now talking in #polandwardev
  5. 01[00:15] <Jodo[Noir]> Oh hai
  6. 03[00:15] * underlordgc (underlordg@coldfront-B2969AF5.hsd1.mi.comcast.net) has joined #polandwardev
  7. [00:15] <Cynic|afk> hi Jodo
  8. [00:15] <underlordgc> o hai
  9. [00:15] <@Sheepy> Give me a second guys
  10. 01[00:15] <Jodo[Noir]> Mkay
  11. [00:15] <@Sheepy> Just wanted to get an opinion without everyone mobbing me in #politicsandwar
  12. 03[00:15] * Sweeeeet_Ronny_D (ohdis2000@coldfront-94F1EF39.prvdri.fios.verizon.net) has joined #polandwardev
  13. [00:15] <@Sheepy> Invite reasonable people her, please
  14. [00:15] <Sweeeeet_Ronny_D> whats up?
  15. 01[00:15] <Jodo[Noir]> WELP
  16. [00:15] <Ashland> Well there goes that haha.
  17. [00:15] <Cynic|afk> invite reasonable people
  18. [00:16] <Cynic|afk> and SRD joins
  19. [00:16] <Cynic|afk> fml
  20. [00:16] <Ashland> So what did you want an opinion on?
  21. [00:16] <Ashland> Also do you have shirtless pics?
  22. [00:16] <Ashland> Those questions may not be stated in order of importance.
  23. [00:16] <@Sheepy> So, basically, I'm looking at revising the color stock formula
  24. 03[00:16] * Robster[UPN] (RobsterUP@coldfront-DBBF812F.cable.virginm.net) has joined #polandwardev
  25. [00:16] <@Sheepy> So, basically, I'm looking at revising the color stock formula
  26. [00:17] <@Sheepy> Let me preface this by saying I removed the 10 day age limit
  27. [00:17] <Sweeeeet_Ronny_D> oh i just convinced a bunch of crap alliances to leave green today
  28. [00:17] <@Sheepy> For alliances affecting score
  29. [00:17] <@Sheepy> http://snag.gy/uBsPU.jpg
  30. [00:17] <@Sheepy> This is a spreadsheet with examples of a new proposed formula
  31. [00:17] <@Sheepy> It has a 15% cap instead of 10%, and alliance count once they're past the highest scoring nation in the game
  32. [00:17] <@Sheepy> Which is ~1520 or so atm
  33. [00:17] <@Sheepy> I also removed beige nations from the all nation count
  34. [00:17] <Ashland> Make it a forced distribution, but weight the number of players more than the number of alliances when determining the score.
  35. 03[00:18] * Prefontaine (IceChat78@coldfront-F91E0216.tvc-ip.com) has joined #polandwardev
  36. [00:18] <Sweeeeet_Ronny_D> how many people do you need or what score do you need, to determine if you are an alliance?
  37. [00:18] <@Sheepy> So the formula is: MIN((COLOR NATIONS*3)/((ALL NATIONS - GRAY NATIONS - BEIGE NATIONS) + (COLOR ALLIANCES^2 * 200)),.15)
  38. [00:18] <@Sheepy> You just need a score higher than the highest scoring nation
  39. [00:19] <@Sheepy> Higher than the score of the rank #1 nation
  40. [00:19] <@Sheepy> I also changed the modifier of nations from *2 to *3
  41. [00:19] <Ashland> Good.
  42. [00:19] <Ashland> I still advocate for a forced distribution.
  43. [00:19] <Ashland> But that's a good start.
  44. [00:20] <Ashland> I know this is long term.
  45. 03[00:20] * Tenages (Tenages@7kingdoms.net) has joined #polandwardev
  46. [00:20] <Ashland> But have you considered... dividing the color bonus an alliance receives based on the amount that it contributes to that color bonus?
  47. [00:20] <@Sheepy> Since the score scales, I figure it should last a while at least
  48. 01[00:20] <Jodo[Noir]> Is that going to be the final formula then? Are you looking for our thoughts/impressions? Or potential changes?
  49. [00:20] <Ashland> Like part of the problem is that new alliances get kicked off colors.
  50. [00:20] <underlordgc> sheepy
  51. [00:20] <@Sheepy> Looking for any suggestions, any obvious flaws, etc.
  52. [00:21] <@Sheepy> Here's an updated example: http://snag.gy/Zdphr.jpg
  53. [00:21] <underlordgc> I'd say highest score nation +1
  54. [00:21] <underlordgc> so #1 isn't effected simply cause he's number 1
  55. [00:21] <Ashland> But if you just had color bonuses divided among alliances on that color based on how much they contributed to the bonus, that would kind of get rid of that problem.
  56. [00:21] <Ashland> Imo.
  57. [00:21] <Ashland> Because it would be a wash.
  58. [00:21] <Sweeeeet_Ronny_D> i would guess that it is much more complicated math to do that tho, even tho I would be in favor of that.
  59. [00:21] <@Sheepy> Ashland - Are you saying each color gets 15% that's then allocated to each alliance based on their score?
  60. [00:22] <Ashland> Not quite.
  61. [00:22] <Ashland> So say an alliance bonus is X.
  62. [00:22] <Ashland> Alliance A contributes towards 90% of that bonus while Alliance B contributes towards 10% of that bonus.
  63. [00:22] <Tenages> Pretty sure he’s saying it’s allocated by member count
  64. [00:22] <Ashland> Alliance A's nations would get .9X while alliance B's nations would get .1X
  65. [00:22] <Ashland> Not member count.
  66. [00:22] <Tenages> Or at least member count on the color
  67. [00:22] <Ashland> Members on that color.
  68. [00:22] <Ashland> Right.
  69. [00:22] <Cynic|afk> Eh.
  70. [00:23] <@Sheepy> So Alliance A gets 13.5% bonus, and Alliance B gets 1.5%?
  71. [00:23] <Ashland> Yes.
  72. [00:23] <@Sheepy> I suppose that would be interesting
  73. 01[00:23] <Jodo[Noir]> The problem with that would be that in the end, small alliances will end up folding into mega ones. Either by choice, or force.
  74. [00:23] <Sweeeeet_Ronny_D> it would probably cause a bunch of large alliances to move to lesser used colors
  75. [00:24] <Ashland> Jodo, just the opposite.
  76. [00:24] <Cynic|afk> Idk. I mean I understand that small, non-open alliances like Guardian/GR etc hurt colors, but having that much of a difference isn't really fair either imo
  77. [00:24] <Ashland> Larger alliances would care less what smaller alliances do.
  78. [00:24] <@Sheepy> Sweeeeet_Ronny_D - It would definitely cause some spreading
  79. [00:24] <Tenages> Do mega alliances need to be encouraged? What does it add to the game to encourage alliances to agglomerate as many members as possible?
  80. [00:24] <Cynic|afk> alliances with 100 members compared to my 19 already get 5 times as much in taxes
  81. [00:24] <Ashland> Tenages, mega alliances are the ones training new players, as I mentioned in the main chan.
  82. [00:24] <Ashland> If everyone were like SK and Guardian the game would die.
  83. [00:24] <Tenages> First of all I dispute that
  84. [00:24] <Sweeeeet_Ronny_D> but they have 5 times the members to spread it around to
  85. [00:24] <@Sheepy> But yes, it does really encourage Mega Alliances, I suppose.
  86. [00:24] <Tenages> But that’s not really my point
  87. [00:25] <Ashland> Sheepy, it encourages Mega alliances just as much as the current system.
  88. [00:25] <Ashland> People still chafe under authority.
  89. [00:25] <Ashland> They'll stil make separate alliances.
  90. [00:25] <Tenages> My point is it discourages anyone from every leaving your mega alliance to start their own, because they’re instantly going to lose 10+% of their income
  91. [00:25] <Ashland> Just like they do now.
  92. [00:25] <Ashland> The current system does that.
  93. [00:25] <Tenages> It encourages mega alliancs way more than the current system does
  94. [00:25] <Sweeeeet_Ronny_D> yeah the current system just punishes everyone when that happens
  95. [00:25] <Ashland> Maybe slightly more.
  96. [00:26] <Ashland> Precisely, SRD.
  97. [00:26] <House> Without reading over the entirety of this conversation,
  98. [00:26] <House> <Ashland> If everyone were like SK and Guardian the game would die.
  99. [00:26] <House> What does this mean
  100. [00:26] <Ashland> Robster[UPN], thoughts?
  101. [00:26] <Tenages> First of all that’s a horsehit sentiment. One of the biggest alliances in the game is Rose
  102. [00:26] <Tenages> You know who taught Rose, guided them, encouraged them, helped them grow? SK
  103. [00:26] <Ashland> Tenages it isn't about that.
  104. 01[00:27] <Jodo[Noir]> Not to be that guy, but lets stay on track.
  105. [00:27] <Sweeeeet_Ronny_D> gettin off topic guys
  106. [00:27] <Ashland> Tenages, does SK recruit new members who haven't proven themselves in any capacity?
  107. [00:27] <Ashland> Does SK recruit at all?
  108. [00:27] <Cynic|afk> Srsly take that elsewhere.
  109. [00:27] <Cynic|afk> Ashland
  110. [00:27] <Ashland> Fine.
  111. [00:27] <Ashland> I dropped it!
  112. [00:28] <Ashland> The point stands that if you implemented this system, nobody would bother micros anymore.
  113. [00:28] <Ashland> And they wouldn't all be exiled to brown or w/e
  114. [00:28] <Cynic|afk> Sheepy: Worst case scenario, we reevalute your new system down the road again.
  115. [00:28] <Tenages> Ultimately it comes down to what is the point of color bonus. Is it free money? Is it to encourage conflict, does it exist just to exist?
  116. [00:28] <Tenages> Cause frankly until you know why you want color bonus, you might as well just remove it from the game
  117. [00:28] <Sweeeeet_Ronny_D> thats a good question
  118. 01[00:28] <Jodo[Noir]> I think its meant to encourage conflict. Which so far, it has only done once.
  119. [00:28] <Cynic|afk> ^
  120. [00:28] <Ashland> I mean, to be fair.
  121. 01[00:28] <Jodo[Noir]> And it was a absolute beating.
  122. [00:29] <Ashland> Under the proposed system, your color would only benefit you in an AA.
  123. [00:29] <Ashland> Which would encourage that sort of conflict, imo.
  124. [00:29] <Ashland> And encourage people to join AAs.
  125. [00:29] <Ashland> As though they needed more encouragement.
  126. 01[00:29] <Jodo[Noir]> Here's my thoughts.
  127. [00:29] <Tenages> If it’s to encourage conflict, the current system doesn;t work. But neither does Ashland’s proposed solution. At all
  128. [00:29] <Tenages> So if that’s the goal, rework the system entirely
  129. [00:29] <Sweeeeet_Ronny_D> thats up to sheepy, what was your intent with the color bonus?
  130. 01[00:29] <Jodo[Noir]> I'm personally of the mindset that we do away with the bonus entirely. AA's will find a reason to fight. THey always do.
  131. [00:29] <Tenages> If it’s free money, then just get rid of it
  132. [00:30] <Tenages> Because adding free money piles that benefit a specific class of alliance is dumb
  133. [00:30] <Ashland> Sheepy, I agree that the intent of the color system should be reworked.
  134. 01[00:30] <Jodo[Noir]> As it stands, the bonus system is just 'free money' whos point has failed.
  135. [00:30] <Ashland> It should be used as a catch-up mechanic.
  136. [00:30] <Ashland> Which is what it functions best as already.
  137. [00:30] <Sweeeeet_Ronny_D> yeah but money is already hard to make, its good to have bonuses to it
  138. [00:31] <@Sheepy> I agree, it hasn't done a whole lot to create conflict.
  139. [00:31] <Ashland> Any kind of sweeping bonus inherently benefits larger alliances.
  140. [00:31] <Ashland> Period.
  141. [00:31] <Ashland> I acknowledge that.
  142. [00:31] <@Sheepy> But I don't think we should remove it, I think its purpose should be to spread alliances out amongst the colors
  143. [00:31] <Sweeeeet_Ronny_D> as the game matures we are going to find that the scale of growth is going to get really high
  144. [00:31] <Ashland> But that's not bad, imo. There are lots of sacrifices that come with accepting casuals and being a large alliance.
  145. 01[00:31] <Jodo[Noir]> I'd rather see a catch up system. But thats another topic that I can suggest now that I have some ideas.
  146. [00:31] <Ashland> Lots of x-inefficencies.
  147. [00:31] <Ashland> Lots of work.
  148. 03[00:32] * SheepyAway (Sheepy@coldfront-49BA2C22.intertech.net) has joined #polandwardev
  149. [00:32] <Ashland> >.>
  150. [00:32] <SheepyAway> Let's give an otherwise purposeless feature (colors) a purpose
  151. [00:32] <SheepyAway> <@Sheepy> But I don't think we should remove it, I think its purpose should be to spread alliances out amongst the colors
  152. [00:32] <SheepyAway> <@Sheepy> That was, really, why it came about in the first place
  153. [00:32] <SheepyAway> <@Sheepy> So we don't have 30 alliances on blue and 1 on green and no alliances on any other color
  154. [00:32] <SheepyAway> <SheepyAway> Let's give an otherwise purposeless feature (colors) a purpose
  155. 02[00:32] * @Sheepy (Sheepy@coldfront-49BA2C22.intertech.net) Quit (Killed (NickServ (GHOST command used by SheepyAway)))
  156. 03[00:32] * SheepyAway is now known as Sheepy
  157. [00:32] <underlordgc> okay
  158. [00:32] <underlordgc> then why change it?
  159. [00:32] <Tenages> Why is spreading alliances out a feature?
  160. [00:33] <Ashland> Implementing my system will accomplish all those things.
  161. [00:33] <Ashland> Tbf.
  162. [00:33] <Tenages> What does it matter if alliances are spread out amongst colors, unless color has some meaning
  163. [00:33] <Ashland> It will also function better as an incentive to accept and train casual members.
  164. 06[00:33] * Sheepy shrugs
  165. [00:33] <Ashland> Which translates into more players sticking with PnW.
  166. [00:33] <underlordgc> tbh, i was busy in an annoying query so only got bits and peices of this convo
  167. [00:33] <Sheepy> I like the diversity it creates
  168. [00:33] <Ashland> More ad revenue, more community, and plenty of other benefits.
  169. [00:33] <Tenages> That’s my point, diversity of what?
  170. [00:33] <Sheepy> Gives alliances a sort of identity
  171. [00:33] <Tenages> Okay, fair enough
  172. [00:33] <underlordgc> meh
  173. [00:33] <Sheepy> Diversity of... color? Identity?
  174. [00:33] <Tenages> That makes at least a little sense
  175. [00:34] <Sweeeeet_Ronny_D> its true, you get the Green Protection Agency, and the Viridian Entente
  176. [00:34] <underlordgc> The problem is alliances switch colors when it benifits them
  177. [00:34] <Sweeeeet_Ronny_D> we arent leaving the green color any time soon
  178. [00:34] <Ashland> underlordgc, not every alliance.
  179. [00:34] <underlordgc> 'UPN ain't leaving purple either ;)
  180. 06[00:34] * Sheepy shrugs
  181. [00:34] <Sweeeeet_Ronny_D> yeah
  182. [00:34] <Sheepy> And I don't know that the color stock bonus should be so much that it forces people to move
  183. [00:34] <underlordgc> Guardian, Rose, SK, and Deic have all switched at least once
  184. [00:34] <Sweeeeet_Ronny_D> its just a fun added thing
  185. [00:34] <Sweeeeet_Ronny_D> this is a game
  186. [00:34] <Sweeeeet_Ronny_D> its suppose to be fun
  187. [00:34] <Sheepy> But I think getting a small bonus for choosing a less popular color is good
  188. [00:34] <Ashland> Sheepy, I agree.
  189. [00:35] <underlordgc> I'd agrue dumping beige bonus tbh
  190. [00:35] <Tenages> Yeah that’s fine I agree. But if you want alliances to spread out Sheepy
  191. [00:35] <Sheepy> That way new micro alliances might pick brown or pink instead of red, green, blue, etc.
  192. [00:35] <Tenages> You’ve already done that. If that’s the point of the bonus
  193. [00:35] <Tenages> Mission accomplished
  194. [00:35] <Ashland> Not quite.
  195. [00:39] <Tenages> Alliances are going to spread out until the difference in bonuses is small enough that the benefit of switching color is miniscule
  196. [00:39] <Tenages> Which is basically the situation now
  197. [00:39] <Ashland> I think if you divvy up bonuses based on how the alliance contributes to it, as I mentioned, you'll accomplish that as well as encouraging alliances to accept and train players who would otherwise quit the game and translate into lost ad revenue and lost community presence.
  198. [00:39] <Ashland> And lost donation revenue.
  199. [00:39] <Ashland> Which translates into fewer features for the game, etc. etc.
  200. [00:39] <underlordgc> meh
  201. [00:39] <underlordgc> I think there needs to be a way to show an alliance that switching colors is a ood idea
  202. [00:39] <underlordgc> brown is completly trash but, unless a few more alliance showed up, a signle 50+ man alliance moving their would boost it to 5-6% iirc
  203. [00:39] <Ashland> I need to go to bed. I have work tomorrow. I've stated my piece and I think it's valid.
  204. [00:39] <Ashland> I can address any further criticism in the morning.
  205. 02[00:39] * Ashland (Piers@coldfront-DA2FC1CE.phlapa.fios.verizon.net) Quit (Quit: )
  206. [00:39] <Cynic|afk> Goodnight Ashland
  207. [00:39] <Tenages> I don’t you do that. I think you discourage players from ever starting their own alliance, and encourage the same few stagnant mega-alliances that sit there forever until everyone dies of boredom and quits
  208. [00:39] <Cynic|afk> Idk how to fix the system tbh, I haven't really put much thought into it, which is why I've kinda remained quiet
  209. [00:39] <Sheepy> Well, what about my pretty basic proposed formula change
  210. 03[00:39] * moonpie (yaaic@coldfront-B9D4DA7B.bltmmd.fios.verizon.net) has joined #polandwardev
  211. [00:39] <Cynic|afk> but what about making color stock only matter for alliances in the Top 20 or so
  212. [00:39] <underlordgc> Fair enough
  213. [00:39] <Sweeeeet_Ronny_D> I like more money
  214. [00:39] <Cynic|afk> so that way it could be alliances of 20 members or 200 depending on the score.
  215. [00:39] <Sheepy> http://snag.gy/Zdphr.jpg
  216. [00:39] <Sweeeeet_Ronny_D> i support it!
  217. [00:39] <underlordgc> I still think it should be #1 score +1 though
  218. [00:39] <Sheepy> That makes sense, underlordgc
  219. [00:39] <Sheepy> Well
  220. [00:40] <Sheepy> Unless the formula just says anything over the #1 score
  221. 03[00:40] * SeryozhaNikanor (Mibbit@coldfront-9488062D.lightspeed.stlsmo.sbcglobal.net) has joined #polandwardev
  222. [00:40] <Sheepy> Which means the #1 nation in a one man alliance would never affect it
  223. [00:40] <SeryozhaNikanor> wot
  224. [00:40] <Sweeeeet_Ronny_D> the #1 score plus one is that refering to the number 1 nation in the game?
  225. [00:40] <Cynic|afk> yes
  226. [00:40] <underlordgc> yep
  227. [00:40] <Sweeeeet_Ronny_D> ah ok
  228. [00:40] <SeryozhaNikanor> Whats this about?
  229. [00:40] <underlordgc> yea, over #1 score or +1 w/e
  230. [00:40] <Sheepy> SeryozhaNikanor - http://snag.gy/Zdphr.jpg
  231. [00:40] <Sheepy> Discussing color stock changes
  232. [00:41] <underlordgc> who's chan is this by the way?
  233. [00:41] <underlordgc> no op >.>
  234. 01[00:41] <Jodo[Noir]> I'm ok with trying your proposed change Sheepy.
  235. [00:41] <Sheepy> no ones
  236. [00:41] <Tenages> If you want to encourage diversity, changing the structure of the game to give a massive advantage to mega alliances is frankly the dumbest idea ever
  237. [00:41] <underlordgc> when do you intend to implement it sheepy?
  238. [00:41] <Tenages> So that’s my problem with Ashland’s idea
  239. [00:41] <Sheepy> Probably tonight
  240. [00:41] <Sheepy> Pretty easy change
  241. [00:41] <Tenages> And wow……..convo moved on while my client froze
  242. 01[00:41] <Jodo[Noir]> Teneages, I agree completely.
  243. 01[00:41] <Jodo[Noir]> Fuck my spelling.
  244. [00:41] <Sheepy> Should we bump it up to 15% or leave it at 10%?
  245. [00:41] <Sheepy> Max?
  246. [00:42] <Sweeeeet_Ronny_D> 15%
  247. [00:42] <underlordgc> 10%
  248. [00:42] <SeryozhaNikanor> uhhhhh
  249. [00:42] <underlordgc> 15 is to high imho
  250. [00:42] <Cynic|afk> 10%
  251. 01[00:42] <Jodo[Noir]> I'm ok with either.
  252. [00:42] <Tenages> But if you want the color bonus to play catch up
  253. [00:42] <Sheepy> I don't like more "free money" but I thought 15% might encourage it to balance faster
  254. [00:42] <underlordgc> it should be a nice to have bonus, not something massivly hurting alliances who don't make a swiotch
  255. [00:42] <SeryozhaNikanor> 12%
  256. [00:42] <Tenages> Easiest way to do that is whatever formula you choose, add a multiplier for nations below x score, or of x age
  257. [00:42] <SeryozhaNikanor> ???
  258. [00:43] <Cynic|afk> <Tenages> Easiest way to do that is whatever formula you choose, add a multiplier for nations below x score, or of x age <--
  259. [00:43] <underlordgc> 10% is nice and flat
  260. [00:43] <Cynic|afk> ^ thats what it hought
  261. [00:43] <Sheepy> In terms of "catch up" I think the market will more or less take care of that
  262. [00:43] <Sheepy> I don't think the color stock bonus needs to be a catch up feature
  263. [00:43] <Cynic|afk> thought* lol
  264. [00:43] <underlordgc> sheepy
  265. [00:43] <underlordgc> what about treasures?
  266. 01[00:43] <Jodo[Noir]> To be fair, its AA's job to pump nations.
  267. [00:43] <underlordgc> you dumping them or...?
  268. 01[00:43] <Jodo[Noir]> FOr catch up.
  269. [00:43] <underlordgc> ^
  270. [00:43] <Tenages> I agree Jodo
  271. [00:43] <Sweeeeet_Ronny_D> and that is what wars are for
  272. [00:43] <Sheepy> Great question, underlordgc
  273. [00:43] <Sheepy> Let's discuss those
  274. [00:43] <Sheepy> While you guys are here
  275. [00:44] <Sweeeeet_Ronny_D> to knock everyone down
  276. [00:44] <Tenages> Just saying if you want color bonus to help catch up, thats how you do it :P
  277. [00:44] <Sheepy> I still need to make them give an allaince bonus
  278. [00:44] <underlordgc> I still think they are reatrded
  279. [00:44] <Tenages> ^
  280. 01[00:44] <Jodo[Noir]> And there it is.
  281. [00:44] <Sheepy> Do you think something like 5% per alliance per treasure would be better than 15% per 3?
  282. [00:44] <underlordgc> an an alliance bonus will help alliances like VE and UPN massivly
  283. [00:44] <Tenages> except spelled correctly
  284. [00:44] <Cynic|afk> I dont think they're accomplishing your plan
  285. [00:44] <underlordgc> Since we have larger mid-tiers which increases chances of a treasure spawing
  286. [00:44] <Sheepy> I understand that they're basically worthless right now
  287. [00:44] <Tenages> I think the problem is your plan is to induce conflict, and no mechanic is going to induce conflict
  288. 06[00:45] * Sheepy shrugs
  289. [00:45] <Tenages> Unless the reward is staggeringly large
  290. [00:45] <Sheepy> It doesn't have to induce it, just encourage it
  291. [00:45] <Tenages> Conflict has to be induced by the players themselves
  292. [00:45] <underlordgc> tbf, it /does/ encourgae raiding
  293. [00:45] <underlordgc> but not wars
  294. [00:45] <Cynic|afk> You might get Arrgh or AC to DoW over a treature but thats about it
  295. 01[00:45] <Jodo[Noir]> The sheer amount of hate between alliances encourages it all on its own. I have a business that runs on it.
  296. [00:45] <underlordgc> yea, raiders only really
  297. [00:45] <underlordgc> lol jodod
  298. [00:45] <Sheepy> Well here's what I'm wondering: If you had +5% income per treasure per alliance, that would probably just encourage more raiding, right? People would want to steal that bonus from other alliances
  299. [00:46] <underlordgc> Mmm
  300. [00:46] <Sweeeeet_Ronny_D> it might, it comes down to how much balls people really have
  301. [00:46] <Tenages> ^
  302. [00:46] <Cynic|afk> ^
  303. [00:46] <Sheepy> If you had like, +15% per 3 treasures, that would maybe cause more of a war scenario? As in, Alliance B has X amount of treasures, we need to make sure they have X-1, let's war 'em
  304. [00:46] <underlordgc> Most alliances have pretty set in stone raiding limits
  305. [00:46] <Tenages> What it might encourage is individuals to go out on their own and raid
  306. [00:46] <Tenages> Big guys who feel confident
  307. [00:46] <Sweeeeet_Ronny_D> yeah like that guy that picked up 4 treasures on his own, and tried to sell them
  308. [00:46] <underlordgc> and probably won't like dealing/ will kick pout people who break it just to steal a treasure
  309. [00:46] <Tenages> But frankly it doesn’t matter if Guardian is getting +20% from treastures
  310. [00:46] <Sweeeeet_Ronny_D> a few weeks back
  311. [00:47] <Tenages> No one is gonna DoW on them for that
  312. [00:47] <Tenages> Same if VE has them
  313. [00:47] <underlordgc> Tenages, guardian won't
  314. [00:47] <Sheepy> Will it matter whether it's 50%?
  315. [00:47] <Tenages> Not as long as treasures are temporary
  316. [00:47] <Sheepy> Or 75%?
  317. 01[00:47] <Jodo[Noir]> The problem with ANY alliance wide bonus is this: At the end of the day 2 or 3 alliances will coordinate, dominate every treasure holder one at a time, and grow stupid fast. Thats what I would do.
  318. [00:47] <Tenages> I mean yeah there’s a level where it would I think
  319. [00:47] <Sheepy> Is there a point where someone will break their back to prevent Guardian (or any other alliance) from having the bonus?
  320. [00:47] <underlordgc> eh
  321. [00:47] <underlordgc> Not simplky for a treasure
  322. [00:47] <Sweeeeet_Ronny_D> as head of defense of VE, I would never send my guys out to steal treasures from people in other major alliances
  323. [00:47] <Sheepy> Even if the treasure gave you a 10% bonus for your alliance?
  324. [00:48] <Sheepy> Or a 30% bonus? etc.?
  325. [00:48] <underlordgc> It might speed up a war or something but that's only if the war is already being planed
  326. [00:48] <Tenages> But at that level, the bonus they’ll be gettin from the treasure is gonna make it near impossible to knock them off
  327. [00:48] <Sweeeeet_Ronny_D> but i would defend my guys if they got attacked and someone tried to steal thier treasure
  328. [00:48] <Tenages> Because wars can’t be done spur of the moment
  329. [00:48] <underlordgc> ^
  330. [00:48] <Cynic|afk> I think we need to let the politics create the war
  331. [00:48] <Tenages> Say all those treasures spawn in VE
  332. [00:48] <Cynic|afk> and stop trying to force it
  333. 01[00:48] <Jodo[Noir]> ^
  334. [00:48] <Sweeeeet_Ronny_D> <Cynic|afk> I think we need to let the politics create the war
  335. [00:48] <Sweeeeet_Ronny_D> i would agree with that
  336. [00:48] <Sheepy> So instead of encouraging alliance wide wars, which I get the impression I can't encourage, we should encourage higher tier raiding?
  337. [00:49] <Tenages> It’s gonna take time to assemble to force that can realistically steal them, cause VE will come for you
  338. [00:49] <Sheepy> Which would mean something like 5% per treasure would be good
  339. [00:49] <underlordgc> Like I said earlier, Treasures will give an unfair advantage to alliances like UPN and VE becuase it's more likly to spawn in a nation in a large alliance
  340. [00:49] <Tenages> So by the time you ge the treasue A) VE had weeks of the huge bonus, and B) what’s the point, it’s gonna respawn soon anyone
  341. [00:49] <Tenages> *anyway
  342. 01[00:49] <Jodo[Noir]> Sheepy: Yes.
  343. [00:49] <Sheepy> And maybe widen the range that the treasures can spawn in?
  344. [00:49] <Sheepy> Both higher and lower?
  345. [00:49] <Sweeeeet_Ronny_D> to be fair tho larger alliances should have the advantage, since they put the time in to either bring people into the game, or recruit
  346. [00:49] <underlordgc> mmm
  347. [00:50] <underlordgc> I'd say remove the treasures entirly tbh
  348. [00:50] <underlordgc> repalce it with perks
  349. [00:50] <Tenages> They already have the advantage of an increased tax base, and generally, inactives who don’t take any money back pouring money into the allaince
  350. [00:50] <Sheepy> underlordgc - Removing treasures is not an option
  351. [00:50] <Cynic|afk> Sweeeeet_Ronny_D: Just because your alliance is full of inactives who log in once every couple weeks if that shouldn't give you an advantage
  352. 01[00:50] <Jodo[Noir]> TOPIC
  353. [00:50] <Tenages> ^
  354. [00:50] <Sweeeeet_Ronny_D> inactives are a pain tho
  355. [00:50] <underlordgc> lol
  356. [00:50] <Sweeeeet_Ronny_D> because they get raided all the time
  357. [00:50] <Sheepy> If your alliance spawns more treasures, will it also be subject to more raids, though?
  358. [00:50] <Tenages> But let’s not do that again
  359. [00:51] <underlordgc> mmm
  360. [00:51] <underlordgc> maybe
  361. [00:51] <underlordgc> I'd like to think no but I have been wroing before
  362. [00:51] <Sheepy> More raids = more stolen out of your alliance bank
  363. [00:51] <Sweeeeet_Ronny_D> I dont believe anyone attacked any of the VE members with the treasures
  364. [00:51] <Sheepy> Theoretically, it may hurt big alliances as much as it helps
  365. [00:51] <Sweeeeet_Ronny_D> so far
  366. 01[00:51] <Jodo[Noir]> Raiders can and will go after treasures. I see it all the time.
  367. [00:51] <Tenages> It’s insanely easy to avoid your alliance bank being raided Sheepy
  368. [00:51] <underlordgc> I think it will depend on how much control alliances have over their members
  369. [00:51] <Tenages> Just dump it before the war is gonna end
  370. [00:51] <Cynic|afk> I kept my treasure for 2 months without an attack
  371. [00:51] <Tenages> All you need is a semi-active gov
  372. [00:52] <Tenages> Or people with bank access
  373. [00:52] <Cynic|afk> well since they originally went out
  374. [00:52] <Cynic|afk> whenever that was
  375. [00:52] <Sheepy> VE currently has 2 treasures
  376. [00:52] <SeryozhaNikanor> Finally we can change Alliance Names
  377. [00:52] <Cynic|afk> ^ this guy
  378. [00:52] <Cynic|afk> lol
  379. [00:52] <underlordgc> SeryozhaNikanor, go post in main chan
  380. [00:52] <underlordgc> who invited this guy?
  381. 06[00:53] * Cynic|afk shrugs
  382. [00:53] <SeryozhaNikanor> Sheepy did.
  383. [00:53] <Tenages> I mean I’m sure there’s a way to encourage raiding, I’m not sure treasures are it
  384. [00:53] <Tenages> But it’s possible
  385. [00:53] <Sweeeeet_Ronny_D> lets be honest, there is a ton of raiding going on constantly
  386. 01[00:53] <Jodo[Noir]> Sheepy: DO we have a time frame before you implement these changes? That way we have time to consider them without the... topic issues currently?
  387. [00:54] <Sweeeeet_Ronny_D> its just all concentrated at the bottom 1-3 nation range
  388. [00:54] <Tenages> If you really want to encourage raiding at the upper level, it’s not gonna come from alliances. Alliances don’t allow raiding at the top level, cause it sparks a war
  389. [00:54] <underlordgc> ^
  390. [00:54] <Cynic|afk> ^
  391. [00:54] <SeryozhaNikanor> ^
  392. [00:54] <Sweeeeet_Ronny_D> because once you grow past that point, its not really all that profitable to do, because if people want to stand up to you, you are going to lose a ton of money.
  393. [00:54] <Tenages> So if you want to encourage top level raiding, you’d need to give some structural advantages to lone wolf types
  394. [00:55] <underlordgc> I don't think that would be possible with the curent war system tenny
  395. [00:55] <underlordgc> hmm
  396. [00:55] <Sweeeeet_Ronny_D> yeah you would have to do some major revamping to make top end raiding a reality.
  397. [00:55] <Tenages> ^
  398. [00:55] <underlordgc> I have an idea
  399. [00:56] <Tenages> Raiding at the other levels is frequent
  400. [00:56] <underlordgc> WHy not tie treasures to colorbonus?
  401. [00:56] <Sweeeeet_Ronny_D> because its just not smart math to do it at our size
  402. [00:56] <Tenages> And frankly, I dunno that alliance war really needs to be encouraged
  403. [00:56] <underlordgc> leave it as a bottome tier thing
  404. [00:56] <Tenages> It’s not really particularly uncommon
  405. [00:56] <Cynic|afk> ^
  406. [00:56] <underlordgc> but have every treasure add like .5% to colorstock
  407. [00:57] <Tenages> I still vote for just pulling treasures
  408. [00:57] <underlordgc> Sheepy said it wasn't an option
  409. [00:57] <Cynic|afk> Tenages: He said thats not an option
  410. [00:57] <Sheepy> There's like, no reason to pull them
  411. [00:57] <Sweeeeet_Ronny_D> i think lower tier raiding is actually a bigger issue with people wanting to start micro alliances
  412. [00:57] <underlordgc> ^
  413. [00:57] <Sheepy> Even if you think they're a worthless feature, we're better off leaving them in then pulling them out
  414. [00:57] <underlordgc> tbf, they would get raided with our without a treasure
  415. [00:57] <Sweeeeet_Ronny_D> its almost impossible for small alliances to defend themselves and stop people from raiding the crap out of them
  416. [00:57] <Tenages> I’m not sure why that is, but okay, I don’t care
  417. [00:57] <Sheepy> Small nations don't get treasures
  418. [00:57] <Tenages> They’re irrelevant as is
  419. [00:57] <Sweeeeet_Ronny_D> they are a fun little wrinkle
  420. [00:58] <Cynic|afk> ^
  421. [00:58] <underlordgc> Meh
  422. [00:58] <Sheepy> Some people may find them irrelevant, which is fine
  423. [00:58] <Sheepy> Others may enjoy it
  424. [00:58] <Sheepy> I don't think it's hurting any
  425. [00:58] <underlordgc> If not remove it I'd say set trasures to spawn in nations under 500 score only
  426. [00:58] <Tenages> I think you’re better off focusing on color bonus. And they one idea you had that might’ve added a new political dynamic that you sort of shelved
  427. [00:58] <Sweeeeet_Ronny_D> i would agree with that sheepy
  428. [00:58] <Tenages> Your rainbow council or whatever it was called
  429. [00:58] <underlordgc> ^
  430. [00:58] <underlordgc> most people were actually willing to give it a shot
  431. [00:59] <Sweeeeet_Ronny_D> was that like the senate in CN?
  432. 01[00:59] <Jodo[Noir]> That should be a player meta game deal. Not a mechanic.
  433. [00:59] <underlordgc> No one had high hopes but at least we had a near unanimous "meh, why not try it for a bit." :P
  434. [00:59] <Sheepy> I like the idea, but I don't understand what it would do
  435. [00:59] <underlordgc> you introduced it :/
  436. [00:59] <Sheepy> It would exist for what purpose
  437. [00:59] <Sheepy> And I asked about what it ought to be able to do
  438. [00:59] <Sheepy> I suggested things like color-wide embargoes and price fixing
  439. [01:00] <underlordgc> yeap
  440. [01:00] <underlordgc> I rember that
  441. [01:00] <Sheepy> But if we're only going to have a small number of nations on this "council" they can't do anything too powerful
  442. [01:00] <underlordgc> it would give more wieght to color stock tbh
  443. [01:00] <Sheepy> But they need to be powerful enough to be relevant
  444. [01:01] <underlordgc> alliances can't just move without forfieting their senate seat for a bit
  445. [01:01] <underlordgc> and if it's worthless
  446. 06[01:01] * underlordgc hshurgs
  447. 01[01:01] <Jodo[Noir]> Again: THe color council should be a PLAYER MADE thing. Encourage inter-alliance politics. THere is no reason for an in game mechanic for it.
  448. [01:02] <Tenages> Also for those who want an advantage for bigger alliances because they deserve it or whatever, there it is :p
  449. 06[01:02] * Sheepy shrugs
  450. [01:02] <Sheepy> What about a special forum for it, then?
  451. [01:02] <Tenages> But it’s not a game breaking advantage like a10% income increase
  452. 01[01:02] <Jodo[Noir]> THat would be fantastic.
  453. [01:02] <Sheepy> Except, what would the rules be?
  454. [01:02] <Cynic|afk> Color Team Forums - So CN 06
  455. [01:02] <Cynic|afk> lol
  456. [01:02] <Cynic|afk> jk
  457. 01[01:02] <Jodo[Noir]> WHatever the players/leaders make them.
  458. [01:02] <Tenages> I have no problem with it being a game mechanic
  459. [01:02] <Sheepy> Not a forum for each color, just one for delegates from each color
  460. [01:03] <Cynic|afk> ah
  461. [01:03] <Tenages> It’s going to be an entirely ignored, solely RP, quickly ignored waste of time otherwise
  462. [01:03] <Tenages> I speak from experience with games that tried doing it that way
  463. [01:03] <Tenages> Don’t like your colors policies, move to a new color and take it over with your friends
  464. 01[01:04] <Jodo[Noir]> Sure. And then you fight it out.
  465. [01:04] <Prefontaine> So, I can put my attention here now. What're we discussing?
  466. 01[01:04] <Jodo[Noir]> ffs
  467. [01:04] <Cynic|afk> wow
  468. [01:04] <underlordgc> Tenages, in CN they could at least sanction
  469. [01:05] <Tenages> I’m aware, I’ve played CN :p
  470. [01:05] <underlordgc> so I'd assume they could place embargos against raiders
  471. [01:05] <Sheepy> I liked the price-fixing idea
  472. [01:05] <Tenages> Right I was referring to Jodo’s no mechanic, forum only council
  473. [01:05] <Cynic|afk> I just think that would be too close to CN
  474. [01:05] <underlordgc> although there is a mechanic to "hide" the trade in that game whereas in this you can't
  475. [01:05] <Sheepy> But I also liked the player made trade unions that everyone thought was a terrible idea
  476. [01:05] <underlordgc> oh
  477. [01:05] <underlordgc> my bad
  478. [01:06] <Cynic|afk> what was the price fixing idea>
  479. 02[01:06] * Robster[UPN] (RobsterUP@coldfront-DBBF812F.cable.virginm.net) Quit (Ping timeout)
  480. [01:06] <underlordgc> hold on
  481. [01:06] <Cynic|afk> just a general description
  482. [01:06] <Tenages> Player made trade unions could also be a good idea, if implemented properly.
  483. [01:06] <underlordgc> let me see if I can't dig it up
  484. [01:07] <Cynic|afk> like the council can set market rates for certain colors?
  485. [01:07] <Sheepy> Players could create trade unions where they set floors on market prices
  486. 01[01:07] <Jodo[Noir]> Sheepy: The problem here, and in any potential change is that every 'influential' or whatever person looks at this game differently. We all have agendas. Which is kind of why this entire chat has 0928408 ideas and zero progress.
  487. 06[01:07] * Sheepy shrugs
  488. [01:07] <underlordgc> lol jodo is right
  489. 01[01:07] <Jodo[Noir]> Just sayin.
  490. [01:07] <Sheepy> I'm taking input from you all and trying to cut the shit out of it
  491. 01[01:07] <Jodo[Noir]> No, I get that. And thank you.
  492. [01:07] <Sheepy> I understand, but that's why I'm neutral and listening to all points of view
  493. [01:07] <Sheepy> You're welcome
  494. [01:07] <Tenages> I think he’s just getting ideas and then he’;s gonna do whatever he wants :p
  495. 01[01:07] <Jodo[Noir]> Just wanted to make everyone aware.
  496. [01:07] <Tenages> Which is how it should be
  497. [01:07] <Sheepy> That's how it usually goes
  498. [01:08] <Cynic|afk> #NukeSheepy2015
  499. [01:08] <Tenages> Player trade unions could be very interesting
  500. [01:08] <Tenages> The question is how do you structure it
  501. [01:08] <underlordgc> tbf though, if i wanted to be all douchbaggy about it I would be in favor of the alliance treasure bonus as my alliance would greatly benifit from it
  502. [01:08] <Sheepy> But Cynic|afk - The idea is you'd make this union, set floor prices, like you can't sell oil for less than $X, and then anyone in your union wouldn't be able to sell for less than $X
  503. [01:08] <underlordgc> yea
  504. [01:08] <Cynic|afk> ah
  505. [01:08] <Sheepy> To try and cut out the price cutting
  506. 01[01:08] <Jodo[Noir]> Can I make a suggestion?
  507. [01:08] <Cynic|afk> i like
  508. [01:08] <Sheepy> Problem is, joining a price union would have to be voluntary
  509. [01:08] <Sheepy> And no one would really benefit from it
  510. [01:08] <Sheepy> Unless everyone did it
  511. [01:08] <Sheepy> But yes, Jodo[Noir]
  512. [01:08] <House> The color changes that were just made, are they gonna stick?
  513. [01:08] <underlordgc> the problem is people wouldn't want to be in a trade union which was brought up back then IIRC
  514. [01:08] <Cynic|afk> oh
  515. [01:09] <Sheepy> Yes, House
  516. [01:09] <underlordgc> just made?
  517. [01:09] <Sheepy> My idea was multi-alliance unions that worked together to make money
  518. [01:09] <Cynic|afk> he was changing code
  519. 01[01:09] <Jodo[Noir]> I'd like to stick to one topic. Color bonus for today. Then, LATER we can go back to the other stuff. Maybe do this weekly/monthly.
  520. 01[01:09] <Jodo[Noir]> That way we get somewhere.
  521. [01:09] <Sheepy> Oh sure, that's a good idea
  522. 01[01:09] <Jodo[Noir]> thank you jebus
  523. [01:09] <Sheepy> I figured the bulk of the discussion was over and that we were just rambling now
  524. [01:09] <Cynic|afk> lol
  525. [01:09] <Sheepy> Because I already changed the color stock code :P
  526. [01:09] <Tenages> Well I mean it wouldn’t have to be voluntary. You could say the group that controls each market, either by winning the most votes or winning wars, or whatever gets to set policy for that market sector
  527. [01:10] <Sweeeeet_Ronny_D> oh hey look at that
  528. [01:10] <Cynic|afk> We talked. Sheepy coded.
  529. [01:10] <Tenages> Same way you’re talking about color councils setting prices and what not
  530. [01:10] <underlordgc> i don't realize it was uploaded already
  531. [01:10] <Sheepy> Tenages - Right, you could give color councils that power
  532. [01:10] <Tenages> Basically the same idea, jsut a different inplementation of it
  533. [01:10] <Sheepy> But people could still just change color
  534. [01:10] <Tenages> I mean eventually they’re gonna run out of colors :P
  535. [01:10] <Sheepy> That in itself might encourage the settling of less populated colors
  536. 06[01:11] * Sheepy shrugs
  537. [01:11] <Tenages> ^
  538. [01:11] <Cynic|afk> yea but what if the "color senators" or whatever they're called all work together
  539. [01:11] <Sheepy> But I'm sure you'd always have that one group that set no limits and undercut everyone
  540. [01:11] <Tenages> Diversity of color. Different color different policies
  541. [01:11] <Sheepy> And unless you gave colors the power to embargo other colors...
  542. [01:11] <Sheepy> Which could work, I guess
  543. [01:11] <Tenages> Maybe SK and DEIC decide prosperity on orange is best managed one way
  544. [01:12] <Sheepy> The issue might become, however, color groups undercutting each other instead of individual nations undercutting each other
  545. [01:12] <Sheepy> Red goes to $199/barrel of oil, so Blue goes to $198/ barrel of oil
  546. [01:12] <Sheepy> etc.
  547. 06[01:12] * Sheepy shrugs
  548. [01:12] <underlordgc> that would probably happen
  549. [01:13] <Cynic|afk> Is there a way to make it like changing colors or anything else where they can only change prices every X turns
  550. [01:13] <Sheepy> Yeah, I suppose that would be possible
  551. [01:13] <Tenages> Add some strategy to it
  552. [01:13] <Tenages> Anyway I dunno
  553. [01:14] <Cynic|afk> could encourage color politics as well. SK/DEIC might want to work with VE (green) and Guardian (Yellow) to set all theirs the same
  554. [01:14] <Tenages> I just think if you want to create some maneuvering and shit, that’s gonna be the way to do it. In-game ability to affect the market on a macro scale
  555. [01:14] <underlordgc> meh
  556. [01:14] <Tenages> I don’t think it’ll do that much
  557. 01[01:14] <Jodo[Noir]> To be fair, I suppose there does need to be SOME mechanic. THough I would highly suggest it be minimal.
  558. [01:15] <underlordgc> So long as alliance trades and private trades arn't effected I doubt to much could come of it
  559. [01:15] <Tenages> But it’ll do more than any piddling around with treasures, or color bonus
  560. [01:15] <underlordgc> yea
  561. [01:15] <Cynic|afk> meh. yeah
  562. [01:15] <Sweeeeet_Ronny_D> does it really tho? because there will really only be a handful of people making those decisions
  563. [01:15] <Sweeeeet_Ronny_D> its not like Joe member has a real say in the matter
  564. [01:16] <Sweeeeet_Ronny_D> but he could find himself with a treasure
  565. [01:16] <Sweeeeet_Ronny_D> and now he has some choices to make
  566. [01:16] <Sheepy> I like how you think, Sweeeeet_Ronny_D
  567. [01:16] <Tenages> Not really. Joe member who finds himself with a treasure is already in an alliance, no?
  568. [01:16] <Tenages> Joe member is just getting free money, while still being protected
  569. [01:16] <Cynic|afk> ^
  570. [01:17] <Tenages> What choices does he have to make? I’m actually confused
  571. [01:17] <Sweeeeet_Ronny_D> if he is a little guy, he may be forced to buy a ton of military to protect himself since he is now a target
  572. [01:17] <Sweeeeet_Ronny_D> or does he just stay the course and hope noone hits him
  573. [01:17] <Sweeeeet_Ronny_D> or if he does get hit, does he just roll over and take it
  574. [01:17] <underlordgc> stay the course
  575. [01:17] <Tenages> Except we’ve largely established that he isn’t
  576. [01:18] <underlordgc> his alliance should aid bimb him
  577. [01:18] <Tenages> Treasures have been around for a while, very little raiding his been done for them
  578. [01:18] <underlordgc> Mmm
  579. [01:18] <underlordgc> I know of at least twice
  580. [01:18] <Sweeeeet_Ronny_D> sure if you are in a large established alliance
  581. [01:19] <underlordgc> but that's just two
  582. [01:19] <Tenages> You yourself said not a single VE nation has been raided for a treasure
  583. [01:19] <Sweeeeet_Ronny_D> we had a guy come to us with 4 treasures he stole, trying to sell them to use
  584. [01:19] <underlordgc> also, if a nation deltes treasures should immediatly respawn instead of disapear forever
  585. [01:19] <Tenages> So treasures are a further inducement to pick on newbs and micros
  586. [01:19] <Tenages> Not seing how thats a good thing
  587. [01:19] <Sweeeeet_Ronny_D> yeah because we will tear up anyone that attacks VE, but if say someone is in a 10 man micro
  588. [01:19] <underlordgc> Sweeeeet_Ronny_D
  589. [01:19] <Sweeeeet_Ronny_D> he is going to have to do some work
  590. [01:19] <Sheepy> Treasures don't spawn in small nations
  591. [01:19] <underlordgc> what was his anme?
  592. [01:19] <Sweeeeet_Ronny_D> oh really?
  593. [01:19] <Sheepy> So you don't have to worry about little helpless nations getting them
  594. [01:19] <Sweeeeet_Ronny_D> i forget, he was a dumbass, that deleted
  595. [01:20] <underlordgc> lol
  596. [01:20] <Tenages> Define small
  597. [01:20] <underlordgc> sdo that's who it was
  598. [01:20] <Sweeeeet_Ronny_D> mate dundee or something like that
  599. [01:20] <Sweeeeet_Ronny_D> i think
  600. 03[01:20] * Malone (Malone@coldfront-F36C0732.static.bnc4free.com) has joined #polandwardev
  601. [01:20] <Malone> fine fine
  602. [01:21] <Sweeeeet_Ronny_D> but yes, how small is small?
  603. 01[01:21] <Jodo[Noir]> Its Ashlands fault.
  604. [01:21] <Sweeeeet_Ronny_D> just out of curiosity?
  605. [01:21] <underlordgc> lol malone
  606. [01:22] <underlordgc> we talked about this a while ago
  607. [01:22] <underlordgc> CS that is
  608. [01:22] <underlordgc> Sheepy
  609. [01:23] <Sheepy> wa
  610. [01:23] <underlordgc> there might be a problem with colorbous
  611. [01:23] <underlordgc> main onw chan
  612. [01:26] <Malone> why did I join this? seems like yall are done already
  613. 03[01:26] * Malone (Malone@coldfront-F36C0732.static.bnc4free.com) has left #polandwardev (Once you know what it is you want to be true, instinct is a very useful device for enabling you to know that it is)
  614. [01:28] <Sheepy> Well, boys, I'm heading to bed
  615. [01:28] <Sheepy> I'll talk to y'all later
  616. [01:28] <Sheepy> Thanks for your input tonight
  617. [01:28] <Sweeeeet_Ronny_D> thanks
  618. [01:28] <Cynic|afk> cya
  619. [01:28] <underlordgc> cya
  620. 03[01:28] * Sweeeeet_Ronny_D (ohdis2000@coldfront-94F1EF39.prvdri.fios.verizon.net) has left #polandwardev
  621. 03[01:29] * House (House@2568A175:B69ED178:CE601512:IP) has left #polandwardev
  622. 03[01:32] * Cynic|afk (Cynic@coldfront-5DB655B8.loves.woofwoofhosting.com) has left #polandwardev
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