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Preserve culture buildings

Oct 26th, 2015
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  1. # common/buildings/00_CastleCulture.txt
  2. castle = {
  3. ca_culture_saxon_english_1 = {
  4. desc = ca_culture_saxon_english_1_desc
  5. potential = {
  6. OR = {
  7. FROM = {
  8. OR = {
  9. culture = english
  10. culture = welsh
  11. }
  12. }
  13. OR = {
  14. culture = english
  15. culture = welsh
  16. }
  17. FROMFROM = {
  18. has_building = ca_culture_saxon_english_1
  19. }
  20. }
  21. }
  22. trigger = {
  23. TECH_CASTLE_CONSTRUCTION = 0
  24. }
  25. prerequisites = {
  26. ca_wall_2
  27. }
  28. gold_cost = 200
  29. build_time = 730
  30. archers_offensive = 0.15
  31. archers = 60
  32. ai_creation_factor = 101
  33. extra_tech_building_start = 0.8
  34. }
  35. ca_culture_saxon_english_2 = {
  36. desc = ca_culture_saxon_english_1_desc
  37. potential = {
  38. OR = {
  39. FROM = {
  40. OR = {
  41. culture = english
  42. culture = welsh
  43. }
  44. }
  45. OR = {
  46. culture = english
  47. culture = welsh
  48. }
  49. FROMFROM = {
  50. has_building = ca_culture_saxon_english_2
  51. }
  52. }
  53. }
  54. trigger = {
  55. TECH_CASTLE_CONSTRUCTION = 1
  56. }
  57. upgrades_from = ca_culture_saxon_english_1
  58. gold_cost = 300
  59. build_time = 1095
  60. archers_offensive = 0.15
  61. archers = 80
  62. ai_creation_factor = 100
  63. extra_tech_building_start = 0.8
  64. }
  65. ca_culture_saxon_english_3 = {
  66. desc = ca_culture_saxon_english_1_desc
  67. potential = {
  68. OR = {
  69. FROM = {
  70. OR = {
  71. culture = english
  72. culture = welsh
  73. }
  74. }
  75. OR = {
  76. culture = english
  77. culture = welsh
  78. }
  79. FROMFROM = {
  80. has_building = ca_culture_saxon_english_3
  81. }
  82. }
  83. }
  84. trigger = {
  85. TECH_CASTLE_CONSTRUCTION = 2
  86. }
  87. upgrades_from = ca_culture_saxon_english_2
  88. gold_cost = 400
  89. build_time = 2190
  90. archers_offensive = 0.15
  91. archers = 100
  92. ai_creation_factor = 99
  93. extra_tech_building_start = 0.8
  94. }
  95. ca_culture_saxon_english_4 = {
  96. desc = ca_culture_saxon_english_1_desc
  97. potential = {
  98. OR = {
  99. FROM = {
  100. OR = {
  101. culture = english
  102. culture = welsh
  103. }
  104. }
  105. OR = {
  106. culture = english
  107. culture = welsh
  108. }
  109. FROMFROM = {
  110. has_building = ca_culture_saxon_english_4
  111. }
  112. }
  113. }
  114. trigger = {
  115. TECH_CASTLE_CONSTRUCTION = 4
  116. }
  117. upgrades_from = ca_culture_saxon_english_3
  118. gold_cost = 500
  119. build_time = 2190
  120. archers_offensive = 0.15
  121. archers = 120
  122. ai_creation_factor = 98
  123. extra_tech_building_start = 0.8
  124. }
  125. ca_culture_scottish_1 = {
  126. desc = ca_culture_scottish_1_desc
  127. potential = {
  128. OR = {
  129. FROM = {
  130. OR = {
  131. culture = scottish
  132. }
  133. }
  134. OR = {
  135. culture = scottish
  136. }
  137. FROMFROM = {
  138. has_building = ca_culture_scottish_1
  139. }
  140. }
  141. }
  142. trigger = {
  143. TECH_CASTLE_CONSTRUCTION = 0
  144. }
  145. prerequisites = {
  146. ca_wall_2
  147. }
  148. gold_cost = 200
  149. build_time = 730
  150. pikemen = 30
  151. pikemen_defensive = 0.15
  152. ai_creation_factor = 101
  153. extra_tech_building_start = 0.8
  154. }
  155. ca_culture_scottish_2 = {
  156. desc = ca_culture_scottish_1_desc
  157. potential = {
  158. OR = {
  159. FROM = {
  160. OR = {
  161. culture = scottish
  162. }
  163. }
  164. OR = {
  165. culture = scottish
  166. }
  167. FROMFROM = {
  168. has_building = ca_culture_scottish_2
  169. }
  170. }
  171. }
  172. trigger = {
  173. TECH_CASTLE_CONSTRUCTION = 1
  174. }
  175. upgrades_from = ca_culture_scottish_1
  176. gold_cost = 300
  177. build_time = 1095
  178. pikemen = 40
  179. pikemen_defensive = 0.15
  180. ai_creation_factor = 100
  181. extra_tech_building_start = 0.8
  182. }
  183. ca_culture_scottish_3 = {
  184. desc = ca_culture_scottish_1_desc
  185. potential = {
  186. OR = {
  187. FROM = {
  188. OR = {
  189. culture = scottish
  190. }
  191. }
  192. OR = {
  193. culture = scottish
  194. }
  195. FROMFROM = {
  196. has_building = ca_culture_scottish_3
  197. }
  198. }
  199. }
  200. trigger = {
  201. TECH_CASTLE_CONSTRUCTION = 2
  202. }
  203. upgrades_from = ca_culture_scottish_2
  204. gold_cost = 400
  205. build_time = 2190
  206. pikemen = 60
  207. pikemen_defensive = 0.15
  208. ai_creation_factor = 99
  209. extra_tech_building_start = 0.8
  210. }
  211. ca_culture_scottish_4 = {
  212. desc = ca_culture_scottish_1_desc
  213. potential = {
  214. OR = {
  215. FROM = {
  216. OR = {
  217. culture = scottish
  218. }
  219. }
  220. OR = {
  221. culture = scottish
  222. }
  223. FROMFROM = {
  224. has_building = ca_culture_scottish_4
  225. }
  226. }
  227. }
  228. trigger = {
  229. TECH_CASTLE_CONSTRUCTION = 4
  230. }
  231. upgrades_from = ca_culture_scottish_3
  232. gold_cost = 500
  233. build_time = 2190
  234. pikemen = 80
  235. pikemen_defensive = 0.15
  236. ai_creation_factor = 98
  237. extra_tech_building_start = 0.8
  238. }
  239. ca_culture_group_baltic_1 = {
  240. desc = ca_culture_group_baltic_1_desc
  241. potential = {
  242. OR = {
  243. FROM = {
  244. OR = {
  245. culture_group = baltic
  246. culture_group = finno_ugric
  247. }
  248. }
  249. OR = {
  250. culture_group = baltic
  251. culture_group = finno_ugric
  252. }
  253. FROMFROM = {
  254. has_building = ca_culture_group_baltic_1
  255. }
  256. }
  257. }
  258. trigger = {
  259. TECH_CASTLE_CONSTRUCTION = 0
  260. }
  261. prerequisites = {
  262. ca_wall_2
  263. }
  264. gold_cost = 200
  265. build_time = 730
  266. heavy_infantry = 30
  267. heavy_infantry_defensive = 0.15
  268. ai_creation_factor = 101
  269. extra_tech_building_start = 0.8
  270. }
  271. ca_culture_group_baltic_2 = {
  272. desc = ca_culture_group_baltic_1_desc
  273. potential = {
  274. OR = {
  275. FROM = {
  276. OR = {
  277. culture_group = baltic
  278. culture_group = finno_ugric
  279. }
  280. }
  281. OR = {
  282. culture_group = baltic
  283. culture_group = finno_ugric
  284. }
  285. FROMFROM = {
  286. has_building = ca_culture_group_baltic_2
  287. }
  288. }
  289. }
  290. trigger = {
  291. TECH_CASTLE_CONSTRUCTION = 1
  292. }
  293. upgrades_from = ca_culture_group_baltic_1
  294. gold_cost = 300
  295. build_time = 1095
  296. heavy_infantry = 40
  297. heavy_infantry_defensive = 0.15
  298. ai_creation_factor = 100
  299. extra_tech_building_start = 0.8
  300. }
  301. ca_culture_group_baltic_3 = {
  302. desc = ca_culture_group_baltic_1_desc
  303. potential = {
  304. OR = {
  305. FROM = {
  306. OR = {
  307. culture_group = baltic
  308. culture_group = finno_ugric
  309. }
  310. }
  311. OR = {
  312. culture_group = baltic
  313. culture_group = finno_ugric
  314. }
  315. FROMFROM = {
  316. has_building = ca_culture_group_baltic_3
  317. }
  318. }
  319. }
  320. trigger = {
  321. TECH_CASTLE_CONSTRUCTION = 2
  322. }
  323. upgrades_from = ca_culture_group_baltic_2
  324. gold_cost = 400
  325. build_time = 2190
  326. heavy_infantry = 50
  327. heavy_infantry_defensive = 0.15
  328. ai_creation_factor = 99
  329. extra_tech_building_start = 0.8
  330. }
  331. ca_culture_group_baltic_4 = {
  332. desc = ca_culture_group_baltic_1_desc
  333. potential = {
  334. OR = {
  335. FROM = {
  336. OR = {
  337. culture_group = baltic
  338. culture_group = finno_ugric
  339. }
  340. }
  341. OR = {
  342. culture_group = baltic
  343. culture_group = finno_ugric
  344. }
  345. FROMFROM = {
  346. has_building = ca_culture_group_baltic_4
  347. }
  348. }
  349. }
  350. trigger = {
  351. TECH_CASTLE_CONSTRUCTION = 4
  352. }
  353. upgrades_from = ca_culture_group_baltic_3
  354. gold_cost = 500
  355. build_time = 2190
  356. heavy_infantry = 60
  357. heavy_infantry_defensive = 0.15
  358. ai_creation_factor = 98
  359. extra_tech_building_start = 0.8
  360. }
  361. ca_culture_group_altaic_1 = {
  362. desc = ca_culture_group_altaic_1_desc
  363. potential = {
  364. OR = {
  365. FROM = {
  366. OR = {
  367. culture_group = altaic
  368. culture_group = iranian
  369. }
  370. }
  371. OR = {
  372. culture_group = altaic
  373. culture_group = iranian
  374. }
  375. FROMFROM = {
  376. has_building = ca_culture_group_altaic_1
  377. }
  378. }
  379. }
  380. trigger = {
  381. TECH_CASTLE_CONSTRUCTION = 0
  382. }
  383. prerequisites = {
  384. ca_wall_2
  385. }
  386. gold_cost = 200
  387. build_time = 730
  388. light_cavalry = 10
  389. knights = 5
  390. horse_archers = 10
  391. horse_archers_offensive = 0.1
  392. horse_archers_morale = 0.05
  393. ai_creation_factor = 101
  394. extra_tech_building_start = 0.8
  395. }
  396. ca_culture_group_altaic_2 = {
  397. desc = ca_culture_group_altaic_1_desc
  398. potential = {
  399. OR = {
  400. FROM = {
  401. OR = {
  402. culture_group = altaic
  403. culture_group = iranian
  404. }
  405. }
  406. OR = {
  407. culture_group = altaic
  408. culture_group = iranian
  409. }
  410. FROMFROM = {
  411. has_building = ca_culture_group_altaic_2
  412. }
  413. }
  414. }
  415. trigger = {
  416. TECH_CASTLE_CONSTRUCTION = 1
  417. }
  418. upgrades_from = ca_culture_group_altaic_1
  419. gold_cost = 300
  420. build_time = 1095
  421. light_cavalry = 15
  422. knights = 5
  423. horse_archers = 15
  424. horse_archers_offensive = 0.1
  425. horse_archers_morale = 0.05
  426. ai_creation_factor = 100
  427. extra_tech_building_start = 0.8
  428. }
  429. ca_culture_group_altaic_3 = {
  430. desc = ca_culture_group_altaic_1_desc
  431. potential = {
  432. OR = {
  433. FROM = {
  434. OR = {
  435. culture_group = altaic
  436. culture_group = iranian
  437. }
  438. }
  439. OR = {
  440. culture_group = altaic
  441. culture_group = iranian
  442. }
  443. FROMFROM = {
  444. has_building = ca_culture_group_altaic_3
  445. }
  446. }
  447. }
  448. trigger = {
  449. TECH_CASTLE_CONSTRUCTION = 2
  450. }
  451. upgrades_from = ca_culture_group_altaic_2
  452. gold_cost = 400
  453. build_time = 2190
  454. light_cavalry = 15
  455. knights = 10
  456. horse_archers = 15
  457. horse_archers_offensive = 0.1
  458. horse_archers_morale = 0.05
  459. ai_creation_factor = 99
  460. extra_tech_building_start = 0.8
  461. }
  462. ca_culture_group_altaic_4 = {
  463. desc = ca_culture_group_altaic_1_desc
  464. potential = {
  465. OR = {
  466. FROM = {
  467. OR = {
  468. culture_group = altaic
  469. culture_group = iranian
  470. }
  471. }
  472. OR = {
  473. culture_group = altaic
  474. culture_group = iranian
  475. }
  476. FROMFROM = {
  477. has_building = ca_culture_group_altaic_4
  478. }
  479. }
  480. }
  481. trigger = {
  482. TECH_CASTLE_CONSTRUCTION = 4
  483. }
  484. upgrades_from = ca_culture_group_altaic_3
  485. gold_cost = 500
  486. build_time = 2190
  487. light_cavalry = 20
  488. knights = 10
  489. horse_archers = 20
  490. horse_archers_offensive = 0.1
  491. horse_archers_morale = 0.05
  492. ai_creation_factor = 98
  493. extra_tech_building_start = 0.8
  494. }
  495. ca_culture_frank_norman_german_1 = {
  496. desc = ca_culture_frank_norman_german_1_desc
  497. potential = {
  498. OR = {
  499. FROM = {
  500. OR = {
  501. culture = frankish
  502. culture = occitan
  503. culture = norman
  504. culture = german
  505. culture = breton
  506. }
  507. }
  508. OR = {
  509. culture = frankish
  510. culture = occitan
  511. culture = norman
  512. culture = german
  513. culture = breton
  514. }
  515. FROMFROM = {
  516. has_building = ca_culture_frank_norman_german_1
  517. }
  518. }
  519. }
  520. trigger = {
  521. TECH_CASTLE_CONSTRUCTION = 0
  522. }
  523. prerequisites = {
  524. ca_wall_2
  525. }
  526. gold_cost = 200
  527. build_time = 730
  528. knights = 15
  529. knights_offensive = 0.15
  530. ai_creation_factor = 101
  531. extra_tech_building_start = 0.8
  532. }
  533. ca_culture_frank_norman_german_2 = {
  534. desc = ca_culture_frank_norman_german_1_desc
  535. potential = {
  536. OR = {
  537. FROM = {
  538. OR = {
  539. culture = frankish
  540. culture = occitan
  541. culture = norman
  542. culture = german
  543. culture = breton
  544. }
  545. }
  546. OR = {
  547. culture = frankish
  548. culture = occitan
  549. culture = norman
  550. culture = german
  551. culture = breton
  552. }
  553. FROMFROM = {
  554. has_building = ca_culture_frank_norman_german_2
  555. }
  556. }
  557. }
  558. trigger = {
  559. TECH_CASTLE_CONSTRUCTION = 1
  560. }
  561. upgrades_from = ca_culture_frank_norman_german_1
  562. gold_cost = 300
  563. build_time = 1095
  564. knights = 20
  565. knights_offensive = 0.15
  566. ai_creation_factor = 100
  567. extra_tech_building_start = 0.8
  568. }
  569. ca_culture_frank_norman_german_3 = {
  570. desc = ca_culture_frank_norman_german_1_desc
  571. potential = {
  572. OR = {
  573. FROM = {
  574. OR = {
  575. culture = frankish
  576. culture = occitan
  577. culture = norman
  578. culture = german
  579. culture = breton
  580. }
  581. }
  582. OR = {
  583. culture = frankish
  584. culture = occitan
  585. culture = norman
  586. culture = german
  587. culture = breton
  588. }
  589. FROMFROM = {
  590. has_building = ca_culture_frank_norman_german_3
  591. }
  592. }
  593. }
  594. trigger = {
  595. TECH_CASTLE_CONSTRUCTION = 2
  596. }
  597. upgrades_from = ca_culture_frank_norman_german_2
  598. gold_cost = 400
  599. build_time = 2190
  600. knights = 25
  601. knights_offensive = 0.15
  602. ai_creation_factor = 99
  603. extra_tech_building_start = 0.8
  604. }
  605. ca_culture_frank_norman_german_4 = {
  606. desc = ca_culture_frank_norman_german_1_desc
  607. potential = {
  608. OR = {
  609. FROM = {
  610. OR = {
  611. culture = frankish
  612. culture = occitan
  613. culture = norman
  614. culture = german
  615. culture = breton
  616. }
  617. }
  618. OR = {
  619. culture = frankish
  620. culture = occitan
  621. culture = norman
  622. culture = german
  623. culture = breton
  624. }
  625. FROMFROM = {
  626. has_building = ca_culture_frank_norman_german_4
  627. }
  628. }
  629. }
  630. trigger = {
  631. TECH_CASTLE_CONSTRUCTION = 4
  632. }
  633. upgrades_from = ca_culture_frank_norman_german_3
  634. gold_cost = 500
  635. build_time = 2190
  636. knights = 30
  637. knights_offensive = 0.15
  638. ai_creation_factor = 98
  639. extra_tech_building_start = 0.8
  640. }
  641. ca_culture_group_iberian_1 = {
  642. desc = ca_culture_group_iberian_1_desc
  643. potential = {
  644. OR = {
  645. FROM = {
  646. culture_group = iberian
  647. }
  648. culture_group = iberian
  649. FROMFROM = {
  650. has_building = ca_culture_group_iberian_1
  651. }
  652. }
  653. }
  654. trigger = {
  655. TECH_CASTLE_CONSTRUCTION = 0
  656. }
  657. prerequisites = {
  658. ca_wall_2
  659. }
  660. gold_cost = 200
  661. build_time = 730
  662. light_cavalry = 30
  663. light_cavalry_offensive = 0.15
  664. ai_creation_factor = 101
  665. extra_tech_building_start = 0.8
  666. }
  667. ca_culture_group_iberian_2 = {
  668. desc = ca_culture_group_iberian_1_desc
  669. potential = {
  670. OR = {
  671. FROM = {
  672. culture_group = iberian
  673. }
  674. culture_group = iberian
  675. FROMFROM = {
  676. has_building = ca_culture_group_iberian_2
  677. }
  678. }
  679. }
  680. trigger = {
  681. TECH_CASTLE_CONSTRUCTION = 1
  682. }
  683. upgrades_from = ca_culture_group_iberian_1
  684. gold_cost = 300
  685. build_time = 1095
  686. light_cavalry = 40
  687. light_cavalry_offensive = 0.15
  688. ai_creation_factor = 100
  689. extra_tech_building_start = 0.8
  690. }
  691. ca_culture_group_iberian_3 = {
  692. desc = ca_culture_group_iberian_1_desc
  693. potential = {
  694. OR = {
  695. FROM = {
  696. culture_group = iberian
  697. }
  698. culture_group = iberian
  699. FROMFROM = {
  700. has_building = ca_culture_group_iberian_3
  701. }
  702. }
  703. }
  704. trigger = {
  705. TECH_CASTLE_CONSTRUCTION = 2
  706. }
  707. upgrades_from = ca_culture_group_iberian_2
  708. gold_cost = 400
  709. build_time = 2190
  710. light_cavalry = 50
  711. light_cavalry_offensive = 0.15
  712. ai_creation_factor = 99
  713. extra_tech_building_start = 0.8
  714. }
  715. ca_culture_group_iberian_4 = {
  716. desc = ca_culture_group_iberian_1_desc
  717. potential = {
  718. OR = {
  719. FROM = {
  720. culture_group = iberian
  721. }
  722. culture_group = iberian
  723. FROMFROM = {
  724. has_building = ca_culture_group_iberian_4
  725. }
  726. }
  727. }
  728. trigger = {
  729. TECH_CASTLE_CONSTRUCTION = 4
  730. }
  731. upgrades_from = ca_culture_group_iberian_3
  732. gold_cost = 500
  733. build_time = 2190
  734. light_cavalry = 60
  735. light_cavalry_offensive = 0.15
  736. ai_creation_factor = 98
  737. extra_tech_building_start = 0.8
  738. }
  739. ca_culture_italian_1 = {
  740. desc = ca_culture_italian_1_desc
  741. potential = {
  742. OR = {
  743. FROM = {
  744. culture = italian
  745. }
  746. culture = italian
  747. FROMFROM = {
  748. has_building = ca_culture_italian_1
  749. }
  750. }
  751. }
  752. trigger = {
  753. TECH_CASTLE_CONSTRUCTION = 0
  754. }
  755. prerequisites = {
  756. ca_wall_2
  757. }
  758. gold_cost = 200
  759. build_time = 730
  760. pikemen = 30
  761. pikemen_morale = 0.15
  762. ai_creation_factor = 101
  763. extra_tech_building_start = 0.8
  764. }
  765. ca_culture_italian_2 = {
  766. desc = ca_culture_italian_1_desc
  767. potential = {
  768. OR = {
  769. FROM = {
  770. culture = italian
  771. }
  772. culture = italian
  773. FROMFROM = {
  774. has_building = ca_culture_italian_2
  775. }
  776. }
  777. }
  778. trigger = {
  779. TECH_CASTLE_CONSTRUCTION = 1
  780. }
  781. upgrades_from = ca_culture_italian_1
  782. gold_cost = 300
  783. build_time = 1095
  784. pikemen = 40
  785. pikemen_morale = 0.15
  786. ai_creation_factor = 100
  787. extra_tech_building_start = 0.8
  788. }
  789. ca_culture_italian_3 = {
  790. desc = ca_culture_italian_1_desc
  791. potential = {
  792. OR = {
  793. FROM = {
  794. culture = italian
  795. }
  796. culture = italian
  797. FROMFROM = {
  798. has_building = ca_culture_italian_3
  799. }
  800. }
  801. }
  802. trigger = {
  803. TECH_CASTLE_CONSTRUCTION = 2
  804. }
  805. upgrades_from = ca_culture_italian_2
  806. gold_cost = 400
  807. build_time = 2190
  808. pikemen = 50
  809. pikemen_morale = 0.15
  810. ai_creation_factor = 99
  811. extra_tech_building_start = 0.8
  812. }
  813. ca_culture_italian_4 = {
  814. desc = ca_culture_italian_1_desc
  815. potential = {
  816. OR = {
  817. FROM = {
  818. culture = italian
  819. }
  820. culture = italian
  821. FROMFROM = {
  822. has_building = ca_culture_italian_4
  823. }
  824. }
  825. }
  826. trigger = {
  827. TECH_CASTLE_CONSTRUCTION = 4
  828. }
  829. upgrades_from = ca_culture_italian_3
  830. gold_cost = 500
  831. build_time = 2190
  832. pikemen = 60
  833. pikemen_morale = 0.15
  834. ai_creation_factor = 98
  835. extra_tech_building_start = 0.8
  836. }
  837. ca_culture_russian_1 = {
  838. desc = ca_culture_russian_1_desc
  839. potential = {
  840. OR = {
  841. FROM = {
  842. culture_group = east_slavic
  843. }
  844. culture_group = east_slavic
  845. FROMFROM = {
  846. has_building = ca_culture_russian_1
  847. }
  848. }
  849. }
  850. trigger = {
  851. TECH_CASTLE_CONSTRUCTION = 0
  852. }
  853. prerequisites = {
  854. ca_wall_2
  855. }
  856. gold_cost = 200
  857. build_time = 730
  858. heavy_infantry = 30
  859. heavy_infantry_defensive = 0.15
  860. ai_creation_factor = 101
  861. extra_tech_building_start = 0.8
  862. }
  863. ca_culture_russian_2 = {
  864. desc = ca_culture_russian_1_desc
  865. potential = {
  866. OR = {
  867. FROM = {
  868. culture_group = east_slavic
  869. }
  870. culture_group = east_slavic
  871. FROMFROM = {
  872. has_building = ca_culture_russian_2
  873. }
  874. }
  875. }
  876. trigger = {
  877. TECH_CASTLE_CONSTRUCTION = 1
  878. }
  879. upgrades_from = ca_culture_russian_1
  880. gold_cost = 300
  881. build_time = 1095
  882. heavy_infantry = 40
  883. heavy_infantry_defensive = 0.15
  884. ai_creation_factor = 100
  885. extra_tech_building_start = 0.8
  886. }
  887. ca_culture_russian_3 = {
  888. desc = ca_culture_russian_1_desc
  889. potential = {
  890. OR = {
  891. FROM = {
  892. culture_group = east_slavic
  893. }
  894. culture_group = east_slavic
  895. FROMFROM = {
  896. has_building = ca_culture_russian_3
  897. }
  898. }
  899. }
  900. trigger = {
  901. TECH_CASTLE_CONSTRUCTION = 2
  902. }
  903. upgrades_from = ca_culture_russian_2
  904. gold_cost = 400
  905. build_time = 2190
  906. heavy_infantry = 50
  907. heavy_infantry_defensive = 0.15
  908. ai_creation_factor = 99
  909. extra_tech_building_start = 0.8
  910. }
  911. ca_culture_russian_4 = {
  912. desc = ca_culture_russian_1_desc
  913. potential = {
  914. OR = {
  915. FROM = {
  916. culture_group = east_slavic
  917. }
  918. culture_group = east_slavic
  919. FROMFROM = {
  920. has_building = ca_culture_russian_4
  921. }
  922. }
  923. }
  924. trigger = {
  925. TECH_CASTLE_CONSTRUCTION = 4
  926. }
  927. upgrades_from = ca_culture_russian_3
  928. gold_cost = 500
  929. build_time = 2190
  930. heavy_infantry = 60
  931. heavy_infantry_defensive = 0.15
  932. ai_creation_factor = 98
  933. extra_tech_building_start = 0.8
  934. }
  935. ca_culture_group_north_germanic_1 = {
  936. desc = ca_culture_group_north_germanic_1_desc
  937. potential = {
  938. OR = {
  939. FROM = {
  940. OR = {
  941. culture_group = north_germanic
  942. culture = saxon
  943. culture = old_saxon
  944. culture = frisian
  945. }
  946. }
  947. OR = {
  948. culture_group = north_germanic
  949. culture = saxon
  950. culture = old_saxon
  951. culture = frisian
  952. }
  953. FROMFROM = {
  954. has_building = ca_culture_group_north_germanic_1
  955. }
  956. }
  957. }
  958. trigger = {
  959. TECH_CASTLE_CONSTRUCTION = 0
  960. }
  961. prerequisites = {
  962. ca_wall_2
  963. }
  964. gold_cost = 200
  965. build_time = 730
  966. heavy_infantry = 30
  967. heavy_infantry_offensive = 0.15
  968. ai_creation_factor = 101
  969. extra_tech_building_start = 0.8
  970. }
  971. ca_culture_group_north_germanic_2 = {
  972. desc = ca_culture_group_north_germanic_1_desc
  973. potential = {
  974. OR = {
  975. FROM = {
  976. OR = {
  977. culture_group = north_germanic
  978. culture = saxon
  979. culture = old_saxon
  980. culture = frisian
  981. }
  982. }
  983. OR = {
  984. culture_group = north_germanic
  985. culture = saxon
  986. culture = old_saxon
  987. culture = frisian
  988. }
  989. FROMFROM = {
  990. has_building = ca_culture_group_north_germanic_2
  991. }
  992. }
  993. }
  994. trigger = {
  995. TECH_CASTLE_CONSTRUCTION = 1
  996. }
  997. upgrades_from = ca_culture_group_north_germanic_1
  998. gold_cost = 300
  999. build_time = 1095
  1000. heavy_infantry = 40
  1001. heavy_infantry_offensive = 0.15
  1002. ai_creation_factor = 101
  1003. extra_tech_building_start = 0.8
  1004. }
  1005. ca_culture_group_north_germanic_3 = {
  1006. desc = ca_culture_group_north_germanic_1_desc
  1007. potential = {
  1008. OR = {
  1009. FROM = {
  1010. OR = {
  1011. culture_group = north_germanic
  1012. culture = saxon
  1013. culture = old_saxon
  1014. culture = frisian
  1015. }
  1016. }
  1017. OR = {
  1018. culture_group = north_germanic
  1019. culture = saxon
  1020. culture = old_saxon
  1021. culture = frisian
  1022. }
  1023. FROMFROM = {
  1024. has_building = ca_culture_group_north_germanic_3
  1025. }
  1026. }
  1027. }
  1028. trigger = {
  1029. TECH_CASTLE_CONSTRUCTION = 2
  1030. }
  1031. upgrades_from = ca_culture_group_north_germanic_2
  1032. gold_cost = 400
  1033. build_time = 2190
  1034. heavy_infantry = 50
  1035. heavy_infantry_offensive = 0.15
  1036. ai_creation_factor = 101
  1037. extra_tech_building_start = 0.8
  1038. }
  1039. ca_culture_group_north_germanic_4 = {
  1040. desc = ca_culture_group_north_germanic_1_desc
  1041. potential = {
  1042. OR = {
  1043. FROM = {
  1044. OR = {
  1045. culture_group = north_germanic
  1046. culture = saxon
  1047. culture = old_saxon
  1048. culture = frisian
  1049. }
  1050. }
  1051. OR = {
  1052. culture_group = north_germanic
  1053. culture = saxon
  1054. culture = old_saxon
  1055. culture = frisian
  1056. }
  1057. FROMFROM = {
  1058. has_building = ca_culture_group_north_germanic_4
  1059. }
  1060. }
  1061. }
  1062. trigger = {
  1063. TECH_CASTLE_CONSTRUCTION = 4
  1064. }
  1065. upgrades_from = ca_culture_group_north_germanic_3
  1066. gold_cost = 500
  1067. build_time = 2190
  1068. heavy_infantry = 60
  1069. heavy_infantry_offensive = 0.15
  1070. ai_creation_factor = 101
  1071. extra_tech_building_start = 0.8
  1072. }
  1073. ca_culture_hungarian_1 = {
  1074. desc = ca_culture_hungarian_1_desc
  1075. potential = {
  1076. OR = {
  1077. FROM = {
  1078. OR = {
  1079. culture = hungarian
  1080. culture_group = west_slavic
  1081. }
  1082. }
  1083. OR = {
  1084. culture = hungarian
  1085. culture_group = west_slavic
  1086. }
  1087. FROMFROM = {
  1088. has_building = ca_culture_hungarian_1
  1089. }
  1090. }
  1091. }
  1092. trigger = {
  1093. TECH_CASTLE_CONSTRUCTION = 0
  1094. }
  1095. prerequisites = {
  1096. ca_wall_2
  1097. }
  1098. gold_cost = 200
  1099. build_time = 730
  1100. light_cavalry = 30
  1101. light_cavalry_defensive = 0.15
  1102. ai_creation_factor = 101
  1103. extra_tech_building_start = 0.8
  1104. }
  1105. ca_culture_hungarian_2 = {
  1106. desc = ca_culture_hungarian_1_desc
  1107. potential = {
  1108. OR = {
  1109. FROM = {
  1110. OR = {
  1111. culture = hungarian
  1112. culture_group = west_slavic
  1113. }
  1114. }
  1115. OR = {
  1116. culture = hungarian
  1117. culture_group = west_slavic
  1118. }
  1119. FROMFROM = {
  1120. has_building = ca_culture_hungarian_2
  1121. }
  1122. }
  1123. }
  1124. trigger = {
  1125. TECH_CASTLE_CONSTRUCTION = 1
  1126. }
  1127. upgrades_from = ca_culture_hungarian_1
  1128. gold_cost = 300
  1129. build_time = 1095
  1130. light_cavalry = 40
  1131. light_cavalry_defensive = 0.15
  1132. ai_creation_factor = 101
  1133. extra_tech_building_start = 0.8
  1134. }
  1135. ca_culture_hungarian_3 = {
  1136. desc = ca_culture_hungarian_1_desc
  1137. potential = {
  1138. OR = {
  1139. FROM = {
  1140. OR = {
  1141. culture = hungarian
  1142. culture_group = west_slavic
  1143. }
  1144. }
  1145. OR = {
  1146. culture = hungarian
  1147. culture_group = west_slavic
  1148. }
  1149. FROMFROM = {
  1150. has_building = ca_culture_hungarian_3
  1151. }
  1152. }
  1153. }
  1154. trigger = {
  1155. TECH_CASTLE_CONSTRUCTION = 2
  1156. }
  1157. upgrades_from = ca_culture_hungarian_2
  1158. gold_cost = 400
  1159. build_time = 2190
  1160. light_cavalry = 50
  1161. light_cavalry_defensive = 0.15
  1162. ai_creation_factor = 101
  1163. extra_tech_building_start = 0.8
  1164. }
  1165. ca_culture_hungarian_4 = {
  1166. desc = ca_culture_hungarian_1_desc
  1167. potential = {
  1168. OR = {
  1169. FROM = {
  1170. OR = {
  1171. culture = hungarian
  1172. culture_group = west_slavic
  1173. }
  1174. }
  1175. OR = {
  1176. culture = hungarian
  1177. culture_group = west_slavic
  1178. }
  1179. FROMFROM = {
  1180. has_building = ca_culture_hungarian_4
  1181. }
  1182. }
  1183. }
  1184. trigger = {
  1185. TECH_CASTLE_CONSTRUCTION = 4
  1186. }
  1187. upgrades_from = ca_culture_hungarian_3
  1188. gold_cost = 500
  1189. build_time = 2190
  1190. light_cavalry = 60
  1191. light_cavalry_defensive = 0.15
  1192. ai_creation_factor = 101
  1193. extra_tech_building_start = 0.8
  1194. }
  1195. ca_culture_group_arabic_1 = {
  1196. desc = ca_culture_group_arabic_1_desc
  1197. potential = {
  1198. OR = {
  1199. FROM = {
  1200. culture_group = arabic
  1201. NOT = {
  1202. culture = andalusian_arabic
  1203. }
  1204. NOT = {
  1205. culture = maghreb_arabic
  1206. }
  1207. }
  1208. AND = {
  1209. culture_group = arabic
  1210. NOT = {
  1211. culture = andalusian_arabic
  1212. }
  1213. NOT = {
  1214. culture = maghreb_arabic
  1215. }
  1216. }
  1217. FROMFROM = {
  1218. has_building = ca_culture_group_arabic_1
  1219. }
  1220. }
  1221. }
  1222. trigger = {
  1223. TECH_CASTLE_CONSTRUCTION = 0
  1224. }
  1225. prerequisites = {
  1226. ca_wall_2
  1227. }
  1228. gold_cost = 200
  1229. build_time = 730
  1230. camel_cavalry = 30
  1231. camel_cavalry_defensive = 0.15
  1232. ai_creation_factor = 101
  1233. extra_tech_building_start = 0.8
  1234. }
  1235. ca_culture_group_arabic_2 = {
  1236. desc = ca_culture_group_arabic_1_desc
  1237. potential = {
  1238. OR = {
  1239. FROM = {
  1240. culture_group = arabic
  1241. NOT = {
  1242. culture = andalusian_arabic
  1243. }
  1244. NOT = {
  1245. culture = maghreb_arabic
  1246. }
  1247. }
  1248. AND = {
  1249. culture_group = arabic
  1250. NOT = {
  1251. culture = andalusian_arabic
  1252. }
  1253. NOT = {
  1254. culture = maghreb_arabic
  1255. }
  1256. }
  1257. FROMFROM = {
  1258. has_building = ca_culture_group_arabic_2
  1259. }
  1260. }
  1261. }
  1262. trigger = {
  1263. TECH_CASTLE_CONSTRUCTION = 1
  1264. }
  1265. upgrades_from = ca_culture_group_arabic_1
  1266. gold_cost = 300
  1267. build_time = 1095
  1268. camel_cavalry = 40
  1269. camel_cavalry_defensive = 0.15
  1270. ai_creation_factor = 101
  1271. extra_tech_building_start = 0.8
  1272. }
  1273. ca_culture_group_arabic_3 = {
  1274. desc = ca_culture_group_arabic_1_desc
  1275. potential = {
  1276. OR = {
  1277. FROM = {
  1278. culture_group = arabic
  1279. NOT = {
  1280. culture = andalusian_arabic
  1281. }
  1282. NOT = {
  1283. culture = maghreb_arabic
  1284. }
  1285. }
  1286. AND = {
  1287. culture_group = arabic
  1288. NOT = {
  1289. culture = andalusian_arabic
  1290. }
  1291. NOT = {
  1292. culture = maghreb_arabic
  1293. }
  1294. }
  1295. FROMFROM = {
  1296. has_building = ca_culture_group_arabic_3
  1297. }
  1298. }
  1299. }
  1300. trigger = {
  1301. TECH_CASTLE_CONSTRUCTION = 2
  1302. }
  1303. upgrades_from = ca_culture_group_arabic_2
  1304. gold_cost = 400
  1305. build_time = 2190
  1306. camel_cavalry = 50
  1307. camel_cavalry_defensive = 0.15
  1308. ai_creation_factor = 101
  1309. extra_tech_building_start = 0.8
  1310. }
  1311. ca_culture_group_arabic_4 = {
  1312. desc = ca_culture_group_arabic_1_desc
  1313. potential = {
  1314. OR = {
  1315. FROM = {
  1316. culture_group = arabic
  1317. NOT = {
  1318. culture = andalusian_arabic
  1319. }
  1320. NOT = {
  1321. culture = maghreb_arabic
  1322. }
  1323. }
  1324. AND = {
  1325. culture_group = arabic
  1326. NOT = {
  1327. culture = andalusian_arabic
  1328. }
  1329. NOT = {
  1330. culture = maghreb_arabic
  1331. }
  1332. }
  1333. FROMFROM = {
  1334. has_building = ca_culture_group_arabic_4
  1335. }
  1336. }
  1337. }
  1338. trigger = {
  1339. TECH_CASTLE_CONSTRUCTION = 4
  1340. }
  1341. upgrades_from = ca_culture_group_arabic_3
  1342. gold_cost = 500
  1343. build_time = 2190
  1344. camel_cavalry = 60
  1345. camel_cavalry_defensive = 0.15
  1346. ai_creation_factor = 101
  1347. extra_tech_building_start = 0.8
  1348. }
  1349. ca_culture_group_byzantine_1 = {
  1350. desc = ca_culture_group_byzantine_1_desc
  1351. potential = {
  1352. OR = {
  1353. FROM = {
  1354. culture_group = byzantine
  1355. }
  1356. culture_group = byzantine
  1357. FROMFROM = {
  1358. has_building = ca_culture_group_byzantine_1
  1359. }
  1360. }
  1361. }
  1362. trigger = {
  1363. TECH_CASTLE_CONSTRUCTION = 0
  1364. }
  1365. prerequisites = {
  1366. ca_wall_2
  1367. }
  1368. gold_cost = 200
  1369. build_time = 730
  1370. knights = 10
  1371. horse_archers = 10
  1372. knights_offensive = 0.075
  1373. horse_archers_offensive = 0.075
  1374. ai_creation_factor = 101
  1375. extra_tech_building_start = 0.8
  1376. }
  1377. ca_culture_group_byzantine_2 = {
  1378. desc = ca_culture_group_byzantine_1_desc
  1379. potential = {
  1380. OR = {
  1381. FROM = {
  1382. culture_group = byzantine
  1383. }
  1384. culture_group = byzantine
  1385. FROMFROM = {
  1386. has_building = ca_culture_group_byzantine_2
  1387. }
  1388. }
  1389. }
  1390. trigger = {
  1391. TECH_CASTLE_CONSTRUCTION = 1
  1392. }
  1393. upgrades_from = ca_culture_group_byzantine_1
  1394. gold_cost = 300
  1395. build_time = 1095
  1396. knights = 15
  1397. horse_archers = 10
  1398. knights_offensive = 0.075
  1399. horse_archers_offensive = 0.075
  1400. ai_creation_factor = 101
  1401. extra_tech_building_start = 0.8
  1402. }
  1403. ca_culture_group_byzantine_3 = {
  1404. desc = ca_culture_group_byzantine_1_desc
  1405. potential = {
  1406. OR = {
  1407. FROM = {
  1408. culture_group = byzantine
  1409. }
  1410. culture_group = byzantine
  1411. FROMFROM = {
  1412. has_building = ca_culture_group_byzantine_3
  1413. }
  1414. }
  1415. }
  1416. trigger = {
  1417. TECH_CASTLE_CONSTRUCTION = 2
  1418. }
  1419. upgrades_from = ca_culture_group_byzantine_2
  1420. gold_cost = 400
  1421. build_time = 2190
  1422. knights = 15
  1423. horse_archers = 20
  1424. knights_offensive = 0.075
  1425. horse_archers_offensive = 0.075
  1426. ai_creation_factor = 101
  1427. extra_tech_building_start = 0.8
  1428. }
  1429. ca_culture_group_byzantine_4 = {
  1430. desc = ca_culture_group_byzantine_1_desc
  1431. potential = {
  1432. OR = {
  1433. FROM = {
  1434. culture_group = byzantine
  1435. }
  1436. culture_group = byzantine
  1437. FROMFROM = {
  1438. has_building = ca_culture_group_byzantine_4
  1439. }
  1440. }
  1441. }
  1442. trigger = {
  1443. TECH_CASTLE_CONSTRUCTION = 4
  1444. }
  1445. upgrades_from = ca_culture_group_byzantine_3
  1446. gold_cost = 500
  1447. build_time = 2190
  1448. knights = 20
  1449. horse_archers = 20
  1450. knights_offensive = 0.075
  1451. horse_archers_offensive = 0.075
  1452. ai_creation_factor = 101
  1453. extra_tech_building_start = 0.8
  1454. }
  1455. ca_culture_irish_1 = {
  1456. desc = ca_culture_irish_1_desc
  1457. potential = {
  1458. OR = {
  1459. FROM = {
  1460. culture = irish
  1461. }
  1462. culture = irish
  1463. FROMFROM = {
  1464. has_building = ca_culture_irish_1
  1465. }
  1466. }
  1467. }
  1468. trigger = {
  1469. TECH_CASTLE_CONSTRUCTION = 0
  1470. }
  1471. prerequisites = {
  1472. ca_wall_2
  1473. }
  1474. gold_cost = 200
  1475. build_time = 730
  1476. heavy_infantry = 30
  1477. heavy_infantry_defensive = 0.15
  1478. ai_creation_factor = 101
  1479. extra_tech_building_start = 0.8
  1480. }
  1481. ca_culture_irish_2 = {
  1482. desc = ca_culture_irish_1_desc
  1483. potential = {
  1484. OR = {
  1485. FROM = {
  1486. culture = irish
  1487. }
  1488. culture = irish
  1489. FROMFROM = {
  1490. has_building = ca_culture_irish_2
  1491. }
  1492. }
  1493. }
  1494. trigger = {
  1495. TECH_CASTLE_CONSTRUCTION = 1
  1496. }
  1497. upgrades_from = ca_culture_irish_1
  1498. gold_cost = 300
  1499. build_time = 1095
  1500. heavy_infantry = 40
  1501. heavy_infantry_defensive = 0.15
  1502. ai_creation_factor = 101
  1503. extra_tech_building_start = 0.8
  1504. }
  1505. ca_culture_irish_3 = {
  1506. desc = ca_culture_irish_1_desc
  1507. potential = {
  1508. OR = {
  1509. FROM = {
  1510. culture = irish
  1511. }
  1512. culture = irish
  1513. FROMFROM = {
  1514. has_building = ca_culture_irish_3
  1515. }
  1516. }
  1517. }
  1518. trigger = {
  1519. TECH_CASTLE_CONSTRUCTION = 2
  1520. }
  1521. upgrades_from = ca_culture_irish_2
  1522. gold_cost = 400
  1523. build_time = 2190
  1524. heavy_infantry = 50
  1525. heavy_infantry_defensive = 0.15
  1526. ai_creation_factor = 101
  1527. extra_tech_building_start = 0.8
  1528. }
  1529. ca_culture_irish_4 = {
  1530. desc = ca_culture_irish_1_desc
  1531. potential = {
  1532. OR = {
  1533. FROM = {
  1534. culture = irish
  1535. }
  1536. culture = irish
  1537. FROMFROM = {
  1538. has_building = ca_culture_irish_4
  1539. }
  1540. }
  1541. }
  1542. trigger = {
  1543. TECH_CASTLE_CONSTRUCTION = 4
  1544. }
  1545. upgrades_from = ca_culture_irish_3
  1546. gold_cost = 500
  1547. build_time = 2190
  1548. heavy_infantry = 60
  1549. heavy_infantry_defensive = 0.15
  1550. ai_creation_factor = 101
  1551. extra_tech_building_start = 0.8
  1552. }
  1553. ca_culture_ethiopian_1 = {
  1554. desc = ca_culture_ethiopian_1_desc
  1555. potential = {
  1556. OR = {
  1557. FROM = {
  1558. culture = ethiopian
  1559. }
  1560. culture = ethiopian
  1561. FROMFROM = {
  1562. has_building = ca_culture_ethiopian_1
  1563. }
  1564. }
  1565. }
  1566. trigger = {
  1567. TECH_CASTLE_CONSTRUCTION = 0
  1568. }
  1569. prerequisites = {
  1570. ca_wall_2
  1571. }
  1572. gold_cost = 200
  1573. build_time = 730
  1574. light_infantry = 60
  1575. light_infantry_offensive = 0.15
  1576. ai_creation_factor = 101
  1577. extra_tech_building_start = 0.8
  1578. }
  1579. ca_culture_ethiopian_2 = {
  1580. desc = ca_culture_ethiopian_1_desc
  1581. potential = {
  1582. OR = {
  1583. FROM = {
  1584. culture = ethiopian
  1585. }
  1586. culture = ethiopian
  1587. FROMFROM = {
  1588. has_building = ca_culture_ethiopian_2
  1589. }
  1590. }
  1591. }
  1592. trigger = {
  1593. TECH_CASTLE_CONSTRUCTION = 1
  1594. }
  1595. upgrades_from = ca_culture_ethiopian_1
  1596. gold_cost = 300
  1597. build_time = 1095
  1598. light_infantry = 80
  1599. light_infantry_offensive = 0.15
  1600. ai_creation_factor = 101
  1601. extra_tech_building_start = 0.8
  1602. }
  1603. ca_culture_ethiopian_3 = {
  1604. desc = ca_culture_ethiopian_1_desc
  1605. potential = {
  1606. OR = {
  1607. FROM = {
  1608. culture = ethiopian
  1609. }
  1610. culture = ethiopian
  1611. FROMFROM = {
  1612. has_building = ca_culture_ethiopian_3
  1613. }
  1614. }
  1615. }
  1616. trigger = {
  1617. TECH_CASTLE_CONSTRUCTION = 2
  1618. }
  1619. upgrades_from = ca_culture_ethiopian_2
  1620. gold_cost = 400
  1621. build_time = 2190
  1622. light_infantry = 100
  1623. light_infantry_offensive = 0.15
  1624. ai_creation_factor = 101
  1625. extra_tech_building_start = 0.8
  1626. }
  1627. ca_culture_ethiopian_4 = {
  1628. desc = ca_culture_ethiopian_1_desc
  1629. potential = {
  1630. OR = {
  1631. FROM = {
  1632. culture = ethiopian
  1633. }
  1634. culture = ethiopian
  1635. FROMFROM = {
  1636. has_building = ca_culture_ethiopian_4
  1637. }
  1638. }
  1639. }
  1640. trigger = {
  1641. TECH_CASTLE_CONSTRUCTION = 4
  1642. }
  1643. upgrades_from = ca_culture_ethiopian_3
  1644. gold_cost = 500
  1645. build_time = 2190
  1646. light_infantry = 120
  1647. light_infantry_offensive = 0.15
  1648. ai_creation_factor = 101
  1649. extra_tech_building_start = 0.8
  1650. }
  1651. ca_culture_somali_1 = {
  1652. desc = ca_culture_somali_1_desc
  1653. potential = {
  1654. OR = {
  1655. FROM = {
  1656. culture = somali
  1657. }
  1658. culture = somali
  1659. FROMFROM = {
  1660. has_building = ca_culture_somali_1
  1661. }
  1662. }
  1663. }
  1664. trigger = {
  1665. TECH_CASTLE_CONSTRUCTION = 0
  1666. }
  1667. prerequisites = {
  1668. ca_wall_2
  1669. }
  1670. gold_cost = 200
  1671. build_time = 730
  1672. light_infantry = 60
  1673. light_infantry_defensive = 0.15
  1674. ai_creation_factor = 101
  1675. extra_tech_building_start = 0.8
  1676. }
  1677. ca_culture_somali_2 = {
  1678. desc = ca_culture_somali_1_desc
  1679. potential = {
  1680. OR = {
  1681. FROM = {
  1682. culture = somali
  1683. }
  1684. culture = somali
  1685. FROMFROM = {
  1686. has_building = ca_culture_somali_2
  1687. }
  1688. }
  1689. }
  1690. trigger = {
  1691. TECH_CASTLE_CONSTRUCTION = 1
  1692. }
  1693. upgrades_from = ca_culture_somali_1
  1694. gold_cost = 300
  1695. build_time = 1095
  1696. light_infantry = 80
  1697. light_infantry_defensive = 0.15
  1698. ai_creation_factor = 101
  1699. extra_tech_building_start = 0.8
  1700. }
  1701. ca_culture_somali_3 = {
  1702. desc = ca_culture_somali_1_desc
  1703. potential = {
  1704. OR = {
  1705. FROM = {
  1706. culture = somali
  1707. }
  1708. culture = somali
  1709. FROMFROM = {
  1710. has_building = ca_culture_somali_3
  1711. }
  1712. }
  1713. }
  1714. trigger = {
  1715. TECH_CASTLE_CONSTRUCTION = 2
  1716. }
  1717. upgrades_from = ca_culture_somali_2
  1718. gold_cost = 400
  1719. build_time = 2190
  1720. light_infantry = 100
  1721. light_infantry_defensive = 0.15
  1722. ai_creation_factor = 101
  1723. extra_tech_building_start = 0.8
  1724. }
  1725. ca_culture_somali_4 = {
  1726. desc = ca_culture_somali_1_desc
  1727. potential = {
  1728. OR = {
  1729. FROM = {
  1730. culture = somali
  1731. }
  1732. culture = somali
  1733. FROMFROM = {
  1734. has_building = ca_culture_somali_4
  1735. }
  1736. }
  1737. }
  1738. trigger = {
  1739. TECH_CASTLE_CONSTRUCTION = 4
  1740. }
  1741. upgrades_from = ca_culture_somali_3
  1742. gold_cost = 500
  1743. build_time = 2190
  1744. light_infantry = 120
  1745. light_infantry_defensive = 0.15
  1746. ai_creation_factor = 101
  1747. extra_tech_building_start = 0.8
  1748. }
  1749. ca_culture_west_african_1 = {
  1750. desc = ca_culture_west_african_1_desc
  1751. potential = {
  1752. OR = {
  1753. FROM = {
  1754. culture_group = west_african
  1755. }
  1756. culture_group = west_african
  1757. FROMFROM = {
  1758. has_building = ca_culture_west_african_1
  1759. }
  1760. }
  1761. }
  1762. trigger = {
  1763. TECH_CASTLE_CONSTRUCTION = 0
  1764. }
  1765. prerequisites = {
  1766. ca_wall_2
  1767. }
  1768. gold_cost = 200
  1769. build_time = 730
  1770. light_infantry = 30
  1771. archers = 30
  1772. light_infantry_offensive = 0.15
  1773. ai_creation_factor = 101
  1774. extra_tech_building_start = 0.8
  1775. }
  1776. ca_culture_west_african_2 = {
  1777. desc = ca_culture_west_african_1_desc
  1778. potential = {
  1779. OR = {
  1780. FROM = {
  1781. culture_group = west_african
  1782. }
  1783. culture_group = west_african
  1784. FROMFROM = {
  1785. has_building = ca_culture_west_african_2
  1786. }
  1787. }
  1788. }
  1789. trigger = {
  1790. TECH_CASTLE_CONSTRUCTION = 1
  1791. }
  1792. upgrades_from = ca_culture_west_african_1
  1793. gold_cost = 300
  1794. build_time = 1095
  1795. light_infantry = 40
  1796. archers = 40
  1797. light_infantry_offensive = 0.15
  1798. ai_creation_factor = 101
  1799. extra_tech_building_start = 0.8
  1800. }
  1801. ca_culture_west_african_3 = {
  1802. desc = ca_culture_west_african_1_desc
  1803. potential = {
  1804. OR = {
  1805. FROM = {
  1806. culture_group = west_african
  1807. }
  1808. culture_group = west_african
  1809. FROMFROM = {
  1810. has_building = ca_culture_west_african_3
  1811. }
  1812. }
  1813. }
  1814. trigger = {
  1815. TECH_CASTLE_CONSTRUCTION = 2
  1816. }
  1817. upgrades_from = ca_culture_west_african_2
  1818. gold_cost = 400
  1819. build_time = 2190
  1820. light_infantry = 50
  1821. archers = 50
  1822. light_infantry_offensive = 0.15
  1823. ai_creation_factor = 101
  1824. extra_tech_building_start = 0.8
  1825. }
  1826. ca_culture_west_african_4 = {
  1827. desc = ca_culture_west_african_1_desc
  1828. potential = {
  1829. OR = {
  1830. FROM = {
  1831. culture_group = west_african
  1832. }
  1833. culture_group = west_african
  1834. FROMFROM = {
  1835. has_building = ca_culture_west_african_4
  1836. }
  1837. }
  1838. }
  1839. trigger = {
  1840. TECH_CASTLE_CONSTRUCTION = 4
  1841. }
  1842. upgrades_from = ca_culture_west_african_3
  1843. gold_cost = 500
  1844. build_time = 2190
  1845. light_infantry = 60
  1846. archers = 60
  1847. light_infantry_offensive = 0.15
  1848. ai_creation_factor = 101
  1849. extra_tech_building_start = 0.8
  1850. }
  1851. ca_culture_group_south_slavic_1 = {
  1852. desc = ca_culture_group_south_slavic_1_desc
  1853. potential = {
  1854. OR = {
  1855. FROM = {
  1856. culture_group = south_slavic
  1857. }
  1858. culture_group = south_slavic
  1859. FROMFROM = {
  1860. has_building = ca_culture_group_south_slavic_1
  1861. }
  1862. }
  1863. }
  1864. trigger = {
  1865. TECH_CASTLE_CONSTRUCTION = 0
  1866. }
  1867. prerequisites = {
  1868. ca_wall_2
  1869. }
  1870. gold_cost = 200
  1871. build_time = 730
  1872. knights = 5
  1873. light_cavalry = 20
  1874. knights_defensive = 0.075
  1875. light_cavalry_defensive = 0.075
  1876. ai_creation_factor = 101
  1877. extra_tech_building_start = 0.8
  1878. }
  1879. ca_culture_group_south_slavic_2 = {
  1880. desc = ca_culture_group_south_slavic_1_desc
  1881. potential = {
  1882. OR = {
  1883. FROM = {
  1884. culture_group = south_slavic
  1885. }
  1886. culture_group = south_slavic
  1887. FROMFROM = {
  1888. has_building = ca_culture_group_south_slavic_2
  1889. }
  1890. }
  1891. }
  1892. trigger = {
  1893. TECH_CASTLE_CONSTRUCTION = 1
  1894. }
  1895. upgrades_from = ca_culture_group_south_slavic_1
  1896. gold_cost = 300
  1897. build_time = 1095
  1898. knights = 10
  1899. light_cavalry = 20
  1900. knights_defensive = 0.075
  1901. light_cavalry_defensive = 0.075
  1902. ai_creation_factor = 101
  1903. extra_tech_building_start = 0.8
  1904. }
  1905. ca_culture_group_south_slavic_3 = {
  1906. desc = ca_culture_group_south_slavic_1_desc
  1907. potential = {
  1908. OR = {
  1909. FROM = {
  1910. culture_group = south_slavic
  1911. }
  1912. culture_group = south_slavic
  1913. FROMFROM = {
  1914. has_building = ca_culture_group_south_slavic_3
  1915. }
  1916. }
  1917. }
  1918. trigger = {
  1919. TECH_CASTLE_CONSTRUCTION = 2
  1920. }
  1921. upgrades_from = ca_culture_group_south_slavic_2
  1922. gold_cost = 400
  1923. build_time = 2190
  1924. knights = 15
  1925. light_cavalry = 20
  1926. knights_defensive = 0.075
  1927. light_cavalry_defensive = 0.075
  1928. ai_creation_factor = 101
  1929. extra_tech_building_start = 0.8
  1930. }
  1931. ca_culture_group_south_slavic_4 = {
  1932. desc = ca_culture_group_south_slavic_1_desc
  1933. potential = {
  1934. OR = {
  1935. FROM = {
  1936. culture_group = south_slavic
  1937. }
  1938. culture_group = south_slavic
  1939. FROMFROM = {
  1940. has_building = ca_culture_group_south_slavic_4
  1941. }
  1942. }
  1943. }
  1944. trigger = {
  1945. TECH_CASTLE_CONSTRUCTION = 4
  1946. }
  1947. upgrades_from = ca_culture_group_south_slavic_3
  1948. gold_cost = 500
  1949. build_time = 2190
  1950. knights = 15
  1951. light_cavalry = 30
  1952. knights_defensive = 0.075
  1953. light_cavalry_defensive = 0.075
  1954. ai_creation_factor = 101
  1955. extra_tech_building_start = 0.8
  1956. }
  1957. ca_culture_dutch_1 = {
  1958. desc = ca_culture_dutch_1_desc
  1959. potential = {
  1960. OR = {
  1961. FROM = {
  1962. culture = dutch
  1963. }
  1964. culture = dutch
  1965. FROMFROM = {
  1966. has_building = ca_culture_dutch_1
  1967. }
  1968. }
  1969. }
  1970. trigger = {
  1971. TECH_CASTLE_CONSTRUCTION = 0
  1972. }
  1973. prerequisites = {
  1974. ca_wall_2
  1975. }
  1976. gold_cost = 200
  1977. build_time = 730
  1978. pikemen = 15
  1979. light_infantry = 30
  1980. light_infantry_offensive = 0.075
  1981. pikemen_offensive = 0.075
  1982. ai_creation_factor = 101
  1983. extra_tech_building_start = 0.8
  1984. }
  1985. ca_culture_dutch_2 = {
  1986. desc = ca_culture_dutch_1_desc
  1987. potential = {
  1988. OR = {
  1989. FROM = {
  1990. culture = dutch
  1991. }
  1992. culture = dutch
  1993. FROMFROM = {
  1994. has_building = ca_culture_dutch_2
  1995. }
  1996. }
  1997. }
  1998. trigger = {
  1999. TECH_CASTLE_CONSTRUCTION = 1
  2000. }
  2001. upgrades_from = ca_culture_dutch_1
  2002. gold_cost = 300
  2003. build_time = 1095
  2004. pikemen = 20
  2005. light_infantry = 40
  2006. light_infantry_offensive = 0.075
  2007. pikemen_offensive = 0.075
  2008. ai_creation_factor = 101
  2009. extra_tech_building_start = 0.8
  2010. }
  2011. ca_culture_dutch_3 = {
  2012. desc = ca_culture_dutch_1_desc
  2013. potential = {
  2014. OR = {
  2015. FROM = {
  2016. culture = dutch
  2017. }
  2018. culture = dutch
  2019. FROMFROM = {
  2020. has_building = ca_culture_dutch_3
  2021. }
  2022. }
  2023. }
  2024. trigger = {
  2025. TECH_CASTLE_CONSTRUCTION = 2
  2026. }
  2027. upgrades_from = ca_culture_dutch_2
  2028. gold_cost = 400
  2029. build_time = 2190
  2030. pikemen = 25
  2031. light_infantry = 50
  2032. light_infantry_offensive = 0.075
  2033. pikemen_offensive = 0.075
  2034. ai_creation_factor = 101
  2035. extra_tech_building_start = 0.8
  2036. }
  2037. ca_culture_dutch_4 = {
  2038. desc = ca_culture_dutch_1_desc
  2039. potential = {
  2040. OR = {
  2041. FROM = {
  2042. culture = dutch
  2043. }
  2044. culture = dutch
  2045. FROMFROM = {
  2046. has_building = ca_culture_dutch_4
  2047. }
  2048. }
  2049. }
  2050. trigger = {
  2051. TECH_CASTLE_CONSTRUCTION = 4
  2052. }
  2053. upgrades_from = ca_culture_dutch_3
  2054. gold_cost = 500
  2055. build_time = 2190
  2056. pikemen = 30
  2057. light_infantry = 60
  2058. light_infantry_offensive = 0.075
  2059. pikemen_offensive = 0.075
  2060. ai_creation_factor = 101
  2061. extra_tech_building_start = 0.8
  2062. }
  2063. ca_culture_nahuatl_1 = {
  2064. desc = ca_culture_nahuatl_1_desc
  2065. potential = {
  2066. OR = {
  2067. FROM = {
  2068. culture = nahuatl
  2069. }
  2070. culture = nahuatl
  2071. FROMFROM = {
  2072. has_building = ca_culture_nahuatl_1
  2073. }
  2074. }
  2075. }
  2076. trigger = {
  2077. TECH_CASTLE_CONSTRUCTION = 0
  2078. }
  2079. prerequisites = {
  2080. ca_wall_2
  2081. }
  2082. gold_cost = 200
  2083. build_time = 730
  2084. heavy_infantry = 30
  2085. heavy_infantry_morale = 0.15
  2086. ai_creation_factor = 101
  2087. extra_tech_building_start = 0.8
  2088. }
  2089. ca_culture_nahuatl_2 = {
  2090. desc = ca_culture_nahuatl_1_desc
  2091. potential = {
  2092. OR = {
  2093. FROM = {
  2094. culture = nahuatl
  2095. }
  2096. culture = nahuatl
  2097. FROMFROM = {
  2098. has_building = ca_culture_nahuatl_2
  2099. }
  2100. }
  2101. }
  2102. trigger = {
  2103. TECH_CASTLE_CONSTRUCTION = 1
  2104. }
  2105. upgrades_from = ca_culture_nahuatl_1
  2106. gold_cost = 300
  2107. build_time = 1095
  2108. heavy_infantry = 40
  2109. heavy_infantry_morale = 0.15
  2110. ai_creation_factor = 101
  2111. extra_tech_building_start = 0.8
  2112. }
  2113. ca_culture_nahuatl_3 = {
  2114. desc = ca_culture_nahuatl_1_desc
  2115. potential = {
  2116. OR = {
  2117. FROM = {
  2118. culture = nahuatl
  2119. }
  2120. culture = nahuatl
  2121. FROMFROM = {
  2122. has_building = ca_culture_nahuatl_3
  2123. }
  2124. }
  2125. }
  2126. trigger = {
  2127. TECH_CASTLE_CONSTRUCTION = 2
  2128. }
  2129. upgrades_from = ca_culture_nahuatl_2
  2130. gold_cost = 400
  2131. build_time = 2190
  2132. heavy_infantry = 50
  2133. heavy_infantry_morale = 0.15
  2134. ai_creation_factor = 101
  2135. extra_tech_building_start = 0.8
  2136. }
  2137. ca_culture_nahuatl_4 = {
  2138. desc = ca_culture_nahuatl_1_desc
  2139. potential = {
  2140. OR = {
  2141. FROM = {
  2142. culture = nahuatl
  2143. }
  2144. culture = nahuatl
  2145. FROMFROM = {
  2146. has_building = ca_culture_nahuatl_4
  2147. }
  2148. }
  2149. }
  2150. trigger = {
  2151. TECH_CASTLE_CONSTRUCTION = 4
  2152. }
  2153. upgrades_from = ca_culture_nahuatl_3
  2154. gold_cost = 500
  2155. build_time = 2190
  2156. heavy_infantry = 60
  2157. heavy_infantry_morale = 0.15
  2158. ai_creation_factor = 101
  2159. extra_tech_building_start = 0.8
  2160. }
  2161. ca_culture_jewish_1 = {
  2162. desc = ca_culture_jewish_1_desc
  2163. potential = {
  2164. OR = {
  2165. FROM = {
  2166. culture_group = israelite
  2167. }
  2168. culture_group = israelite
  2169. FROMFROM = {
  2170. has_building = ca_culture_jewish_1
  2171. }
  2172. }
  2173. }
  2174. trigger = {
  2175. TECH_CASTLE_CONSTRUCTION = 0
  2176. }
  2177. prerequisites = {
  2178. ca_wall_2
  2179. }
  2180. gold_cost = 200
  2181. build_time = 730
  2182. heavy_infantry = 30
  2183. heavy_infantry_morale = 0.15
  2184. ai_creation_factor = 101
  2185. extra_tech_building_start = 0.8
  2186. }
  2187. ca_culture_jewish_2 = {
  2188. desc = ca_culture_jewish_1_desc
  2189. potential = {
  2190. OR = {
  2191. FROM = {
  2192. culture_group = israelite
  2193. }
  2194. culture_group = israelite
  2195. FROMFROM = {
  2196. has_building = ca_culture_jewish_2
  2197. }
  2198. }
  2199. }
  2200. trigger = {
  2201. TECH_CASTLE_CONSTRUCTION = 1
  2202. }
  2203. upgrades_from = ca_culture_jewish_1
  2204. gold_cost = 300
  2205. build_time = 1095
  2206. heavy_infantry = 40
  2207. heavy_infantry_morale = 0.15
  2208. ai_creation_factor = 101
  2209. extra_tech_building_start = 0.8
  2210. }
  2211. ca_culture_jewish_3 = {
  2212. desc = ca_culture_jewish_1_desc
  2213. potential = {
  2214. OR = {
  2215. FROM = {
  2216. culture_group = israelite
  2217. }
  2218. culture_group = israelite
  2219. FROMFROM = {
  2220. has_building = ca_culture_jewish_3
  2221. }
  2222. }
  2223. }
  2224. trigger = {
  2225. TECH_CASTLE_CONSTRUCTION = 2
  2226. }
  2227. upgrades_from = ca_culture_jewish_2
  2228. gold_cost = 400
  2229. build_time = 2190
  2230. heavy_infantry = 50
  2231. heavy_infantry_morale = 0.15
  2232. ai_creation_factor = 101
  2233. extra_tech_building_start = 0.8
  2234. }
  2235. ca_culture_jewish_4 = {
  2236. desc = ca_culture_jewish_1_desc
  2237. potential = {
  2238. OR = {
  2239. FROM = {
  2240. culture_group = israelite
  2241. }
  2242. culture_group = israelite
  2243. FROMFROM = {
  2244. has_building = ca_culture_jewish_4
  2245. }
  2246. }
  2247. }
  2248. trigger = {
  2249. TECH_CASTLE_CONSTRUCTION = 4
  2250. }
  2251. upgrades_from = ca_culture_jewish_3
  2252. gold_cost = 500
  2253. build_time = 2190
  2254. heavy_infantry = 60
  2255. heavy_infantry_morale = 0.15
  2256. ai_creation_factor = 101
  2257. extra_tech_building_start = 0.8
  2258. }
  2259. ca_culture_indian_1 = {
  2260. desc = ca_culture_indian_1_desc
  2261. potential = {
  2262. OR = {
  2263. FROM = {
  2264. OR = {
  2265. culture_group = indo_aryan_group
  2266. culture_group = dravidian_group
  2267. }
  2268. }
  2269. OR = {
  2270. culture_group = indo_aryan_group
  2271. culture_group = dravidian_group
  2272. }
  2273. FROMFROM = {
  2274. has_building = ca_culture_indian_1
  2275. }
  2276. }
  2277. }
  2278. trigger = {
  2279. TECH_CASTLE_CONSTRUCTION = 0
  2280. }
  2281. prerequisites = {
  2282. ca_wall_2
  2283. }
  2284. gold_cost = 200
  2285. build_time = 730
  2286. war_elephants = 6
  2287. war_elephants_offensive = 0.15
  2288. ai_creation_factor = 101
  2289. extra_tech_building_start = 0.8
  2290. }
  2291. ca_culture_indian_2 = {
  2292. desc = ca_culture_indian_2_desc
  2293. potential = {
  2294. OR = {
  2295. FROM = {
  2296. OR = {
  2297. culture_group = indo_aryan_group
  2298. culture_group = dravidian_group
  2299. }
  2300. }
  2301. OR = {
  2302. culture_group = indo_aryan_group
  2303. culture_group = dravidian_group
  2304. }
  2305. FROMFROM = {
  2306. has_building = ca_culture_indian_2
  2307. }
  2308. }
  2309. }
  2310. trigger = {
  2311. TECH_CASTLE_CONSTRUCTION = 1
  2312. }
  2313. upgrades_from = ca_culture_indian_1
  2314. gold_cost = 300
  2315. build_time = 1095
  2316. war_elephants = 10
  2317. war_elephants_offensive = 0.05
  2318. war_elephants_defensive = 0.1
  2319. ai_creation_factor = 101
  2320. extra_tech_building_start = 0.8
  2321. }
  2322. ca_culture_indian_3 = {
  2323. desc = ca_culture_indian_3_desc
  2324. potential = {
  2325. OR = {
  2326. FROM = {
  2327. OR = {
  2328. culture_group = indo_aryan_group
  2329. culture_group = dravidian_group
  2330. }
  2331. }
  2332. OR = {
  2333. culture_group = indo_aryan_group
  2334. culture_group = dravidian_group
  2335. }
  2336. FROMFROM = {
  2337. has_building = ca_culture_indian_3
  2338. }
  2339. }
  2340. }
  2341. trigger = {
  2342. TECH_CASTLE_CONSTRUCTION = 2
  2343. }
  2344. upgrades_from = ca_culture_indian_2
  2345. gold_cost = 400
  2346. build_time = 2190
  2347. war_elephants = 22
  2348. war_elephants_offensive = 0.05
  2349. war_elephants_defensive = 0.1
  2350. ai_creation_factor = 101
  2351. extra_tech_building_start = 0.8
  2352. }
  2353. ca_culture_indian_4 = {
  2354. desc = ca_culture_indian_4_desc
  2355. potential = {
  2356. OR = {
  2357. FROM = {
  2358. OR = {
  2359. culture_group = indo_aryan_group
  2360. culture_group = dravidian_group
  2361. }
  2362. }
  2363. OR = {
  2364. culture_group = indo_aryan_group
  2365. culture_group = dravidian_group
  2366. }
  2367. FROMFROM = {
  2368. has_building = ca_culture_indian_4
  2369. }
  2370. }
  2371. }
  2372. trigger = {
  2373. TECH_CASTLE_CONSTRUCTION = 4
  2374. }
  2375. upgrades_from = ca_culture_indian_3
  2376. gold_cost = 500
  2377. build_time = 2190
  2378. war_elephants = 22
  2379. war_elephants_offensive = 0.05
  2380. war_elephants_defensive = 0.1
  2381. ai_creation_factor = 101
  2382. extra_tech_building_start = 0.8
  2383. }
  2384. ca_culture_nubian_1 = {
  2385. desc = ca_culture_nubian_1_desc
  2386. potential = {
  2387. OR = {
  2388. FROM = {
  2389. culture = nubian
  2390. }
  2391. culture = nubian
  2392. FROMFROM = {
  2393. has_building = ca_culture_nubian_1
  2394. }
  2395. }
  2396. }
  2397. trigger = {
  2398. TECH_CASTLE_CONSTRUCTION = 0
  2399. }
  2400. prerequisites = {
  2401. ca_wall_2
  2402. }
  2403. gold_cost = 200
  2404. build_time = 730
  2405. heavy_infantry = 10
  2406. light_infantry = 20
  2407. archers = 20
  2408. archers_defensive = 0.15
  2409. ai_creation_factor = 101
  2410. extra_tech_building_start = 0.8
  2411. }
  2412. ca_culture_nubian_2 = {
  2413. desc = ca_culture_nubian_1_desc
  2414. potential = {
  2415. OR = {
  2416. FROM = {
  2417. culture = nubian
  2418. }
  2419. culture = nubian
  2420. FROMFROM = {
  2421. has_building = ca_culture_nubian_2
  2422. }
  2423. }
  2424. }
  2425. trigger = {
  2426. TECH_CASTLE_CONSTRUCTION = 1
  2427. }
  2428. upgrades_from = ca_culture_nubian_1
  2429. gold_cost = 300
  2430. build_time = 1095
  2431. heavy_infantry = 15
  2432. light_infantry = 25
  2433. archers = 25
  2434. archers_defensive = 0.15
  2435. ai_creation_factor = 101
  2436. extra_tech_building_start = 0.8
  2437. }
  2438. ca_culture_nubian_3 = {
  2439. desc = ca_culture_nubian_1_desc
  2440. potential = {
  2441. OR = {
  2442. FROM = {
  2443. culture = nubian
  2444. }
  2445. culture = nubian
  2446. FROMFROM = {
  2447. has_building = ca_culture_nubian_3
  2448. }
  2449. }
  2450. }
  2451. trigger = {
  2452. TECH_CASTLE_CONSTRUCTION = 2
  2453. }
  2454. upgrades_from = ca_culture_nubian_2
  2455. gold_cost = 400
  2456. build_time = 2190
  2457. heavy_infantry = 15
  2458. light_infantry = 30
  2459. archers = 30
  2460. archers_defensive = 0.15
  2461. ai_creation_factor = 101
  2462. extra_tech_building_start = 0.8
  2463. }
  2464. ca_culture_nubian_4 = {
  2465. desc = ca_culture_nubian_1_desc
  2466. potential = {
  2467. OR = {
  2468. FROM = {
  2469. culture = nubian
  2470. }
  2471. culture = nubian
  2472. FROMFROM = {
  2473. has_building = ca_culture_nubian_4
  2474. }
  2475. }
  2476. }
  2477. trigger = {
  2478. TECH_CASTLE_CONSTRUCTION = 4
  2479. }
  2480. upgrades_from = ca_culture_nubian_3
  2481. gold_cost = 500
  2482. build_time = 2190
  2483. heavy_infantry = 20
  2484. light_infantry = 40
  2485. archers = 40
  2486. archers_defensive = 0.15
  2487. ai_creation_factor = 101
  2488. extra_tech_building_start = 0.8
  2489. }
  2490. ca_culture_germanic_1 = {
  2491. desc = ca_culture_germanic_1_desc
  2492. potential = {
  2493. OR = {
  2494. FROM = {
  2495. OR = {
  2496. culture = lombard
  2497. culture = old_frankish
  2498. }
  2499. }
  2500. OR = {
  2501. culture = lombard
  2502. culture = old_frankish
  2503. }
  2504. FROMFROM = {
  2505. has_building = ca_culture_germanic_1
  2506. }
  2507. }
  2508. }
  2509. trigger = {
  2510. TECH_CASTLE_CONSTRUCTION = 0
  2511. }
  2512. prerequisites = {
  2513. ca_wall_2
  2514. }
  2515. gold_cost = 200
  2516. build_time = 730
  2517. heavy_infantry = 30
  2518. heavy_infantry_offensive = 0.15
  2519. ai_creation_factor = 101
  2520. extra_tech_building_start = 0.8
  2521. }
  2522. ca_culture_germanic_2 = {
  2523. desc = ca_culture_germanic_1_desc
  2524. potential = {
  2525. OR = {
  2526. FROM = {
  2527. OR = {
  2528. culture = lombard
  2529. culture = old_frankish
  2530. }
  2531. }
  2532. OR = {
  2533. culture = lombard
  2534. culture = old_frankish
  2535. }
  2536. FROMFROM = {
  2537. has_building = ca_culture_germanic_2
  2538. }
  2539. }
  2540. }
  2541. trigger = {
  2542. TECH_CASTLE_CONSTRUCTION = 1
  2543. }
  2544. upgrades_from = ca_culture_germanic_1
  2545. gold_cost = 300
  2546. build_time = 1095
  2547. heavy_infantry = 40
  2548. heavy_infantry_offensive = 0.15
  2549. ai_creation_factor = 101
  2550. extra_tech_building_start = 0.8
  2551. }
  2552. ca_culture_germanic_3 = {
  2553. desc = ca_culture_germanic_1_desc
  2554. potential = {
  2555. OR = {
  2556. FROM = {
  2557. OR = {
  2558. culture = lombard
  2559. culture = old_frankish
  2560. }
  2561. }
  2562. OR = {
  2563. culture = lombard
  2564. culture = old_frankish
  2565. }
  2566. FROMFROM = {
  2567. has_building = ca_culture_germanic_3
  2568. }
  2569. }
  2570. }
  2571. trigger = {
  2572. TECH_CASTLE_CONSTRUCTION = 2
  2573. }
  2574. upgrades_from = ca_culture_germanic_2
  2575. gold_cost = 400
  2576. build_time = 2190
  2577. heavy_infantry = 50
  2578. heavy_infantry_offensive = 0.15
  2579. ai_creation_factor = 101
  2580. extra_tech_building_start = 0.8
  2581. }
  2582. ca_culture_germanic_4 = {
  2583. desc = ca_culture_germanic_1_desc
  2584. potential = {
  2585. OR = {
  2586. FROM = {
  2587. OR = {
  2588. culture = lombard
  2589. culture = old_frankish
  2590. }
  2591. }
  2592. OR = {
  2593. culture = lombard
  2594. culture = old_frankish
  2595. }
  2596. FROMFROM = {
  2597. has_building = ca_culture_germanic_4
  2598. }
  2599. }
  2600. }
  2601. trigger = {
  2602. TECH_CASTLE_CONSTRUCTION = 4
  2603. }
  2604. upgrades_from = ca_culture_germanic_3
  2605. gold_cost = 500
  2606. build_time = 2190
  2607. heavy_infantry = 60
  2608. heavy_infantry_offensive = 0.15
  2609. ai_creation_factor = 101
  2610. extra_tech_building_start = 0.8
  2611. }
  2612. ca_culture_pictish_1 = {
  2613. desc = ca_culture_pictish_1_desc
  2614. potential = {
  2615. OR = {
  2616. FROM = {
  2617. culture = pictish
  2618. }
  2619. culture = pictish
  2620. FROMFROM = {
  2621. has_building = ca_culture_pictish_1
  2622. }
  2623. }
  2624. }
  2625. trigger = {
  2626. TECH_CASTLE_CONSTRUCTION = 0
  2627. }
  2628. prerequisites = {
  2629. ca_wall_2
  2630. }
  2631. gold_cost = 200
  2632. build_time = 730
  2633. light_infantry = 30
  2634. heavy_infantry = 15
  2635. light_infantry_morale = 0.15
  2636. ai_creation_factor = 101
  2637. extra_tech_building_start = 0.8
  2638. }
  2639. ca_culture_pictish_2 = {
  2640. desc = ca_culture_pictish_1_desc
  2641. potential = {
  2642. OR = {
  2643. FROM = {
  2644. culture = pictish
  2645. }
  2646. culture = pictish
  2647. FROMFROM = {
  2648. has_building = ca_culture_pictish_2
  2649. }
  2650. }
  2651. }
  2652. trigger = {
  2653. TECH_CASTLE_CONSTRUCTION = 1
  2654. }
  2655. upgrades_from = ca_culture_pictish_1
  2656. gold_cost = 300
  2657. build_time = 1095
  2658. light_infantry = 40
  2659. heavy_infantry = 20
  2660. light_infantry_morale = 0.15
  2661. ai_creation_factor = 101
  2662. extra_tech_building_start = 0.8
  2663. }
  2664. ca_culture_pictish_3 = {
  2665. desc = ca_culture_pictish_1_desc
  2666. potential = {
  2667. OR = {
  2668. FROM = {
  2669. culture = pictish
  2670. }
  2671. culture = pictish
  2672. FROMFROM = {
  2673. has_building = ca_culture_pictish_3
  2674. }
  2675. }
  2676. }
  2677. trigger = {
  2678. TECH_CASTLE_CONSTRUCTION = 2
  2679. }
  2680. upgrades_from = ca_culture_pictish_2
  2681. gold_cost = 400
  2682. build_time = 2190
  2683. light_infantry = 50
  2684. heavy_infantry = 25
  2685. light_infantry_morale = 0.15
  2686. ai_creation_factor = 101
  2687. extra_tech_building_start = 0.8
  2688. }
  2689. ca_culture_pictish_4 = {
  2690. desc = ca_culture_pictish_1_desc
  2691. potential = {
  2692. OR = {
  2693. FROM = {
  2694. culture = pictish
  2695. }
  2696. culture = pictish
  2697. FROMFROM = {
  2698. has_building = ca_culture_pictish_4
  2699. }
  2700. }
  2701. }
  2702. trigger = {
  2703. TECH_CASTLE_CONSTRUCTION = 4
  2704. }
  2705. upgrades_from = ca_culture_pictish_3
  2706. gold_cost = 500
  2707. build_time = 2190
  2708. light_infantry = 60
  2709. heavy_infantry = 30
  2710. light_infantry_morale = 0.15
  2711. ai_creation_factor = 101
  2712. extra_tech_building_start = 0.8
  2713. }
  2714. ca_culture_suebi_1 = {
  2715. desc = ca_culture_suebi_1_desc
  2716. potential = {
  2717. OR = {
  2718. FROM = {
  2719. culture = suebi
  2720. }
  2721. culture = suebi
  2722. FROMFROM = {
  2723. has_building = ca_culture_suebi_1
  2724. }
  2725. }
  2726. }
  2727. trigger = {
  2728. TECH_CASTLE_CONSTRUCTION = 0
  2729. }
  2730. prerequisites = {
  2731. ca_wall_2
  2732. }
  2733. gold_cost = 200
  2734. build_time = 730
  2735. pikemen = 15
  2736. light_infantry = 30
  2737. light_infantry_morale = 0.075
  2738. pikemen_morale = 0.075
  2739. ai_creation_factor = 101
  2740. extra_tech_building_start = 0.8
  2741. }
  2742. ca_culture_suebi_2 = {
  2743. desc = ca_culture_suebi_1_desc
  2744. potential = {
  2745. OR = {
  2746. FROM = {
  2747. culture = suebi
  2748. }
  2749. culture = suebi
  2750. FROMFROM = {
  2751. has_building = ca_culture_suebi_2
  2752. }
  2753. }
  2754. }
  2755. trigger = {
  2756. TECH_CASTLE_CONSTRUCTION = 1
  2757. }
  2758. upgrades_from = ca_culture_suebi_1
  2759. gold_cost = 300
  2760. build_time = 1095
  2761. pikemen = 20
  2762. light_infantry = 40
  2763. light_infantry_morale = 0.075
  2764. pikemen_morale = 0.075
  2765. ai_creation_factor = 101
  2766. extra_tech_building_start = 0.8
  2767. }
  2768. ca_culture_suebi_3 = {
  2769. desc = ca_culture_suebi_1_desc
  2770. potential = {
  2771. OR = {
  2772. FROM = {
  2773. culture = suebi
  2774. }
  2775. culture = suebi
  2776. FROMFROM = {
  2777. has_building = ca_culture_suebi_3
  2778. }
  2779. }
  2780. }
  2781. trigger = {
  2782. TECH_CASTLE_CONSTRUCTION = 2
  2783. }
  2784. upgrades_from = ca_culture_suebi_2
  2785. gold_cost = 400
  2786. build_time = 2190
  2787. pikemen = 25
  2788. light_infantry = 50
  2789. light_infantry_morale = 0.075
  2790. pikemen_morale = 0.075
  2791. ai_creation_factor = 101
  2792. extra_tech_building_start = 0.8
  2793. }
  2794. ca_culture_suebi_4 = {
  2795. desc = ca_culture_suebi_1_desc
  2796. potential = {
  2797. OR = {
  2798. FROM = {
  2799. culture = suebi
  2800. }
  2801. culture = suebi
  2802. FROMFROM = {
  2803. has_building = ca_culture_suebi_4
  2804. }
  2805. }
  2806. }
  2807. trigger = {
  2808. TECH_CASTLE_CONSTRUCTION = 4
  2809. }
  2810. upgrades_from = ca_culture_suebi_3
  2811. gold_cost = 500
  2812. build_time = 2190
  2813. pikemen = 30
  2814. light_infantry = 60
  2815. light_infantry_morale = 0.075
  2816. pikemen_morale = 0.075
  2817. ai_creation_factor = 101
  2818. extra_tech_building_start = 0.8
  2819. }
  2820. ca_culture_moors_1 = {
  2821. desc = ca_culture_moors_1_desc
  2822. potential = {
  2823. OR = {
  2824. FROM = {
  2825. OR = {
  2826. culture = andalusian_arabic
  2827. culture = maghreb_arabic
  2828. }
  2829. }
  2830. OR = {
  2831. culture = andalusian_arabic
  2832. culture = maghreb_arabic
  2833. }
  2834. FROMFROM = {
  2835. has_building = ca_culture_moors_1
  2836. }
  2837. }
  2838. }
  2839. trigger = {
  2840. TECH_CASTLE_CONSTRUCTION = 0
  2841. }
  2842. prerequisites = {
  2843. ca_wall_2
  2844. }
  2845. gold_cost = 200
  2846. build_time = 730
  2847. light_cavalry = 15
  2848. horse_archers = 15
  2849. light_cavalry_offensive = 0.1
  2850. light_cavalry_defensive = 0.1
  2851. light_cavalry_morale = 0.1
  2852. ai_creation_factor = 101
  2853. extra_tech_building_start = 0.8
  2854. }
  2855. ca_culture_moors_2 = {
  2856. desc = ca_culture_moors_1_desc
  2857. potential = {
  2858. OR = {
  2859. FROM = {
  2860. OR = {
  2861. culture = andalusian_arabic
  2862. culture = maghreb_arabic
  2863. }
  2864. }
  2865. OR = {
  2866. culture = andalusian_arabic
  2867. culture = maghreb_arabic
  2868. }
  2869. FROMFROM = {
  2870. has_building = ca_culture_moors_2
  2871. }
  2872. }
  2873. }
  2874. trigger = {
  2875. TECH_CASTLE_CONSTRUCTION = 1
  2876. }
  2877. upgrades_from = ca_culture_moors_1
  2878. gold_cost = 300
  2879. build_time = 1095
  2880. light_cavalry = 20
  2881. horse_archers = 20
  2882. light_cavalry_offensive = 0.1
  2883. light_cavalry_defensive = 0.1
  2884. light_cavalry_morale = 0.1
  2885. ai_creation_factor = 100
  2886. extra_tech_building_start = 0.8
  2887. }
  2888. ca_culture_moors_3 = {
  2889. desc = ca_culture_moors_1_desc
  2890. potential = {
  2891. OR = {
  2892. FROM = {
  2893. OR = {
  2894. culture = andalusian_arabic
  2895. culture = maghreb_arabic
  2896. }
  2897. }
  2898. OR = {
  2899. culture = andalusian_arabic
  2900. culture = maghreb_arabic
  2901. }
  2902. FROMFROM = {
  2903. has_building = ca_culture_moors_3
  2904. }
  2905. }
  2906. }
  2907. trigger = {
  2908. TECH_CASTLE_CONSTRUCTION = 2
  2909. }
  2910. upgrades_from = ca_culture_moors_2
  2911. gold_cost = 400
  2912. build_time = 2190
  2913. light_cavalry = 25
  2914. horse_archers = 25
  2915. light_cavalry_offensive = 0.1
  2916. light_cavalry_defensive = 0.1
  2917. light_cavalry_morale = 0.1
  2918. ai_creation_factor = 99
  2919. extra_tech_building_start = 0.8
  2920. }
  2921. ca_culture_moors_4 = {
  2922. desc = ca_culture_moors_1_desc
  2923. potential = {
  2924. OR = {
  2925. FROM = {
  2926. OR = {
  2927. culture = andalusian_arabic
  2928. culture = maghreb_arabic
  2929. }
  2930. }
  2931. OR = {
  2932. culture = andalusian_arabic
  2933. culture = maghreb_arabic
  2934. }
  2935. FROMFROM = {
  2936. has_building = ca_culture_moors_4
  2937. }
  2938. }
  2939. }
  2940. trigger = {
  2941. TECH_CASTLE_CONSTRUCTION = 4
  2942. }
  2943. upgrades_from = ca_culture_moors_3
  2944. gold_cost = 500
  2945. build_time = 2190
  2946. light_cavalry = 30
  2947. horse_archers = 30
  2948. light_cavalry_offensive = 0.1
  2949. light_cavalry_defensive = 0.1
  2950. light_cavalry_morale = 0.1
  2951. ai_creation_factor = 98
  2952. extra_tech_building_start = 0.8
  2953. }
  2954. }
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