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PoE map bosses 2.4 v2

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  1. PATH OF EXILE 2.4 NON-UNIQUE MAP BOSSES LIST
  2. Info gathered from https://www.reddit.com/r/pathofexile/comments/51eay0/map_bosses_list_24/ and the PoE Wiki
  3.  
  4. T1 Arcade
  5. o Herald of Ashes and Herald of Thunder - based on The Infenal Seal and The Voltaic Seal
  6.  
  7. T1 Crystal Ore
  8. o Shrieker Eihal and Breaker Toruul - based on Voidscream and Hammerstorm
  9. o the map has two boss rooms
  10.  
  11. T1 Desert
  12. o Splinter Liege - based on Nightwane
  13. o the real boss moves around and fires black arrows, clones fire regular arrows
  14.  
  15. T1 Jungle Valley
  16. o Queen of the Great Tangle - based on The Weaver
  17. o doesn't retreat at 50% health anymore
  18.  
  19. T2 Beach
  20. o Glace - based on Hailrake
  21.  
  22. T2 Factory
  23. o Mother Phyia - based on Stranglecharm
  24.  
  25. T2 Ghetto
  26. o The Reaver - based on Perpetus
  27. o throws Bear Traps
  28.  
  29. T2 Oasis
  30. o Planus, Hollow Soul - based on Voll, Emperor of Purity
  31.  
  32. T3 Arid Lake
  33. o Drought-Maddened Rhoa - based on Oozeback Bloom
  34. o drops better loot if Enraged by destroying the rhoa nests in the boss room
  35. o has increased damage and increased movement and attack speed while Enraged
  36.  
  37. T3 Cavern
  38. o The Eroding One - unique Stone Golem
  39. o uses Earthquake, rolls over enemies and creates small zones that deal physical damage
  40.  
  41. T3 Channel
  42. o The Winged Death - based on The Hundred Foot Shadow
  43.  
  44. T3 Grotto
  45. o Void Anomaly - unique Chaos Golem
  46. o has a chaos DoT aura and casts a chaos version of Firestorm
  47. o spawns Pocked Miners
  48.  
  49. T3 Marshes
  50. o Tore, Towering Ancient - based on Barkhul
  51.  
  52. T3 Sewer
  53. o Arachnoxia - unique giant spider
  54. o deals chaos damage and Leap Slams
  55.  
  56. T3 Vaal Pyramid
  57. o The Fallen Queen, The Hollow Lady and The Broken Prince - based on Dominus' trio of unique miscreations
  58. o bosses spawn from a portal in the boss room sequentially, with 8-10 seconds between spawns
  59.  
  60. T4 Academy
  61. o The Arbiter of Knowledge - based on Trinian, Intellectus Prime
  62.  
  63. T4 Acid Lakes
  64. o Mirage of Bones - based on Nightwane
  65. o the real boss moves around and fires black arrows, clones fire regular arrows
  66.  
  67. T4 Dungeon
  68. o Penitentiary Incarcerator - based on Brutus, Lord Incarcerator
  69.  
  70. T4 Graveyard
  71. o Litanius, the Black Prayer - based on Geofri the Abashed
  72. o creates moving curse zones that apply Enfeeble/Vulnerability/Temporal Chains on players
  73.  
  74. T4 Phantasmagoria
  75. o Erythrophagia - based on Doedre Darktongue
  76.  
  77. T4 Villa
  78. o Excellis Aurafix - based on Caliga, Imperatrix
  79.  
  80. T4 Waste Pool
  81. o Asphyxia - based on Stranglecharm
  82.  
  83. T5 Burial Chambers
  84. o Witch of the Cauldron, based on Alira
  85. o has Soul Eater
  86.  
  87. T5 Dunes
  88. o The Blacksmith - based on Hillock
  89. o uses a Leap Slam that spawns zombies where it lands
  90. o killed zombies leave poison clouds that apply a strong chaos DoT
  91.  
  92. T5 Mesa
  93. o Oak the Mighty - based on Oak
  94.  
  95. T5 Peninsula
  96. o Titan of the Grove - unique Stone Golem
  97. o has Allies Cannot Die
  98.  
  99. T5 Pit
  100. o Olof, Son of the Headsman - based on Barkhul
  101.  
  102. T5 Primordial Pool
  103. o Nightmare Omen - based on Malachai, The Nightmare
  104. o doesn't have Hearts of the Beast to regenerate health from
  105.  
  106. T5 Spider Lair
  107. o Thraxia - based on The Bone Queen
  108.  
  109. T5 Tower
  110. o Carnage - based on Kole
  111.  
  112. T6 Canyon
  113. o Stonebeak, Battle Fowl and Gnar, Eater of Carrion - based on Eyepecker and Steelchaw
  114. o killing one of the bosses will Enrage the remaining one, granting it increased damage and increased attack and movement speed
  115.  
  116. T6 Quarry
  117. o Avatar of Undoing - based on a Chaos Golem
  118.  
  119. T6 Racecourse
  120. o Shredder of Gladiators, Crusher of Gladiators and Bringer of Blood - unique Hellion, unique Fighting Bull and unique Gladiator
  121. o Crusher of Gladiators sometimes uses an ability that reflects damage back to players
  122.  
  123. T6 Ramparts
  124. o Legius Tarhall - based on Guard Captain
  125. o accompanied by two unique Blackguard Inquisitors, a mage and a fighter
  126.  
  127. T6 Spider Forest
  128. o Enticer of Rot - based on Alira
  129. o summons a zombie that casts blood projectiles similar to the Essence of Greed effect
  130.  
  131. T6 Strand
  132. o Massier and Master of the Blade - based on Calaf the Headstaver and Kraityn
  133.  
  134. T6 Thicket
  135. o The Primal One - unique Blood Chieftain
  136.  
  137. T6 Vaal City
  138. o Lady Stormflay - based on Spinecrack
  139.  
  140. T6 Wharf
  141. o Stone of the Currents - unique Lightning Golem
  142. o summons Maelströms
  143.  
  144. T7 Arachnid Tomb
  145. o Hybrid Widow - based on Black Death
  146.  
  147. T7 Armory
  148. o Warmonger - based on General Gravicius
  149.  
  150. T7 Ashen Wood
  151. o Lord of the Ashen Arrow - unique ranger Bandit
  152. o uses Blast Rain
  153.  
  154. T7 Castle Ruins
  155. o Leif, The Swift-Handed - based on Kraityn
  156.  
  157. T7 Catacombs
  158. o Xixic, High Necromancer - unique Necromancer
  159. o casts a form of Vaal Summon Skeletons that spawns several high-level spectral skeletons
  160.  
  161. T7 Cells
  162. o Megaera - based on Fire Fury
  163.  
  164. T7 Mud Geyser
  165. o Tunneltrap - based on The Conqueror Wyrm
  166.  
  167. T8 Arachnid Nest
  168. o Spinner of False Hope - based on The Weaver
  169.  
  170. T8 Arena
  171. o Avatar of the Forge, Avatar of the Skies and Avatar of the Huntress - based on The Grand Arena unique gladiator encounter
  172. o the map has many sections labeled "Arena"
  173. o keeping track of how deep into the map you are is important so you don't stumble into the boss room accidentally
  174.  
  175. T8 Atoll
  176. o Puruna, The Challenger - based on Kuduku, The False God
  177. o uses Frostbolt, Glacial Cascade and a powerful Ice Nova
  178.  
  179. T8 Barrows
  180. o Beast of the Pits - based on The Great White Beast
  181. o uses a charge attack that stuns the boss if it hits a wall
  182.  
  183. T8 Bog
  184. o Skullbeak - based on a skeletal version of Oozeback Bloom
  185. o drops better loot if Enraged by destroying the rhoa nests in the boss room
  186. o has increased damage and increased movement and attack speed while Enraged
  187.  
  188. T8 Cemetery
  189. o Champion of Frost, Thunderskull and Steelpoint the Avenger - based on Chatters, Ironpoint the Forsaken and a Skeleton Archmage
  190.  
  191. T8 Pier
  192. o Ancient Architect - unique hammer-wielding humanoid
  193. o uses Spectral Throw
  194. o boss arena is spread out through multiple rooms that contain traps from The Lord's Labyrinth
  195.  
  196. T8 Shore
  197. o Belcer, Pirate Lord - based on Fairgraves Eternal
  198. o summons a Tormented Spirit at both 66% health and 33% health
  199.  
  200. T8 Tropical Island
  201. o Blood Progenitor, Spirit of Aidan and Spirit of Nadia - based on Aidan the Frenzied, Nadia the Soothing and a Blood Chieftain
  202.  
  203. T9 Coves
  204. o Telvar the Inebriated and Pirate Treasure - a unique pirate ghost and a Stone Golem
  205. o Telvar trows barrels of tar with a green projectile effect similar to Izaro's spirit that land with an explosion
  206. o if broken, the barrels spread patches of tar onto the ground, making subsequent barrels harder to dodge
  207. o Pirate Treasure just tries to whack you with its fists
  208.  
  209. T9 Crypt
  210. o Pagan Bishop of Agony - based on Geofri the Abashed
  211. o isn't Hexproof anymore and uses a slam attack similar to Voll's
  212.  
  213. T9 Museum
  214. o He of Many Pieces - based on Maligaro, The Inquisitor
  215.  
  216. T9 Orchard
  217. o Vision of Justice - based on Goddess of Justice, Izaro's companion in the Labyrinth
  218. o spawns slithering fire and chaos projectiles that create a damaging area of their respective element
  219. o can teleport around the boss room and occasionally channels an area that teleports players if caught
  220. o has a channeled beam ability similar to Shock and Horror, stopped by obstacles
  221.  
  222. T9 Overgrown Shrine
  223. o The Wicked One - based on Piety of Theopolis from Act 3
  224. o casts Ball Lightning and a lightning storm similar to Storm Heralds
  225. o doesn't have portals like in the Lunaris Temple fight
  226.  
  227. T9 Promenade
  228. o Blackguard Avenger and Blackguard Tempest - based on Captain Arteri and a unique Blackguard Mage
  229. o Avenger uses Double Strike and Cleave
  230. o Tempest can cast Lightning Thorns on the Avenger and summons moving lightning damage zones
  231.  
  232. T9 Reef
  233. o First Mate Castus - unique pirate ghost similar to Telvar the Inebriated
  234. o deploys Fire Traps, unlike Telvar
  235. o when on low health, goes to the chest at the center of the room to summon Forgotten Buccaneers
  236.  
  237. T9 Temple
  238. o Riftwalker - unique humanoid that has skill effects similar to The Shaper
  239. o uses a Frostbolt + Vortex combo with a black hole skin
  240. o teleports into another boss room at set intervals, leaving an ever-expanding black hole Vortex behind
  241.  
  242. T10 Arsenal
  243. o The Steel Soul - unique Animate Weapon
  244. o uses Lacerate and a very fast Cyclone
  245. o summons lesser Animate Weapons
  246.  
  247. T10 Colonnade
  248. o Tyrant - based on General Gravicius
  249. o fully regenerates his energy shield at 75%, 50% and 25% health
  250.  
  251. T10 Courtyard
  252. o Oriath's Vengeance, Oriath's Vigil and Oriath's Virtue - based on Dominus' trio of Blackguard lieutenants
  253.  
  254. T10 Malformation
  255. o Nightmare Manifest - based on Piety, the Abomination from Act 4
  256. o the boss room is small but still has a pack of magic monsters in it, which can cause problems for less tanky players
  257.  
  258. T10 Quay
  259. o Unraveling Horror - unique Knitted Horror
  260. o behaves like a Russian nesting doll; a smaller one with lower health is spawned upon death - this repeats a few times
  261. o smaller versions shoot arrows that ricochet around the arena and have a high bleed chance
  262.  
  263. T10 Terrace
  264. o Sallazzang - based on Paradisae Venenum
  265. o summons Devourers
  266. o regenerates health by eating dead Devourers
  267.  
  268. T10 Underground River
  269. o It That Fell - based on Q'uru
  270. o retreats into the roof to summon more Plummeting Ursae
  271.  
  272. T11 Bazaar
  273. o Ancient Sculptor - unique hammer-wielding humanoid similar to Ancient Architect
  274. o summons Marceus the Defaced and Goddess of Purity, unique statues from The Marketplace and The Solaris Temple
  275. o can create patches of tar
  276.  
  277. T11 Chateau
  278. o Hephaeus, The Hammer - based on Argus
  279.  
  280. T11 Excavation
  281. o Champion of the Hollows, Lord of the Hollows & Messenger of the Hollows - based on a Pocked Goliath, Pikerivet & The Burning Man
  282. o bosses have Phylacteral Link
  283.  
  284. T11 Precinct
  285. o multiple Rogue Exiles chosen at random
  286. o the map has no boss room, the "boss" Rogue Exiles are instead bunched up in a corner of the map
  287.  
  288. T11 Torture Chamber
  289. o Shock and Horror - based on Amarissa, Daughter of Merveil
  290. o summons Lightning Warp totems that deal high damage
  291. o has a notoriously dangerous laser beam ability that deals lightning damage
  292. o the beam can be blocked by the pillars in the room
  293.  
  294. T11 Underground Sea
  295. o Merveil, the Reflection - based on Merveil, the Siren
  296. o only has Merveil's first form
  297.  
  298. T11 Wasteland
  299. o The Brittle Emperor - based on Voll, Emperor of Purity
  300.  
  301. T12 Crematorium
  302. o Fire and Fury - based on Ambrosia, Daughter of Merveil
  303. o casts Fireball
  304. o the room has magma floor traps similar to The Lord's Labyrinth, the boss heals itself when standing on these
  305. o traps can be temporarily turned off using the levers in the room
  306.  
  307. T12 Estuary
  308. o Sumter the Twisted - a unique fire/ice hybrid humanoid
  309. o casts fire and ice projectiles that fan out and detonate at a set distance
  310. o splits into a Fire Golem and Ice Golem at both 66% and 33% health
  311. o shoots lanes of ice and fire, similar to Glacial Cascades and small Firestorms
  312.  
  313. T12 Ivory Temple
  314. o a randomly chosen Perandus Manor boss; Platinia, Auriot, Rhodion, Pallias, Argient or Rheniot
  315.  
  316. T12 Necropolis
  317. o Burtok, Conjuror of Bones - a unique Colossal Bonestalker
  318. o shoots volleys of spikes and summons Animate Weapons
  319. o creates areas similar to the Earthquake effect and tries to trap players in them with Vaal Glacial Hammer
  320.  
  321. T12 Plateau
  322. o Puruna, the Challenger and Poporo, the Highest Spire - based on Kuduku, the False God
  323. o both totems create smaller totems, Poporo's totems cast Spark while Puruna's totems cast cold damage projectiles
  324. o when either of the boss totems dies, the other heals to full health and gains new attacks
  325.  
  326. T12 Residence
  327. o The High Templar - based on Dominus
  328. o only has Dominus' first form
  329.  
  330. T12 Shipyard
  331. o two Warband of Brinerot leaders, chosen from Musky "Two-Eyes" Grenn, Lussi "Rotmother" Roth and Susara
  332.  
  333. T12 Vault
  334. o Guardian of the Vault - a unique Stone Golem
  335. o has a large Proximity Shield around most of the boss room
  336. o spawns Animate Weapons and large statues
  337. o casts physical damage explosions similar to Undying Evangelists
  338.  
  339. T13 Beacon
  340. o two Warband of Redblade leaders, chosen from Uruk Baleh, El'Abin, Leli Goya and Bin'aia
  341.  
  342. T13 Gorge
  343. o Rek'tar, the Breaker - a unique Goatman
  344. o six lesser unique Goatmen spawn before Rek'tar, they drop items similar to any other unique monster
  345. o Rek'tar itself drops from the sky 15-20 seconds later, killing any remaining Goatmen
  346. o unique Goatmen killed by Rek'tar do not drop items
  347. o Rek'tar Leap Slams for high damage
  348.  
  349. T13 High Gardens
  350. o Suncaller Asha - based on Soulmourn
  351. o creates Consecrated Ground to heal itself
  352. o casts beams of light that move around and deal fire damage
  353. o uses a Shield Charge -like ability to charge at players
  354. o creates damaging physical explosions similar to some Haku missions
  355.  
  356. T13 Lair
  357. o Lycius, Midnight's Howl - based on Rigwald, the Wolven King
  358.  
  359. T13 Plaza Map
  360. o The Goddess - based on Goddess of Justice, Izaro's companion in the Labyrinth
  361. o uses the same skills as in the Izaro fight
  362.  
  363. T13 Sciptorium
  364. o Gizale, Thought Thief - based on Shavronne of Umbra
  365.  
  366. T13 Sulphur Wastes
  367. o two Warband of Mutewind leaders, chosen from Otesha, Yorishi and Jeinei Yuushu
  368.  
  369. T13 Waterways
  370. o Fragment of Winter - a unique Ice Golem
  371. o summons smaller Ice Golems that explode when killed, dealing cold damage
  372. o goes immune to all damage at random intervals, also reflects incoming damage
  373.  
  374. T14 Maze
  375. o Shadow of the Vaal - based on Vaal Oversoul
  376.  
  377. T14 Mineral Pools
  378. o Merveil, the Reflection - based on Merveil, the Siren
  379. o has Merveil's both forms
  380.  
  381. T14 Palace
  382. o God's Chosen - based on Dominus
  383. o has Dominus' both forms
  384.  
  385. T14 Shrine
  386. o Piety the Empyrian - based on Piety of Theopolis from Act 3
  387. o uses portals like in the Lunaris Temple fight
  388.  
  389. T14 Springs
  390. o Aulen Greychain - based on Oak
  391.  
  392. T14 Volcano
  393. o Forest of Flames - based on Torchoak Grove
  394.  
  395. T15 Abyss
  396. o The Infernal King - based on King Kaom
  397.  
  398. T15 Colosseum
  399. o Ambrius, Legion Slayer - based on Daresso, King of Swords
  400.  
  401. T15 Core
  402. o Prodigy of Pain, Prodigy of Hexes, Prodigy of Darkness and Eater of Souls - based on the Harvest
  403. o map is similar to the Harvest area in Act 4, with the bosses based on Malachai, the Nightmare and his three companions
  404.  
  405. T15 Dark Forest
  406. o The Cursed King - based on Rigwald, the Wolven King
  407. o boss arena has various hazards like Enfeeble zones, Raging Spirits and zones that slow you down
  408. o hazards are possibly generated by walking near the stone circles scattered around the arena
  409.  
  410. T15 Overgrown Ruins
  411. o two Warband of Renegades leaders, chosen from Rama, Kalria, Invari, Lokan, Marchak, Berrots, Vessider and Morgrants
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