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- PATH OF EXILE 2.4 NON-UNIQUE MAP BOSSES LIST
- Info gathered from https://www.reddit.com/r/pathofexile/comments/51eay0/map_bosses_list_24/ and the PoE Wiki
- T1 Arcade
- o Herald of Ashes and Herald of Thunder - based on The Infenal Seal and The Voltaic Seal
- T1 Crystal Ore
- o Shrieker Eihal and Breaker Toruul - based on Voidscream and Hammerstorm
- o the map has two boss rooms
- T1 Desert
- o Splinter Liege - based on Nightwane
- o the real boss moves around and fires black arrows, clones fire regular arrows
- T1 Jungle Valley
- o Queen of the Great Tangle - based on The Weaver
- o doesn't retreat at 50% health anymore
- T2 Beach
- o Glace - based on Hailrake
- T2 Factory
- o Mother Phyia - based on Stranglecharm
- T2 Ghetto
- o The Reaver - based on Perpetus
- o throws Bear Traps
- T2 Oasis
- o Planus, Hollow Soul - based on Voll, Emperor of Purity
- T3 Arid Lake
- o Drought-Maddened Rhoa - based on Oozeback Bloom
- o drops better loot if Enraged by destroying the rhoa nests in the boss room
- o has increased damage and increased movement and attack speed while Enraged
- T3 Cavern
- o The Eroding One - unique Stone Golem
- o uses Earthquake, rolls over enemies and creates small zones that deal physical damage
- T3 Channel
- o The Winged Death - based on The Hundred Foot Shadow
- T3 Grotto
- o Void Anomaly - unique Chaos Golem
- o has a chaos DoT aura and casts a chaos version of Firestorm
- o spawns Pocked Miners
- T3 Marshes
- o Tore, Towering Ancient - based on Barkhul
- T3 Sewer
- o Arachnoxia - unique giant spider
- o deals chaos damage and Leap Slams
- T3 Vaal Pyramid
- o The Fallen Queen, The Hollow Lady and The Broken Prince - based on Dominus' trio of unique miscreations
- o bosses spawn from a portal in the boss room sequentially, with 8-10 seconds between spawns
- T4 Academy
- o The Arbiter of Knowledge - based on Trinian, Intellectus Prime
- T4 Acid Lakes
- o Mirage of Bones - based on Nightwane
- o the real boss moves around and fires black arrows, clones fire regular arrows
- T4 Dungeon
- o Penitentiary Incarcerator - based on Brutus, Lord Incarcerator
- T4 Graveyard
- o Litanius, the Black Prayer - based on Geofri the Abashed
- o creates moving curse zones that apply Enfeeble/Vulnerability/Temporal Chains on players
- T4 Phantasmagoria
- o Erythrophagia - based on Doedre Darktongue
- T4 Villa
- o Excellis Aurafix - based on Caliga, Imperatrix
- T4 Waste Pool
- o Asphyxia - based on Stranglecharm
- T5 Burial Chambers
- o Witch of the Cauldron, based on Alira
- o has Soul Eater
- T5 Dunes
- o The Blacksmith - based on Hillock
- o uses a Leap Slam that spawns zombies where it lands
- o killed zombies leave poison clouds that apply a strong chaos DoT
- T5 Mesa
- o Oak the Mighty - based on Oak
- T5 Peninsula
- o Titan of the Grove - unique Stone Golem
- o has Allies Cannot Die
- T5 Pit
- o Olof, Son of the Headsman - based on Barkhul
- T5 Primordial Pool
- o Nightmare Omen - based on Malachai, The Nightmare
- o doesn't have Hearts of the Beast to regenerate health from
- T5 Spider Lair
- o Thraxia - based on The Bone Queen
- T5 Tower
- o Carnage - based on Kole
- T6 Canyon
- o Stonebeak, Battle Fowl and Gnar, Eater of Carrion - based on Eyepecker and Steelchaw
- o killing one of the bosses will Enrage the remaining one, granting it increased damage and increased attack and movement speed
- T6 Quarry
- o Avatar of Undoing - based on a Chaos Golem
- T6 Racecourse
- o Shredder of Gladiators, Crusher of Gladiators and Bringer of Blood - unique Hellion, unique Fighting Bull and unique Gladiator
- o Crusher of Gladiators sometimes uses an ability that reflects damage back to players
- T6 Ramparts
- o Legius Tarhall - based on Guard Captain
- o accompanied by two unique Blackguard Inquisitors, a mage and a fighter
- T6 Spider Forest
- o Enticer of Rot - based on Alira
- o summons a zombie that casts blood projectiles similar to the Essence of Greed effect
- T6 Strand
- o Massier and Master of the Blade - based on Calaf the Headstaver and Kraityn
- T6 Thicket
- o The Primal One - unique Blood Chieftain
- T6 Vaal City
- o Lady Stormflay - based on Spinecrack
- T6 Wharf
- o Stone of the Currents - unique Lightning Golem
- o summons Maelströms
- T7 Arachnid Tomb
- o Hybrid Widow - based on Black Death
- T7 Armory
- o Warmonger - based on General Gravicius
- T7 Ashen Wood
- o Lord of the Ashen Arrow - unique ranger Bandit
- o uses Blast Rain
- T7 Castle Ruins
- o Leif, The Swift-Handed - based on Kraityn
- T7 Catacombs
- o Xixic, High Necromancer - unique Necromancer
- o casts a form of Vaal Summon Skeletons that spawns several high-level spectral skeletons
- T7 Cells
- o Megaera - based on Fire Fury
- T7 Mud Geyser
- o Tunneltrap - based on The Conqueror Wyrm
- T8 Arachnid Nest
- o Spinner of False Hope - based on The Weaver
- T8 Arena
- o Avatar of the Forge, Avatar of the Skies and Avatar of the Huntress - based on The Grand Arena unique gladiator encounter
- o the map has many sections labeled "Arena"
- o keeping track of how deep into the map you are is important so you don't stumble into the boss room accidentally
- T8 Atoll
- o Puruna, The Challenger - based on Kuduku, The False God
- o uses Frostbolt, Glacial Cascade and a powerful Ice Nova
- T8 Barrows
- o Beast of the Pits - based on The Great White Beast
- o uses a charge attack that stuns the boss if it hits a wall
- T8 Bog
- o Skullbeak - based on a skeletal version of Oozeback Bloom
- o drops better loot if Enraged by destroying the rhoa nests in the boss room
- o has increased damage and increased movement and attack speed while Enraged
- T8 Cemetery
- o Champion of Frost, Thunderskull and Steelpoint the Avenger - based on Chatters, Ironpoint the Forsaken and a Skeleton Archmage
- T8 Pier
- o Ancient Architect - unique hammer-wielding humanoid
- o uses Spectral Throw
- o boss arena is spread out through multiple rooms that contain traps from The Lord's Labyrinth
- T8 Shore
- o Belcer, Pirate Lord - based on Fairgraves Eternal
- o summons a Tormented Spirit at both 66% health and 33% health
- T8 Tropical Island
- o Blood Progenitor, Spirit of Aidan and Spirit of Nadia - based on Aidan the Frenzied, Nadia the Soothing and a Blood Chieftain
- T9 Coves
- o Telvar the Inebriated and Pirate Treasure - a unique pirate ghost and a Stone Golem
- o Telvar trows barrels of tar with a green projectile effect similar to Izaro's spirit that land with an explosion
- o if broken, the barrels spread patches of tar onto the ground, making subsequent barrels harder to dodge
- o Pirate Treasure just tries to whack you with its fists
- T9 Crypt
- o Pagan Bishop of Agony - based on Geofri the Abashed
- o isn't Hexproof anymore and uses a slam attack similar to Voll's
- T9 Museum
- o He of Many Pieces - based on Maligaro, The Inquisitor
- T9 Orchard
- o Vision of Justice - based on Goddess of Justice, Izaro's companion in the Labyrinth
- o spawns slithering fire and chaos projectiles that create a damaging area of their respective element
- o can teleport around the boss room and occasionally channels an area that teleports players if caught
- o has a channeled beam ability similar to Shock and Horror, stopped by obstacles
- T9 Overgrown Shrine
- o The Wicked One - based on Piety of Theopolis from Act 3
- o casts Ball Lightning and a lightning storm similar to Storm Heralds
- o doesn't have portals like in the Lunaris Temple fight
- T9 Promenade
- o Blackguard Avenger and Blackguard Tempest - based on Captain Arteri and a unique Blackguard Mage
- o Avenger uses Double Strike and Cleave
- o Tempest can cast Lightning Thorns on the Avenger and summons moving lightning damage zones
- T9 Reef
- o First Mate Castus - unique pirate ghost similar to Telvar the Inebriated
- o deploys Fire Traps, unlike Telvar
- o when on low health, goes to the chest at the center of the room to summon Forgotten Buccaneers
- T9 Temple
- o Riftwalker - unique humanoid that has skill effects similar to The Shaper
- o uses a Frostbolt + Vortex combo with a black hole skin
- o teleports into another boss room at set intervals, leaving an ever-expanding black hole Vortex behind
- T10 Arsenal
- o The Steel Soul - unique Animate Weapon
- o uses Lacerate and a very fast Cyclone
- o summons lesser Animate Weapons
- T10 Colonnade
- o Tyrant - based on General Gravicius
- o fully regenerates his energy shield at 75%, 50% and 25% health
- T10 Courtyard
- o Oriath's Vengeance, Oriath's Vigil and Oriath's Virtue - based on Dominus' trio of Blackguard lieutenants
- T10 Malformation
- o Nightmare Manifest - based on Piety, the Abomination from Act 4
- o the boss room is small but still has a pack of magic monsters in it, which can cause problems for less tanky players
- T10 Quay
- o Unraveling Horror - unique Knitted Horror
- o behaves like a Russian nesting doll; a smaller one with lower health is spawned upon death - this repeats a few times
- o smaller versions shoot arrows that ricochet around the arena and have a high bleed chance
- T10 Terrace
- o Sallazzang - based on Paradisae Venenum
- o summons Devourers
- o regenerates health by eating dead Devourers
- T10 Underground River
- o It That Fell - based on Q'uru
- o retreats into the roof to summon more Plummeting Ursae
- T11 Bazaar
- o Ancient Sculptor - unique hammer-wielding humanoid similar to Ancient Architect
- o summons Marceus the Defaced and Goddess of Purity, unique statues from The Marketplace and The Solaris Temple
- o can create patches of tar
- T11 Chateau
- o Hephaeus, The Hammer - based on Argus
- T11 Excavation
- o Champion of the Hollows, Lord of the Hollows & Messenger of the Hollows - based on a Pocked Goliath, Pikerivet & The Burning Man
- o bosses have Phylacteral Link
- T11 Precinct
- o multiple Rogue Exiles chosen at random
- o the map has no boss room, the "boss" Rogue Exiles are instead bunched up in a corner of the map
- T11 Torture Chamber
- o Shock and Horror - based on Amarissa, Daughter of Merveil
- o summons Lightning Warp totems that deal high damage
- o has a notoriously dangerous laser beam ability that deals lightning damage
- o the beam can be blocked by the pillars in the room
- T11 Underground Sea
- o Merveil, the Reflection - based on Merveil, the Siren
- o only has Merveil's first form
- T11 Wasteland
- o The Brittle Emperor - based on Voll, Emperor of Purity
- T12 Crematorium
- o Fire and Fury - based on Ambrosia, Daughter of Merveil
- o casts Fireball
- o the room has magma floor traps similar to The Lord's Labyrinth, the boss heals itself when standing on these
- o traps can be temporarily turned off using the levers in the room
- T12 Estuary
- o Sumter the Twisted - a unique fire/ice hybrid humanoid
- o casts fire and ice projectiles that fan out and detonate at a set distance
- o splits into a Fire Golem and Ice Golem at both 66% and 33% health
- o shoots lanes of ice and fire, similar to Glacial Cascades and small Firestorms
- T12 Ivory Temple
- o a randomly chosen Perandus Manor boss; Platinia, Auriot, Rhodion, Pallias, Argient or Rheniot
- T12 Necropolis
- o Burtok, Conjuror of Bones - a unique Colossal Bonestalker
- o shoots volleys of spikes and summons Animate Weapons
- o creates areas similar to the Earthquake effect and tries to trap players in them with Vaal Glacial Hammer
- T12 Plateau
- o Puruna, the Challenger and Poporo, the Highest Spire - based on Kuduku, the False God
- o both totems create smaller totems, Poporo's totems cast Spark while Puruna's totems cast cold damage projectiles
- o when either of the boss totems dies, the other heals to full health and gains new attacks
- T12 Residence
- o The High Templar - based on Dominus
- o only has Dominus' first form
- T12 Shipyard
- o two Warband of Brinerot leaders, chosen from Musky "Two-Eyes" Grenn, Lussi "Rotmother" Roth and Susara
- T12 Vault
- o Guardian of the Vault - a unique Stone Golem
- o has a large Proximity Shield around most of the boss room
- o spawns Animate Weapons and large statues
- o casts physical damage explosions similar to Undying Evangelists
- T13 Beacon
- o two Warband of Redblade leaders, chosen from Uruk Baleh, El'Abin, Leli Goya and Bin'aia
- T13 Gorge
- o Rek'tar, the Breaker - a unique Goatman
- o six lesser unique Goatmen spawn before Rek'tar, they drop items similar to any other unique monster
- o Rek'tar itself drops from the sky 15-20 seconds later, killing any remaining Goatmen
- o unique Goatmen killed by Rek'tar do not drop items
- o Rek'tar Leap Slams for high damage
- T13 High Gardens
- o Suncaller Asha - based on Soulmourn
- o creates Consecrated Ground to heal itself
- o casts beams of light that move around and deal fire damage
- o uses a Shield Charge -like ability to charge at players
- o creates damaging physical explosions similar to some Haku missions
- T13 Lair
- o Lycius, Midnight's Howl - based on Rigwald, the Wolven King
- T13 Plaza Map
- o The Goddess - based on Goddess of Justice, Izaro's companion in the Labyrinth
- o uses the same skills as in the Izaro fight
- T13 Sciptorium
- o Gizale, Thought Thief - based on Shavronne of Umbra
- T13 Sulphur Wastes
- o two Warband of Mutewind leaders, chosen from Otesha, Yorishi and Jeinei Yuushu
- T13 Waterways
- o Fragment of Winter - a unique Ice Golem
- o summons smaller Ice Golems that explode when killed, dealing cold damage
- o goes immune to all damage at random intervals, also reflects incoming damage
- T14 Maze
- o Shadow of the Vaal - based on Vaal Oversoul
- T14 Mineral Pools
- o Merveil, the Reflection - based on Merveil, the Siren
- o has Merveil's both forms
- T14 Palace
- o God's Chosen - based on Dominus
- o has Dominus' both forms
- T14 Shrine
- o Piety the Empyrian - based on Piety of Theopolis from Act 3
- o uses portals like in the Lunaris Temple fight
- T14 Springs
- o Aulen Greychain - based on Oak
- T14 Volcano
- o Forest of Flames - based on Torchoak Grove
- T15 Abyss
- o The Infernal King - based on King Kaom
- T15 Colosseum
- o Ambrius, Legion Slayer - based on Daresso, King of Swords
- T15 Core
- o Prodigy of Pain, Prodigy of Hexes, Prodigy of Darkness and Eater of Souls - based on the Harvest
- o map is similar to the Harvest area in Act 4, with the bosses based on Malachai, the Nightmare and his three companions
- T15 Dark Forest
- o The Cursed King - based on Rigwald, the Wolven King
- o boss arena has various hazards like Enfeeble zones, Raging Spirits and zones that slow you down
- o hazards are possibly generated by walking near the stone circles scattered around the arena
- T15 Overgrown Ruins
- o two Warband of Renegades leaders, chosen from Rama, Kalria, Invari, Lokan, Marchak, Berrots, Vessider and Morgrants
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