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  1. package finiteskies.fsmod.init;
  2.  
  3. import finiteskies.fsmod.FSMod;
  4. import finiteskies.fsmod.Reference;
  5. import net.minecraft.block.state.IBlockState;
  6. import net.minecraft.client.renderer.ItemMeshDefinition;
  7. import net.minecraft.client.renderer.block.model.ModelBakery;
  8. import net.minecraft.client.renderer.block.model.ModelResourceLocation;
  9. import net.minecraft.client.renderer.block.statemap.StateMapperBase;
  10. import net.minecraft.item.Item;
  11. import net.minecraft.item.ItemStack;
  12. import net.minecraftforge.client.model.ModelLoader;
  13. import net.minecraftforge.common.util.Constants;
  14. import net.minecraftforge.fluids.BlockFluidClassic;
  15.  
  16. public class FluidRenderRegister {
  17.  
  18. public static void init() {
  19. registerFluid(ModFluids.blockFluidMilk, "fluid_milk");
  20. }
  21.  
  22. private static void registerFluid(BlockFluidClassic block, String name) {
  23. Item item = Item.getItemFromBlock(block);
  24. ModelBakery.registerItemVariants(item);
  25. final ModelResourceLocation loc = new ModelResourceLocation(Reference.MOD_ID + ":fluids", name);
  26. ModelLoader.setCustomMeshDefinition(item, new ItemMeshDefinition()
  27. {
  28. @Override
  29. public ModelResourceLocation getModelLocation(ItemStack stack) {
  30. return loc;
  31. }
  32. });
  33.  
  34. ModelLoader.setCustomStateMapper(block, new StateMapperBase() {
  35. @Override
  36. protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
  37. return loc;
  38. }
  39. });
  40. }
  41. }
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