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Jul 3rd, 2015
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  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class Laser : MonoBehaviour {
  5.  
  6. private LineRenderer lazer;
  7.  
  8. public float lazerRange;
  9.  
  10. void Start ()
  11. {
  12. lazer = GetComponent<LineRenderer>();
  13. lazer.SetPosition(1, transform.position);
  14. }
  15.  
  16.  
  17. void Update ()
  18. {
  19. RaycastHit hit;
  20. if(Physics.Raycast(transform.position, transform.forward, out hit , lazerRange))
  21. {
  22. lazer.SetPosition(1, hit.point);
  23. }
  24. else
  25. {
  26. lazer.SetPosition(1, transform.forward * lazerRange);
  27. }
  28.  
  29. //lazer.SetPosition(1, new Vector3(0,0,lazerRange));
  30. //lazer.SetPosition(1, transform.TransformDirection(transform.forward) * lazerRange);
  31.  
  32. }
  33. }
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