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IClimbClouds

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Jan 22nd, 2012
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  1.  
  2. Action Shot - TA, TL
  3. Daily
  4. Trigger: You or an ally are attacked by a Pokemon using a Move
  5. Effect: If you have already taken a Trainer Action during this round of combat, you must give up your next Trainer Action. Roll 1d20 and add your WIS modifier. If the total exceeds 15, you successfully obtain a photo of the Move. Roll 1d20 and add your WIS modifier. Multiply the total by 20. This it the value of the photo. You may choose to sell this photograph anywhere.
  6.  
  7. Focused Photo - TA, TL
  8. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  9. Target: A Pokemon
  10. Effect: Roll 1d20 and add your WIS modifier. If the total exceeds 15, you successfully obtain a photo of the Pokemon. Roll 1d20 and add your WIS modifier, and half the Pokemon's Level. Multiply the total by 10 if the Pokemon is owned, or by 15 if the Pokemon is Wild. This is the value of the photo. You may choose to sell this photograph anywhere.
  11.  
  12. ----------------------
  13.  
  14. Action Photo + - TA, TL
  15. Prerequisites: Photographer, 22 WIS, 3 Photographer Features
  16. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  17. Trigger: A Pokemon performs a move.
  18. Effect: If you have already taken a Trainer Action during this round of combat, you must give up your next Trainer Action. Roll 1d20 and add your WIS modifier. If the total exceeds 15, you successfully obtain a photo of the Move. You may choose to sell this photograph anywhere. If you do, roll 1d20 and add your WIS modifier. Multiply the total by 20. This it the value of the photo. This feature replaces Action Photo.
  19.  
  20. Battle Study
  21. Prerequisites: Photographer, Battle Photo
  22. Static
  23. Effect: While you posses a photograph taken with Battle Photo of a specific Move, any use of that Move will require +2 on an Accuracy Check to hit you or your Pokemon.
  24.  
  25. Camera Flash
  26. Prerequisites: Photographer, Flash Bulb (1000 )
  27. At-Will
  28. Effect: Use the Move Flash. You may use this feature as a Free Action when you successfully use a feature that takes a photo.
  29.  
  30. Pester Ball A
  31. Prerequisites: Photographer
  32. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  33. Target: A wild Pokemon.
  34. Effect: Roll 1d20 and add you WIS modifier. If the total exceeds 10 the target must attempt to attack you next turn. It costs 50 to use this Feature.
  35.  
  36. Pester Ball B
  37. Prerequisites: Photographer
  38. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  39. Target: A wild Pokemon.
  40. Effect: Roll 1d20 and add you WIS modifier. If the total exceeds 20 and the target is at or below your active Pokemon’s level, the target will flee. It costs 50 to use this Feature.
  41.  
  42. Pester Ball C
  43. Prerequisites: Photographer, a Pester Ball Photographer Feature
  44. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  45. Target: A wild Pokemon.
  46. Effect: Roll 1d20 and add you WIS modifier. If the total exceeds 20, for the remainder of the encounter the target’s Capture Rate is raised by 20. Pester Ball C cannot target a Pokemon who has already been successfully hit with Pester Ball C during this encounter. It costs 90 to use this Feature.
  47.  
  48. Photo Tutor
  49. Prerequisites: Photographer
  50. Daily
  51. Target: A Pokemon.
  52. Effect: Select a Photo taken with Action Photo or Action Photo +, that is of a Move that the target can be learn by Level Up, TM or by Move Tutor. Roll 1d20 and add your WIS modifier. If the total exceeds 20, the target learns that Move. Regardless of success, the Photo is destroyed.
  53.  
  54. Recreate: Photographer Feature
  55. Prerequisites: Photographer, Action Photo, 22 WIS
  56. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  57. Target: One of your Pokemon.
  58. Effect: Select a Photo taken with Action Photo or Action Photo + that is of a Move that the target can be learn by Level Up, TM or by Move Tutor. For the remainder of the round, the target may use that Move as if they knew it. The Photo is destroyed.
  59.  
  60. Victory Pose: Photographer Feature
  61. Prerequisites: Photographer
  62. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  63. Target: A Trainer who has just won a battle or contest.
  64. Effect: Roll 1d20 and add your WIS modifier. Multiply that by 35. This is your value of the photo. You can try to sell these photographs anywhere.
  65.  
  66. ---------
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