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Dec 21st, 2022
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  1. LoginId:f244f36b453e159060d9fc8fbe5dae53
  2. EpicAccountId:
  3.  
  4. Assertion failed: WorldPrivate == nullptr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1317] AkLateReverbComponent /Game/Dev/Maps/Quake.Quake:PersistentLevel.AkSpatialAudioVolume_UAID_00155DB0D5FFEB4B01_1372509720.LateReverb
  5.  
  6. UnrealEditor_Engine!UActorComponent::RegisterComponentWithWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1317]
  7. UnrealEditor_Engine!AActor::IncrementalRegisterComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:5295]
  8. UnrealEditor_Engine!AActor::RegisterAllComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:5194]
  9. UnrealEditor_Engine!ULevel::AddLoadedActors() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:923]
  10. UnrealEditor_Engine!ULevel::AddLoadedActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:867]
  11. UnrealEditor_Engine!FWorldPartitionLoadingContext::FImmediate::RegisterActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionHandle.cpp:84]
  12. UnrealEditor_Engine!FWorldPartitionHandleImpl::ToReference() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionHandle.cpp:225]
  13. UnrealEditor_Engine!UWorldPartition::OnPackageDirtyStateChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp:351]
  14. UnrealEditor_Engine!TBaseUObjectMethodDelegateInstance<0,UWorldPartition,void __cdecl(UPackage *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:618]
  15. UnrealEditor_CoreUObject!UPackage::SetDirtyFlag() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Package.cpp:98]
  16. UnrealEditor_CoreUObject!UObjectBaseUtility::MarkPackageDirty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:335]
  17. UnrealEditor_CoreUObject!UObject::Modify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1286]
  18. UnrealEditor_Engine!USceneComponent::DetachFromComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:2282]
  19. UnrealEditor_Engine!USceneComponent::OnComponentDestroyed() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1286]
  20. UnrealEditor_Engine!UActorComponent::DestroyComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1477]
  21. UnrealEditor_Engine!USceneComponent::DestroyComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1095]
  22. UnrealEditor_AkAudio
  23. UnrealEditor_AkAudio
  24. UnrealEditor_Engine!UActorComponent::ExecuteUnregisterEvents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1707]
  25. UnrealEditor_Engine!UActorComponent::UnregisterComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1423]
  26. UnrealEditor_Engine!AActor::UnregisterAllComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:5166]
  27. UnrealEditor_Engine!ULevel::RemoveLoadedActors() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1002]
  28. UnrealEditor_Engine!ULevel::RemoveLoadedActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:959]
  29. UnrealEditor_Engine!FWorldPartitionLoadingContext::FImmediate::UnregisterActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionHandle.cpp:101]
  30. UnrealEditor_Engine!UWorldPartitionRuntimeHash::OnEndPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionRuntimeHash.cpp:38]
  31. UnrealEditor_Engine!TBaseUObjectMethodDelegateInstance<0,UWorldPartition,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:618]
  32. UnrealEditor_UnrealEd!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:975]
  33. UnrealEditor_UnrealEd!UEditorEngine::EndPlayMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:347]
  34. UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2210]
  35. UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:517]
  36. UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5367]
  37. UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
  38. UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
  39. UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
  40. UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
  41. UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
  42. kernel32
  43. ntdll
  44.  
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