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- Explanation difference between Bootcamp & Mann Up
- > Mann Up requires a ticket to get on a Valve Mann Up server
- > Voucher gives everyone in the party an additional drop
- Different rewards for the various difficulties in Mann Up
- > different types of botkillers
- > Killstreak kit tiers
- > Australiums
- Class roles
- - Scout: money collection
- > Health buff from money collected
- > Increased collection radius
- - Soldier:
- > Rocket specialist to stun robots
- > Banners to support team
- - Pyro: Tank Killer
- > Needs resistances to stay alive in close range fights
- - Demoman: Killing medics
- > Dealing lots of damage
- > Can be replaced with Sniper
- - Heavy: Damage dealer
- > Has tank damage resistance (1 of every x bullets deals damage per tick)
- > Should still shoot the tank, damage is damage
- > Can tank a lot of damage and body block robots
- - Engineer:
- > Has Building Upgrade Canteens for 50 credits to instantly upgrade buildings to Level 3
- > Dispenser Range upgrade so players don't have to stand inside the building and risk damaging it
- > Can take out small robots with ease by having the sentry auto-target bots
- > Focus damage on giant bots by using Wrangler
- - Medic:
- > Healing and reviving teammates (don't risk crazy revives if you'll end up dying)
- > Shield to block incoming projectiles/bullets and deal damage to giants/robots/tank
- > Kritzkrieg charge to lay down stickies with demomen at the start of the wave
- > Can get ubersaws of Sentry Busters/Giant Robots
- - Sniper:
- > Can replace a demo in taking out medics with Explosive Headshots
- > Headshot money is indicated in red and is automatically collected
- - Spy: Giant killer
- > Requires resistances and a lot of skill to use in Advanced/Expert missions
- > Does a lot of damage to giant robots with backstabs
- > Can disguise and cloak to pick up money behind enemy lines
- Loadouts
- > Milk & Mark for Scout
- > Banners for Soldier
- > No Degreaser for pyro; Airblasting doesn't deal damage!
- > Only upgrade 1 weapon on demo, as spreading out upgrades is less efficient
- > Natascha on heavy slows down robots
- > Building Health, Dispenser Range & Firing Speed for engineer, don't use Gunslinger as it can't block giant robots
- > Vaccinator has quick revives when popping a single charge/bubble, but requires you mastered the weapon, stick to Kritzkrieg & Medi Gun
- > Hitman's Heatmaker Focus allows you to stay scoped, Jarate Slowdown upgrade, Bushwacka on Tank with Buff Banner
- > Spy Dead Ringer allows you to stay alive longer
- Resistances
- > Crit resistance reduces the damage multiplier
- > Bullet/Blast/Fire resistance reduce the base damage received
- Canteens
- > Teleport to Home - teleports you back to spawn
- > Crit canteens - Crit boost your weapons/sentry
- > Uber canteens - You (and your buildings) become invincible
- > Ammo refill canteen - Refills your ammo/sappers/throwables
- > Building Upgrade - Instantly upgrades your placed/active buildings to Level 3
- > Most canteens can be shared with Medic 'Canteen Specialist' upgrade
- Upgrade Station
- > Player upgrade tab contains resistances, movement upgrades
- > Weapon tabs are for your current active loadout, upgrades stay per weapon/class
- > Only refund between waves possible, upgrades can be bought whenever in spawn
- > Rottenburg forward Upgrade station only active between waves
- MvM Maps & Positioning
- > Do not set up at the bomb hatch at the start of the waves when the robots spawn in front
- > Spawn locations and routes of robots/tanks on the various maps
- > Blue arrows mark track the robots will take during the wave
- > Focus Giant Medics before focussing the heal target
- > Shoot the tank, any damage is damage and helps it go down faster
- > Resetting bomb by changing path/death pits on maps
- Console variables & Hud/scoreboard explanation
- > cl_mvm_wave_status_visible_during_wave 1 // Show MvM wave status during wave on top without having to look at scoreboard
- > glow_outline_effect_enable 1 (DirectX9) // Outline glow for bomb carriers and Tanks
- > Bomb Carrier indicator at the bottom of the screen, levels up the longer it carries the bomb (damage resistances, health regen, crits)
- > Money Active In world hud indicator, changes color => money lost
- > Bonus isn't crucial to finish the map/round and doesn't affect loot, only important for 2 achievements
- > Using minmode in default hud hides wave number, use of a custom 'wavestatuspanel.res' is recommended
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