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- //local shit
- const DWORD c_dwLocalBaseEntity = 0x74575C;//local baseentity
- const DWORD c_dwBaseEntity = 0x751FEC;//baseentity
- const DWORD c_dwEntityListSize = 0x10;//entity list size
- const DWORD c_dwBaseEntityFlags = 0x314;//flags
- const DWORD c_dwBaseEntityTeam = 0x98;//team
- const DWORD c_dwBaseEntityCrosshairID = 0x14A8;//in crosshair entity id
- const DWORD c_dwLocalViewAngles = 0x43140C;//local viewangles
- const DWORD c_dwLocalPosition = 0x3972D8;//local pos (X)
- const DWORD c_dwBaseEntityFOV = 0xF8C;//fov
- const DWORD c_dwBaseEntityHealth = 0x90;//health
- //cmd's
- const DWORD c_dwJump = 0x7711E8;//jump
- const DWORD c_dwAttack = 0x7711DC;//attack
- //radar
- const DWORD c_dwRadarBase = 0x791240;//radar struct
- const DWORD c_dwRadarPosition = 0x60;//players pos in radar struct
- const DWORD c_dwRadarAngles = 0x6C;//players ang in radar struct
- const DWORD c_dwRadarListSize = 0x140;//radar list size
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