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- It give me this
- #
- # example:
- # inherits: example1
- # DIAMOND_PICKAXE,1:
- # stack-size: 1
- # # chance is not needed, without it, it defaults to 1/3.
- # # 1 is always, 0 is never
- # chance: .5
- # DIAMOND_PICKAXE,2:
- # stack-size: 1
- # chance: 1
- # DURABILITY: 3
- global:
- use-match-material: true
- rewards:
- max-random: 5
- ------------------------------------------------------------------------
- Then I add all of this stuff:
- chest-loot:
- example:
- inherits: example1
- DIAMOND_PICKAXE,1:
- stack-size: 1
- chance: .5
- DIAMOND_PICKAXE,2:
- stack-size: 1
- chance: 1
- DURABILITY: 3
- global:
- use-match-material: true
- rewards:
- max-random: 5
- chests:
- reward:
- kit:
- And when I reload the server, it rejects it and goes back the way it was at the start.
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