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- LogPlayLevel: ====07.03.2015 1:36:38====PREPARING TO MAKE APK=================================================================
- LogPlayLevel: Building Java with SDK API level 'android-21'
- LogPlayLevel: UEDeployAndroid.MakeApk: AndroidManifest.xml that was generated is different than last build, forcing repackage.
- LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping /Volumes/Data Mac/Projects/Ball/Intermediate/Android/APK, except for predexedLibs
- LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
- LogPlayLevel: UEDeployAndroid.UpdateProjectProperties:
- LogPlayLevel: ====07.03.2015 1:36:42====UPDATING BUILD CONFIGURATION FILES====================================================
- LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml...
- LogPlayLevel: UEDeployAndroid.MakeApk:
- LogPlayLevel: ====07.03.2015 1:36:44====PREPARING NATIVE CODE=================================================================
- LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging...
- LogPlayLevel: usage: dirname path
- LogPlayLevel: make: /Users/acrossfy/build/core/build-local.mk: No such file or directory
- LogPlayLevel: make: *** No rule to make target `/Users/acrossfy/build/core/build-local.mk'. Stop.
- LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
- LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
- LogPlayLevel: Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: /Volumes/Data Mac/android-ndk-r10c/ndk-build failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
- LogPlayLevel: Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError (System.String WorkingDirectory, System.String Command, System.String Params, System.String OverrideDesc, Boolean bUseShellExecute) [0x00000] in <filename unknown>:0
- LogPlayLevel: at UnrealBuildTool.Android.UEDeployAndroid.MakeApk (System.String ProjectName, System.String ProjectDirectory, System.String OutputPath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) [0x00000] in <filename unknown>:0
- LogPlayLevel: at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy (System.String ProjectName, System.String ProjectDirectory, System.String ExecutablePath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bIsDataDeploy) [0x00000] in <filename unknown>:0
- LogPlayLevel: at AndroidPlatform.Deploy (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
- LogPlayLevel: at Project.Deploy (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
- LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
- LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
- LogPlayLevel: at BuildCommand.Execute () [0x00000] in <filename unknown>:0
- LogPlayLevel: Program.Main: ERROR: ERROR: /Volumes/Data Mac/android-ndk-r10c/ndk-build failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
- LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
- LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
- LogPlayLevel: Domain_ProcessExit
- LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
- LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 17.270977
- LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
- PackagingResults:Error: Error Launch failed! Unknown Error
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