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Mission CraK

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Mar 7th, 2015
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  1. #define _ARMA_
  2.  
  3.  
  4. //Class mission.sqm{
  5. version = 12;
  6. class Mission
  7. {
  8. addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","a3_map_altis","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","a3_characters_f","A3_Data_F_Curator_Virtual"};
  9. addOnsAuto[] = {"A3_epoch_config","a3_map_altis"};
  10. randomSeed = 12032465;
  11. class Intel
  12. {
  13. briefingName = "Epoch Mod";
  14. resistanceWest = 0;
  15. timeOfChanges = 28800;
  16. startWeather = 0;
  17. startWind = 0;
  18. forecastWeather = 0;
  19. forecastWind = 0;
  20. forecastWaves = 0;
  21. wavesForced = 1;
  22. windForced = 1;
  23. year = 2035;
  24. month = 6;
  25. day = 24;
  26. hour = 12;
  27. minute = 55;
  28. startFogDecay = 0.013;
  29. forecastFogDecay = 0.013;
  30. };
  31. class Groups
  32. {
  33. items = 100;
  34. class Item0
  35. {
  36. side = "CIV";
  37. class Vehicles
  38. {
  39. items = 1;
  40. class Item0
  41. {
  42. position[]={10720.502,12.714643,11356.243};
  43. id=100;
  44. side="LOGIC";
  45. vehicle="HeadlessClient_F";
  46. player="PLAY CDG";
  47. init="this enableSimulation false; this allowDamage false";
  48. leader=1;
  49. skill=0.60000002;
  50. text="HC_HAL";
  51. };
  52. };
  53. };
  54. class Item1
  55. {
  56. side = "CIV";
  57. class Vehicles
  58. {
  59. items = 1;
  60. class Item0
  61. {
  62. position[] = {23597.4,3.19,18001.1};
  63. azimut = 130.016;
  64. special = "NONE";
  65. id = 1;
  66. side = "CIV";
  67. vehicle = "VirtualMan_EPOCH";
  68. player = "PLAY CDG";
  69. leader = 1;
  70. skill = 0.6;
  71. };
  72. };
  73. };
  74. class Item2
  75. {
  76. side = "CIV";
  77. class Vehicles
  78. {
  79. items = 1;
  80. class Item0
  81. {
  82. position[] = {23601.4,3.19,17999.4};
  83. azimut = 130.016;
  84. special = "NONE";
  85. id = 2;
  86. side = "CIV";
  87. vehicle = "VirtualMan_EPOCH";
  88. player = "PLAY CDG";
  89. leader = 1;
  90. skill = 0.6;
  91. };
  92. };
  93. };
  94. class Item3
  95. {
  96. side = "CIV";
  97. class Vehicles
  98. {
  99. items = 1;
  100. class Item0
  101. {
  102. position[] = {23604.3,3.19,18004.9};
  103. azimut = 130.016;
  104. special = "NONE";
  105. id = 3;
  106. side = "CIV";
  107. vehicle = "VirtualMan_EPOCH";
  108. player = "PLAY CDG";
  109. leader = 1;
  110. skill = 0.6;
  111. };
  112. };
  113. };
  114. class Item4
  115. {
  116. side = "CIV";
  117. class Vehicles
  118. {
  119. items = 1;
  120. class Item0
  121. {
  122. position[] = {23596.8,3.19,18001.8};
  123. azimut = 130.016;
  124. special = "NONE";
  125. id = 4;
  126. side = "CIV";
  127. vehicle = "VirtualMan_EPOCH";
  128. player = "PLAY CDG";
  129. leader = 1;
  130. skill = 0.6;
  131. };
  132. };
  133. };
  134. class Item5
  135. {
  136. side = "CIV";
  137. class Vehicles
  138. {
  139. items = 1;
  140. class Item0
  141. {
  142. position[] = {23595.9,3.19,18002.4};
  143. azimut = 130.016;
  144. special = "NONE";
  145. id = 5;
  146. side = "CIV";
  147. vehicle = "VirtualMan_EPOCH";
  148. player = "PLAY CDG";
  149. leader = 1;
  150. skill = 0.6;
  151. };
  152. };
  153. };
  154. class Item6
  155. {
  156. side = "CIV";
  157. class Vehicles
  158. {
  159. items = 1;
  160. class Item0
  161. {
  162. position[] = {23601.2,3.19,18005};
  163. azimut = 130.016;
  164. special = "NONE";
  165. id = 6;
  166. side = "CIV";
  167. vehicle = "VirtualMan_EPOCH";
  168. player = "PLAY CDG";
  169. leader = 1;
  170. skill = 0.6;
  171. };
  172. };
  173. };
  174. class Item7
  175. {
  176. side = "CIV";
  177. class Vehicles
  178. {
  179. items = 1;
  180. class Item0
  181. {
  182. position[] = {23603.3,3.19,18003.2};
  183. azimut = 130.016;
  184. special = "NONE";
  185. id = 7;
  186. side = "CIV";
  187. vehicle = "VirtualMan_EPOCH";
  188. player = "PLAY CDG";
  189. leader = 1;
  190. skill = 0.6;
  191. };
  192. };
  193. };
  194. class Item8
  195. {
  196. side = "CIV";
  197. class Vehicles
  198. {
  199. items = 1;
  200. class Item0
  201. {
  202. position[] = {23601.6,3.19,18003.7};
  203. azimut = 130.016;
  204. special = "NONE";
  205. id = 8;
  206. side = "CIV";
  207. vehicle = "VirtualMan_EPOCH";
  208. player = "PLAY CDG";
  209. leader = 1;
  210. skill = 0.6;
  211. };
  212. };
  213. };
  214. class Item9
  215. {
  216. side = "CIV";
  217. class Vehicles
  218. {
  219. items = 1;
  220. class Item0
  221. {
  222. position[] = {23604.9,3.19,18004.2};
  223. azimut = 130.016;
  224. special = "NONE";
  225. id = 9;
  226. side = "CIV";
  227. vehicle = "VirtualMan_EPOCH";
  228. player = "PLAY CDG";
  229. leader = 1;
  230. skill = 0.6;
  231. };
  232. };
  233. };
  234. class Item10
  235. {
  236. side = "CIV";
  237. class Vehicles
  238. {
  239. items = 1;
  240. class Item0
  241. {
  242. position[] = {23596.2,3.19,17998.2};
  243. azimut = 130.016;
  244. special = "NONE";
  245. id = 10;
  246. side = "CIV";
  247. vehicle = "VirtualMan_EPOCH";
  248. player = "PLAY CDG";
  249. leader = 1;
  250. skill = 0.6;
  251. };
  252. };
  253. };
  254. class Item11
  255. {
  256. side = "CIV";
  257. class Vehicles
  258. {
  259. items = 1;
  260. class Item0
  261. {
  262. position[] = {23597.2,3.19,17997.7};
  263. azimut = 130.016;
  264. special = "NONE";
  265. id = 11;
  266. side = "CIV";
  267. vehicle = "VirtualMan_EPOCH";
  268. player = "PLAY CDG";
  269. leader = 1;
  270. skill = 0.6;
  271. };
  272. };
  273. };
  274. class Item12
  275. {
  276. side = "CIV";
  277. class Vehicles
  278. {
  279. items = 1;
  280. class Item0
  281. {
  282. position[] = {23597.9,3.19,18002};
  283. azimut = 130.016;
  284. special = "NONE";
  285. id = 12;
  286. side = "CIV";
  287. vehicle = "VirtualMan_EPOCH";
  288. player = "PLAY CDG";
  289. leader = 1;
  290. skill = 0.6;
  291. };
  292. };
  293. };
  294. class Item13
  295. {
  296. side = "CIV";
  297. class Vehicles
  298. {
  299. items = 1;
  300. class Item0
  301. {
  302. position[] = {23597.9,3.19,17999.5};
  303. azimut = 130.016;
  304. special = "NONE";
  305. id = 13;
  306. side = "CIV";
  307. vehicle = "VirtualMan_EPOCH";
  308. player = "PLAY CDG";
  309. leader = 1;
  310. skill = 0.6;
  311. };
  312. };
  313. };
  314. class Item14
  315. {
  316. side = "CIV";
  317. class Vehicles
  318. {
  319. items = 1;
  320. class Item0
  321. {
  322. position[] = {23598.4,3.19,18001.4};
  323. azimut = 130.016;
  324. special = "NONE";
  325. id = 14;
  326. side = "CIV";
  327. vehicle = "VirtualMan_EPOCH";
  328. player = "PLAY CDG";
  329. leader = 1;
  330. skill = 0.6;
  331. };
  332. };
  333. };
  334. class Item15
  335. {
  336. side = "CIV";
  337. class Vehicles
  338. {
  339. items = 1;
  340. class Item0
  341. {
  342. position[] = {23602.7,3.19,17997.4};
  343. azimut = 130.016;
  344. special = "NONE";
  345. id = 15;
  346. side = "CIV";
  347. vehicle = "VirtualMan_EPOCH";
  348. player = "PLAY CDG";
  349. leader = 1;
  350. skill = 0.6;
  351. };
  352. };
  353. };
  354. class Item16
  355. {
  356. side = "CIV";
  357. class Vehicles
  358. {
  359. items = 1;
  360. class Item0
  361. {
  362. position[] = {23599.9,3.19,17996.1};
  363. azimut = 130.016;
  364. special = "NONE";
  365. id = 16;
  366. side = "CIV";
  367. vehicle = "VirtualMan_EPOCH";
  368. player = "PLAY CDG";
  369. leader = 1;
  370. skill = 0.6;
  371. };
  372. };
  373. };
  374. class Item17
  375. {
  376. side = "CIV";
  377. class Vehicles
  378. {
  379. items = 1;
  380. class Item0
  381. {
  382. position[] = {23603.6,3.19,17996.7};
  383. azimut = 130.016;
  384. special = "NONE";
  385. id = 17;
  386. side = "CIV";
  387. vehicle = "VirtualMan_EPOCH";
  388. player = "PLAY CDG";
  389. leader = 1;
  390. skill = 0.6;
  391. };
  392. };
  393. };
  394. class Item18
  395. {
  396. side = "CIV";
  397. class Vehicles
  398. {
  399. items = 1;
  400. class Item0
  401. {
  402. position[] = {23600.1,3.19,18004.7};
  403. azimut = 130.016;
  404. special = "NONE";
  405. id = 18;
  406. side = "CIV";
  407. vehicle = "VirtualMan_EPOCH";
  408. player = "PLAY CDG";
  409. leader = 1;
  410. skill = 0.6;
  411. };
  412. };
  413. };
  414. class Item19
  415. {
  416. side = "CIV";
  417. class Vehicles
  418. {
  419. items = 1;
  420. class Item0
  421. {
  422. position[] = {23602.3,3.19,18005.2};
  423. azimut = 130.016;
  424. special = "NONE";
  425. id = 19;
  426. side = "CIV";
  427. vehicle = "VirtualMan_EPOCH";
  428. player = "PLAY CDG";
  429. leader = 1;
  430. skill = 0.6;
  431. };
  432. };
  433. };
  434. class Item20
  435. {
  436. side = "CIV";
  437. class Vehicles
  438. {
  439. items = 1;
  440. class Item0
  441. {
  442. position[] = {23599.9,3.19,18001.6};
  443. azimut = 136.241;
  444. special = "NONE";
  445. id = 20;
  446. side = "CIV";
  447. vehicle = "VirtualMan_EPOCH";
  448. player = "PLAY CDG";
  449. leader = 1;
  450. skill = 0.6;
  451. };
  452. };
  453. };
  454. class Item21
  455. {
  456. side = "CIV";
  457. class Vehicles
  458. {
  459. items = 1;
  460. class Item0
  461. {
  462. position[] = {23599.7,3.19,17998.2};
  463. azimut = 130.016;
  464. special = "NONE";
  465. id = 21;
  466. side = "CIV";
  467. vehicle = "VirtualMan_EPOCH";
  468. player = "PLAY CDG";
  469. leader = 1;
  470. skill = 0.6;
  471. };
  472. };
  473. };
  474. class Item22
  475. {
  476. side = "CIV";
  477. class Vehicles
  478. {
  479. items = 1;
  480. class Item0
  481. {
  482. position[] = {23600.7,3.19,17998.5};
  483. azimut = 130.016;
  484. special = "NONE";
  485. id = 22;
  486. side = "CIV";
  487. vehicle = "VirtualMan_EPOCH";
  488. player = "PLAY CDG";
  489. leader = 1;
  490. skill = 0.6;
  491. };
  492. };
  493. };
  494. class Item23
  495. {
  496. side = "CIV";
  497. class Vehicles
  498. {
  499. items = 1;
  500. class Item0
  501. {
  502. position[] = {23601.8,3.19,18004.4};
  503. azimut = 130.016;
  504. special = "NONE";
  505. id = 23;
  506. side = "CIV";
  507. vehicle = "VirtualMan_EPOCH";
  508. player = "PLAY CDG";
  509. leader = 1;
  510. skill = 0.6;
  511. };
  512. };
  513. };
  514. class Item24
  515. {
  516. side = "CIV";
  517. class Vehicles
  518. {
  519. items = 1;
  520. class Item0
  521. {
  522. position[] = {23599.2,3.19,17997.3};
  523. azimut = 130.016;
  524. special = "NONE";
  525. id = 24;
  526. side = "CIV";
  527. vehicle = "VirtualMan_EPOCH";
  528. player = "PLAY CDG";
  529. leader = 1;
  530. skill = 0.6;
  531. };
  532. };
  533. };
  534. class Item25
  535. {
  536. side = "CIV";
  537. class Vehicles
  538. {
  539. items = 1;
  540. class Item0
  541. {
  542. position[] = {23600.8,3.19,18004.1};
  543. azimut = 130.016;
  544. special = "NONE";
  545. id = 25;
  546. side = "CIV";
  547. vehicle = "VirtualMan_EPOCH";
  548. player = "PLAY CDG";
  549. leader = 1;
  550. skill = 0.6;
  551. };
  552. };
  553. };
  554. class Item26
  555. {
  556. side = "CIV";
  557. class Vehicles
  558. {
  559. items = 1;
  560. class Item0
  561. {
  562. position[] = {23603.5,3.19,18005.5};
  563. azimut = 130.016;
  564. special = "NONE";
  565. id = 26;
  566. side = "CIV";
  567. vehicle = "VirtualMan_EPOCH";
  568. player = "PLAY CDG";
  569. leader = 1;
  570. skill = 0.6;
  571. };
  572. };
  573. };
  574. class Item27
  575. {
  576. side = "CIV";
  577. class Vehicles
  578. {
  579. items = 1;
  580. class Item0
  581. {
  582. position[] = {23604.4,3.19,18003.4};
  583. azimut = 130.016;
  584. special = "NONE";
  585. id = 27;
  586. side = "CIV";
  587. vehicle = "VirtualMan_EPOCH";
  588. player = "PLAY CDG";
  589. leader = 1;
  590. skill = 0.6;
  591. };
  592. };
  593. };
  594. class Item28
  595. {
  596. side = "CIV";
  597. class Vehicles
  598. {
  599. items = 1;
  600. class Item0
  601. {
  602. position[] = {23598.9,3.19,18002.1};
  603. azimut = 130.016;
  604. special = "NONE";
  605. id = 28;
  606. side = "CIV";
  607. vehicle = "VirtualMan_EPOCH";
  608. player = "PLAY CDG";
  609. leader = 1;
  610. skill = 0.6;
  611. };
  612. };
  613. };
  614. class Item29
  615. {
  616. side = "CIV";
  617. class Vehicles
  618. {
  619. items = 1;
  620. class Item0
  621. {
  622. position[] = {23599,3.19,17996.5};
  623. azimut = 130.016;
  624. special = "NONE";
  625. id = 29;
  626. side = "CIV";
  627. vehicle = "VirtualMan_EPOCH";
  628. player = "PLAY CDG";
  629. leader = 1;
  630. skill = 0.6;
  631. };
  632. };
  633. };
  634. class Item30
  635. {
  636. side = "CIV";
  637. class Vehicles
  638. {
  639. items = 1;
  640. class Item0
  641. {
  642. position[] = {23603.2,3.19,17999};
  643. azimut = 130.016;
  644. special = "NONE";
  645. id = 30;
  646. side = "CIV";
  647. vehicle = "VirtualMan_EPOCH";
  648. player = "PLAY CDG";
  649. leader = 1;
  650. skill = 0.6;
  651. };
  652. };
  653. };
  654. class Item31
  655. {
  656. side = "CIV";
  657. class Vehicles
  658. {
  659. items = 1;
  660. class Item0
  661. {
  662. position[] = {23604.8,3.19,18000.2};
  663. azimut = 130.016;
  664. special = "NONE";
  665. id = 31;
  666. side = "CIV";
  667. vehicle = "VirtualMan_EPOCH";
  668. player = "PLAY CDG";
  669. leader = 1;
  670. skill = 0.6;
  671. };
  672. };
  673. };
  674. class Item32
  675. {
  676. side = "CIV";
  677. class Vehicles
  678. {
  679. items = 1;
  680. class Item0
  681. {
  682. position[] = {23599.1,3.19,17999.8};
  683. azimut = 130.016;
  684. special = "NONE";
  685. id = 32;
  686. side = "CIV";
  687. vehicle = "VirtualMan_EPOCH";
  688. player = "PLAY CDG";
  689. leader = 1;
  690. skill = 0.6;
  691. };
  692. };
  693. };
  694. class Item33
  695. {
  696. side = "CIV";
  697. class Vehicles
  698. {
  699. items = 1;
  700. class Item0
  701. {
  702. position[] = {23598.4,3.19,17997.9};
  703. azimut = 130.016;
  704. special = "NONE";
  705. id = 33;
  706. side = "CIV";
  707. vehicle = "VirtualMan_EPOCH";
  708. player = "PLAY CDG";
  709. leader = 1;
  710. skill = 0.6;
  711. };
  712. };
  713. };
  714. class Item34
  715. {
  716. side = "CIV";
  717. class Vehicles
  718. {
  719. items = 1;
  720. class Item0
  721. {
  722. position[] = {23596.7,3.19,17999.2};
  723. azimut = 130.016;
  724. special = "NONE";
  725. id = 34;
  726. side = "CIV";
  727. vehicle = "VirtualMan_EPOCH";
  728. player = "PLAY CDG";
  729. leader = 1;
  730. skill = 0.6;
  731. };
  732. };
  733. };
  734. class Item35
  735. {
  736. side = "CIV";
  737. class Vehicles
  738. {
  739. items = 1;
  740. class Item0
  741. {
  742. position[] = {23601.3,3.19,18002.7};
  743. azimut = 130.016;
  744. special = "NONE";
  745. id = 35;
  746. side = "CIV";
  747. vehicle = "VirtualMan_EPOCH";
  748. player = "PLAY CDG";
  749. leader = 1;
  750. skill = 0.6;
  751. };
  752. };
  753. };
  754. class Item36
  755. {
  756. side = "CIV";
  757. class Vehicles
  758. {
  759. items = 1;
  760. class Item0
  761. {
  762. position[] = {23597.8,3.19,18004.3};
  763. azimut = 130.016;
  764. special = "NONE";
  765. id = 36;
  766. side = "CIV";
  767. vehicle = "VirtualMan_EPOCH";
  768. player = "PLAY CDG";
  769. leader = 1;
  770. skill = 0.6;
  771. };
  772. };
  773. };
  774. class Item37
  775. {
  776. side = "CIV";
  777. class Vehicles
  778. {
  779. items = 1;
  780. class Item0
  781. {
  782. position[] = {23595.7,3.19,18001.6};
  783. azimut = 130.016;
  784. special = "NONE";
  785. id = 37;
  786. side = "CIV";
  787. vehicle = "VirtualMan_EPOCH";
  788. player = "PLAY CDG";
  789. leader = 1;
  790. skill = 0.6;
  791. };
  792. };
  793. };
  794. class Item38
  795. {
  796. side = "CIV";
  797. class Vehicles
  798. {
  799. items = 1;
  800. class Item0
  801. {
  802. position[] = {23605.1,3.19,17998.7};
  803. azimut = 130.016;
  804. special = "NONE";
  805. id = 38;
  806. side = "CIV";
  807. vehicle = "VirtualMan_EPOCH";
  808. player = "PLAY CDG";
  809. leader = 1;
  810. skill = 0.6;
  811. };
  812. };
  813. };
  814. class Item39
  815. {
  816. side = "CIV";
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  1596. side = "CIV";
  1597. class Vehicles
  1598. {
  1599. items = 1;
  1600. class Item0
  1601. {
  1602. position[] = {23604,3.19,18000.8};
  1603. azimut = 130.016;
  1604. special = "NONE";
  1605. id = 78;
  1606. side = "CIV";
  1607. vehicle = "VirtualMan_EPOCH";
  1608. player = "PLAY CDG";
  1609. leader = 1;
  1610. skill = 0.6;
  1611. };
  1612. };
  1613. };
  1614. class Item79
  1615. {
  1616. side = "CIV";
  1617. class Vehicles
  1618. {
  1619. items = 1;
  1620. class Item0
  1621. {
  1622. position[] = {23595.9,3.19,17999.9};
  1623. azimut = 130.016;
  1624. special = "NONE";
  1625. id = 79;
  1626. side = "CIV";
  1627. vehicle = "VirtualMan_EPOCH";
  1628. player = "PLAY CDG";
  1629. leader = 1;
  1630. skill = 0.6;
  1631. };
  1632. };
  1633. };
  1634. class Item80
  1635. {
  1636. side = "CIV";
  1637. class Vehicles
  1638. {
  1639. items = 1;
  1640. class Item0
  1641. {
  1642. position[] = {23598.3,3.19,18000.5};
  1643. azimut = 130.016;
  1644. special = "NONE";
  1645. id = 80;
  1646. side = "CIV";
  1647. vehicle = "VirtualMan_EPOCH";
  1648. player = "PLAY CDG";
  1649. leader = 1;
  1650. skill = 0.6;
  1651. };
  1652. };
  1653. };
  1654. class Item81
  1655. {
  1656. side = "CIV";
  1657. class Vehicles
  1658. {
  1659. items = 1;
  1660. class Item0
  1661. {
  1662. position[] = {23600.7,3.19,18001.1};
  1663. azimut = 130.016;
  1664. special = "NONE";
  1665. id = 81;
  1666. side = "CIV";
  1667. vehicle = "VirtualMan_EPOCH";
  1668. player = "PLAY CDG";
  1669. leader = 1;
  1670. skill = 0.6;
  1671. };
  1672. };
  1673. };
  1674. class Item82
  1675. {
  1676. side = "CIV";
  1677. class Vehicles
  1678. {
  1679. items = 1;
  1680. class Item0
  1681. {
  1682. position[] = {23601.8,3.19,18001.3};
  1683. azimut = 130.016;
  1684. special = "NONE";
  1685. id = 82;
  1686. side = "CIV";
  1687. vehicle = "VirtualMan_EPOCH";
  1688. player = "PLAY CDG";
  1689. leader = 1;
  1690. skill = 0.6;
  1691. };
  1692. };
  1693. };
  1694. class Item83
  1695. {
  1696. side = "CIV";
  1697. class Vehicles
  1698. {
  1699. items = 1;
  1700. class Item0
  1701. {
  1702. position[] = {23595.5,3.19,17999};
  1703. azimut = 130.016;
  1704. special = "NONE";
  1705. id = 83;
  1706. side = "CIV";
  1707. vehicle = "VirtualMan_EPOCH";
  1708. player = "PLAY CDG";
  1709. leader = 1;
  1710. skill = 0.6;
  1711. };
  1712. };
  1713. };
  1714. class Item84
  1715. {
  1716. side = "CIV";
  1717. class Vehicles
  1718. {
  1719. items = 1;
  1720. class Item0
  1721. {
  1722. position[] = {23599.4,3.19,18000.7};
  1723. azimut = 130.016;
  1724. special = "NONE";
  1725. id = 84;
  1726. side = "CIV";
  1727. vehicle = "VirtualMan_EPOCH";
  1728. player = "PLAY CDG";
  1729. leader = 1;
  1730. skill = 0.6;
  1731. };
  1732. };
  1733. };
  1734. class Item85
  1735. {
  1736. side = "CIV";
  1737. class Vehicles
  1738. {
  1739. items = 1;
  1740. class Item0
  1741. {
  1742. position[] = {23605.2,3.19,18001.9};
  1743. azimut = 130.016;
  1744. special = "NONE";
  1745. id = 85;
  1746. side = "CIV";
  1747. vehicle = "VirtualMan_EPOCH";
  1748. player = "PLAY CDG";
  1749. leader = 1;
  1750. skill = 0.6;
  1751. };
  1752. };
  1753. };
  1754. class Item86
  1755. {
  1756. side = "CIV";
  1757. class Vehicles
  1758. {
  1759. items = 1;
  1760. class Item0
  1761. {
  1762. position[] = {23603,3.19,18001.5};
  1763. azimut = 130.016;
  1764. special = "NONE";
  1765. id = 86;
  1766. side = "CIV";
  1767. vehicle = "VirtualMan_EPOCH";
  1768. player = "PLAY CDG";
  1769. leader = 1;
  1770. skill = 0.6;
  1771. };
  1772. };
  1773. };
  1774. class Item87
  1775. {
  1776. side = "CIV";
  1777. class Vehicles
  1778. {
  1779. items = 1;
  1780. class Item0
  1781. {
  1782. position[] = {23600.2,3.19,17996.9};
  1783. azimut = 130.016;
  1784. special = "NONE";
  1785. id = 87;
  1786. side = "CIV";
  1787. vehicle = "VirtualMan_EPOCH";
  1788. player = "PLAY CDG";
  1789. leader = 1;
  1790. skill = 0.6;
  1791. };
  1792. };
  1793. };
  1794. class Item88
  1795. {
  1796. side = "CIV";
  1797. class Vehicles
  1798. {
  1799. items = 1;
  1800. class Item0
  1801. {
  1802. position[] = {23604.3,3.19,17999.3};
  1803. azimut = 130.016;
  1804. special = "NONE";
  1805. id = 88;
  1806. side = "CIV";
  1807. vehicle = "VirtualMan_EPOCH";
  1808. player = "PLAY CDG";
  1809. leader = 1;
  1810. skill = 0.6;
  1811. };
  1812. };
  1813. };
  1814. class Item89
  1815. {
  1816. side = "CIV";
  1817. class Vehicles
  1818. {
  1819. items = 1;
  1820. class Item0
  1821. {
  1822. position[] = {23604.2,3.19,18001.7};
  1823. azimut = 130.016;
  1824. special = "NONE";
  1825. id = 89;
  1826. side = "CIV";
  1827. vehicle = "VirtualMan_EPOCH";
  1828. player = "PLAY CDG";
  1829. leader = 1;
  1830. skill = 0.6;
  1831. };
  1832. };
  1833. };
  1834. class Item90
  1835. {
  1836. side = "CIV";
  1837. class Vehicles
  1838. {
  1839. items = 1;
  1840. class Item0
  1841. {
  1842. position[] = {23597.9,3.19,17996.3};
  1843. azimut = 130.016;
  1844. special = "NONE";
  1845. id = 90;
  1846. side = "CIV";
  1847. vehicle = "VirtualMan_EPOCH";
  1848. player = "PLAY CDG";
  1849. leader = 1;
  1850. skill = 0.6;
  1851. };
  1852. };
  1853. };
  1854. class Item91
  1855. {
  1856. side = "CIV";
  1857. class Vehicles
  1858. {
  1859. items = 1;
  1860. class Item0
  1861. {
  1862. position[] = {23601.2,3.19,17996.3};
  1863. azimut = 130.016;
  1864. special = "NONE";
  1865. id = 91;
  1866. side = "CIV";
  1867. vehicle = "VirtualMan_EPOCH";
  1868. player = "PLAY CDG";
  1869. leader = 1;
  1870. skill = 0.6;
  1871. };
  1872. };
  1873. };
  1874. class Item92
  1875. {
  1876. side = "CIV";
  1877. class Vehicles
  1878. {
  1879. items = 1;
  1880. class Item0
  1881. {
  1882. position[] = {23603.8,3.19,17997.5};
  1883. azimut = 130.016;
  1884. special = "NONE";
  1885. id = 92;
  1886. side = "CIV";
  1887. vehicle = "VirtualMan_EPOCH";
  1888. player = "PLAY CDG";
  1889. leader = 1;
  1890. skill = 0.6;
  1891. };
  1892. };
  1893. };
  1894. class Item93
  1895. {
  1896. side = "CIV";
  1897. class Vehicles
  1898. {
  1899. items = 1;
  1900. class Item0
  1901. {
  1902. position[] = {23596.9,3.19,17996.7};
  1903. azimut = 130.016;
  1904. special = "NONE";
  1905. id = 93;
  1906. side = "CIV";
  1907. vehicle = "VirtualMan_EPOCH";
  1908. player = "PLAY CDG";
  1909. leader = 1;
  1910. skill = 0.6;
  1911. };
  1912. };
  1913. };
  1914. class Item94
  1915. {
  1916. side = "CIV";
  1917. class Vehicles
  1918. {
  1919. items = 1;
  1920. class Item0
  1921. {
  1922. position[] = {23605.6,3.19,17999.5};
  1923. azimut = 130.016;
  1924. special = "NONE";
  1925. id = 94;
  1926. side = "CIV";
  1927. vehicle = "VirtualMan_EPOCH";
  1928. player = "PLAY CDG";
  1929. leader = 1;
  1930. skill = 0.6;
  1931. };
  1932. };
  1933. };
  1934. class Item95
  1935. {
  1936. side = "CIV";
  1937. class Vehicles
  1938. {
  1939. items = 1;
  1940. class Item0
  1941. {
  1942. position[] = {23601.8,3.19,17997.9};
  1943. azimut = 130.016;
  1944. special = "NONE";
  1945. id = 95;
  1946. side = "CIV";
  1947. vehicle = "VirtualMan_EPOCH";
  1948. player = "PLAY CDG";
  1949. leader = 1;
  1950. skill = 0.6;
  1951. };
  1952. };
  1953. };
  1954. class Item96
  1955. {
  1956. side = "CIV";
  1957. class Vehicles
  1958. {
  1959. items = 1;
  1960. class Item0
  1961. {
  1962. position[] = {23603.6,3.19,18000.1};
  1963. azimut = 130.016;
  1964. special = "NONE";
  1965. id = 96;
  1966. side = "CIV";
  1967. vehicle = "VirtualMan_EPOCH";
  1968. player = "PLAY CDG";
  1969. leader = 1;
  1970. skill = 0.6;
  1971. };
  1972. };
  1973. };
  1974. class Item97
  1975. {
  1976. side = "CIV";
  1977. class Vehicles
  1978. {
  1979. items = 1;
  1980. class Item0
  1981. {
  1982. position[] = {23603,3.19,17998.1};
  1983. azimut = 130.016;
  1984. special = "NONE";
  1985. id = 97;
  1986. side = "CIV";
  1987. vehicle = "VirtualMan_EPOCH";
  1988. player = "PLAY CDG";
  1989. leader = 1;
  1990. skill = 0.6;
  1991. };
  1992. };
  1993. };
  1994. class Item98
  1995. {
  1996. side = "CIV";
  1997. class Vehicles
  1998. {
  1999. items = 1;
  2000. class Item0
  2001. {
  2002. position[] = {23600.6,3.19,17997.5};
  2003. azimut = 130.016;
  2004. special = "NONE";
  2005. id = 98;
  2006. side = "CIV";
  2007. vehicle = "VirtualMan_EPOCH";
  2008. player = "PLAY CDG";
  2009. leader = 1;
  2010. skill = 0.6;
  2011. };
  2012. };
  2013. };
  2014. class Item99
  2015. {
  2016. side = "CIV";
  2017. class Vehicles
  2018. {
  2019. items = 1;
  2020. class Item0
  2021. {
  2022. position[] = {23605.1,3.19,17998.1};
  2023. azimut = 130.016;
  2024. special = "NONE";
  2025. id = 99;
  2026. side = "CIV";
  2027. vehicle = "VirtualMan_EPOCH";
  2028. player = "PLAY CDG";
  2029. leader = 1;
  2030. skill = 0.6;
  2031. };
  2032. };
  2033. };
  2034. };
  2035. class Vehicles
  2036. {
  2037. items=4;
  2038. class Item0
  2039. {
  2040. position[]={23600.611,2.8548489,17990.768};
  2041. azimut=180;
  2042. offsetY=5;
  2043. id=1;
  2044. side="EMPTY";
  2045. vehicle="UserTexture10m_F";
  2046. skill=0.60000002;
  2047. init="this setObjectTexture [0, ""custom\Epoch_poster_crak.jpg""]";
  2048. };
  2049. class Item1
  2050. {
  2051. position[]={23617.1,2.8548489,18001.1};
  2052. azimut=90;
  2053. offsetY=5;
  2054. id=1;
  2055. side="EMPTY";
  2056. vehicle="UserTexture10m_F";
  2057. skill=0.60000002;
  2058. init="this setObjectTexture [0, ""custom\Epoch_poster_crak.jpg""]";
  2059. };
  2060. class Item2
  2061. {
  2062. position[]={23584.2,2.8548489,18001.1};
  2063. azimut= 270;
  2064. offsetY=5;
  2065. id=1;
  2066. side="EMPTY";
  2067. vehicle="UserTexture10m_F";
  2068. skill=0.60000002;
  2069. init="this setObjectTexture [0, ""custom\Epoch_poster_crak.jpg""]";
  2070. };
  2071. class Item3
  2072. {
  2073. position[]={23600.5,2.8548489,18010.2};
  2074. azimut=360;
  2075. offsetY=5;
  2076. id=1;
  2077. side="EMPTY";
  2078. vehicle="UserTexture10m_F";
  2079. skill=0.60000002;
  2080. init="this setObjectTexture [0, ""custom\Epoch_poster_crak.jpg""]";
  2081. };
  2082. };
  2083.  
  2084.  
  2085. class Markers
  2086. {
  2087. items = 3;
  2088. class Item0
  2089. {
  2090. position[] = {14939.9,0.0534991,15083.3};
  2091. name = "center";
  2092. type = "Empty";
  2093. };
  2094. class Item1
  2095. {
  2096. position[] = {23600.6,3.19,18000.7};
  2097. name = "respawn_east";
  2098. type = "Empty";
  2099. };
  2100. class Item2
  2101. {
  2102. position[] = {23600.6,3.19,18000.8};
  2103. name = "respawn_west";
  2104. type = "Empty";
  2105. };
  2106. };
  2107. };
  2108.  
  2109. class Sensors {
  2110. items = 3;
  2111.  
  2112. class Item0
  2113. {
  2114. position[] = {13326.5,0.16426,14515.2}; //position of trader 1
  2115. name="trader1";
  2116. activationBy = "ANY";
  2117. repeating = 1;
  2118. interruptable = 1;
  2119. age = "UNKNOWN";
  2120. expCond = "(player distance trader1) < 40;";
  2121. expActiv= "[]execVM ""Taxis\init_cab1.sqf"";";
  2122. expDesactiv = "player removeAction addcab;";
  2123. class Effects{};
  2124.  
  2125. };
  2126. class Item1
  2127. {
  2128. position[] = {18451.9,0.00143814,14278.1}; //position of trader 2
  2129. name="trader2";
  2130. activationBy = "ANY";
  2131. repeating = 1;
  2132. interruptable = 1;
  2133. age = "UNKNOWN";
  2134. expCond = "(player distance trader2) < 40;";
  2135. expActiv= "[]execVM ""Taxis\init_cab2.sqf"";";
  2136. expDesactiv = "player removeAction addcab;";
  2137. class Effects{};
  2138. };
  2139. class Item2
  2140. {
  2141.  
  2142. position[] = {6192.46,0.00154114,16834}; //position of trader 3
  2143. name="trader3";
  2144. activationBy = "ANY";
  2145. repeating = 1;
  2146. interruptable = 1;
  2147. age = "UNKNOWN";
  2148. expCond = "(player distance trader3) < 40;";
  2149. expActiv= "[]execVM ""Taxis\init_cab3.sqf"";";
  2150. expDesactiv = "player removeAction addcab;";
  2151. class Effects{};
  2152. };
  2153. };
  2154.  
  2155. class Intro
  2156. {
  2157. addOns[] = {"a3_map_altis"};
  2158. addOnsAuto[] = {"a3_map_altis"};
  2159. randomSeed = 13802307;
  2160. class Intel
  2161. {
  2162. timeOfChanges = 1800;
  2163. startWeather = 0.3;
  2164. startWind = 0.1;
  2165. startWaves = 0.1;
  2166. forecastWeather = 0.3;
  2167. forecastWind = 0.1;
  2168. forecastWaves = 0.1;
  2169. forecastLightnings = 0.1;
  2170. year = 2035;
  2171. month = 6;
  2172. day = 24;
  2173. hour = 12;
  2174. minute = 0;
  2175. startFogDecay = 0.013;
  2176. forecastFogDecay = 0.013;
  2177. };
  2178. };
  2179. class OutroWin
  2180. {
  2181. addOns[] = {"a3_map_altis"};
  2182. addOnsAuto[] = {"a3_map_altis"};
  2183. randomSeed = 4712975;
  2184. class Intel
  2185. {
  2186. timeOfChanges = 1800;
  2187. startWeather = 0.3;
  2188. startWind = 0.1;
  2189. startWaves = 0.1;
  2190. forecastWeather = 0.3;
  2191. forecastWind = 0.1;
  2192. forecastWaves = 0.1;
  2193. forecastLightnings = 0.1;
  2194. year = 2035;
  2195. month = 6;
  2196. day = 24;
  2197. hour = 12;
  2198. minute = 0;
  2199. startFogDecay = 0.013;
  2200. forecastFogDecay = 0.013;
  2201. };
  2202. };
  2203. class OutroLoose
  2204. {
  2205. addOns[] = {"a3_map_altis"};
  2206. addOnsAuto[] = {"a3_map_altis"};
  2207. randomSeed = 10755213;
  2208. class Intel
  2209. {
  2210. timeOfChanges = 1800;
  2211. startWeather = 0.3;
  2212. startWind = 0.1;
  2213. startWaves = 0.1;
  2214. forecastWeather = 0.3;
  2215. forecastWind = 0.1;
  2216. forecastWaves = 0.1;
  2217. forecastLightnings = 0.1;
  2218. year = 2035;
  2219. month = 6;
  2220. day = 24;
  2221. hour = 12;
  2222. minute = 0;
  2223. startFogDecay = 0.013;
  2224. forecastFogDecay = 0.013;
  2225. };
  2226. };
  2227. //};
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