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- AV Azu balance:
- Ok, so I felt like building standard balance around AV Azu. It might be a passive mon to build around but it is ok.
- Team-Building process:
- I used Heatran w/ Azu to help beat grasses that give AV Azu trouble. The stallbreaker set is what I decided to go with. When you have a Fire & a Water you gotta add a grass. Ferro was my option at first, but it makes the core weaker to Breloom, so I went Celebi. Next, I needed a rocker. Hippowdon seemed reliable, giving me a momentum stopper and a ground type, also beat sand. Seeing how my team was lacking offensive pressure and a mega, I chose the core od M-Manec and a balance breaker Hoopa. Hoopa just punches holes in opposing teams, combined with Manetric which pressures HO. Volt switch is for momentum.
- Importable:
- Azumarill @ Assault Vest
- Ability: Huge Power
- EVs: 240 HP / 252 Atk / 16 SpD
- Adamant Nature
- - Play Rough
- - Waterfall
- - Aqua Jet
- - Knock Off
- Heatran @ Leftovers
- Ability: Flash Fire
- EVs: 248 HP / 8 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Magma Storm
- - Earth Power
- - Taunt
- - Toxic
- Celebi @ Leftovers
- Ability: Natural Cure
- EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
- Bold Nature
- - Giga Drain
- - Recover
- - Thunder Wave
- - Healing Wish
- Hippowdon @ Leftovers
- Ability: Sand Stream
- EVs: 252 HP / 144 Def / 112 SpD
- Impish Nature
- - Stealth Rock
- - Slack Off
- - Stone Edge
- - Earthquake
- Manectric-Mega @ Manectite
- Ability: Intimidate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Volt Switch
- - Thunderbolt
- - Hidden Power [Ice]
- - Flamethrower
- Hoopa-Unbound @ Life Orb
- Ability: Magician
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Substitute
- - Focus Punch
- - Hyperspace Fury
- - Gunk Shot
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