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Jan 9th, 2017
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  1. - After entering my pilot name, the background updated when I clicked somewhere in the creation dialog (not closing it). Unexpected
  2. - No thruster / grinding sounds make me sad
  3. - Going supersanic took me unprepared
  4. - Missed the ramp, fell into the pit while keeping thrusters at full power the whole time. Upon impact the model sank below the ground, about knee-high. Could move normally though and the height was adjusted back to normal after a few seconds
  5. - Having the same animation forwards and backwards is confusing
  6. - Able to clip model into level geometry by standing near walls
  7. - Jumping feels weird due to lack of momentum. Releasing all directional keys mid-air causes mech to fall at the location it's currently at
  8. - Boosting off the ramp is not quite enough to reach the end, but overshoots the platform in the middle a lot
  9. - Super slow health regeneration promotes boring sitting behind cover. It'd be much better to promote combat actions for health regeneration
  10. - I wanna keep boosting on the ground but the level design and boostmeter won't let me
  11. - Pressing ESC in the combat mission brings up a window that does not react to my actions. I can not adjust sensitivity, abort the mission, or exit the game this way
  12. - Garage has mech view stretched in height (playing in windowed mode, highest res available (16(...))) as well as stretched text inside the selectors
  13. - Strafing is sluggish as fuck but I can do 360s all day long through aiming
  14. - Dodging is possible while boosting through the air. Not sure if intentional
  15. - Health regen suuuper slow
  16. - Camera clips into walls when standing next to one and looking away from it. Not sure if physics-bound camera would be better though
  17. - I can cheese enemies by shooting them from far away. They don't shoot back and just die. This is boring and should be discouraged
  18. - In the combat mission the wall opposite of the player exhibits flickering during mech movement
  19. - Inconsistent reaction: While moving diagonally forward, the game will occasionally let me jump, dodge, or just strafe. Pressing W + A/D and hammering Space
  20. - Could really use some aim-assist so I can more effectively boost-strafe around enemies. I feel the game longing to be fast. Unleash it
  21. - Only allowing side-way dodging might not be a good idea sometimes
  22. - Enemies are dumb and can be circled by regular strafing. Regular strafing is slow. Regular strafing is not fun
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