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- EngineOptions:
- ## EngineMode, the engine mode to be used to hide ores, see the plugin description for more information
- EngineMode: 0
- ## NetherEngine, the engine mode to be used in the nether, see the plugin description for more information
- NetherEngine: 3
- ## HideOnDark, if true, all blocks that are in the dark will be obfuscated
- HideOnDark: false
- ## FakeCaves, if true, this function will be enabled
- FakeCaves:
- Enabled: false
- ## Intensity, the intensity of air packets to prevent cavefinders, this option causes fps lag on client side.
- Intensity: 10
- ## HideChests, if true, all chests will turn into air, if this option is true, proximity will be enabled too.
- HideChests: false
- Cache:
- ## Enabled, if true, the cache system will be activated
- Enabled: false
- ## MemoryCache, the size of the memory cache, this may use a lot of memory, each slot takes ~68 KB.
- MemoryCache: 3600
- ## FileCallGC, the amount of files to process before suggesting a gc [prevent too many open files]
- FileCallGC: 64
- ## SizeLimit, set the size limit of the cache folder in MB, 0 will disable it.
- SizeLimit: 5120
- ## Compression, the cache compression, 0 = No Compression (Ultra fast, higher sizes), 9 = Maximum compression (Slower, more resources needed, smaller sizes)
- Compression: 1
- BlockUpdate:
- ## UpdateRadius, the area around the block to update when the player breaks it, higher values means higher resource usage and better gameplay.
- UpdateRadius: 1
- ## LightUpdate, if true, if the player places a light source, all blocks around it will be deobfuscated
- ## Enabled, if true, this function will be activated.
- LightUpdate:
- Enabled: false
- ## LightRadius, the area around the block to update when the player places a light source, higher = more resource usage.
- LightRadius: 10
- ## LightSource, the block ids that will update blocks around by checking the light level.
- LightSource: 10, 11, 50, 51, 76, 89, 91
- ## BlockExplosion, if true, blocks will be updated on explosions
- UpdateOn:
- BlockExplosion: false
- ## BlockPiston, if true, blocks will be updated if a piston moves it
- BlockPiston: false
- ## BlockPhysics, if true, blocks will be updated on physics
- BlockPhysics: false
- ## Proximity, if true, blocks will be deobfuscated when the player gets close to it
- Proximity:
- Enabled: false
- ## Radius, the radius around the player to update the blocks
- Radius: 10
- ## Distance, the minimum distance the player has to walk to cast a new update
- Distance: 1
- Permissions:
- ## OpHasPerm, if true, ops will have all permissions.
- OpHasPerm: false
- Updater:
- ## Updater, if true, this plugin will check for updates
- Enabled: true
- RandomBlocks:
- ## World, list here, all block ids to be used with engine mode 2 and up in the normal world.
- World: 5, 14, 15, 16, 21, 22, 41, 42, 47, 48, 49, 56, 57, 98, 129, 133
- ## Nether, list here, all block ids to be used with engine mode 2 and up in the nether world.
- Nether: 49, 87, 88, 112, 153, 155
- HiddenBlocks:
- ## World, list here, all blocks to be obfuscated by engine mode 0, 1 and 4 in the normal world.
- World: 14, 15, 16, 21, 56, 73, 74, 129
- ## Nether, list here, all blocks to be obufscated by engine mode 0, 1 and 4 in the nether world.
- Nether: 153
- Worlds:
- Disabled:
- - world_flat
- - world_nether
- - world_the_end
- # End of the file -->
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