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- Pecangame\Config\DefaultCompat.ini
- MotionBlur=true
- FXAA=True
- UseHighQualityBloom=True
- MaxAnisotropy=16
- MaxMultisamples=4
- Pecangame\Config\DefaultEngine.ini
- ScriptMB=4
- SkelMeshMB=5
- TextureMB=500
- AnimationMB=60
- AnimationSeqMB=10
- ParticleMB=50
- MotionBlur=true
- MaxShadowResolution=1024
- VOIPVolumeMultiplier=0
- StreamManagerMemoryPoolSizeMB=0.2
- MaxMemoryPools=256
- ConfiguredInternetSpeed=20000
- Engine\Config\BaseEngine.ini
- MaxProcBuildingLODLightingTextureSize=1024
- UseProcBuildingLODTextureCropping=false
- TerrainMaterialMaxTextureCount=32
- AllowNvidiaStereo3d=true
- MaxClientRate=250000
- ConnectionTimeout=25.0
- ConfiguredInternetSpeed=20000
- PoolSize=280
- StopStreamingLimit=49
- LoadMapTimeLimit=5.5
- DynamicStreamingDistances=15000
- OnlyStreamInTextures=True
- UseVsync=True
- AllowD3D10=True
- MaxAnisotropy=16
- MaxMultisamples=4
- MobileBoneCount=100
- MobileEnableMSAA=TRUE
- Engine\Config\BaseGame.ini
- HudCanvasScale=1
- bAimingHelp=true
- bAllowHostMigration=TRUE
- Engine\Config\BaseLightmass.ini
- bAllowAdvancedOptions=true
- MaxTriangleLightingSamples=16
- MaxTriangleIrradiancePhotonCacheSamples=8
- EmissiveSampleSize=256
- DiffuseSampleSize=256
- SpecularSampleSize=256
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