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- // Angefangen von Fryps. Dieses Script wird weiter Geführt.
- // Ich werde versuchen jeden tag daran zu Arbeiten und werde es dann natürlich auch hochladen!
- // Ihr dürft damit alles machen was ihr wollt Hauptsache nicht als euers Ausgeben!
- // Viel spaß!
- #include <a_samp>
- #include <dini>
- enum spieler_daten
- {
- wanted,
- skin,
- geld,
- level,
- Float:lastx,Float:lasty,Float:lastz,
- eingeloggt
- }
- new Spieler[MAX_PLAYERS][spieler_daten];
- new bool:pFirstLog[MAX_PLAYERS],TutTimer[MAX_PLAYERS],TutTime[MAX_PLAYERS];
- new Text:RealClock;
- forward Tutorial(playerid);
- forward MyDialogStatsSystem(playerid);
- forward UpdateClock();
- #define DIALOG_LOGIN 3
- #define DIALOG_REG 4
- #define msg 0xFFFFFFFF
- main()
- {
- print("\n----------------------------------");
- print(" Script by Fryps, Viel spaß");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- //Uhr
- RealClock = TextDrawCreate(545.000000, 21.000000, "15:17");
- TextDrawBackgroundColor(RealClock, 255);
- TextDrawFont(RealClock, 3);
- TextDrawLetterSize(RealClock, 0.509999, 2.299999);
- TextDrawColor(RealClock, -1);
- TextDrawSetOutline(RealClock, 0);
- TextDrawSetProportional(RealClock, 1);
- TextDrawSetShadow(RealClock, 1);
- SetTimer("UpdateClock",1000,1);
- TextDrawShowForAll(RealClock);
- //________________________________________________________
- ShowPlayerMarkers(0);
- EnableStuntBonusForAll(false);
- DisableInteriorEnterExits();
- SetGameModeText("Reallife");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"%s.datei",pname);
- if(fexist(accFormat))
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"%s.datei",pname);
- if(fexist(accFormat) && Spieler[playerid][eingeloggt])
- {
- dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
- dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
- dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
- dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
- dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
- dini_IntSet(accFormat,"Geld",GetPlayerMoney(playerid));
- dini_IntSet(accFormat,"Score",GetPlayerScore(playerid));
- }
- Spieler[playerid][eingeloggt] = 0;
- Spieler[playerid][wanted] = 0;
- Spieler[playerid][skin] = 0;
- Spieler[playerid][lastx] = (0.0);
- Spieler[playerid][lasty] = (0.0);
- Spieler[playerid][lastz] = (0.0);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(pFirstLog[playerid] == true)
- {
- SetPlayerPos(playerid,0.0,0.0,0.0);
- TogglePlayerControllable(playerid,false);
- TutTime[playerid] = 1;
- TutTimer[playerid] = SetTimerEx("Tutorial",1000,1,"i",playerid);
- }
- TextDrawShowForAll(RealClock);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp(cmdtext, "/stats", true) == 0)
- {
- MyDialogStatsSystem(playerid);
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"%s.datei",pname);
- if(response)
- {
- switch(dialogid)
- {
- case DIALOG_LOGIN:
- {
- if(!strlen(inputtext))
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
- return SendClientMessage(playerid,0xFFFFFFFF,"Kein Passwort angegeben!");
- }
- if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0)
- {
- Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
- Spieler[playerid][skin] = dini_Int(accFormat,"skin");
- Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
- Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
- Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
- GivePlayerMoney(playerid,dini_Int(accFormat,"Geld"));
- SetPlayerScore(playerid,dini_Int(accFormat,"Score"));
- Spieler[playerid][eingeloggt] = 1;
- SendClientMessage(playerid,0xFFFFFFFF,"Du wurdest erfolgreich eingeloggt.");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
- SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
- }
- }
- case DIALOG_REG:
- {
- if(!strlen(inputtext))
- {
- ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
- return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort ist zu kurz!");
- }
- dini_Create(accFormat);
- dini_Set(accFormat,"Passwort",inputtext);
- Spieler[playerid][eingeloggt] = 1;
- pFirstLog[playerid] = true;
- SendClientMessage(playerid,0xFFFFFFFF,"Account wurde angelegt und du wurdest eingeloggt.");
- }
- }
- }
- else
- {
- switch(dialogid)
- {
- case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
- case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public MyDialogStatsSystem(playerid){
- new String[128], Name[MAX_PLAYER_NAME], Geld = GetPlayerMoney(playerid), Score = GetPlayerScore(playerid);
- GetPlayerName(playerid,Name,sizeof Name);
- format(String, sizeof(String), "[Stats von %s]\nNickname: %s\nScore: %d\n Geld: %d", Name, Name, Score, Geld);
- ShowPlayerDialog(playerid, DIALOG_STYLE_MSGBOX, 0, "Mein Spiel Stand", String, "Weiter", "");
- return 1;
- }
- public Tutorial(playerid)
- {
- if(TutTime[playerid] >= 1)
- {
- if(TutTime[playerid] == 2)
- {
- SendClientMessage(playerid,msg,"*~'__(Tutorial: Willkommen!)__'~*");
- SendClientMessage(playerid,msg,"Es folgt nun ein kleines Tutorial, passe bitte gut auf.");
- SendClientMessage(playerid,msg,"Falls dann doch noch Fragen offen bleiben, fragt im Forum oder die Admins/Spieler.");
- }
- else if(TutTime[playerid] == 10)
- {
- SendClientMessage(playerid,msg,"*~'__(Tutorial: Respekt und Umgangston!)__'~*");
- SendClientMessage(playerid,msg,"Bitte behandle jeden so wie du gern behandelt werden möchtest.");
- SendClientMessage(playerid,msg,"Falls du in einem falschen Umgangston redest wirst du verwarnt.");
- SendClientMessage(playerid,msg,"Bitte respektiere die Admins auch, denn auch sie werden dich..");
- SendClientMessage(playerid,msg,"..respektieren. Also: Achte auf deinen Umgangston!");
- }
- else if(TutTime[playerid] == 18)
- {
- SendClientMessage(playerid,msg,"*~'__(Tutorial: Bugusing oder Ähnliches!)__'~*");
- SendClientMessage(playerid,msg,"Falls du jemanden siehst, der einen Bug used.");
- SendClientMessage(playerid,msg,"Oder auch wenn er cheatet oder andere 'illegale' Sachen tut..");
- SendClientMessage(playerid,msg,"Bitte reporte ihn oder mach einen Screen und stell ihn ins Forum.");
- }
- else if(TutTime[playerid] == 26)
- {
- SendClientMessage(playerid,msg,"*~'__(Tutorial: Häuser und Autos!)__'~*");
- SendClientMessage(playerid,msg,"Wie auf jedem Reallife Server, so auch hier gibt es Autohäuser und Häuser zum Verkauf.");
- SendClientMessage(playerid,msg,"Wenn du ein Haus haben willst, brauchst du natürlich genügend geld");
- SendClientMessage(playerid,msg,"Wenn du ein Auto haben willt, gehe zum nächsten Autohaus.");
- SendClientMessage(playerid,msg,"Es gibt mehrere von Ihnen und verschiedene Preisklassen.Dein Auto kannst du dann irgendwo parken..");
- SendClientMessage(playerid,msg,"..oder auch Verkaufen, falls es dir nicht gefällt.");
- }
- else if(TutTime[playerid] == 34)
- {
- SendClientMessage(playerid,msg,"*~'__(Tutorial: Polizei!)__'~*");
- SendClientMessage(playerid,msg,"Die Polizei hatt bei uns das sagen.");
- SendClientMessage(playerid,msg,"Solltest du nicht auf sie höhren so können sie dich verhaften.");
- SendClientMessage(playerid,msg,"Du kommst natürlich auch ins gefängnis wenn du mist baust.");
- }
- else if(TutTime[playerid] == 42)
- {
- SendClientMessage(playerid,msg,"*~'__(Tutorial: Das Ende!)__'~*");
- SendClientMessage(playerid,msg,"Vielen Dank, dass du dir Zeit fürs Tutorial genommen hast.");
- SendClientMessage(playerid,msg,"Falls weitere Fragen bestehen, wende dich an Spieler oder Admins.");
- }
- else if(TutTime[playerid] == 50)
- {
- KillTimer(TutTimer[playerid]);
- TutTime[playerid] = -1;
- SetPlayerPos(playerid,0.0,0.0,0.0);
- TogglePlayerControllable(playerid,true);
- GameTextForPlayer(playerid,"~g~Willkommen, ~r~ in Los Santos.",6000,1);
- SendClientMessage(playerid,msg,"Du hast ein Startbonus erhalten!(20000$) Viel Spaß!");
- GivePlayerMoney(playerid,20000);
- }
- TutTime[playerid]++;
- }
- }
- public UpdateClock()
- {
- new Hour,Minute,Sec,String[256];
- gettime(Hour,Minute,Sec);
- if(Hour<9 && Minute<9){format(String,sizeof(String),"0%d:0%d",Hour,Minute);}
- else if(Hour>9 && Minute<9){format(String,sizeof(String),"%d:0%d",Hour,Minute);}
- else if(Hour<9 && Minute>9){format(String,sizeof(String),"0%d:%d",Hour,Minute);}
- else{format(String,sizeof(String),"%d:%d",Hour,Minute);}
- TextDrawSetString(RealClock,String);
- SetWorldTime(Hour);
- return 1;
- }
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