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Untitled

Jan 24th, 2012
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  1. grid = {};
  2. iodispatch = {};
  3. vspacing = 4;
  4. hspacing = 4;
  5. cursor = 0;
  6. cellcount = 0;
  7. pageofs = 0;
  8.  
  9. vertex_shader = [[
  10. uniform int n_ticks;
  11.  
  12. void main(void)
  13. {
  14.     gl_TexCoord[0] = gl_MultiTexCoord0;
  15.     gl_TexCoord[0].s = gl_TexCoord[0].s + fract(n_ticks / 64.0);
  16.     gl_TexCoord[0].t = gl_TexCoord[0].t + fract(n_ticks / 64.0);
  17.     gl_Position = ftransform();
  18. }]];
  19.  
  20. fragment_shader = [[
  21. #version 120
  22. uniform sampler2D tex;
  23.  
  24. void main() {
  25.     vec4 color = texture2D(tex, gl_TexCoord[0].st);
  26.     gl_FragColor = color;
  27. }
  28. ]];
  29.  
  30. local function ledconfig_iofun(iotbl)
  31.     local restbl = keyconfig:match(iotbl);
  32.  
  33.     if (iotbl.active and restbl and restbl[1] and
  34.         ledconfig:input(restbl[1]) == true) then
  35.        gridle_input = keyconfig.iofun;
  36.     end
  37. end
  38.  
  39. function gridle()
  40.     system_load("scripts/keyconf.lua")();
  41.     system_load("scripts/keyconf_mame.lua")();
  42.     system_load("scripts/ledconf.lua")();
  43.  
  44.     games = list_games( {} );
  45.     if (#games == 0) then
  46.         error "No games found";
  47.         shutdown();
  48.     end
  49.  
  50.     keyconfig = keyconf_create(1, {
  51.         "rMENU_ESCAPE", "rMENU_LEFT", "rMENU_RIGHT", "rMENU_UP",
  52.         "rMENU_DOWN", "rMENU_SELECT", "rGROW_ICONS", "rSHRINK_ICONS" } );
  53.     keyconfig.iofun = gridle_input;
  54.     if (keyconfig.active == false) then
  55.         gridle_input = function(iotbl) -- keyconfig io function hook
  56.             if (keyconfig:input(iotbl) == true) then
  57.                 keyconf_tomame(keyconfig, "_mame/cfg/default.cfg");
  58.  
  59.                 ledconfig = ledconf_create( keyconfig:labels() );
  60.                 if (ledconfig.active == false) then
  61.                     gridle_input = ledconfig_iofun;
  62.                 else -- no LED controller present, or LED configuration already exists
  63.                     gridle_input = keyconfig.iofun;
  64.                 end
  65.             end
  66.         end
  67.     else
  68.         ledconfig = ledconf_create( keyconfig:labels() );
  69.         if (ledconfig.active == false) then
  70.             gridle_input = ledconf_iofun;
  71.         end
  72.     end
  73.  
  74.     iodispatch["GROW_ICONS"]   = function(iotbl) resize_grid(16); end
  75.     iodispatch["SHRINK_ICONS"] = function(iotbl) resize_grid(-16); end
  76.     iodispatch["MENU_UP"]      = function(iotbl) play_sample("click.wav"); move_cursor( -1 * ncw); end
  77.     iodispatch["MENU_DOWN"]    = function(iotbl) play_sample("click.wav"); move_cursor( ncw ); end
  78.     iodispatch["MENU_LEFT"]    = function(iotbl) play_sample("click.wav"); move_cursor( -1 ); end
  79.     iodispatch["MENU_RIGHT"]   = function(iotbl) play_sample("click.wav"); move_cursor( 1 ); end
  80.     iodispatch["MENU_ESCAPE"]  = function(iotbl) shutdown(); end
  81.     iodispatch["MENU_SELECT"]  = function(iotbl) if (games[cursor + pageofs + 1]) then
  82.     launch_target( games[cursor + pageofs + 1].title, LAUNCH_EXTERNAL); end end
  83.  
  84.     build_grid(128, 128);
  85.  
  86.     switch_default_texmode( TEX_REPEAT, TEX_REPEAT );
  87.     bgimage = load_image("background.png");
  88.     resize_image(bgimage, VRESW, VRESH);
  89.     image_scale_txcos(bgimage, VRESW / 32, VRESH / 32);
  90.     image_program(bgimage, vertex_shader, fragment_shader);
  91.  
  92.     show_image(bgimage);
  93.     switch_default_texmode( TEX_CLAMP, TEX_CLAMP );
  94. end
  95.  
  96. function cell_coords(x, y)
  97.     return (0.5 * borderw) + x * (cell_width + hspacing), (0.5 * borderh) + y * (cell_height + vspacing);
  98. end
  99.  
  100. function blend_gridcell(val, dt)
  101.     local cursor_row = math.floor(cursor / ncw);
  102.     gridcell_vid = grid[ cursor_row ][ cursor - cursor_row * ncw ];
  103.  
  104.     if (gridcell_vid) then
  105.         instant_image_transform(gridcell_vid);
  106.         blend_image(gridcell_vid, val, dt);
  107.     end
  108. end
  109.  
  110. function resize_grid(step)
  111.  local new_cellw = cell_width; local new_cellh = cell_width;
  112.  
  113.  -- find the next grid size that would involve a density change
  114.  repeat
  115.     new_cellw = new_cellw + step;
  116.  until math.floor(VRESW / (new_cellw + hspacing)) ~= ncw;
  117.  
  118.  repeat
  119.     new_cellh = new_cellh + step;
  120.  until math.floor(VRESH / (new_cellh + vspacing)) ~= nch;
  121.  
  122. -- safety checks
  123.  if (new_cellw < 64 or new_cellw > VRESW * 0.75) then return; end
  124.  if (new_cellh < 64 or new_cellh > VRESH * 0.75) then return; end
  125.  
  126.  cell_width = new_cellw;
  127.  cell_height = new_cellh;
  128.  
  129.  local currgame = pageofs + cursor;
  130.  local new_ncc = math.floor( VRESW / (new_cellw + hspacing) ) * math.floor( VRESH / (new_cellh + vspacing) );
  131.  pageofs = math.floor( currgame / new_ncc ) * new_ncc;
  132.  cursor = currgame - pageofs;
  133.  if (cursor < 0) then cursor = 0; end
  134.  
  135. -- remove the old grid
  136.  erase_grid(true);
  137.  build_grid(cell_width, cell_height);
  138. end
  139.  
  140. function move_cursor( ofs )
  141.     blend_gridcell(0.3, 10);
  142.     local pageofs_cur = pageofs;
  143.     cursor = cursor + ofs;
  144.  
  145. -- paging calculations
  146.     if (ofs > 0) then -- right/forward
  147.         if (cursor >= ncc) then -- move right or "forward"
  148.             cursor = cursor - ncc;
  149.             pageofs_cur = pageofs_cur + ncc;
  150.         end
  151.  
  152.         -- wrap around on overflow
  153.         if (pageofs_cur + cursor >= #games) then
  154.             pageofs_cur = 0;
  155.             cursor = 0;
  156.         end
  157.     elseif (ofs < 0) then -- left/backward
  158.         if (cursor < 0) then -- step back a page
  159.             pageofs_cur = pageofs_cur - ncc;
  160.             cursor = ncc - ( -1 * cursor);
  161.  
  162.             if (pageofs_cur < 0) then -- wrap page around
  163.                 pageofs_cur = math.floor(#games / ncc) * ncc;
  164.             end
  165.  
  166.             if (cursor < 0 or cursor >= #games - pageofs_cur) then
  167.                 cursor = #games - pageofs_cur - 1;
  168.             end
  169.         end
  170.     end
  171.  
  172.     local x,y = cell_coords(math.floor(cursor % ncw), math.floor(cursor / ncw));
  173.  
  174. -- reload images of the page has changed
  175.     if (pageofs_cur ~= pageofs) then
  176.         erase_grid(false);
  177.         pageofs = pageofs_cur;
  178.         build_grid(cell_width, cell_height);
  179.     end
  180.  
  181.     blend_gridcell(1.0, 10);
  182.     local game = games[cursor + pageofs + 1];
  183.     setname = game and game.setname or nil;
  184.  
  185.     if (movievid) then
  186.         expire_image(movievid, 40);
  187.         blend_image(movievid, 0.0, 40);
  188.         audio_gain(movieaid, 0.0, 40);
  189.     end
  190.  
  191.     if (game and ledconfig) then
  192.         ledconfig:toggle(game.players, game.buttons);
  193.     end
  194.  
  195. -- look for a movie, if one exists, enable a timer that we'll check for later
  196.     if (setname and resource( "movies/" .. setname .. ".avi")) then
  197.         movievid, movieaid = load_movie( "movies/" .. setname .. ".avi" );
  198.         if (movievid and movieaid and movievid ~= BADID and movieaid ~= BADID) then
  199.             audio_gain(movieaid, 0.0);
  200.             move_image(movievid, x, y);
  201.             hide_image(movievid);
  202.             order_image(movievid, 3);
  203.             resize_image(movievid, cell_width, cell_height);
  204.             movietimer = 10;
  205.         end
  206.     else
  207.         moviefile = "";
  208.         movietimer = nil;
  209.     end
  210.  
  211. end
  212.  
  213. function get_image(romset)
  214.     local rvid = BADID;
  215.  
  216.     if resource("screenshots/" .. romset .. ".png") then
  217.         rvid = load_image("screenshots/" .. romset .. ".png");
  218.     end
  219.  
  220.     if (rvid == BADID) then
  221.         rvid = render_text( [[\#000088\ffonts/default.ttf,96 ]] .. romset );
  222.     end
  223.  
  224.     return rvid;
  225. end
  226.  
  227. function erase_grid(rebuild)
  228.     cellcount = 0;
  229.  
  230.     for row=0, nch-1 do
  231.      for col=0, ncw-1 do
  232.       if (grid[row][col]) then
  233.  
  234.         if (rebuild) then
  235.             delete_image(grid[row][col]);
  236.         else
  237.             local delay = 10 + math.random(10, 30);
  238.             local x, y = cell_coords(row, col);
  239.             expire_image(grid[row][col], delay);
  240.             rotate_image(grid[row][col], 270.0, delay);
  241.             scale_image(grid[row][col], 0.01, 0.01, delay);
  242.         end
  243.  
  244.        grid[row][col] = nil;
  245.       end
  246.      end
  247.     end
  248.  
  249. end
  250.  
  251. function gridle_clock_pulse()
  252.     if (movietimer) then
  253.         movietimer = movietimer - 1;
  254.         if (movietimer <= 0) then
  255.             play_movie(movievid);
  256.             blend_image(movievid, 1.0, 10);
  257.             audio_gain(movieaid, 1.0, 40);
  258.             movietimer = nil;
  259.         end
  260.     end
  261. end
  262.  
  263. function build_grid(width, height)
  264. --  figure out how many full cells we can fit with the current resolution
  265.     ncw = math.floor(VRESW / (width + hspacing));
  266.     nch = math.floor(VRESH / (height + vspacing));
  267.     ncc = ncw * nch;
  268.     cell_width = width;
  269.     cell_height = height;
  270.  
  271. --  figure out how much "empty" space we'll have to pad with
  272.     borderw = VRESW % (width + hspacing);
  273.     borderh = VRESH % (height + vspacing);
  274.  
  275.     for row=0, nch-1 do
  276.         grid[row] = {};
  277.         for col=0, ncw-1 do
  278.             local gameno = (row * ncw + col + pageofs + 1); -- games is 1 indexed
  279.             if (games[gameno] == nil) then break; end
  280.             local vid = get_image(games[gameno]["setname"]);
  281.             resize_image(vid, cell_width, cell_height);
  282.             move_image(vid,cell_coords(col, row));
  283.             order_image(vid, 2);
  284.             blend_image(vid, 0.3);
  285. --
  286.             local whitebg = fill_surface(cell_width, cell_height, 255, 255, 255);
  287.             order_image(whitebg, 1);
  288.             show_image(whitebg);
  289.             link_image(whitebg, vid);
  290.         image_mask_clear(whitebg, MASK_SCALE);
  291.             image_mask_clear(whitebg, MASK_ORIENTATION);
  292.             image_mask_clear(whitebg, MASK_OPACITY);
  293.  
  294.             grid[row][col] = vid;
  295.             cellcount = cellcount + 1;
  296.         end
  297.     end
  298.  
  299.     move_cursor(0);
  300. end
  301.  
  302. function gridle_input(iotbl)
  303.  local restbl = keyconfig:match(iotbl);
  304.  if (restbl and iotbl.active) then
  305.   for ind,val in pairs(restbl) do
  306.    if (iodispatch[val]) then
  307.      iodispatch[val](restbl);
  308.    end
  309.   end
  310.  end
  311. end
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