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Chronos_Ouroboros

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Jan 4th, 2015
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  1. Actor AmmoRandomSpawner : RandomSpawner {
  2. DropItem "Clip" 255 5
  3. DropItem "Shell" 255 5
  4. DropItem "RocketAmmo" 255 5
  5. DropItem "Cell" 255 5
  6. }
  7.  
  8. Actor AmmoBoxRandomSpawner : RandomSpawner {
  9. DropItem "ClipBox" 255 5
  10. DropItem "ShellBox" 255 5
  11. DropItem "RocketBox" 255 5
  12. DropItem "CellPack" 255 5
  13. }
  14.  
  15. Actor AmmoSpawner 19823 {
  16. States {
  17. Spawn:
  18. TNT1 A Random (17, 70) // Change "Random (17, 70)" to a number if this is for Zandronum
  19. // or if you want a fixed spawn rate.
  20. Summon:
  21. TNT1 A 0 A_Jump (64, "Summon2")
  22. TNT1 A 0 A_SpawnItemEx ("AmmoRandomSpawner")
  23. TNT1 A 0 A_SpawnItemEx ("TeleportFog")
  24. Goto Spawn
  25. Summon2:
  26. TNT1 A 0 A_SpawnItemEx ("AmmoBoxRandomSpawner")
  27. TNT1 A 0 A_SpawnItemEx ("TeleportFog")
  28. Goto Spawn
  29. }
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