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DF Game Club: Time Gentlemen, Please! (part 2, dev chat)

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Feb 9th, 2013
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  1. (07:06:37 AM) Syd: Okay, starting. Let me know if there's problems and such
  2. (07:06:37 AM) CallmeSquink: haha
  3. (07:06:41 AM) Cheeseness: Syd: Turn it off >_<
  4. (07:06:49 AM) TimeGentleman: 4ish hours for TGP, I'd say, depending on how thoroughly you play it!
  5. (07:07:11 AM) Cheeseness: Whoops. Had the mic a bit close to my mouth there
  6. (07:07:17 AM) TimeGentleman: That's a conservative estimate
  7. (07:07:26 AM) Cheeseness: Refresh if you can't hear anything ^_^
  8. (07:08:02 AM) GameClubFan_907752 [50c1280b@hide-BF4D4B18.mibbit.com] entered the room.
  9. (07:08:03 AM) Syd_laptop: Important info in this book!
  10. (07:08:05 AM) TimeGentleman: 1655 - loose BTTF ref
  11. (07:08:11 AM) Cheeseness: Nice
  12. (07:08:13 AM) carl [50d8a7dc@hide-BF4D4B18.mibbit.com] entered the room.
  13. (07:08:17 AM) TimeGentleman: have to do some maths for this puzzle!
  14. (07:08:20 AM) CallmeSquink: well I'm the kind of guy who's gonna try everything with everything in the hopes of more awesome dialog
  15. (07:08:33 AM) CallmeSquink: and so far you guys really went to town in that regard
  16. (07:08:34 AM) GameClubFan_907752 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  17. (07:08:44 AM) Cheeseness: Syd's keen to explore as much as possible :)
  18. (07:08:51 AM) TimeGentleman: As I pointed out before, William Theodore Shelley = Bill & Ted + Mary SHelley
  19. (07:09:00 AM) Cheeseness: :D
  20. (07:09:01 AM) CallmeSquink: especially compared to something like the classic Lucasarts games
  21. (07:09:35 AM) TimeGentleman: We looked at a load of 19th century lit to get the right tone and grammar for this
  22. (07:09:44 AM) TimeGentleman: all the correct capitalisdation etc
  23. (07:09:46 AM) CallmeSquink: haha for real?
  24. (07:10:05 AM) TimeGentleman: yep :)
  25. (07:10:13 AM) TimeGentleman: 4.2 - hitch hikers guide ref
  26. (07:10:15 AM) CallmeSquink: no stream for me, might have to refresh
  27. (07:10:20 AM) CallmeSquink: just a sec
  28. (07:10:24 AM) CallmeSquink left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  29. (07:10:42 AM) TimeGentleman: Note that stuff changes as his diary progresses through the decades
  30. (07:10:47 AM) CallmeSquink [461e14b2@hide-B64552F4.mibbit.com] entered the room.
  31. (07:10:50 AM) Cheeseness: Aww, no valentine's day cards for Hartnel
  32. (07:10:54 AM) CallmeSquink: alright it's working now
  33. (07:10:58 AM) TimeGentleman: Goodbye World - ref to hello World
  34. (07:11:12 AM) The_Patient: I AM STIL A MAN!
  35. (07:11:18 AM) CallmeSquink: kind of spoilerific as I've yet to get this far xP
  36. (07:11:28 AM) CallmeSquink: *is bad bad man*
  37. (07:11:33 AM) GameClubFan_949235 [45fb9ba1@hide-6C77D8AA.mibbit.com] entered the room.
  38. (07:11:36 AM) GameClubFan_089007 [43af48b5@hide-B64552F4.mibbit.com] entered the room.
  39. (07:11:48 AM) TimeGentleman: remember tenth birthday, Syd!
  40. (07:11:56 AM) Cheeseness: CallmeSquink: Yeah, the idea is that people are meant to have already played the game during the week, and the stream's just there to give discussion focus :)
  41. (07:12:00 AM) GameClubFan_089007 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  42. (07:12:11 AM) GameClubFan_949235 is now known as jdeuel
  43. (07:12:30 AM) Drniebla [bbccbf38@hide-6C77D8AA.mibbit.com] entered the room.
  44. (07:12:39 AM) TimeGentleman: 4 8 15 16 23 42!
  45. (07:12:56 AM) Cheeseness: Ha
  46. (07:13:02 AM) Masni [4dde09d5@hide-50D287EE.mibbit.com] entered the room.
  47. (07:13:04 AM) TimeGentleman: This is what we used to have to do to play games in the 90s, kids
  48. (07:13:11 AM) GameClubFan_396471 [63ed8f1a@hide-BF4D4B18.mibbit.com] entered the room.
  49. (07:13:11 AM) Syd_laptop: Should I play the text adventure a bit?
  50. (07:13:21 AM) pericles [57dcb70a@hide-BF4D4B18.mibbit.com] entered the room.
  51. (07:13:24 AM) Cheeseness: Syd: Go for it :D
  52. (07:13:36 AM) TimeGentleman: yeah, most players would...
  53. (07:13:37 AM) GameClubFan_396471 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  54. (07:13:37 AM) theburningfist [615a7db8@hide-50D287EE.mibbit.com] entered the room.
  55. (07:13:45 AM) Cheeseness: Hi new people
  56. (07:13:51 AM) Masni left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  57. (07:13:55 AM) Drniebla left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  58. (07:13:57 AM) TimeGentleman: This was originally going to be a horribly offensive Victorian-sensibilities platformer, but it jsust left a nasty taste in the mouth.
  59. (07:13:57 AM) jdeuel: How's it goin
  60. (07:14:05 AM) pericles left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  61. (07:14:08 AM) carl left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  62. (07:14:09 AM) GameClubFan_580501 [d1bde27b@hide-B64552F4.mibbit.com] entered the room.
  63. (07:14:10 AM) CallmeSquink: i know that cheesy >:/
  64. (07:14:13 AM) TimeGentleman: Text adventure is much more appropriate anyway.
  65. (07:14:16 AM) Drniebla [bbccbf38@hide-50D287EE.mibbit.com] entered the room.
  66. (07:14:18 AM) CallmeSquink: xP
  67. (07:14:25 AM) TimeGentleman: This all plays into PAL's Pinocchio complex - he takes his father's first names, clumsily portrays himself as human.
  68. (07:14:32 AM) theburningfist left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  69. (07:14:36 AM) CallmeSquink: I've been busy with stuff and haven't had the chance
  70. (07:14:36 AM) TimeGentleman: We wanted PAL to be an endearing sidekick in the way Glottis is, and did a lot of that with his game and diary.
  71. (07:14:41 AM) carl [50d8a7dc@hide-B64552F4.mibbit.com] entered the room.
  72. (07:14:52 AM) CallmeSquink: seems something always is more exigent in my life and I miss out on all this good stuff
  73. (07:14:53 AM) GameClubFan_580501 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  74. (07:15:01 AM) jdeuel: I'll admit it, I used a faq more times than I wanted during TGP
  75. (07:15:08 AM) Cheeseness: Aww
  76. (07:15:19 AM) TimeGentleman: hopefully the player will remember this stuff and recognise it later in some form...
  77. (07:15:22 AM) Cheeseness: Syd: Get ye flask
  78. (07:15:37 AM) Drniebla: I used to love those games
  79. (07:15:52 AM) Cheeseness: Ha, that walk never gets old
  80. (07:15:58 AM) TimeGentleman: Someone noticed the robot rollerskate foot last week - it's a Robocop 3 ref, probably!
  81. (07:16:07 AM) Drniebla: but the ones with the textual interface, the ones of point and click not so much
  82. (07:16:11 AM) Cheeseness: Yeah, I was going to (or already did) ask about that
  83. (07:16:41 AM) CallmeSquink: was that aww for me or jdeuel? xP
  84. (07:16:41 AM) Cheeseness: If/when we play QFG, I think I'll be keen to see us play the original text parser version
  85. (07:17:16 AM) Cheeseness: lol
  86. (07:17:24 AM) TimeGentleman: Coming up: an actual Victorian euphemism for dildo
  87. (07:17:35 AM) TimeGentleman: We researched it and everything!
  88. (07:17:43 AM) Cheeseness: I bet you did :D
  89. (07:17:44 AM) jdeuel: heh
  90. (07:17:55 AM) TimeGentleman: Took ages to get this explanation simple
  91. (07:18:05 AM) TimeGentleman: and yet cover everything
  92. (07:18:22 AM) Brogief [ad4d0df3@hide-6C77D8AA.mibbit.com] entered the room.
  93. (07:18:23 AM) TimeGentleman: we didn't research Victorian dildoes, Cheeseness!
  94. (07:18:33 AM) Brogief: Brutal Legend 2 ;_;
  95. (07:18:36 AM) Cheeseness: I'd say that too
  96. (07:18:59 AM) TimeGentleman: you'd say "OOOOuch" probably
  97. (07:19:00 AM) Brogief: also what's going on in this page?
  98. (07:19:15 AM) The_Patient: oogieloves?
  99. (07:19:26 AM) Cheeseness: Brogief: We're playing through and talking about Time Gentlemen, Please! :)
  100. (07:19:40 AM) Cheeseness: TimeGentleman is one of the developers, who's joined us to share his thoughts and perspectives on the game
  101. (07:19:42 AM) TimeGentleman: borked is from some sf novel, I think
  102. (07:19:59 AM) Brogief: sounds cool
  103. (07:20:15 AM) TimeGentleman: hello brogief!
  104. (07:20:24 AM) Brogief: Hello TimeGentleman
  105. (07:20:39 AM) TimeGentleman: phew, finally some dramatic music!
  106. (07:20:39 AM) Brogief left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  107. (07:20:46 AM) GameClubFan_427585 [4caba661@hide-6C77D8AA.mibbit.com] entered the room.
  108. (07:20:46 AM) Syd_laptop: HItler is so tiny
  109. (07:20:50 AM) Brogief [ad4d0df3@hide-6C77D8AA.mibbit.com] entered the room.
  110. (07:20:50 AM) Cheeseness: :D
  111. (07:21:10 AM) TimeGentleman: does the fact that Dan's covering the opening time-rip come across here?
  112. (07:21:15 AM) carl left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  113. (07:21:19 AM) jdeuel: I think so
  114. (07:21:19 AM) CallmeSquink: TimeGentleman, are you Dan or Ben?
  115. (07:21:25 AM) The_Patient: does this hitler also have 1 testicle?
  116. (07:21:28 AM) TimeGentleman: Eisenbauer = Ironjaw
  117. (07:21:36 AM) Cheeseness: TimeGentleman: I didn't notice, but now that you mention it :D
  118. (07:21:41 AM) CallmeSquink: a gentleman never tells
  119. (07:21:43 AM) GameClubFan_427585 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  120. (07:22:06 AM) Brogief: So what does everyone think of that Project Shield thing, 100% flop or does it have a good amount of potential
  121. (07:22:08 AM) Cheeseness: TimeGentleman: is Ben :)
  122. (07:22:37 AM) CallmeSquink: see? Cheeseness had to tell us! U NO GENTLEMAN
  123. (07:22:42 AM) TimeGentleman: basement coming up
  124. (07:22:46 AM) jdeuel: I can never imagine a good voice for dan or ben
  125. (07:22:50 AM) Brogief left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  126. (07:22:53 AM) TimeGentleman: (from opening segment)
  127. (07:22:58 AM) TimeGentleman: We reused the basement so the assets didn't get wasted, plus it ties the intro in better to everything else.
  128. (07:23:02 AM) GameClubFan_702888 [548b78cf@hide-50D287EE.mibbit.com] entered the room.
  129. (07:23:07 AM) Cheeseness: jdeuel: There are voices in the special features for Ben There, Dan That
  130. (07:23:11 AM) GameClubFan_112478 [5e079aa7@hide-BF4D4B18.mibbit.com] entered the room.
  131. (07:23:21 AM) TimeGentleman: I imagine DAn talking in a Rimmer from Red Dwarf fashion at the start there
  132. (07:23:29 AM) TimeGentleman: before he panics!
  133. (07:23:30 AM) Cheeseness: Oh, is this the first time we control Dan directly?
  134. (07:23:35 AM) GameClubFan_702888 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  135. (07:23:37 AM) TimeGentleman: yep cheeseness
  136. (07:23:38 AM) Drniebla left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  137. (07:24:03 AM) jdeuel: Eh, not sure if I never played special edition or just don't remember.
  138. (07:24:09 AM) TimeGentleman: DAn here is basically acting like someone stuck on an advewnture game puzzle and getting increasingly pissed off :)
  139. (07:24:23 AM) CallmeSquink: Ben = Javier Bardem
  140. (07:24:34 AM) Cheeseness: jdeuel: If you have it on Steam, that's the special edition. The extras are in the Ben There, Dan That folder in your Steam folder (under Steamapps/common)
  141. (07:24:56 AM) CallmeSquink: Dan = Michael Cera
  142. (07:24:59 AM) Cheeseness: Ha!
  143. (07:25:14 AM) CallmeSquink: that's my fan casting for the new Star Wars
  144. (07:25:22 AM) GameClubFan_191675 [18c91fef@hide-BF4D4B18.mibbit.com] entered the room.
  145. (07:25:26 AM) CallmeSquink: Javier as Han, Michael as new Luke
  146. (07:25:30 AM) TimeGentleman: squink - NO.
  147. (07:25:33 AM) CallmeSquink: Joshua Gomez as Wicket
  148. (07:25:40 AM) TimeGentleman: (for dan and ben OF han and Luke)
  149. (07:25:43 AM) TimeGentleman: *OR*
  150. (07:25:55 AM) pnin [3ceae352@hide-6C77D8AA.mibbit.com] entered the room.
  151. (07:26:01 AM) GameClubFan_112478 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  152. (07:26:08 AM) CallmeSquink: and Zachary Levi as the product of a one-night stand between Han and Mara Jade before she met Luke
  153. (07:26:16 AM) GameClubFan_191675 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  154. (07:26:21 AM) CallmeSquink: Hello PYT, I'm just on a Kessel spice run
  155. (07:26:32 AM) CallmeSquink: hey saaaiiillllorrrrr
  156. (07:26:32 AM) TimeGentleman: At some point you can get Ben to explain that seeming coincidence of the warehouse location
  157. (07:26:37 AM) GameClubFan_650233 [56956ab9@hide-BF4D4B18.mibbit.com] entered the room.
  158. (07:26:54 AM) Cheeseness: Forwardsification :D
  159. (07:27:43 AM) TimeGentleman: Nice effects there. DAn originally had a more 80s version with it going into sillhouette and stuff
  160. (07:28:36 AM) TimeGentleman: You get more of a feeling of Dan's rising mad panic in that section if you're stuck on it!
  161. (07:28:37 AM) avarisclari [c7081c0e@hide-B64552F4.mibbit.com] entered the room.
  162. (07:28:38 AM) Cheeseness: Aww, Dan is discouraged
  163. (07:29:04 AM) TimeGentleman: remember to save Syd!
  164. (07:29:27 AM) CallmeSquink: well in an attempt to preserve my innocence (what's left of it) I'm going to sign off for now
  165. (07:29:39 AM) avarisclari left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  166. (07:29:42 AM) TimeGentleman: is Syd's PC lagging or just my stream?
  167. (07:29:49 AM) TimeGentleman: ok squink thanks for coming!
  168. CallmeSquink ChanServ Cheeseness
  169. (07:29:57 AM) Cheeseness: Alrighty CallmeSquink. We'll catch you later :)
  170. (07:30:07 AM) CallmeSquink: will be sure to play thru your awesome game soon, Javier
  171. (07:30:15 AM) TimeGentleman: grrr
  172. (07:30:19 AM) Cheeseness: TimeGentleman: I don't see any lag, but it's hard to tell with a non-talky game. Everything *seems* smooth
  173. (07:30:20 AM) CallmeSquink: stay away from Mara, she's Cera's
  174. (07:30:34 AM) CallmeSquink: laters
  175. (07:30:46 AM) Schmuppes left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  176. (07:30:51 AM) CallmeSquink: Cheeseness expect the MacGyver track soonish
  177. (07:30:53 AM) The_Patient: schpoople?
  178. (07:30:55 AM) CallmeSquink: baiyas all
  179. (07:30:58 AM) CallmeSquink left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  180. (07:31:02 AM) The_Patient: bajs
  181. (07:31:20 AM) TimeGentleman: This is the bit where people assume if they haven't picked up the magnet they're stuck and it's a dead end
  182. (07:31:36 AM) GameClubFan_650233 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  183. (07:31:40 AM) The_Patient: is that possible?
  184. (07:31:46 AM) TimeGentleman: but you can escape the basement (for DAn and Ben are currently trapped) without it
  185. (07:32:02 AM) TimeGentleman: no the_patient don't need to even go in the rip to escape
  186. (07:32:27 AM) Cheeseness: Nice
  187. (07:32:41 AM) TimeGentleman: ha ha, nice sound effect
  188. (07:32:50 AM) ALPHATT [5cf9f2b1@hide-B64552F4.mibbit.com] entered the room.
  189. (07:33:04 AM) TimeGentleman: note the foreground objects btw, none of those in BTDT
  190. (07:33:39 AM) Cheeseness: Yeah, the improvement is subtle, but awesome
  191. (07:33:48 AM) ALPHATT: some lucasarts stuff going on there
  192. (07:34:05 AM) Cheeseness: Ha, nice path reference
  193. (07:34:07 AM) TimeGentleman: oh, Syd, try asking DAn for advice, see if the context-sensitivce stuff works
  194. (07:34:21 AM) Cheeseness: Little grins!
  195. (07:34:24 AM) ALPHATT: according to the DFA documentary, peter chan thought of that
  196. (07:34:47 AM) TimeGentleman: ALPHATT thoguth of what?
  197. (07:35:11 AM) TimeGentleman: Oil is made of dinosaurs, remember players!
  198. (07:35:22 AM) Cheeseness: Ha, that mouse is still going
  199. (07:35:25 AM) ALPHATT: putting shilouettes in the foreground in DOTT to make it more engaging but at the same time, avoid confusing the player with more items
  200. (07:35:27 AM) TimeGentleman: note the dino there looks like the dead one from BTDT
  201. (07:35:32 AM) TimeGentleman: same pose
  202. (07:35:56 AM) TimeGentleman: oh yeah, ALPHATT, loved the golf clubs etc in Dr Fred's basement
  203. (07:36:12 AM) ALPHATT: exactly, really great stuff
  204. (07:36:37 AM) The_Patient: i bought the cat lady
  205. (07:36:52 AM) TimeGentleman: no open puzzles at the mo, Syd!
  206. (07:36:56 AM) ALPHATT: what is that coathanger suggesting :O
  207. (07:37:09 AM) Cheeseness: Aww, Maggie to his Boston?
  208. (07:37:17 AM) TimeGentleman: effects of time travel, ALPHATT
  209. (07:37:23 AM) TimeGentleman: yep Cheeseness!
  210. (07:37:29 AM) ALPHATT: ah, I see
  211. (07:37:37 AM) ALPHATT: haven't played the game
  212. (07:37:39 AM) TimeGentleman: no one remembers The Dig properly, right?
  213. (07:37:52 AM) Cheeseness: I try to play it every couple of years, so I do :b
  214. (07:37:53 AM) ALPHATT: I played it a long time ago, and died halfway in
  215. (07:38:02 AM) ALPHATT: too many Neverhood style block pushing stuff
  216. (07:38:06 AM) TimeGentleman: Rose's look based on period photos of women working in munitions factories
  217. (07:38:43 AM) Cheeseness: Ha
  218. (07:39:48 AM) TimeGentleman: if you solve this puzzle without talking to the dino properly, DAn admits he used a walkthrough to figure it out!
  219. (07:39:54 AM) Cheeseness: Dan's comments are funnier for being off-camera
  220. (07:39:59 AM) ALPHATT: did you use an ags plugin for that smoke effect?
  221. (07:40:14 AM) Cheeseness: I imagine that he's chatting up the munitions woman
  222. (07:40:18 AM) TimeGentleman: ALPHATT Nick of Project Zomboid wrote one for us, yeah
  223. (07:40:48 AM) Cheeseness: And pausing every now and again to call out something sardonic to Ben
  224. (07:40:52 AM) ALPHATT: hah, I like fourth wall breaking stuff like that
  225. (07:40:56 AM) TimeGentleman: Syd make sure you get Dan back on screen after the conversation before doing the puzzle!
  226. (07:41:15 AM) ALPHATT: all of you guys who played the cave, there's an awesome moment, where the game gives a website that solves the puzzle
  227. (07:41:25 AM) TimeGentleman: Tom and Jerry ref there
  228. (07:41:28 AM) ALPHATT: and the cave basically tells you that you only "technically" solved the puzzle
  229. (07:41:44 AM) ALPHATT: but i actually did it by myself especially because they've set that up like that
  230. (07:41:45 AM) Cheeseness: ALPHATT: I've been working hard to avoid spoilers. Please don't say anthign further
  231. (07:41:49 AM) TimeGentleman: gah you may have to walk past him Syd
  232. (07:41:52 AM) TimeGentleman: sorry!
  233. (07:41:57 AM) ALPHATT: oh shit, sorry
  234. (07:42:08 AM) Cheeseness: (it's still not released for my platform :( )
  235. (07:42:15 AM) ALPHATT: which is?
  236. (07:42:17 AM) Cheeseness: Linux
  237. (07:42:17 AM) ALPHATT: oh linux
  238. (07:42:23 AM) ALPHATT: yeah, there have been some issues
  239. (07:42:34 AM) Cheeseness: Yeah, I've been talking to Greg
  240. (07:42:40 AM) Cheeseness: We'll be doing The Cave for Game Club after TGP
  241. (07:42:52 AM) Miko [d495de16@hide-BF4D4B18.mibbit.com] entered the room.
  242. (07:42:56 AM) TimeGentleman: nice that Dan has now decided he deffo doesn't want to be an adventurer!
  243. (07:43:12 AM) Cheeseness: It's a coming of age story
  244. (07:43:26 AM) Cheeseness: He needs to have a down point ^_^
  245. (07:43:36 AM) TimeGentleman: thanks Syd! not a game breaker but looks better!
  246. (07:43:46 AM) TimeGentleman: for this gag coming up
  247. (07:43:55 AM) Cheeseness: Ha
  248. (07:44:10 AM) TimeGentleman: this gag, btw, was inspired by us wanting to get rid of some of the crap in the inventory
  249. (07:44:21 AM) TimeGentleman: that wouldn't get used again
  250. (07:44:24 AM) Cheeseness: I hope it goes on
  251. (07:44:29 AM) Cheeseness: Twice is not enough
  252. (07:44:37 AM) The_Patient: in some games thats a problem
  253. (07:44:43 AM) Cheeseness: Aww
  254. (07:44:49 AM) The_Patient: cluttered inventory with insignificant shit
  255. (07:45:07 AM) TimeGentleman: sorry cheese don't want to kill the joke!
  256. (07:45:16 AM) ALPHATT: have you guys actually worked on something since these 2 adventure games?
  257. (07:45:29 AM) TimeGentleman: there's a hole much later where you can throw away all the stuff you don't need!
  258. (07:45:40 AM) TimeGentleman: ALPHATT not together
  259. (07:45:55 AM) Cheeseness: TimeGentleman: A good joke matures with each successive use! I would have pushed that out to eight or nine recurring dinosaurs :D
  260. (07:45:56 AM) TimeGentleman: Dan ANd Ben 3 ius always on the table in some form though!
  261. (07:46:14 AM) TimeGentleman: I look forward to playing your next comedy adventure Cheeseness
  262. (07:46:17 AM) ALPHATT: that's pretty cool
  263. (07:46:20 AM) Cheeseness: Me too D:
  264. (07:46:33 AM) TimeGentleman: ha, another dino in the same Chaos Engine pose
  265. (07:46:50 AM) Miko: I would preorder Dan & Ben 3, hint hint
  266. (07:47:15 AM) Lodium [55a769b9@hide-50D287EE.mibbit.com] entered the room.
  267. (07:47:21 AM) TimeGentleman: post your credit card details miko I'll sort it out for you
  268. (07:47:27 AM) TimeGentleman: ;)
  269. (07:47:45 AM) Cheeseness: Would you use AGS again if you did DB3?
  270. (07:47:50 AM) Cheeseness: BD3
  271. (07:47:53 AM) Lodium: hello folks
  272. (07:47:53 AM) ALPHATT: I like these off the wall DOTT style items
  273. (07:47:59 AM) TimeGentleman: no cheeseness, prob Unity
  274. (07:48:10 AM) Cheeseness: Fair enough
  275. (07:48:16 AM) ALPHATT: You would make it 3D or a psuedo 2D like DFA?
  276. (07:48:27 AM) ALPHATT: or 2D, but unity?
  277. (07:48:38 AM) Lodium: hum what game ?
  278. (07:48:46 AM) TimeGentleman: ALPHATT ummm, 2D but Unity I think
  279. (07:48:50 AM) ALPHATT: ban&dan 3
  280. (07:48:54 AM) ALPHATT: *ben
  281. (07:48:59 AM) Cheeseness: A possible third game in the Ben There, Dan That/Time Gentlemen, Please! series
  282. (07:49:05 AM) TimeGentleman: I don't know tech stuff (TErminator quote)
  283. (07:49:29 AM) TimeGentleman: Ben is wrong about the bacon sandwiches here.
  284. (07:49:32 AM) Lodium: flashy
  285. (07:49:43 AM) TimeGentleman: It would just be a seconds-younder poo :(
  286. (07:49:52 AM) TimeGentleman: *younger*
  287. (07:49:58 AM) Lodium: was this game made with unity?
  288. (07:50:04 AM) ALPHATT left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  289. (07:50:09 AM) Cheeseness: It was made with AGS (Adventure Game Studio)
  290. (07:50:14 AM) ALPHATT [5cf9f2b1@hide-6C77D8AA.mibbit.com] entered the room.
  291. (07:50:18 AM) Lodium: oh
  292. (07:50:19 AM) ALPHATT: who actually did the music?
  293. (07:50:20 AM) Cheeseness: Size Five Games is working on an unrelated Unity title at the moment
  294. (07:50:22 AM) ALPHATT: it's great
  295. (07:50:22 AM) TimeGentleman: ALPHATT re inventory items, we tried not to have too many mundane items
  296. (07:51:07 AM) TimeGentleman: uhhh ALPHATT DAn mentioned it in the last chat, can't remember now. you'll have to check the transcript!
  297. (07:51:36 AM) Lodium: hmm, so if im gonna buy this where can i go? i dont think ive seen it
  298. (07:51:53 AM) TimeGentleman: steam or sizefivegames.com
  299. (07:52:19 AM) TimeGentleman: lots of little refs in those rocks - purple tentacle, R2 D2 etc
  300. (07:52:25 AM) current topic is: Double Fine Adventure Chat! | Weekly Game Club starting Saturday February 3rd: Time Gentlemen, Please! http://goo.gl/tetcq | Game Club homepage and stream at http://goo.gl/fNHqs (includes countdown timer and links to time zone conversions) | Game Club 2012 Survey! http://goo.gl/qO4tZ
  301. (07:53:02 AM) Cheeseness: Lodium: You can find links of where to buy the games we play in the forum threads (link is in the channel topic that's displayed when you connect) http://goo.gl/tetcq
  302. (07:53:29 AM) Cheeseness: Ben, is "pronto" a real word?
  303. (07:53:30 AM) TimeGentleman: We finally get closer to Big Ben after a whole game and a bit of it being in the background!
  304. (07:53:48 AM) TimeGentleman: The clown character was suggested by the winner of a Size Five compo, Strange Visitor, and is facially based on him, hence the strange American beard
  305. (07:53:53 AM) The_Patient: yes it is
  306. (07:53:54 AM) Lodium: ok, i think i forgot from last time. Im here randomly
  307. (07:53:55 AM) The_Patient: it means
  308. (07:53:58 AM) The_Patient: quickly
  309. (07:54:06 AM) Cheeseness: The_Patient: That's a Sam & Max quote >_<
  310. (07:54:10 AM) TimeGentleman: ¬¬ The_Patient
  311. (07:54:18 AM) The_Patient: its a dutch word i swear
  312. (07:54:23 AM) GameClubFan_852838 [41196e7d@hide-BF4D4B18.mibbit.com] entered the room.
  313. (07:54:28 AM) Cheeseness: We all know the word
  314. (07:54:35 AM) The_Patient: i havent played sam & max dont make me feel stupid
  315. (07:54:38 AM) Cheeseness: Aww
  316. (07:54:50 AM) TimeGentleman: note the phallic balloon arangement up top
  317. (07:54:51 AM) GameClubFan_852838 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  318. (07:54:59 AM) Cheeseness: TimeGentleman: Classy
  319. (07:55:06 AM) TimeGentleman: This is a Grim Fandango esque puzzle (but not the same)
  320. (07:55:12 AM) The_Patient: dont have to be so mean
  321. (07:55:19 AM) The_Patient: i am just A MAN
  322. (07:55:28 AM) TimeGentleman: We originally had a load of different public servants here
  323. (07:55:29 AM) Cheeseness: Every time you say it, I doubt it more :D
  324. (07:55:38 AM) The_Patient: i am a man, baby!
  325. (07:55:42 AM) TimeGentleman: A health and safety officer, an air guitarist etc
  326. (07:55:59 AM) TimeGentleman: the H&S guy would rate all your item for safety
  327. (07:56:21 AM) Lodium: how much time was spent to make the game? and what was the size of the team?
  328. (07:56:27 AM) Cheeseness: Any particular reason they got cut?
  329. (07:56:51 AM) TimeGentleman: cheeseness they would have clogged the place up and didn't have any puzzles attached to them
  330. (07:57:01 AM) Cheeseness: Yeah, fair enough
  331. (07:57:04 AM) TimeGentleman: lodium, just me and DAn for about a year
  332. (07:57:26 AM) TimeGentleman: cheeseness also we kind of ran out of time and didn't want to fall prey to feature-creep
  333. (07:57:41 AM) ALPHATT: yeah i mean gameplaywise, random conversation is nice to an extent, but at some point the player will wonder how much of that had puzzle relevance, and just gets tired
  334. (07:57:48 AM) Cheeseness: Yeah, you've got to be ruthless when deadlines approach
  335. (07:58:17 AM) TimeGentleman: it owuld have been like the museum - more populated but pointless
  336. (07:58:37 AM) TimeGentleman: You can pop a condom in most rooms to get different characters' reactions.
  337. (07:58:38 AM) Syd_laptop: I forgot something somewhere!
  338. (07:58:42 AM) Syd_laptop: I need a pin
  339. (07:58:56 AM) Cheeseness: Didn't you get one from the note board in the robot's room?
  340. (07:59:00 AM) TimeGentleman: Syd you must have forgotten it in your 2nd playthrough
  341. (07:59:09 AM) Syd_laptop: Yeah, that's it
  342. (07:59:14 AM) TimeGentleman: yeah in basement on blueprints
  343. (07:59:36 AM) Cheeseness: There we go
  344. (07:59:44 AM) TimeGentleman: Syd I think M = map shortcut, not sure
  345. (07:59:48 AM) ALPHATT: what is the scripting logic behind dans movement?
  346. (07:59:50 AM) Cheeseness: That's an awfully obtuse item location :D
  347. (08:00:00 AM) Cheeseness: I don't think I'd have noticed it if Syd hadn't grabbed it in the first stream
  348. (08:00:25 AM) TimeGentleman: I think DAn poiints it out if you try to pick up the blueprint, not sure
  349. (08:00:33 AM) Cheeseness: Ah, k
  350. (08:00:45 AM) Cheeseness: (I enjoy a good item hunt)
  351. (08:00:54 AM) TimeGentleman: i'd be surprised if we hadn't highlighted it somehow
  352. (08:01:19 AM) TimeGentleman: I always wrote dimension by mistake when writing the dialogue!
  353. (08:01:40 AM) Miko: Makes me think of the completely unforeshadowed solution to a puzzle in the Wayne's World point and click adventure, that prospect
  354. (08:01:56 AM) ALPHATT: can you tell me what's the script logic behind dans movement?
  355. (08:01:57 AM) Cheeseness: There's a Wayne's World point and click game? :O
  356. (08:01:57 AM) Miko: You had to "use Garth" and he'd do tricks with his tongue to distract someone, which was very "uhh, well okay then"
  357. (08:01:59 AM) TimeGentleman: wayyyyy over there is a Doc Brown paraphrase
  358. (08:02:26 AM) TimeGentleman: ALPHATT standard AGS pathfinding, I think hence it being a bit quirky!
  359. (08:02:32 AM) Miko: Yes. I bought it. For money. Full price. As far as I know I'm the only person who ever played it.
  360. (08:02:49 AM) ALPHATT: ah, right, that's why I was curious
  361. (08:02:54 AM) beenthere [5aa87ddc@hide-50D287EE.mibbit.com] entered the room.
  362. (08:03:06 AM) Lodium: never heard of Wayne's World point and click
  363. (08:03:24 AM) ALPHATT: having to use another person as an item is an iffy prospect, the question is how do you teach the player that they can do it, without spoiling the puzzle for them
  364. (08:03:35 AM) ALPHATT: i think sam and max hit the road did it reasonably well
  365. (08:03:38 AM) Cheeseness: Miko: I'll have to check it out :D
  366. (08:03:39 AM) beenthere left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  367. (08:03:45 AM) ALPHATT: they displayed max as an inventory item all the time
  368. (08:03:52 AM) ALPHATT: so you knew he could be used, on some stuff
  369. (08:03:57 AM) Cheeseness: Dan is displayed here as a verb
  370. (08:04:12 AM) ALPHATT: yeah no I'm talking about that waynes world thing
  371. (08:04:18 AM) Cheeseness: Ah, right
  372. (08:04:36 AM) ALPHATT: it's horrible when the game pulls the concept out of it's ass halfway in
  373. (08:04:42 AM) ALPHATT: early 90s stuff, especially british
  374. (08:04:43 AM) ALPHATT: did that a lot
  375. (08:04:46 AM) ALPHATT: my god
  376. (08:04:50 AM) Miko: Was Max an inventory item? I remember being a bit befuddled by the bit where you had to use him on the fusebox
  377. (08:04:58 AM) Cheeseness: Yeah, Max was an inventory item
  378. (08:05:02 AM) Miko: Oh man did you have to bring that up
  379. (08:05:09 AM) Miko: Now I have to reinstall Sam & Max Hit The Road
  380. (08:05:12 AM) Cheeseness: :D
  381. (08:05:13 AM) ALPHATT: :D
  382. (08:05:14 AM) Cheeseness: Do it!
  383. (08:05:17 AM) Miko: Maybe I can put it on my phone or kindle or something and play it on the commute
  384. (08:05:54 AM) ALPHATT: after the cave, can we do discworld? I'm still cracking away at that
  385. (08:05:57 AM) Cheeseness: Does anything exciting happen if you use one of the used condoms in the time wotsit?
  386. (08:05:58 AM) Miko: ..or could I possibly sit in the back row in Dreamweaver 102 and play it in a web browser somehow? To the Googles!
  387. (08:06:02 AM) TimeGentleman: miko scumm vm works well on android these days
  388. (08:06:05 AM) ALPHATT: I wonder if any of the old devs are still around
  389. (08:06:12 AM) Miko: ScummVM is indeed what I was thinking of
  390. (08:06:15 AM) Lodium: Discworld :)
  391. (08:06:15 AM) Cheeseness: ALPHATT: I was planning to do the first Telltale Sam & Max episode after The Cave
  392. (08:06:35 AM) Cheeseness: But we should get some talk going in the survey results thread about where we're headed
  393. (08:06:42 AM) ALPHATT: sure
  394. (08:06:46 AM) TimeGentleman: cheeseness there's probably some hilarious dialogue
  395. (08:07:12 AM) Cheeseness: Syd: put one of your used love balloons in the time thingy!
  396. (08:07:20 AM) Lodium: i wish it was re-realesed again.
  397. (08:07:30 AM) ALPHATT: It'd be nice to talk to somone who worked on Discworld 1 or 2, some of the puzzle logic was atrocious, but the charm of those games are insane
  398. (08:08:08 AM) Miko: Well I'll be mogadored, you can in fact play Sam & Max Hit the Road in a browser plugin
  399. (08:08:13 AM) Cheeseness: I imagine a degree of that charm would have come from the books/existing universe
  400. (08:08:18 AM) Miko: Didn't Pratchett contribute to the Discworld games?
  401. (08:08:19 AM) TimeGentleman: you may have to ask who Frank is Syd
  402. (08:08:29 AM) Miko: Or am I just confusing him with his daughter's later career
  403. (08:08:44 AM) ALPHATT: no, he actually wrote the games, i think
  404. (08:08:55 AM) Lodium: i think Pratchett was involved yes
  405. (08:09:13 AM) TimeGentleman: ha, think those are X-Wing type missions
  406. (08:09:21 AM) TimeGentleman: or ww2 fpses
  407. (08:09:28 AM) Cheeseness: :D
  408. (08:10:17 AM) Cheeseness: Ha, how many inappropriate words for women are there?
  409. (08:10:20 AM) GameClubFan_244081 [4d64ed1b@hide-BF4D4B18.mibbit.com] entered the room.
  410. (08:10:29 AM) ALPHATT: he was definitly involved at any rate, and all of the games borrow from storylines within the books
  411. (08:10:46 AM) ALPHATT: the dialouge is pretty peculiar so I'd be surprised if he wasn't at least consulting
  412. (08:10:47 AM) TimeGentleman: These buttons play the Dan And Ben theme when pressed in correct order
  413. (08:11:03 AM) GameClubFan_244081 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  414. (08:11:18 AM) Syd_laptop: This puzzle was a toughie
  415. (08:11:21 AM) ALPHATT: didn't Syberia 1 have something like this
  416. (08:11:24 AM) Syd_laptop: To me at least
  417. (08:11:27 AM) TimeGentleman: come on Syd, 1 first then 2 then...
  418. (08:11:31 AM) TimeGentleman: ;)
  419. (08:11:32 AM) GameClubFan_946760 [4d64ed1b@hide-B64552F4.mibbit.com] entered the room.
  420. (08:12:02 AM) TimeGentleman: check the numbers on the tattoo Syd!
  421. (08:12:09 AM) ALPHATT: I hope you all backed DF chapters btw
  422. (08:12:12 AM) Syd_laptop: Gah, I forget how this was solved and the guide I'm looking at sucks
  423. (08:12:27 AM) TimeGentleman: everyone listening for the Dan and Ben musical motif..?
  424. (08:12:55 AM) Cheeseness: DF chapters?
  425. (08:12:59 AM) FFL2and3rocks left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  426. (08:13:03 AM) ALPHATT: Dreamfall
  427. (08:13:03 AM) TimeGentleman: Syd, the line with 1 on it points to the first button to press, the line with 2 on it to the second button etc
  428. (08:13:10 AM) Cheeseness: Ah
  429. (08:13:29 AM) Syd_laptop: Go it. :)
  430. (08:13:36 AM) ALPHATT: it's almost as big of a must-back as DFA was
  431. (08:13:49 AM) TimeGentleman: well done Syd!
  432. (08:13:59 AM) ALPHATT: yeah well done
  433. (08:14:10 AM) TimeGentleman: New Hope quote, obv
  434. (08:14:25 AM) TimeGentleman: and a Darth Vader Nooooooo
  435. (08:14:56 AM) Cheeseness: It's the chaotic music again
  436. (08:15:05 AM) GameClubFan_946760 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  437. (08:15:14 AM) TimeGentleman: hitler's toilet was discovered a few weeks ago and looks EXACTLY like that
  438. (08:15:28 AM) ALPHATT: executive shitter
  439. (08:15:33 AM) ALPHATT: I want that in sticker form
  440. (08:15:36 AM) QuoteRadar [4180ac06@hide-50D287EE.mibbit.com] entered the room.
  441. (08:15:52 AM) TimeGentleman: Bloody poo, remember, players...
  442. (08:16:07 AM) Cheeseness: Nothing like one of those
  443. (08:16:11 AM) GameClubFan_068030 [602990dd@hide-B64552F4.mibbit.com] entered the room.
  444. (08:16:16 AM) GameClubFan_068030 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  445. (08:16:25 AM) TimeGentleman: lots of refs coming up as possible passwords
  446. (08:16:56 AM) TimeGentleman: labyrinth, Wing Commander 4, LOTR and Day The Earth Stood Still, I think
  447. (08:17:05 AM) GameClubFan_828006 [186d4df6@hide-50D287EE.mibbit.com] entered the room.
  448. (08:17:18 AM) Cheeseness: Ha
  449. (08:17:42 AM) Miko: I want "executive shitter" on my business card
  450. (08:17:47 AM) TimeGentleman: bloody hell, I forgot we did incest jokes :S
  451. (08:17:59 AM) Lodium: lol
  452. (08:18:21 AM) Cheeseness: Syd: Put a condom in there
  453. (08:18:47 AM) TimeGentleman: Syd cheese wants a condom going in next!
  454. (08:18:57 AM) Cheeseness: You have no idea how often I hear that
  455. (08:18:58 AM) Lodium: How far can one do jokes nowadays in videogames withouth getting sensored annyway?
  456. (08:19:12 AM) Cheeseness: Lodium: If you're self publishing, as far as you want :D
  457. (08:19:15 AM) TimeGentleman: cheese you're a quoting machine
  458. (08:19:30 AM) TimeGentleman: oh, sorry cheese, that wasn't great
  459. (08:19:33 AM) Cheeseness: Aww
  460. (08:19:36 AM) TimeGentleman: wait, Syd try to age the condoms!
  461. (08:19:42 AM) Cheeseness: Oh yeah. Age them
  462. (08:19:49 AM) TimeGentleman: oh no!
  463. (08:19:55 AM) TimeGentleman: we'll get it next time cheese
  464. (08:20:29 AM) Cheeseness: Wow, that's a fast learning parrot
  465. (08:20:32 AM) TimeGentleman: if you try to get the parrot without the toffee, he flies off before you can pick him up
  466. (08:20:38 AM) GameClubFan_828006 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  467. (08:21:42 AM) Cheeseness: Aww
  468. (08:22:00 AM) TimeGentleman: ha ha, a subtle DAn's Mum joke there
  469. (08:22:11 AM) TimeGentleman: note the cavemen from BTDT
  470. (08:22:34 AM) TimeGentleman: if we'd walked to the right in the future, we would hjave noticed a guard who also looks like those cave thugs
  471. (08:22:51 AM) TimeGentleman: I read the other day that pigs have corkscrew cocks as well. MISSED OPPORTUNITY
  472. (08:23:03 AM) TimeGentleman: ok cheese, here's our chance!
  473. (08:23:06 AM) Cheeseness: Woo!
  474. (08:23:10 AM) Cheeseness: Do it Syd! Vintage!
  475. (08:23:20 AM) TimeGentleman: Syd AGE the condoms after you've done it to the tail
  476. (08:23:23 AM) Syd_laptop: Same dialogue
  477. (08:23:45 AM) Cheeseness: TimeGentleman: You should appease us by making up some appropriate dialogue right now
  478. (08:24:01 AM) TimeGentleman: are you sure you aged them Syd?
  479. (08:24:17 AM) TimeGentleman: think you tried to de-age them...
  480. (08:24:18 AM) Cheeseness: The lever was in the rightmost position just then
  481. (08:24:25 AM) TimeGentleman: oh. weird
  482. (08:24:30 AM) Syd_laptop: Won't work with either setting
  483. (08:24:40 AM) Cheeseness: Ah well ^_^
  484. (08:24:48 AM) TimeGentleman: huh. sorry. thought there'd be some dialogue about trying to make babies or something
  485. (08:24:54 AM) TimeGentleman: another missed opportunity
  486. (08:25:16 AM) Cheeseness: TimeGentleman: "Another missed opportunity" would have worked :D
  487. (08:26:19 AM) TimeGentleman: avoiding a useless inventory item, there!
  488. (08:27:48 AM) TimeGentleman: oh, ALPHATT, I just realised I was getting mixed up with BTDT SE music. Music here is Nachmann & Swift iirc
  489. (08:28:01 AM) TimeGentleman: u can check opening titles in first stream if u like!
  490. (08:28:08 AM) Cheeseness: Star Wars reference :D
  491. (08:28:27 AM) TimeGentleman: Raiders map room sequence homage!
  492. (08:28:32 AM) Cheeseness: :D
  493. (08:28:55 AM) Cheeseness: Ha, that middle one's a keeper. Check out that walk cycle
  494. (08:29:03 AM) GameClubFan_198120 [322ea081@hide-BF4D4B18.mibbit.com] entered the room.
  495. (08:29:03 AM) Cheeseness: I love the animation in this game so much
  496. (08:29:33 AM) TimeGentleman: yeh cheese, Dan's great at it!
  497. (08:29:42 AM) Cheeseness: I envy his skills
  498. (08:30:14 AM) Cheeseness: Ah, the oft used very long fuse
  499. (08:30:16 AM) Babar left the room (quit: Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org).
  500. (08:30:30 AM) Cheeseness: Does it ever end if you leave it too long?
  501. (08:31:16 AM) Cheeseness: Ha
  502. (08:31:19 AM) TimeGentleman: Using TNT to get more TNT feels very Monkey Islandy for some reason.
  503. (08:31:26 AM) Cheeseness: That was awesome
  504. (08:31:28 AM) TimeGentleman: no, cheese. it's very long fuse :)
  505. (08:31:50 AM) Cheeseness: Err
  506. (08:31:54 AM) Cheeseness: What happened there
  507. (08:32:00 AM) TimeGentleman: we tried to re-use locations too in this one, give it a more structured feel than BTDT
  508. (08:32:09 AM) GameClubFan_198120 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  509. (08:32:11 AM) TimeGentleman: I missed it cheese
  510. (08:32:27 AM) Syd_laptop: I never talked to the old guard, so I sort of solved the puzzle without you guys knowing why
  511. (08:32:30 AM) TimeGentleman: note the time-rips are getting bigger
  512. (08:32:47 AM) TimeGentleman: syd yeah, unavoidable really
  513. (08:32:53 AM) TimeGentleman: when designing puzzles
  514. (08:33:08 AM) Cheeseness: Syd_laptop: That's what you get for using a walkthrough :D
  515. (08:33:09 AM) Syd_laptop: The stuff with the cavemen replaced the guard with a nerd
  516. (08:33:12 AM) TimeGentleman: I guess Dan and Ben just wanted to help the cave nerds!
  517. (08:33:22 AM) Cheeseness: Nothing wrong iwth that
  518. (08:33:36 AM) Cheeseness: Given that you guys like sci-fi, make your own games and probably play D&D
  519. (08:33:57 AM) Cheeseness: Helping some cave brothers out doesn't seem like a big stretch ^_^
  520. (08:34:22 AM) TimeGentleman: never palyed P&P games. almost started a Vampire MAsquerade game at uni but never happened
  521. (08:35:49 AM) TimeGentleman: I like the fake pause there to insert the player's choice
  522. (08:36:01 AM) Lodium: Hmm, a Community made adventure game coud actually be pretty fun, but i dont think i have time personally to commit to something like that
  523. (08:36:38 AM) TimeGentleman: I did the maths on that to work out how many combos there would be
  524. (08:36:52 AM) TimeGentleman: ha, think this was a Resonance ref
  525. (08:37:30 AM) Cheeseness: Wait, didn't the flask fill with oil?
  526. (08:37:45 AM) TimeGentleman: we used it to slip up dino, cheese
  527. (08:37:53 AM) Cheeseness: Ah, of course!
  528. (08:37:57 AM) TimeGentleman: Do pay attention, Bond!
  529. (08:38:40 AM) Cheeseness: I had at first thought that only a portion of the oil was used
  530. (08:39:11 AM) TimeGentleman: to slip up a whole dsino? don't be preposterous
  531. (08:39:12 AM) QuoteRadar left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  532. (08:39:14 AM) Cheeseness: But if you're going to kill a dino with crushed dino, you can't do a half arsed job
  533. (08:40:56 AM) Cheeseness: lol
  534. (08:40:59 AM) TimeGentleman: science dino was going to have a big brain covered by a glass dome leading to some sort of puzzle but it didn't happen
  535. (08:41:05 AM) GameClubFan_683274 [02523a8f@hide-6C77D8AA.mibbit.com] entered the room.
  536. (08:41:36 AM) TimeGentleman: we would have shattered the glass or something. but the solution to getting rid of him we have now is much better imo!
  537. (08:42:59 AM) Cheeseness: Ha
  538. (08:43:00 AM) TimeGentleman: I like it in adventures when you can tell characters about stuff you've discovered like the dead exploration party
  539. (08:43:20 AM) Cheeseness: Yeah, I agree
  540. (08:43:27 AM) TimeGentleman: when you can't decide which pun to use, put them both in!
  541. (08:44:51 AM) TimeGentleman: Syd remember to save soon!
  542. (08:46:27 AM) TimeGentleman: Syd remember to save!
  543. (08:46:51 AM) TimeGentleman: 4444 - our own version of 1138!
  544. (08:47:02 AM) Cheeseness: Ha, Dan's having trouble understanding the paths thing ^_^
  545. Syd Syd_laptop
  546. (08:47:33 AM) Cheeseness: Syd_laptop: Save ^_^
  547. (08:47:58 AM) Cheeseness: Ha!
  548. (08:48:10 AM) Syd_laptop: I may cut it off here
  549. (08:48:17 AM) Syd_laptop: Seems like a good stopping point
  550. (08:48:18 AM) Cheeseness: Alrighty :)
  551. (08:48:24 AM) TimeGentleman: ok good call
  552. (08:48:30 AM) GameClubFan_683274 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  553. (08:48:33 AM) Miko left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  554. (08:48:35 AM) Syd: Got all of Hitler's fortress ahead of us
  555. (08:48:42 AM) TimeGentleman: think we lost most of the audience due to the late hour!
  556. (08:48:56 AM) TimeGentleman: are all the idlers watching or on other channels etc?
  557. (08:49:13 AM) Cheeseness: I imagine some will be silently watching
  558. (08:49:25 AM) TimeGentleman: oh, good
  559. (08:49:26 AM) Cheeseness: There are maybe 8 or 9 regulars who aren't around at this time of day
  560. (08:49:32 AM) Syd_laptop left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  561. (08:49:38 AM) Cheeseness: And there are potentially people who watched the stream without joining chat
  562. (08:49:45 AM) Syd: I'm still here, just shutting the laptop
  563. (08:49:57 AM) TimeGentleman: still, even if it's just us, it's nice to get a bit of commentary recorded
  564. (08:50:06 AM) Cheeseness: Yeah :)
  565. (08:50:16 AM) Cheeseness: I definitely enjoy/appreciate it
  566. (08:50:22 AM) TimeGentleman: I always forget how many refs and quotes there are shoved in there!
  567. (08:50:25 AM) Cheeseness: Are you going to be hanging around long?
  568. (08:50:37 AM) TimeGentleman: what, now?
  569. (08:50:45 AM) TimeGentleman: can do...
  570. (08:51:05 AM) Cheeseness: It's your call (if you are, I'll get a tweet out reminding people that you're here and answering questions)
  571. (08:51:28 AM) TimeGentleman: ok, yeah, that sounds cool :)
  572. (08:51:53 AM) Syd: Actually, looks like I gotta go. Need to run to the store before it gets too late.
  573. (08:52:00 AM) Cheeseness: Alrighty
  574. (08:52:04 AM) Cheeseness: Thanks for streaming, Syd!
  575. (08:52:08 AM) Cheeseness: I'll catch up with you later
  576. (08:52:09 AM) Syd: See ya. :)
  577. (08:52:14 AM) TimeGentleman: thanks Syd!
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