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- // Rename this to <name> and put it in your tf/cfg folder. When you start the game, open the console and type in: exec <name>
- // And you can view this from your console!
- echo "=CRATES= (prop_dynamic_create) "
- echo "props_hydro/barrel_crate.mdl "
- echo "props_hydro/barrel_crate_half.mdl "
- echo "props_lakeside/wood_crate_01.mdl "
- echo "props_mvm/barrel_crate.mdl "
- echo "props_urban/urban_crate001.mdl "
- echo "props_urban/urban_crate002.mdl "
- echo " "
- echo "=FENCES= (prop_dynamic_create) "
- echo "props_gameplay/security_fence32.mdl "
- echo "props_gameplay/security_fence64.mdl "
- echo "props_gameplay/security_fence80.mdl "
- echo "props_gameplay/security_fence128.mdl "
- echo "props_gameplay/security_fence256.mdl "
- echo "props_gameplay/security_fence512.mdl "
- echo "props_gameplay/security_fence_big01.mdl "
- echo "props_gameplay/security_fence_big02.mdl "
- echo "props_gameplay/security_fence_pole01.mdl "
- echo "props_mining/barbfence001_reference.mdl "
- echo "props_mining/barbfence002_reference.mdl "
- echo "props_mining/barbedfence_set01.mdl "
- echo "props_mining/fence001_reference.mdl "
- echo "props_mining/fence002_reference.mdl "
- echo "props_mining/fence003_reference.mdl "
- echo "props_coalmines/wood_fence_64.mdl "
- echo "props_coalmines/wood_fence_128.mdl "
- echo "props_coalmines/wood_fence_256.mdl "
- echo "props_coalmines/wood_fence_short_64.mdl "
- echo "props_coalmines/wood_fence_short_128.mdl "
- echo "props_coalmines/wood_fence_short_256.mdl "
- echo "props_medieval/fort_wall.mdl "
- echo "props_medieval/fort_wall_short.mdl "
- echo " "
- echo "=BARRELS= (prop_dynamic_create) "
- echo "props_2fort/oildrum.mdl "
- echo "props_mvm/oildrum.mdl "
- echo "props_badlands/barrel01.mdl "
- echo "props_badlands/barrel02.mdl "
- echo "props_badlands/barrel03.mdl "
- echo "props_hydro/water_barrel.mdl "
- echo " "
- echo "=DETAIL= (prop_dynamic_create) "
- echo "props_2fort/tire001.mdl "
- echo "props_2fort/tire002.mdl "
- echo "props_2fort/tire003.mdl "
- echo "props_2fort/propane_tank_tall01.mdl "
- echo "props_2fort/trainwheel001.mdl "
- echo "props_2fort/trainwheel002.mdl "
- echo "props_2fort/trainwheel003.mdl "
- echo "props_2fort/metalbucket001.mdl "
- echo "props_2fort/mop_and_bucket.mdl "
- echo "props_farm/wood_pile.mdl "
- echo "props_forest/wood_pile.mdl "
- echo "props_forest/wood_pile_short.mdl "
- echo "props_forest/woodpile_indoor.mdl "
- echo "props_gameplay/barbell.mdl "
- echo "props_gameplay/bottle001.mdl "
- echo "props_gameplay/pill_bottle01.mdl "
- echo "props_gameplay/sign_barricade001a.mdl "
- echo "props_gameplay/tape_wrap.mdl "
- echo "props_gameplay/uniform_locker.mdl "
- echo "props_gameplay/uniform_locker_pj.mdl "
- echo "props_farm/box_cluster01.mdl "
- echo "props_farm/box_cluster02.mdl "
- echo "props_farm/scenes/bananana_peel.mdl "
- echo "props_forest/tree_pine_singlelog.mdl "
- echo "props_forest/tree_pine_stackedlogs.mdl "
- echo "props_forest/tree_pine_stump01.mdl "
- echo "props_forest/tree_pine_stump02.mdl "
- echo ""
- echo "=TRAIN= (prop_dynamic_create) "
- echo "props_vehicles/train_boxcar.mdl "
- echo "props_vehicles/train_boxcar_noladder.mdl "
- echo "props_vehicles/train_caboose.mdl "
- echo "props_vehicles/train_engine.mdl "
- echo "props_vehicles/train_enginecar.mdl "
- echo "props_vehicles/train_flatcar.mdl "
- echo "props_vehicles/train_flatcar_bed.mdl "
- echo "props_vehicles/train_flatcar_leveltop.mdl "
- echo "props_vehicles/train_flatcar_container.mdl "
- echo "props_vehicles/train_flatcar_container_01b.mdl "
- echo "props_vehicles/train_flatcar_container_01c.mdl "
- echo "props_vehicles/train_flatcar_container_01d.mdl "
- echo "props_vehicles/train_orecar.mdl "
- echo "props_vehicles/train_tankcar.mdl "
- echo " "
- echo "=TRAINING= (prop_dynamic_create) "
- echo "props_training/target_scout.mdl "
- echo "props_training/target_soldier.mdl "
- echo "props_training/target_pyro.mdl "
- echo "props_training/target_demoman.mdl "
- echo "props_training/target_heavy.mdl "
- echo "props_training/target_engineer.mdl "
- echo "props_training/target_medic.mdl "
- echo "props_training/target_sniper.mdl "
- echo "props_training/target_spy.mdl "
- echo "props_medieval/training_dummy.mdl "
- echo " "
- echo "=ROCKS= (prop_dynamic_create) "
- echo "props_forest/rock001.mdl "
- echo "props_forest/rock002.mdl "
- echo "props_forest/rock003.mdl "
- echo "props_forest/rock004.mdl "
- echo "props_forest/rock006.mdl "
- echo "props_forest/rock006b.mdl "
- echo "props_forest/rock006c.mdl "
- echo "props_mining/rock001.mdl "
- echo "props_mining/rock002.mdl "
- echo "props_mining/rock003.mdl "
- echo "props_mining/rock004.mdl "
- echo "props_mining/rock005.mdl "
- echo "props_mining/rock006.mdl "
- echo "props_mining/rock006c.mdl "
- echo " "
- echo "=CHAIRS= (prop_dynamic_create) "
- echo "props_spytech/bench001a.mdl "
- echo "props_spytech/bench001b.mdl "
- echo "props_spytech/chair.mdl "
- echo "props_spytech/terminal_chair.mdl "
- echo "props_manor/chair_01.mdl "
- echo "props_urban/urban_chair.mdl "
- echo "props_medieval/bar_bench.mdl "
- echo " "
- echo "=TABLES= (prop_dynamic_create) "
- echo "props_spytech/work_table001.mdl "
- echo "props_swamp/picnic_table.mdl "
- echo "props_manor/table_01.mdl "
- echo "props_manor/table_02.mdl "
- echo "props_manor/table_03.mdl "
- echo "props_medieval/bar_table.mdl "
- echo "props_medical/med_table002.mdl "
- echo " "
- echo "=PLATFORMS= (prop_dynamic_create) "
- echo "props_forest/wood_platform1.mdl "
- echo "props_forest/wood_platform2.mdl "
- echo "props_forest/wood_platform3.mdl "
- echo "props_farm/pallet001.mdl "
- echo "props_soho/metalroof001.mdl "
- echo " "
- echo "=STAIRS= (prop_dynamic_create) "
- echo "props_forest/wood_stairs48.mdl "
- echo "props_forest/wood_stairs96.mdl "
- echo "props_forest/wood_stairs128.mdl "
- echo "props_medieval/medieval_stairs001.mdl "
- echo "props_medieval/medieval_stairs001a.mdl "
- echo "props_medieval/medieval_stairs002.mdl "
- echo "props_medieval/medieval_stairs003.mdl "
- echo "props_medieval/medieval_stairs003a.mdl "
- echo "props_medieval/medieval_stairs004.mdl "
- echo "props_medieval/medieval_stairs004a.mdl "
- echo "props_forest/sawmill_stairs.mdl "
- echo "props_forest/sawmill_stairs2.mdl "
- echo "props_farm/stairs_wood001a.mdl "
- echo "props_farm/stairs_wood001b.mdl "
- echo " "
- echo "=PHYSICS= (prop_physics_create) "
- echo "props_gameplay/orange_cone001.mdl "
- echo "props_gameplay/can_crushed001.mdl "
- echo "props_gameplay/can_crushed002.mdl "
- echo "props_c17/oildrum001_explosive.mdl "
- echo " "
- echo "=SPECIAL= (prop_dynamic_create) "
- echo "props_halloween/hwn_platforms_game01.mdl "
- echo "animations: idle falling broken return "
- echo " "
- echo "=GAMEPLAY= (prop_dynamic_create) "
- echo "props_gameplay/cap_point_base.mdl "
- echo "props_gameplay/resupply_locker.mdl "
- echo "props_doomsday/cap_point_small.mdl "
- echo " "
- echo "=ENTITIES= (ent_create) "
- echo "tf_pumpkin_bomb "
- echo "headless_hatman "
- echo "tank_boss "
- echo "merasmus "
- echo "tf_zombie "
- echo "obj_sentrygun "
- echo "obj_teleporter "
- echo "obj_dispenser "
- echo "tf_spell_pickup "
- echo " "
- echo "=TOOLS= (prop_dynamic_create) "
- echo "props_mining/support_wall001a.mdl "
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