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- var Player : Transform;
- var MoveSpeed = 4;
- function Update ()
- {
- transform.LookAt(Player);
- transform.position += transform.forward*MoveSpeed*Time.deltaTime;
- }
- function OnTriggerEnter (other : Collider) {
- if(other.gameObject.tag== "Player")
- other.gameObject.SetActive(false);
- }
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