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Apr 7th, 2014
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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "chernarus",
  7. "ca_modules_animals",
  8. "dayz_anim",
  9. "dayz_code",
  10. "dayz_communityassets",
  11. "dayz_weapons",
  12. "dayz_equip",
  13. "dayz_epoch",
  14. "dayz_vehicles",
  15. "cacharacters_pmc",
  16. "ca_modules_functions",
  17. "glt_m300t",
  18. "pook_h13",
  19. "csj_gyroac",
  20. "map_eu",
  21. "jetskiyanahuiaddon"
  22. };
  23. addOnsAuto[]=
  24. {
  25. "dayz_weapons",
  26. "ca_modules_functions",
  27. "chernarus"
  28. };
  29. randomSeed=11171215;
  30. class Intel
  31. {
  32. briefingName="DayZ Epoch Chernarus";
  33. briefingDescription="DayZ Epoch Chernarus Private Server";
  34. startWeather=0.067362607;
  35. forecastWeather=0.52341133;
  36. year=2008;
  37. month=10;
  38. day=1;
  39. hour=12;
  40. };
  41. class Groups
  42. {
  43. items=2;
  44. class Item0
  45. {
  46. side="WEST";
  47. class Vehicles
  48. {
  49. items=100;
  50. class Item0
  51. {
  52. position[]={-7244.9355,365.97467,19534.543};
  53. azimut=-17.0839;
  54. id=11;
  55. side="WEST";
  56. vehicle="Survivor1_DZ";
  57. player="PLAY CDG";
  58. skill=0.60000002;
  59. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  60. };
  61. class Item1
  62. {
  63. position[]={-7245.2188,366.0018,19535.338};
  64. azimut=-17.0839;
  65. id=0;
  66. side="WEST";
  67. vehicle="Survivor1_DZ";
  68. player="PLAYER COMMANDER";
  69. leader=1;
  70. rank="SERGEANT";
  71. skill=0.60000002;
  72. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  73. };
  74. class Item2
  75. {
  76. position[]={-7245.9844,365.8941,19534.902};
  77. azimut=-17.083944;
  78. id=5;
  79. side="WEST";
  80. vehicle="Survivor1_DZ";
  81. player="PLAY CDG";
  82. skill=0.60000002;
  83. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  84. };
  85. class Item3
  86. {
  87. position[]={-7245.7793,366.00299,19536.176};
  88. azimut=-17.083944;
  89. id=8;
  90. side="WEST";
  91. vehicle="Survivor1_DZ";
  92. player="PLAY CDG";
  93. skill=0.60000002;
  94. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  95. };
  96. class Item4
  97. {
  98. position[]={-7245.502,365.97186,19535.32};
  99. azimut=-17.083944;
  100. id=18;
  101. side="WEST";
  102. vehicle="Survivor1_DZ";
  103. player="PLAY CDG";
  104. skill=0.60000002;
  105. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  106. };
  107. class Item5
  108. {
  109. position[]={-7246.252,365.8396,19534.508};
  110. azimut=-17.083944;
  111. id=2;
  112. side="WEST";
  113. vehicle="Survivor1_DZ";
  114. player="PLAY CDG";
  115. skill=0.60000002;
  116. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  117. };
  118. class Item6
  119. {
  120. position[]={-7244.6816,366.02472,19534.941};
  121. azimut=-17.083937;
  122. id=9;
  123. side="WEST";
  124. vehicle="Survivor1_DZ";
  125. player="PLAY CDG";
  126. skill=0.60000002;
  127. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  128. };
  129. class Item7
  130. {
  131. position[]={-7244.1113,366.13486,19535.801};
  132. azimut=-17.083944;
  133. id=21;
  134. side="WEST";
  135. vehicle="Survivor1_DZ";
  136. player="PLAY CDG";
  137. skill=0.60000002;
  138. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  139. };
  140. class Item8
  141. {
  142. position[]={-7244.2207,366.02667,19534.379};
  143. azimut=-17.083944;
  144. id=13;
  145. side="WEST";
  146. vehicle="Survivor1_DZ";
  147. player="PLAY CDG";
  148. skill=0.60000002;
  149. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  150. };
  151. class Item9
  152. {
  153. position[]={-7245.584,365.92297,19534.734};
  154. azimut=-17.083944;
  155. id=7;
  156. side="WEST";
  157. vehicle="Survivor1_DZ";
  158. player="PLAY CDG";
  159. skill=0.60000002;
  160. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  161. };
  162. class Item10
  163. {
  164. position[]={-7245.6055,366.00577,19535.961};
  165. azimut=-17.0839;
  166. id=36;
  167. side="WEST";
  168. vehicle="Survivor1_DZ";
  169. player="PLAY CDG";
  170. skill=0.60000002;
  171. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  172. };
  173. class Item11
  174. {
  175. position[]={-7245.502,365.94348,19534.91};
  176. azimut=-17.083944;
  177. id=25;
  178. side="WEST";
  179. vehicle="Survivor1_DZ";
  180. player="PLAY CDG";
  181. skill=0.60000002;
  182. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  183. };
  184. class Item12
  185. {
  186. position[]={-7245.0488,365.9512,19534.359};
  187. azimut=-17.083944;
  188. id=43;
  189. side="WEST";
  190. vehicle="Survivor1_DZ";
  191. player="PLAY CDG";
  192. skill=0.60000002;
  193. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  194. };
  195. class Item13
  196. {
  197. position[]={-7244.2598,366.04828,19534.742};
  198. azimut=-17.083944;
  199. id=30;
  200. side="WEST";
  201. vehicle="Survivor1_DZ";
  202. player="PLAY CDG";
  203. skill=0.60000002;
  204. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  205. };
  206. class Item14
  207. {
  208. position[]={-7244.707,366.10901,19536.191};
  209. azimut=-17.083944;
  210. id=33;
  211. side="WEST";
  212. vehicle="Survivor1_DZ";
  213. player="PLAY CDG";
  214. skill=0.60000002;
  215. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  216. };
  217. class Item15
  218. {
  219. position[]={-7244.5215,366.08228,19535.566};
  220. azimut=-17.083944;
  221. id=1;
  222. side="WEST";
  223. vehicle="Survivor1_DZ";
  224. player="PLAY CDG";
  225. skill=0.60000002;
  226. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  227. };
  228. class Item16
  229. {
  230. position[]={-7246.1973,365.91577,19535.527};
  231. azimut=-17.083944;
  232. id=4;
  233. side="WEST";
  234. vehicle="Survivor1_DZ";
  235. player="PLAY CDG";
  236. skill=0.60000002;
  237. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  238. };
  239. class Item17
  240. {
  241. position[]={-7244.2754,366.13422,19536.004};
  242. azimut=-17.083944;
  243. id=3;
  244. side="WEST";
  245. vehicle="Survivor1_DZ";
  246. player="PLAY CDG";
  247. skill=0.60000002;
  248. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  249. };
  250. class Item18
  251. {
  252. position[]={-7245.7637,365.94586,19535.328};
  253. azimut=-17.083944;
  254. id=6;
  255. side="WEST";
  256. vehicle="Survivor1_DZ";
  257. player="PLAY CDG";
  258. skill=0.60000002;
  259. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  260. };
  261. class Item19
  262. {
  263. position[]={-7246.0234,365.91901,19535.32};
  264. azimut=-17.083944;
  265. id=10;
  266. side="WEST";
  267. vehicle="Survivor1_DZ";
  268. player="PLAY CDG";
  269. skill=0.60000002;
  270. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  271. };
  272. class Item20
  273. {
  274. position[]={-7244.6504,366.00073,19534.555};
  275. azimut=-17.083944;
  276. id=16;
  277. side="WEST";
  278. vehicle="Survivor1_DZ";
  279. player="PLAY CDG";
  280. skill=0.60000002;
  281. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  282. };
  283. class Item21
  284. {
  285. position[]={-7245.1016,366.05789,19535.977};
  286. azimut=-17.083944;
  287. id=19;
  288. side="WEST";
  289. vehicle="Survivor1_DZ";
  290. player="PLAY CDG";
  291. skill=0.60000002;
  292. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  293. };
  294. class Item22
  295. {
  296. position[]={-7244.3926,366.10901,19535.789};
  297. azimut=-17.083944;
  298. id=15;
  299. side="WEST";
  300. vehicle="Survivor1_DZ";
  301. player="PLAY CDG";
  302. skill=0.60000002;
  303. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  304. };
  305. class Item23
  306. {
  307. position[]={-7245.1055,365.97046,19534.719};
  308. azimut=-17.083944;
  309. id=23;
  310. side="WEST";
  311. vehicle="Survivor1_DZ";
  312. player="PLAY CDG";
  313. skill=0.60000002;
  314. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  315. };
  316. class Item24
  317. {
  318. position[]={-7243.9824,366.12967,19535.563};
  319. azimut=-17.083944;
  320. id=26;
  321. side="WEST";
  322. vehicle="Survivor1_DZ";
  323. player="PLAY CDG";
  324. skill=0.60000002;
  325. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  326. };
  327. class Item25
  328. {
  329. position[]={-7243.9492,366.07623,19534.746};
  330. azimut=-17.083944;
  331. id=29;
  332. side="WEST";
  333. vehicle="Survivor1_DZ";
  334. player="PLAY CDG";
  335. skill=0.60000002;
  336. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  337. };
  338. class Item26
  339. {
  340. position[]={-7244.5723,366.02032,19534.738};
  341. azimut=-17.083944;
  342. id=31;
  343. side="WEST";
  344. vehicle="Survivor1_DZ";
  345. player="PLAY CDG";
  346. skill=0.60000002;
  347. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  348. };
  349. class Item27
  350. {
  351. position[]={-7244.7871,366.05829,19535.563};
  352. azimut=-17.083944;
  353. id=28;
  354. side="WEST";
  355. vehicle="Survivor1_DZ";
  356. player="PLAY CDG";
  357. skill=0.60000002;
  358. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  359. };
  360. class Item28
  361. {
  362. position[]={-7244.7051,366.05048,19535.344};
  363. azimut=-17.083944;
  364. id=35;
  365. side="WEST";
  366. vehicle="Survivor1_DZ";
  367. player="PLAY CDG";
  368. skill=0.60000002;
  369. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  370. };
  371. class Item29
  372. {
  373. position[]={-7244.0898,366.05066,19534.559};
  374. azimut=-17.083944;
  375. id=27;
  376. side="WEST";
  377. vehicle="Survivor1_DZ";
  378. player="PLAY CDG";
  379. skill=0.60000002;
  380. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  381. };
  382. class Item30
  383. {
  384. position[]={-7245.7246,365.89456,19534.529};
  385. azimut=-17.083937;
  386. id=34;
  387. side="WEST";
  388. vehicle="Survivor1_DZ";
  389. player="PLAY CDG";
  390. skill=0.60000002;
  391. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  392. };
  393. class Item31
  394. {
  395. position[]={-7244.4883,366.0018,19534.363};
  396. azimut=-17.083944;
  397. id=46;
  398. side="WEST";
  399. vehicle="Survivor1_DZ";
  400. player="PLAY CDG";
  401. skill=0.60000002;
  402. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  403. };
  404. class Item32
  405. {
  406. position[]={-7244.9922,366.08383,19536.193};
  407. azimut=-17.083944;
  408. id=38;
  409. side="WEST";
  410. vehicle="Survivor1_DZ";
  411. player="PLAY CDG";
  412. skill=0.60000002;
  413. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  414. };
  415. class Item33
  416. {
  417. position[]={-7244.5449,366.11032,19536.004};
  418. azimut=-17.083944;
  419. id=32;
  420. side="WEST";
  421. vehicle="Survivor1_DZ";
  422. player="PLAY CDG";
  423. skill=0.60000002;
  424. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  425. };
  426. class Item34
  427. {
  428. position[]={-7245.0957,366.02872,19535.547};
  429. azimut=-17.083944;
  430. id=47;
  431. side="WEST";
  432. vehicle="Survivor1_DZ";
  433. player="PLAY CDG";
  434. skill=0.60000002;
  435. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  436. };
  437. class Item35
  438. {
  439. position[]={-7245.9707,365.8685,19534.512};
  440. azimut=-17.083944;
  441. id=41;
  442. side="WEST";
  443. vehicle="Survivor1_DZ";
  444. player="PLAY CDG";
  445. skill=0.60000002;
  446. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  447. };
  448. class Item36
  449. {
  450. position[]={-7244.1563,366.15808,19536.195};
  451. azimut=-17.083944;
  452. id=40;
  453. side="WEST";
  454. vehicle="Survivor1_DZ";
  455. player="PLAY CDG";
  456. skill=0.60000002;
  457. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  458. };
  459. class Item37
  460. {
  461. position[]={-7245.5625,365.89777,19534.338};
  462. azimut=-17.083944;
  463. id=44;
  464. side="WEST";
  465. vehicle="Survivor1_DZ";
  466. player="PLAY CDG";
  467. skill=0.60000002;
  468. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  469. };
  470. class Item38
  471. {
  472. position[]={-7244.832,366.08411,19535.992};
  473. azimut=-17.083944;
  474. id=48;
  475. side="WEST";
  476. vehicle="Survivor1_DZ";
  477. player="PLAY CDG";
  478. skill=0.60000002;
  479. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  480. };
  481. class Item39
  482. {
  483. position[]={-7246.0391,365.97614,19536.168};
  484. azimut=-17.083944;
  485. id=39;
  486. side="WEST";
  487. vehicle="Survivor1_DZ";
  488. player="PLAY CDG";
  489. skill=0.60000002;
  490. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  491. };
  492. class Item40
  493. {
  494. position[]={-7243.9863,366.15912,19535.992};
  495. azimut=-17.083944;
  496. id=37;
  497. side="WEST";
  498. vehicle="Survivor1_DZ";
  499. player="PLAY CDG";
  500. skill=0.60000002;
  501. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  502. };
  503. class Item41
  504. {
  505. position[]={-7245.8613,365.89417,19534.723};
  506. azimut=-17.083944;
  507. id=45;
  508. side="WEST";
  509. vehicle="Survivor1_DZ";
  510. player="PLAY CDG";
  511. skill=0.60000002;
  512. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  513. };
  514. class Item42
  515. {
  516. position[]={-7246.5254,365.86578,19535.285};
  517. azimut=-17.0839;
  518. id=49;
  519. side="WEST";
  520. vehicle="Survivor1_DZ";
  521. player="PLAY CDG";
  522. skill=0.60000002;
  523. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  524. };
  525. class Item43
  526. {
  527. position[]={-7244.4004,366.02261,19534.551};
  528. azimut=-17.083944;
  529. id=42;
  530. side="WEST";
  531. vehicle="Survivor1_DZ";
  532. player="PLAY CDG";
  533. skill=0.60000002;
  534. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  535. };
  536. class Item44
  537. {
  538. position[]={-7245.1973,365.94858,19534.539};
  539. azimut=-17.083944;
  540. id=22;
  541. side="WEST";
  542. vehicle="Survivor1_DZ";
  543. player="PLAY CDG";
  544. skill=0.60000002;
  545. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  546. };
  547. class Item45
  548. {
  549. position[]={-7244.6719,366.08423,19535.789};
  550. azimut=-17.083944;
  551. id=12;
  552. side="WEST";
  553. vehicle="Survivor1_DZ";
  554. player="PLAY CDG";
  555. skill=0.60000002;
  556. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  557. };
  558. class Item46
  559. {
  560. position[]={-7244.5605,366.04813,19535.125};
  561. azimut=-17.083944;
  562. id=14;
  563. side="WEST";
  564. vehicle="Survivor1_DZ";
  565. player="PLAY CDG";
  566. skill=0.60000002;
  567. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  568. };
  569. class Item47
  570. {
  571. position[]={-7245.9102,365.94482,19535.527};
  572. azimut=-17.0839;
  573. id=24;
  574. side="WEST";
  575. vehicle="Survivor1_DZ";
  576. player="PLAY CDG";
  577. skill=0.60000002;
  578. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  579. };
  580. class Item48
  581. {
  582. position[]={-7245.6289,365.97433,19535.541};
  583. azimut=-17.083944;
  584. id=20;
  585. side="WEST";
  586. vehicle="Survivor1_DZ";
  587. player="PLAY CDG";
  588. skill=0.60000002;
  589. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  590. };
  591. class Item49
  592. {
  593. position[]={-7244.4277,366.07483,19535.34};
  594. azimut=-17.083944;
  595. id=17;
  596. side="WEST";
  597. vehicle="Survivor1_DZ";
  598. player="PLAY CDG";
  599. skill=0.60000002;
  600. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  601. };
  602. class Item50
  603. {
  604. position[]={-7244.9668,365.99765,19534.916};
  605. azimut=-17.0839;
  606. id=51;
  607. side="WEST";
  608. vehicle="Survivor1_DZ";
  609. player="PLAY CDG";
  610. skill=0.60000002;
  611. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  612. };
  613. class Item51
  614. {
  615. position[]={-7244.4414,366.13257,19536.191};
  616. azimut=-17.0839;
  617. id=52;
  618. side="WEST";
  619. vehicle="Survivor1_DZ";
  620. player="PLAY CDG";
  621. skill=0.60000002;
  622. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  623. };
  624. class Item52
  625. {
  626. position[]={-7246.166,365.94946,19535.969};
  627. azimut=-17.0839;
  628. id=55;
  629. side="WEST";
  630. vehicle="Survivor1_DZ";
  631. player="PLAY CDG";
  632. skill=0.60000002;
  633. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  634. };
  635. class Item53
  636. {
  637. position[]={-7246.4395,365.89023,19535.512};
  638. azimut=-17.0839;
  639. id=53;
  640. side="WEST";
  641. vehicle="Survivor1_DZ";
  642. player="PLAY CDG";
  643. skill=0.60000002;
  644. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  645. };
  646. class Item54
  647. {
  648. position[]={-7245.3574,366.0311,19535.965};
  649. azimut=-17.0839;
  650. id=54;
  651. side="WEST";
  652. vehicle="Survivor1_DZ";
  653. player="PLAY CDG";
  654. skill=0.60000002;
  655. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  656. };
  657. class Item55
  658. {
  659. position[]={-7246.125,365.86581,19534.699};
  660. azimut=-17.0839;
  661. id=70;
  662. side="WEST";
  663. vehicle="Survivor1_DZ";
  664. player="PLAY CDG";
  665. skill=0.60000002;
  666. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  667. };
  668. class Item56
  669. {
  670. position[]={-7246.3086,365.91998,19535.75};
  671. azimut=-17.0839;
  672. id=60;
  673. side="WEST";
  674. vehicle="Survivor1_DZ";
  675. player="PLAY CDG";
  676. skill=0.60000002;
  677. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  678. };
  679. class Item57
  680. {
  681. position[]={-7245.3652,365.94461,19534.727};
  682. azimut=-17.0839;
  683. id=68;
  684. side="WEST";
  685. vehicle="Survivor1_DZ";
  686. player="PLAY CDG";
  687. skill=0.60000002;
  688. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  689. };
  690. class Item58
  691. {
  692. position[]={-7246.1348,365.89316,19535.109};
  693. azimut=-17.0839;
  694. id=66;
  695. side="WEST";
  696. vehicle="Survivor1_DZ";
  697. player="PLAY CDG";
  698. skill=0.60000002;
  699. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  700. };
  701. class Item59
  702. {
  703. position[]={-7246.5098,365.81299,19534.5};
  704. azimut=-17.0839;
  705. id=61;
  706. side="WEST";
  707. vehicle="Survivor1_DZ";
  708. player="PLAY CDG";
  709. skill=0.60000002;
  710. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  711. };
  712. class Item60
  713. {
  714. position[]={-7245.7285,365.92142,19534.922};
  715. azimut=-17.0839;
  716. id=63;
  717. side="WEST";
  718. vehicle="Survivor1_DZ";
  719. player="PLAY CDG";
  720. skill=0.60000002;
  721. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  722. };
  723. class Item61
  724. {
  725. position[]={-7244.9961,366.02524,19535.352};
  726. azimut=-17.0839;
  727. id=72;
  728. side="WEST";
  729. vehicle="Survivor1_DZ";
  730. player="PLAY CDG";
  731. skill=0.60000002;
  732. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  733. };
  734. class Item62
  735. {
  736. position[]={-7245.3105,365.92368,19534.344};
  737. azimut=-17.0839;
  738. id=57;
  739. side="WEST";
  740. vehicle="Survivor1_DZ";
  741. player="PLAY CDG";
  742. skill=0.60000002;
  743. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  744. };
  745. class Item63
  746. {
  747. position[]={-7246.5078,365.84055,19534.895};
  748. azimut=-17.0839;
  749. id=58;
  750. side="WEST";
  751. vehicle="Survivor1_DZ";
  752. player="PLAY CDG";
  753. skill=0.60000002;
  754. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  755. };
  756. class Item64
  757. {
  758. position[]={-7245.5215,366.00006,19535.756};
  759. azimut=-17.0839;
  760. id=62;
  761. side="WEST";
  762. vehicle="Survivor1_DZ";
  763. player="PLAY CDG";
  764. skill=0.60000002;
  765. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  766. };
  767. class Item65
  768. {
  769. position[]={-7246.2598,365.86621,19534.902};
  770. azimut=-17.0839;
  771. id=75;
  772. side="WEST";
  773. vehicle="Survivor1_DZ";
  774. player="PLAY CDG";
  775. skill=0.60000002;
  776. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  777. };
  778. class Item66
  779. {
  780. position[]={-7246.3828,365.86755,19535.102};
  781. azimut=-17.0839;
  782. id=56;
  783. side="WEST";
  784. vehicle="Survivor1_DZ";
  785. player="PLAY CDG";
  786. skill=0.60000002;
  787. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  788. };
  789. class Item67
  790. {
  791. position[]={-7246.4238,365.92261,19535.957};
  792. azimut=-17.0839;
  793. id=73;
  794. side="WEST";
  795. vehicle="Survivor1_DZ";
  796. player="PLAY CDG";
  797. skill=0.60000002;
  798. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  799. };
  800. class Item68
  801. {
  802. position[]={-7243.9355,366.05197,19534.379};
  803. azimut=-17.0839;
  804. id=69;
  805. side="WEST";
  806. vehicle="Survivor1_DZ";
  807. player="PLAY CDG";
  808. skill=0.60000002;
  809. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  810. };
  811. class Item69
  812. {
  813. position[]={-7246.5176,365.89737,19535.73};
  814. azimut=-17.0839;
  815. id=67;
  816. side="WEST";
  817. vehicle="Survivor1_DZ";
  818. player="PLAY CDG";
  819. skill=0.60000002;
  820. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  821. };
  822. class Item70
  823. {
  824. position[]={-7244.7656,365.97693,19534.359};
  825. azimut=-17.0839;
  826. id=65;
  827. side="WEST";
  828. vehicle="Survivor1_DZ";
  829. player="PLAY CDG";
  830. skill=0.60000002;
  831. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  832. };
  833. class Item71
  834. {
  835. position[]={-7245.2012,365.97321,19534.898};
  836. azimut=-17.0839;
  837. id=74;
  838. side="WEST";
  839. vehicle="Survivor1_DZ";
  840. player="PLAY CDG";
  841. skill=0.60000002;
  842. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  843. };
  844. class Item72
  845. {
  846. position[]={-7245.625,365.94534,19535.117};
  847. azimut=-17.0839;
  848. id=71;
  849. side="WEST";
  850. vehicle="Survivor1_DZ";
  851. player="PLAY CDG";
  852. skill=0.60000002;
  853. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  854. };
  855. class Item73
  856. {
  857. position[]={-7244.8184,365.99875,19534.742};
  858. azimut=-17.0839;
  859. id=59;
  860. side="WEST";
  861. vehicle="Survivor1_DZ";
  862. player="PLAY CDG";
  863. skill=0.60000002;
  864. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  865. };
  866. class Item74
  867. {
  868. position[]={-7244.1191,366.07431,19534.938};
  869. azimut=-17.0839;
  870. id=64;
  871. side="WEST";
  872. vehicle="Survivor1_DZ";
  873. player="PLAY CDG";
  874. skill=0.60000002;
  875. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  876. };
  877. class Item75
  878. {
  879. position[]={-7244,366.09897,19535.141};
  880. azimut=-17.0839;
  881. id=81;
  882. side="WEST";
  883. vehicle="Survivor1_DZ";
  884. player="PLAY CDG";
  885. skill=0.60000002;
  886. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  887. };
  888. class Item76
  889. {
  890. position[]={-7244.4199,366.04663,19534.922};
  891. azimut=-17.0839;
  892. id=83;
  893. side="WEST";
  894. vehicle="Survivor1_DZ";
  895. player="PLAY CDG";
  896. skill=0.60000002;
  897. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  898. };
  899. class Item77
  900. {
  901. position[]={-7246.5293,365.92508,19536.148};
  902. azimut=-17.0839;
  903. id=82;
  904. side="WEST";
  905. vehicle="Survivor1_DZ";
  906. player="PLAY CDG";
  907. skill=0.60000002;
  908. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  909. };
  910. class Item78
  911. {
  912. position[]={-7245.5137,366.03052,19536.184};
  913. azimut=-17.0839;
  914. id=84;
  915. side="WEST";
  916. vehicle="Survivor1_DZ";
  917. player="PLAY CDG";
  918. skill=0.60000002;
  919. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  920. };
  921. class Item79
  922. {
  923. position[]={-7245.8438,365.86841,19534.326};
  924. azimut=-17.0839;
  925. id=85;
  926. side="WEST";
  927. vehicle="Survivor1_DZ";
  928. player="PLAY CDG";
  929. skill=0.60000002;
  930. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  931. };
  932. class Item80
  933. {
  934. position[]={-7245.8926,365.9769,19535.965};
  935. azimut=-17.0839;
  936. id=77;
  937. side="WEST";
  938. vehicle="Survivor1_DZ";
  939. player="PLAY CDG";
  940. skill=0.60000002;
  941. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  942. };
  943. class Item81
  944. {
  945. position[]={-7246.3965,365.83832,19534.699};
  946. azimut=-17.0839;
  947. id=78;
  948. side="WEST";
  949. vehicle="Survivor1_DZ";
  950. player="PLAY CDG";
  951. skill=0.60000002;
  952. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  953. };
  954. class Item82
  955. {
  956. position[]={-7246.084,365.84433,19534.33};
  957. azimut=-17.0839;
  958. id=79;
  959. side="WEST";
  960. vehicle="Survivor1_DZ";
  961. player="PLAY CDG";
  962. skill=0.60000002;
  963. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  964. };
  965. class Item83
  966. {
  967. position[]={-7245.4941,365.91776,19534.527};
  968. azimut=-17.0839;
  969. id=76;
  970. side="WEST";
  971. vehicle="Survivor1_DZ";
  972. player="PLAY CDG";
  973. skill=0.60000002;
  974. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  975. };
  976. class Item84
  977. {
  978. position[]={-7245.2324,366.02945,19535.758};
  979. azimut=-17.0839;
  980. id=80;
  981. side="WEST";
  982. vehicle="Survivor1_DZ";
  983. player="PLAY CDG";
  984. skill=0.60000002;
  985. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  986. };
  987. class Item85
  988. {
  989. position[]={-7245.3809,365.96979,19535.113};
  990. azimut=-17.0839;
  991. id=97;
  992. side="WEST";
  993. vehicle="Survivor1_DZ";
  994. player="PLAY CDG";
  995. skill=0.60000002;
  996. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  997. };
  998. class Item86
  999. {
  1000. position[]={-7245.873,365.91943,19535.105};
  1001. azimut=-17.0839;
  1002. id=98;
  1003. side="WEST";
  1004. vehicle="Survivor1_DZ";
  1005. player="PLAY CDG";
  1006. skill=0.60000002;
  1007. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1008. };
  1009. class Item87
  1010. {
  1011. position[]={-7244.8418,366.02319,19535.125};
  1012. azimut=-17.0839;
  1013. id=99;
  1014. side="WEST";
  1015. vehicle="Survivor1_DZ";
  1016. player="PLAY CDG";
  1017. skill=0.60000002;
  1018. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1019. };
  1020. class Item88
  1021. {
  1022. position[]={-7244.1445,366.10074,19535.352};
  1023. azimut=-17.0839;
  1024. id=100;
  1025. side="WEST";
  1026. vehicle="Survivor1_DZ";
  1027. player="PLAY CDG";
  1028. skill=0.60000002;
  1029. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1030. };
  1031. class Item89
  1032. {
  1033. position[]={-7246.2871,365.89178,19535.313};
  1034. azimut=-17.0839;
  1035. id=96;
  1036. side="WEST";
  1037. vehicle="Survivor1_DZ";
  1038. player="PLAY CDG";
  1039. skill=0.60000002;
  1040. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1041. };
  1042. class Item90
  1043. {
  1044. position[]={-7246.3633,365.81516,19534.316};
  1045. azimut=-17.0839;
  1046. id=87;
  1047. side="WEST";
  1048. vehicle="Survivor1_DZ";
  1049. player="PLAY CDG";
  1050. skill=0.60000002;
  1051. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1052. };
  1053. class Item91
  1054. {
  1055. position[]={-7246.3027,365.94943,19536.168};
  1056. azimut=-17.0839;
  1057. id=92;
  1058. side="WEST";
  1059. vehicle="Survivor1_DZ";
  1060. player="PLAY CDG";
  1061. skill=0.60000002;
  1062. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1063. };
  1064. class Item92
  1065. {
  1066. position[]={-7245.7715,365.97437,19535.75};
  1067. azimut=-17.0839;
  1068. id=88;
  1069. side="WEST";
  1070. vehicle="Survivor1_DZ";
  1071. player="PLAY CDG";
  1072. skill=0.60000002;
  1073. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1074. };
  1075. class Item93
  1076. {
  1077. position[]={-7244.9824,366.05624,19535.781};
  1078. azimut=-17.0839;
  1079. id=89;
  1080. side="WEST";
  1081. vehicle="Survivor1_DZ";
  1082. player="PLAY CDG";
  1083. skill=0.60000002;
  1084. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1085. };
  1086. class Item94
  1087. {
  1088. position[]={-7244.2324,366.10815,19535.57};
  1089. azimut=-17.0839;
  1090. id=90;
  1091. side="WEST";
  1092. vehicle="Survivor1_DZ";
  1093. player="PLAY CDG";
  1094. skill=0.60000002;
  1095. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1096. };
  1097. class Item95
  1098. {
  1099. position[]={-7245.1289,365.99649,19535.129};
  1100. azimut=-17.0839;
  1101. id=86;
  1102. side="WEST";
  1103. vehicle="Survivor1_DZ";
  1104. player="PLAY CDG";
  1105. skill=0.60000002;
  1106. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1107. };
  1108. class Item96
  1109. {
  1110. position[]={-7245.248,366.05765,19536.188};
  1111. azimut=-17.0839;
  1112. id=93;
  1113. side="WEST";
  1114. vehicle="Survivor1_DZ";
  1115. player="PLAY CDG";
  1116. skill=0.60000002;
  1117. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1118. };
  1119. class Item97
  1120. {
  1121. position[]={-7245.3652,366.00076,19535.537};
  1122. azimut=-17.0839;
  1123. id=94;
  1124. side="WEST";
  1125. vehicle="Survivor1_DZ";
  1126. player="PLAY CDG";
  1127. skill=0.60000002;
  1128. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1129. };
  1130. class Item98
  1131. {
  1132. position[]={-7244.2832,366.07361,19535.137};
  1133. azimut=-17.0839;
  1134. id=91;
  1135. side="WEST";
  1136. vehicle="Survivor1_DZ";
  1137. player="PLAY CDG";
  1138. skill=0.60000002;
  1139. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1140. };
  1141. class Item99
  1142. {
  1143. position[]={-7246.0605,365.94415,19535.738};
  1144. azimut=-17.0839;
  1145. id=95;
  1146. side="WEST";
  1147. vehicle="Survivor1_DZ";
  1148. player="PLAY CDG";
  1149. skill=0.60000002;
  1150. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1151. };
  1152. };
  1153. };
  1154. class Item1
  1155. {
  1156. side="LOGIC";
  1157. class Vehicles
  1158. {
  1159. items=1;
  1160. class Item0
  1161. {
  1162. position[]={-143.93861,0.52647489,2319.5012};
  1163. id=50;
  1164. side="LOGIC";
  1165. vehicle="FunctionsManager";
  1166. leader=1;
  1167. lock="UNLOCKED";
  1168. skill=0.60000002;
  1169. };
  1170. };
  1171. };
  1172. };
  1173. class Markers
  1174. {
  1175. items=18;
  1176. class Item0
  1177. {
  1178. position[]={7839.6055,381.33774,8414.7324};
  1179. name="center";
  1180. type="Empty";
  1181. };
  1182. class Item1
  1183. {
  1184. position[]={-7245.377,365.98782,19535.367};
  1185. name="respawn_west";
  1186. type="Empty";
  1187. };
  1188. class Item2
  1189. {
  1190. position[]={4932.3345,0.39950246,1989.1094};
  1191. name="spawn0";
  1192. type="Empty";
  1193. };
  1194. class Item3
  1195. {
  1196. position[]={2236.0391,0.63119155,1923.3735};
  1197. name="spawn1";
  1198. type="Empty";
  1199. };
  1200. class Item4
  1201. {
  1202. position[]={8738.1328,0.45720705,2122.1082};
  1203. name="spawn2";
  1204. type="Empty";
  1205. };
  1206. class Item5
  1207. {
  1208. position[]={10909.267,0.57597214,2422.3096};
  1209. name="spawn3";
  1210. type="Empty";
  1211. };
  1212. class Item6
  1213. {
  1214. position[]={13510.764,0.44504455,5249.3027};
  1215. name="spawn4";
  1216. type="Empty";
  1217. };
  1218. class Item7
  1219. {
  1220. position[]={6326.4805,304.99265,7809.4888};
  1221. name="Tradercitystary";
  1222. text="Trader City Stary";
  1223. type="mil_circle";
  1224. colorName="ColorBlack";
  1225. };
  1226. class Item8
  1227. {
  1228. position[]={4361.4937,3,2259.9526};
  1229. name="wholesaleSouth";
  1230. text="Wholesaler";
  1231. type="mil_dot";
  1232. colorName="ColorBlack";
  1233. };
  1234. class Item9
  1235. {
  1236. position[]={13532.614,3.0083523,6355.9497};
  1237. name="boatTraderEast";
  1238. text="Wholesaler";
  1239. type="mil_dot";
  1240. colorName="ColorBlack";
  1241. };
  1242. class Item10
  1243. {
  1244. position[]={7989.3354,0.30462033,2900.9946};
  1245. name="BoatDealerSouth";
  1246. text="Boat Dealer";
  1247. type="mil_dot";
  1248. colorName="ColorBlack";
  1249. };
  1250. class Item11
  1251. {
  1252. position[]={12060.471,158.85699,12638.533};
  1253. name="AirVehicles";
  1254. text="Aircraft Dealer";
  1255. type="mil_dot";
  1256. colorName="ColorGreen";
  1257. };
  1258. class Item12
  1259. {
  1260. position[]={1606.6443,289.70795,7803.5156};
  1261. name="BanditDen";
  1262. text="Bandit Camp";
  1263. type="mil_dot";
  1264. colorName="ColorRed";
  1265. };
  1266. class Item13
  1267. {
  1268. position[]={11447.91,317.27109,11364.536};
  1269. name="Klen";
  1270. text="Trader City Klen";
  1271. type="mil_circle";
  1272. colorName="ColorGreen";
  1273. };
  1274. class Item14
  1275. {
  1276. position[]={13441.16,1.1406164,5429.3013};
  1277. name="BoatDealerEast";
  1278. text="Boat Dealer";
  1279. type="mil_dot";
  1280. colorName="ColorBlack";
  1281. };
  1282. class Item15
  1283. {
  1284. position[]={4064.2258,365.13501,11665.938};
  1285. name="TradercityBash";
  1286. text="Trader City Bash";
  1287. type="mil_circle";
  1288. colorName="ColorBlack";
  1289. };
  1290. class Item16
  1291. {
  1292. position[]={12944.227,210.19823,12766.889};
  1293. name="HeroTrader";
  1294. text="Hero Camp";
  1295. type="mil_dot";
  1296. colorName="ColorBlue";
  1297. };
  1298. class Item17
  1299. {
  1300. position[]={6899.69,0.002,11436.4};
  1301. name="dome";
  1302. text="Owner's Base";
  1303. type="mil_circle";
  1304. colorName="ColorRed";
  1305. };
  1306. };
  1307. class Sensors
  1308. {
  1309. items=6;
  1310. class Item0
  1311. {
  1312. position[]={6325.6772,304.99033,7807.7412};
  1313. a=100;
  1314. b=100;
  1315. activationBy="WEST";
  1316. repeating=1;
  1317. interruptable=1;
  1318. age="UNKNOWN";
  1319. name="zonestary";
  1320. expCond="(player distance zonestary) < 100;";
  1321. expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
  1322. expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
  1323. class Effects
  1324. {
  1325. };
  1326. };
  1327. class Item1
  1328. {
  1329. position[]={4063.4226,365.00577,11664.19};
  1330. a=100;
  1331. b=100;
  1332. activationBy="WEST";
  1333. repeating=1;
  1334. interruptable=1;
  1335. age="UNKNOWN";
  1336. name="zonebash";
  1337. expCond="(player distance zonebash) < 100;";
  1338. expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
  1339. expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
  1340. class Effects
  1341. {
  1342. };
  1343. };
  1344. class Item2
  1345. {
  1346. position[]={11447.472,317.26886,11364.504};
  1347. a=100;
  1348. b=100;
  1349. activationBy="WEST";
  1350. repeating=1;
  1351. interruptable=1;
  1352. age="UNKNOWN";
  1353. name="zoneklen";
  1354. expCond="(player distance zoneklen) < 100;";
  1355. expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
  1356. expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
  1357. class Effects
  1358. {
  1359. };
  1360. };
  1361. class Item3
  1362. {
  1363. position[]={1606.6443,289.70795,7803.5156};
  1364. a=100;
  1365. b=100;
  1366. activationBy="WEST";
  1367. repeating=1;
  1368. interruptable=1;
  1369. age="UNKNOWN";
  1370. name="zonebandit";
  1371. expCond="(player distance zonebandit) < 100;";
  1372. expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";";
  1373. expDesactiv="canbuild = true; inTraderCity = ""Any"";";
  1374. class Effects
  1375. {
  1376. };
  1377. };
  1378. class Item4
  1379. {
  1380. position[]={12944.227,210.19823,12766.889};
  1381. a=100;
  1382. b=100;
  1383. activationBy="WEST";
  1384. repeating=1;
  1385. interruptable=1;
  1386. age="UNKNOWN";
  1387. name="zonehero";
  1388. expCond="(player distance zonehero) < 100;";
  1389. expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
  1390. expDesactiv="canbuild = true; inTraderCity = ""Any"";";
  1391. class Effects
  1392. {
  1393. };
  1394. };
  1395. class Item5
  1396. {
  1397. position[]={6899.69,0.002,11436.4};
  1398. a=150;
  1399. b=150;
  1400. activationBy="WEST";
  1401. repeating=1;
  1402. interruptable=1;
  1403. age="UNKNOWN";
  1404. name="dome";
  1405. expCond="(vehicle player) in thislist;";
  1406. expActiv="dome = [] execVM ""dome.sqf"";";
  1407. expDesactiv="terminate dome; titleText [""You've left the dome"", ""PLAIN DOWN"", 3];";
  1408. class Effects
  1409. {
  1410. };
  1411. };
  1412. };
  1413. };
  1414. class Intro
  1415. {
  1416. addOns[]=
  1417. {
  1418. "chernarus"
  1419. };
  1420. addOnsAuto[]=
  1421. {
  1422. "chernarus"
  1423. };
  1424. randomSeed=6913869;
  1425. class Intel
  1426. {
  1427. startWeather=0.25;
  1428. forecastWeather=0.25;
  1429. year=2008;
  1430. month=10;
  1431. day=11;
  1432. hour=9;
  1433. minute=20;
  1434. };
  1435. };
  1436. class OutroWin
  1437. {
  1438. addOns[]=
  1439. {
  1440. "chernarus"
  1441. };
  1442. addOnsAuto[]=
  1443. {
  1444. "chernarus"
  1445. };
  1446. randomSeed=4081731;
  1447. class Intel
  1448. {
  1449. startWeather=0.25;
  1450. forecastWeather=0.25;
  1451. year=2008;
  1452. month=10;
  1453. day=11;
  1454. hour=9;
  1455. minute=20;
  1456. };
  1457. };
  1458. class OutroLoose
  1459. {
  1460. addOns[]=
  1461. {
  1462. "chernarus"
  1463. };
  1464. addOnsAuto[]=
  1465. {
  1466. "chernarus"
  1467. };
  1468. randomSeed=4975929;
  1469. class Intel
  1470. {
  1471. startWeather=0.25;
  1472. forecastWeather=0.25;
  1473. year=2008;
  1474. month=10;
  1475. day=11;
  1476. hour=9;
  1477. minute=20;
  1478. };
  1479. };
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