Advertisement
Guest User

help

a guest
Apr 2nd, 2014
296
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.95 KB | None | 0 0
  1. # This file is read by default from:
  2. # ../minetest.conf
  3. # ../../minetest.conf
  4. # Any other path can be chosen by passing the path as a parameter
  5. # to the program, eg. "minetest.exe --config ../minetest.conf.example"
  6. #
  7. # By default, all the settings are commented and not functional.
  8. # Uncomment settings by removing the preceding #.
  9. #
  10. # Further documentation:
  11. # http://wiki.minetest.net/
  12. #
  13. # NOTE: This file might not be up-to-date, refer to the
  14. # defaultsettings.cpp file for an up-to-date list:
  15. # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
  16. #
  17. # A vim command to convert most of defaultsettings.cpp to conf file format:
  18. # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
  19. # Note: Some of the settings are implemented in Lua
  20.  
  21. #
  22. # Client and server
  23. #
  24.  
  25. # Name of player; on a server this is the main admin
  26. #name =
  27.  
  28. #
  29. # Client stuff
  30. #
  31.  
  32. # Port to connect to (UDP)
  33. #remote_port =
  34. # Key mappings
  35. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  36. #keymap_forward = KEY_KEY_W
  37. #keymap_backward = KEY_KEY_S
  38. #keymap_left = KEY_KEY_A
  39. #keymap_right = KEY_KEY_D
  40. #keymap_jump = KEY_SPACE
  41. #keymap_sneak = KEY_LSHIFT
  42. #keymap_inventory = KEY_KEY_I
  43. # Go down ladder / go down in fly mode / go fast in fast mode
  44. #keymap_special1 = KEY_KEY_E
  45. #keymap_chat = KEY_KEY_T
  46. #keymap_cmd = /
  47. #keyman_console = KEY_F10
  48. #keymap_rangeselect = KEY_KEY_R
  49. #keymap_freemove = KEY_KEY_K
  50. #keymap_fastmove = KEY_KEY_J
  51. #keymap_screenshot = KEY_F12
  52. # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
  53. #aux1_descends = false
  54. # Doubletaping the jump key toogles fly mode
  55. #doubletap_jump = false
  56. # If false aux1 is used to fly fast
  57. #always_fly_fast = true
  58. # Some (temporary) keys for debugging
  59. #keymap_print_debug_stacks = KEY_KEY_P
  60. #keymap_quicktune_prev = KEY_HOME
  61. #keymap_quicktune_next = KEY_END
  62. #keymap_quicktune_dec = KEY_NEXT
  63. #keymap_quicktune_inc = KEY_PRIOR
  64.  
  65. # Minimum FPS
  66. # The amount of rendered stuff is dynamically set according to this
  67. #wanted_fps = 30
  68. # If FPS would go higher than this, limit it by sleeping
  69. # (to not waste CPU power for no benefit)
  70. #fps_max = 60
  71. # The allowed adjustment range for the automatic rendering range adjustment
  72. #viewing_range_nodes_max = 160
  73. #viewing_range_nodes_min = 35
  74. # Initial window size
  75. #screenW = 800
  76. #screenH = 600
  77. #fullscreen = false
  78. #fullscreen_bpp = 24
  79. # Experimental option, might cause visible spaces between blocks
  80. # when set to higher number than 0
  81. #fsaa = 0
  82. #vsync = false
  83. #fov = 72
  84. # Address to connect to (#blank = start local server)
  85. #address =
  86. # Enable random user input, for testing
  87. #random_input = false
  88. # Timeout for client to remove unused map data from memory
  89. #client_unload_unused_data_timeout = 600
  90. # Whether to fog out the end of the visible area
  91. #enable_fog = true
  92. # Enable a bit lower water surface; disable for speed (not quite optimized)
  93. #new_style_water = false
  94. # Constant volume liquids
  95. #liquid_finite = false
  96. # Max liquids processed per step
  97. #liquid_loop_max = 10000
  98. # Update liquids every .. recommend for finite: 0.2
  99. #liquid_update = 1.0
  100. # Relax flowing blocks to source if level near max and N nearby
  101. # source blocks, more realistic, but not true constant.
  102. # values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
  103. # (for finite liquids)
  104. #liquid_relax = 2
  105. # Optimization: faster cave flood (and not true constant)
  106. # (for finite liquids)
  107. #liquid_fast_flood = 1
  108. # Underground water and lava springs, its infnity sources if liquid_finite enabled
  109. #underground_springs = 1
  110. # Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
  111. #weather = false
  112. # Enable nice leaves; disable for speed
  113. #new_style_leaves = true
  114. # Enable smooth lighting with simple ambient occlusion;
  115. # disable for speed or for different looks.
  116. #smooth_lighting = true
  117. # Path to texture directory. All textures are first searched from here.
  118. #texture_path =
  119. # Video back-end.
  120. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  121. #video_driver = opengl
  122. # Unobstructed movement without physics, downwards key is keymap_special1
  123. #free_move = false
  124. # Continuous forward movement (for testing)
  125. #continuous_forward = false
  126. # Fast movement (keymap_special1)
  127. #fast_move = false
  128. # Invert mouse
  129. #invert_mouse = false
  130. # Enable/disable clouds
  131. #enable_clouds = true
  132. #cloud_height = 120
  133. #enable_3d_clouds = true
  134. # Use a cloud animation for the main menu background
  135. #menu_clouds = true
  136. # Path for screenshots
  137. #screenshot_path = .
  138. # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
  139. #view_bobbing_amount = 1.0
  140. # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
  141. #fall_bobbing_amount = 0.0
  142. # Anaglyph stereo
  143. #anaglyph = false
  144. #anaglyph_strength = 0.1
  145. # In-game chat console background color (R,G,B)
  146. #console_color = (0,0,0)
  147. # In-game chat console background alpha (opaqueness, between 0 and 255)
  148. #console_alpha = 200
  149. # Selection box border color (R,G,B)
  150. #selectionbox_color = (0,0,0)
  151. # Crosshair color (R,G,B)
  152. #crosshair_color = (255,255,255)
  153. # Cross alpha (opaqueness, between 0 and 255)
  154. #crosshair_alpha = 255
  155. # Sensitivity multiplier
  156. #mouse_sensitivity = 0.2
  157. # Sound settings
  158. #enable_sound = true
  159. #sound_volume = 0.7
  160. # Whether node texture animations should be desynchronized per MapBlock
  161. #desynchronize_mapblock_texture_animation = true
  162. # Texture filtering settings
  163. #mip_map = false
  164. #anisotropic_filter = false
  165. #bilinear_filter = false
  166. #trilinear_filter = false
  167. # Set to true to pre-generate all item visuals
  168. #preload_item_visuals = true
  169. # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
  170. #enable_shaders = true
  171. # Set to true to enable textures bumpmapping. Requires shaders enabled.
  172. #enable_bumpmapping = false
  173. # Set to true enables parallax occlusion mapping. Requires shaders enabled.
  174. #enable_parallax_occlusion = false
  175. # Scale of parallax occlusion effect
  176. #parallax_occlusion_scale = 0.08
  177. # Bias of parallax occlusion effect, usually scale/2
  178. #parallax_occlusion_bias = 0.04
  179. # Set to true enables waving water. Requires shaders enabled.
  180. #enable_waving_water = false
  181. # Parameters for waving water:
  182. #water_wave_height = 1.0
  183. #water_wave_length = 20.0
  184. #water_wave_speed = 5.0
  185. # Set to true enables waving leaves. Requires shaders enabled.
  186. #enable_waving_leaves = false
  187. # Set to true enables waving plants. Requires shaders enabled.
  188. #enable_waving_plants = false
  189. # The time in seconds it takes between repeated
  190. # right clicks when holding the right mouse button
  191. #repeat_rightclick_time = 0.25
  192. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
  193. #directional_colored_fog = true
  194.  
  195. # Default timeout for cURL, in milliseconds
  196. # Only has an effect if compiled with cURL
  197. #curl_timeout = 5000
  198. # Limits number of parallel HTTP requests. Affects:
  199. # - Media fetch if server uses remote_media setting
  200. # - Serverlist download and server announcement
  201. # - Downloads performed by main menu (e.g. mod manager)
  202. # Only has an effect if compiled with cURL
  203. #curl_parallel_limit = 8
  204.  
  205. # Url to the server list displayed in the Multiplayer Tab
  206. #serverlist_url = servers.minetest.net
  207. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
  208. #serverlist_file = favoriteservers.txt
  209.  
  210. # Whether freetype fonts are used, requires freetype support to be compiled in
  211. #freetype = true
  212. # Path to TrueTypeFont or bitmap
  213. #font_path = fonts/liberationsans.ttf
  214. #font_size = 13
  215. # Font shadow offset, if 0 then shadow will not be drawn.
  216. #font_shadow = 1
  217. # Font shadow alpha (opaqueness, between 0 and 255)
  218. #font_shadow_alpha = 128
  219. #mono_font_path = fonts/liberationmono.ttf
  220. #mono_font_size = 13
  221.  
  222. # This font will be used for certain languages
  223. #fallback_font_path = fonts/DroidSansFallbackFull.ttf
  224. #fallback_font_size = 13
  225. #fallback_font_shadow = 1
  226. #fallback_font_shadow_alpha = 128
  227.  
  228. #
  229. # Server stuff
  230. #
  231. # Network port to listen (UDP)
  232. #port =
  233. # Name of server
  234. #server_name = Minetest server
  235. # Description of server
  236. #server_description = mine here
  237. # Domain name of server
  238. #server_address = game.minetest.net
  239. # Homepage of server
  240. #server_url = http://minetest.net
  241. # Automaticaly report to masterserver
  242. #server_announce = 0
  243. # Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
  244. #serverlist_url = servers.minetest.net
  245. # Default game (default when creating a new world)
  246. #default_game = minetest
  247. # World directory (everything in the world is stored here)
  248. #map-dir = /custom/world
  249. # Message of the Day
  250. #motd = Welcome to this awesome Minetest server!
  251. # Maximum number of players connected simultaneously
  252. #max_users = 15
  253. # Set to true to disallow old clients from connecting
  254. #strict_protocol_version_checking = false
  255. # Set to true to enable creative mode (unlimited inventory)
  256. # creative_mode = true
  257. # Enable players getting damage and dying
  258. #enable_damage = false
  259. # Despawn all non-peaceful mobs
  260. #only_peaceful_mobs = false
  261. # A chosen map seed for a new map, leave empty for random
  262. #fixed_map_seed =
  263. # Gives some stuff to players at the beginning
  264. #give_initial_stuff = false
  265. # New users need to input this password
  266. #default_password =
  267. # Available privileges: interact, shout, teleport, settime, privs, ...
  268. # See /privs in game for a full list on your server and mod configuration.
  269. #default_privs = interact, shout
  270. # Whether players are shown to clients without any range limit
  271. #unlimited_player_transfer_distance = true
  272. # Whether to enable players killing each other
  273. #enable_pvp = true
  274. # If this is set, players will always (re)spawn at the given position
  275. #static_spawnpoint = 0, 10, 0
  276. # If true, new players cannot join with an empty password
  277. #disallow_empty_password = false
  278. # If true, disable cheat prevention in multiplayer
  279. #disable_anticheat = false
  280. # If true, actions are recorded for rollback
  281. #enable_rollback_recording = false
  282. # If true, blocks are cached (and generated if not before) before a player is spawned.
  283. #cache_block_before_spawn = true
  284. # Defines the maximum height a player can spawn in a map, above water level
  285. #max_spawn_height = 50
  286.  
  287. # Profiler data print interval. #0 = disable.
  288. #profiler_print_interval = 0
  289. #enable_mapgen_debug_info = false
  290. # from how far client knows about objects
  291. #active_object_send_range_blocks = 3
  292. # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
  293. #active_block_range = 2
  294. # how many blocks are flying in the wire simultaneously per client
  295. #max_simultaneous_block_sends_per_client = 2
  296. # how many blocks are flying in the wire simultaneously per server
  297. #max_simultaneous_block_sends_server_total = 8
  298. # From how far blocks are sent to clients (value * 16 nodes)
  299. #max_block_send_distance = 10
  300. # From how far blocks are generated for clients (value * 16 nodes)
  301. #max_block_generate_distance = 6
  302. # Number of extra blocks that can be loaded by /clearobjects at once
  303. # This is a trade-off between sqlite transaction overhead and
  304. # memory consumption (4096=100MB, as a rule of thumb)
  305. #max_clearobjects_extra_loaded_blocks = 4096
  306. # Interval of sending time of day to clients
  307. #time_send_interval = 5
  308. # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
  309. #time_speed = 72
  310. # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
  311. #year_days = 30
  312. #server_unload_unused_data_timeout = 29
  313. # Maximum number of statically stored objects in a block
  314. #max_objects_per_block = 49
  315. # Interval of saving important changes in the world
  316. #server_map_save_interval = 5.3
  317. # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
  318. #sqlite_synchronous = 2
  319. # To reduce lag, block transfers are slowed down when a player is building something.
  320. # This determines how long they are slowed down after placing or removing a node.
  321. #full_block_send_enable_min_time_from_building = 2.0
  322. # Length of a server tick and the interval at which objects are generally updated over network
  323. #dedicated_server_step = 0.1
  324. # Can be set to true to disable shutting down on invalid world data
  325. #ignore_world_load_errors = false
  326. # Congestion control parameters
  327. # time in seconds, rate in ~500B packets
  328. #congestion_control_aim_rtt = 0.2
  329. #congestion_control_max_rate = 400
  330. #congestion_control_min_rate = 10
  331. # Specifies URL from which client fetches media instead of using UDP
  332. # $filename should be accessible from $remote_media$filename via cURL
  333. # (obviously, remote_media should end with a slash)
  334. # Files that are not present would be fetched the usual way
  335. #remote_media =
  336. # Level of logging to be written to debug.txt.
  337. # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
  338. #debug_log_level = 2
  339. # Maximum number of blocks that can be queued for loading.
  340. #emergequeue_limit_total = 256
  341. # Maximum number of blocks to be queued that are to be loaded from file.
  342. # Leave blank for an appropriate amount to be chosen automatically.
  343. #emergequeue_limit_diskonly =
  344. # Maximum number of blocks to be queued that are to be generated.
  345. # Leave blank for an appropriate amount to be chosen automatically.
  346. #emergequeue_limit_generate =
  347. # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
  348. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
  349. #num_emerge_threads = 1
  350.  
  351. #
  352. # Physics stuff
  353. #
  354.  
  355. #movement_acceleration_default = 3
  356. #movement_acceleration_air = 2
  357. #movement_acceleration_fast = 10
  358. #movement_speed_walk = 4
  359. #movement_speed_crouch = 1.35
  360. #movement_speed_fast = 20
  361. #movement_speed_climb = 2
  362. #movement_speed_jump = 6.5
  363. #movement_speed_descend = 6
  364. #movement_liquid_fluidity = 1
  365. #movement_liquid_fluidity_smooth = 0.5
  366. #movement_liquid_sink = 10
  367. #movement_gravity = 9.81
  368.  
  369. #
  370. # Mapgen stuff
  371. #
  372.  
  373. # Name of map generator to be used. Currently supported: v6, indev, singlenode, math
  374. #mg_name = v6
  375. # Water level of map.
  376. #water_level = 1
  377. # Size of chunks to be generated.
  378. #chunksize = 5
  379. # Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
  380. #mg_flags = trees, caves, v6_biome_blend
  381. # How large deserts and beaches are
  382. #mgv6_freq_desert = 0.45
  383. #mgv6_freq_beach = 0.15
  384. # Perlin noise attributes for different map generation parameters
  385. # Offset, scale, spread factor, seed offset, number of octaves, persistence
  386. #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
  387. #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
  388. #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
  389. #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
  390. #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
  391. #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
  392. #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
  393. #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
  394. #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
  395. #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
  396. #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
  397.  
  398. #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
  399. #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
  400. #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
  401. #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
  402.  
  403. # Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
  404. #mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
  405. #mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
  406. #mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
  407. #mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
  408. #mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
  409. #mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
  410. #mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
  411. #mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
  412.  
  413. # Float islands starts from height, 0 to disable
  414. #mgindev_float_islands = 500
  415.  
  416. # Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
  417. #mgmath_generator = mandelbox
  418.  
  419. # Enable/disable IPv6
  420. #enable_ipv6 = true
  421. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  422. # to IPv6 clients, depending on system configuration.
  423. #ipv6_server = false
  424.  
  425. #main_menu_script =
  426. #main_menu_game_mgr = 0
  427. #main_menu_mod_mgr = 1
  428. #modstore_download_url = https://forum.minetest.net/media/
  429. #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
  430. #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
  431.  
  432. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  433. #high_precision_fpu = true
  434.  
  435. # Override language. When no value is provided (default) system language is used.
  436. # Check "locale" directory for the list of available translations.
  437. #language =
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement