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Oct 11th, 2014
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  1. // armor1.rvmat.bin - 21:43:47 10/11/14, generated in 0.01 seconds
  2. // Generated by unRap v1.06 by Kegetys
  3. // Separate rootclasses: Disabled, Automatic comments: Enabled
  4.  
  5. class StageTI {
  6. texture = "a3\jugg\models\Armor1_co.paa";
  7. };
  8. ambient[] = {1, 1, 1, 1};
  9. diffuse[] = {1, 1, 1, 1};
  10. forcedDiffuse[] = {0, 0, 0, 0};
  11. emmisive[] = {0, 0, 0, 1};
  12. specular[] = {1, 1, 1, 1};
  13. specularPower = 100;
  14. PixelShaderID = "Super";
  15. VertexShaderID = "Super";
  16.  
  17. class Stage1 {
  18. texture = "a3\jugg\models\Armor1_co.paa";
  19. uvSource = "tex";
  20.  
  21. class uvTransform {
  22. aside[] = {1, 0, 0};
  23. up[] = {0, 1, 0};
  24. dir[] = {0, 0, 0};
  25. pos[] = {0, 0, 0};
  26. };
  27. };
  28.  
  29. class Stage2 {
  30. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  31. uvSource = "tex";
  32.  
  33. class uvTransform {
  34. aside[] = {1, 0, 0};
  35. up[] = {0, 1, 0};
  36. dir[] = {0, 0, 0};
  37. pos[] = {0, 0, 0};
  38. };
  39. };
  40.  
  41. class Stage3 {
  42. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  43. uvSource = "tex";
  44.  
  45. class uvTransform {
  46. aside[] = {1, 0, 0};
  47. up[] = {0, 1, 0};
  48. dir[] = {0, 0, 0};
  49. pos[] = {0, 0, 0};
  50. };
  51. };
  52.  
  53. class Stage4 {
  54. texture = "a3\jugg\models\Armor1_co.paa";
  55. uvSource = "tex";
  56.  
  57. class uvTransform {
  58. aside[] = {1, 0, 0};
  59. up[] = {0, 1, 0};
  60. dir[] = {0, 0, 0};
  61. pos[] = {0, 0, 0};
  62. };
  63. };
  64.  
  65. class Stage5 {
  66. texture = "a3\jugg\models\Armor1_co.paa";
  67. uvSource = "tex";
  68.  
  69. class uvTransform {
  70. aside[] = {1, 0, 0};
  71. up[] = {0, 1, 0};
  72. dir[] = {0, 0, 0};
  73. pos[] = {0, 0, 0};
  74. };
  75. };
  76.  
  77. class Stage6 {
  78. texture = "#(ai,64,64,1)fresnel(1,0.7)";
  79. uvSource = "none";
  80. };
  81.  
  82. class Stage7 {
  83. texture = "a3\Armor1_co.paa_f";
  84. useWorldEnvMap = "true";
  85. uvSource = "tex";
  86.  
  87. class uvTransform {
  88. aside[] = {1, 0, 0};
  89. up[] = {0, 1, 0};
  90. dir[] = {0, 0, 0};
  91. pos[] = {0, 0, 0};
  92. };
  93. };
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