Pilz

Anima Hogwarts Thing

Mar 26th, 2020
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  1. Anima Character Sheet
  2.  
  3. Name: Koen Roth
  4. Archetype: Mystic
  5. Class: Summoner
  6. Race: Human (Daevar)
  7. Age: 15
  8. Level: 0
  9. DP: 400/400
  10. XP: 0
  11.  
  12. -----------------------------------------------------
  13. | Attribute | Base | Bonus | Total | Total Bonus |
  14. | Strength | 6 | | | +5 |
  15. | Dexterity | 5 | | | +0 |
  16. | Agility | 9 | | | +10 |
  17. | Constitution | 9 | | | +10 |
  18. | Intelligence | 7 | | | +5 |
  19. | Power | 10 | | | +15 |
  20. | Willpower | 9 | | | +10 |
  21. | Perception | 6 | | | + 5 |
  22. -----------------------------------------------------
  23. | | Base | Bonus | Total |------------------
  24. | Appearance | | | | Height | Weight |
  25. | Size | | | | | |
  26. | Presence | 25 | | |---------------------------------------------------------------------
  27. | Regeneration | | | | LP per X | Standard Load | Maximum Lift | Distance per Combat Turn |
  28. | Movement Value | | | | | | | |
  29. | Weight Index | | | |---------------------------------------------------------------------
  30. ------------------------------------------
  31. | Base Fatigue | Bonus | Total | Current |
  32. | 9 | | | 9 |
  33. ----------------------------------------------------------
  34. | | Base | Bonus | Modifiers | Total |
  35. | Disease Resistance | 25 | 10 | | 35 |
  36. | Magic Resistance | 25 | 15 | | 40 |
  37. | Physical Resistance | 25 | 10 | | 35 |
  38. | Venom Resistance | 25 | 10 | | 35 |
  39. | Psychic Resistance | 25 | 10 | | 35 |
  40. ----------------------------------------------------------
  41.  
  42.  
  43. Abilities:
  44. ---------------------------
  45. | Name | Source | Effects |
  46. | | | |
  47. ---------------------------
  48.  
  49. Advantages:
  50. -----------------------------------
  51. | Name | Cost | Category | Effect |
  52. | The Gift | 2 | Magic | |
  53. | Born Wizard | 1 | Magic | |
  54. | Social Class | 1 | General | |
  55. | Learning | 2 | General | +6 xp |
  56. | Sheele Essence | 1 | Magic? | |
  57. | Cultural Roots | 0 | General | Togarini Noble |
  58. -----------------------------------
  59.  
  60. Disadvantages:
  61. ------------------------------------
  62. | Name | Bonus | Category | Effect |
  63. | Rookie | 1 | General | level 0 start |
  64. | Oral Req. | 1 | Magic | Cannot accumulate w/o ability to speak |
  65. | Atrophied Limb | 1 | General | Right arm atrophied, shakes |
  66. | Slow Recovery | 1 | Magic | Recovers Zeon at 1/2 rate |
  67. ------------------------------------
  68.  
  69. Combat Abilities and Projection:
  70. ---------------------------------------------------------------------
  71. | Combat Ability | Base | Attribute Bonus | Other | Quality | Total |
  72. | Attack | | Dexterity () | | | |
  73. | M. Projection | 20 | Dexterity () | | | |
  74. | P. Projection | | Dexterity () | | | |
  75. | Block | | Dexterity () | | | |
  76. | Dodge | 40 | Agility (10) | | | 50 |
  77. | Wear Armor | | Strength () | | | |
  78. ---------------------------------------------------------------------
  79. | | Base | Class | Bought | Other | Total | Current |
  80. | Life Points| 120 | | | | | 120 |
  81. ---------------------------------------------------------------------------------------------------
  82. | Weapon | Damage | Speed | Fortitude | Breakage | Presence | Special | Damage Type | Weapon Type |
  83. | | | | | | | | | |
  84. ---------------------------------------------------------------------------------------------------
  85. | Armor | Requirement | Penalty | Movement | Fortitude | Presence | Location | Class |
  86. | | | | | | | | |
  87. ----------------------------------------------------------------------------------------
  88. | | Cut | Impact | Thrust | Heat | Elec | Cold | Ene |
  89. | Armor 1 | | | | | | | |
  90. --------------------------------------------------------------
  91. | | Cut | Impact | Thrust | Heat | Elec | Cold | Ene |
  92. | Armor 2 | | | | | | | |
  93. --------------------------------------------------------------
  94. | | Cut | Impact | Thrust | Heat | Elec | Cold | Ene |
  95. | Armor 3 | | | | | | | |
  96. -----------------------------------------------------------------------------------
  97. | | Cut | Impact | Thrust | Heat | Elec | Cold | Ene | Penalty | Movement |
  98. | Total | | | | | | | | | |
  99. --------------------------------------------------------------------------------------
  100. | Initiative | Base | Armor | Agility | Dexterity | Weapon | Class | Special | Total |
  101. | | 20 | | 10 | 0 | | | | |
  102. --------------------------------------------------------------------------------------
  103.  
  104. Secondary Abilities:
  105. ------------------------------------------------------------------------------------------------------
  106. | Ability | Base | Att | Att Bon | x2? | Class | BLB | Misc | Total | Armor? | Active? |
  107. ------------------------------------------------------------------------------------------------------
  108. | Athletics | | | | | | | 10 | | | |
  109. ------------------------------------------------------------------------------------------------------
  110. | Acrobatics | | AGI | | | | | | | y | |
  111. | Athleticism | 10 | AGI | 10 | | | | | | y | |
  112. ------------------------------------------------------------------------------------------------------
  113. | Vigor | | | | | | | | | | |
  114. ------------------------------------------------------------------------------------------------------
  115. | Composure | 10 | WP | 10 | | | | 10 | | | |
  116. | Feats of Strength | | STR | | | | | | | y | |
  117. ------------------------------------------------------------------------------------------------------
  118. | Perception | | | | | | | | | | |
  119. ------------------------------------------------------------------------------------------------------
  120. | Notice | 5 | PER | 5 | | | | | | | y |
  121. | Navigation | | PER | | | | | | | | |
  122. ------------------------------------------------------------------------------------------------------
  123. | Intellectual | | | | | | | | | | |
  124. ------------------------------------------------------------------------------------------------------
  125. | Nature | | INT | | | | | | | | |
  126. | Humanities | 10 | INT | 5 | | | | | | | |
  127. | Academia | 10 | INT | 5 | | | | | | | |
  128. | Occult | 10 | INT | 5 | | | | | | | |
  129. ------------------------------------------------------------------------------------------------------
  130. | Social | | | | | | | | | | |
  131. ------------------------------------------------------------------------------------------------------
  132. | Force of Personality | 10 | WP | 10 | | | | 10 | | | |
  133. | Style | 5 | POW | 15 | | | | | | | |
  134. | Negotiation | 5 | INT | 5 | | | | 10 | | | |
  135. ------------------------------------------------------------------------------------------------------
  136. | Subterfuge | | | | | | | | | | |
  137. ------------------------------------------------------------------------------------------------------
  138. | Tricks n Traps | | INT | | | | | | | | y |
  139. | Sleight of Hand | | DEX | | | | | | | y | y |
  140. | Sneak | | PER | | | | | | | | y |
  141. ------------------------------------------------------------------------------------------------------
  142. | Creative | | | | | | | | | | |
  143. ------------------------------------------------------------------------------------------------------
  144. | Construction | | DEX | | | | | | | | |
  145. | Performance | | POW | | | | | 10 | | | |
  146. | Art | | DEX | | | | | | | | |
  147. ------------------------------------------------------------------------------------------------------
  148.  
  149.  
  150. Magic:
  151. ------------------
  152. | Magical Levels |
  153. ----------------------------------------
  154. | Intelligence | Other | Total | Spent |
  155. | | | | |
  156. ----------------------------------------
  157. | Magic Accumulation |
  158. ------------------------------------------------------------------------------------
  159. | Base | Bonus | MA Multiples | Total | Regen Bonus | Regen Multiple | Total Regen |
  160. | 10 | | | | | | |
  161. ------------------------------------------------------------------------------------
  162. | Zeon |
  163. -------------------------------------------
  164. | Base | Bought | Level | Total | Current |
  165. | 135 | 100 | | | |
  166. -------------------------------------------
  167. | Metamagic |
  168. ----------------------------------
  169. | Name | Spheres | Cost | Effect |
  170. | | | | |
  171. ----------------------------------
  172. | Spells |
  173. -------------------------------
  174. | Path 1 | Sub-Path? | Rating |
  175. | | | |
  176. ----------------------------------------------------------------------------------------------------
  177. | Spell | Level | Basic Zeon/INT | Inter Zeon/INT | Advanced Zeon/INT | Arcane Zeon/INT | Page Ref |
  178. | | | | | | | |
  179. ----------------------------------------------------------------------------------------------------
  180. | Path 2 | Sub-Path? | Rating |
  181. | | | |
  182. ----------------------------------------------------------------------------------------------------
  183. | Spell | Level | Basic Zeon/INT | Inter Zeon/INT | Advanced Zeon/INT | Arcane Zeon/INT | Page Ref |
  184. | | | | | | | |
  185. ----------------------------------------------------------------------------------------------------
  186. | Other Spells | Path/Subpath |
  187. | | |
  188. --------------------------------------------------------
  189. | Maintained Spell | Maintenace Value | Level | Effect |
  190. | | | | |
  191. | Total Costs | |-----------------
  192. ---------------------------------------
  193.  
  194. Ki:
  195. -----------------------
  196. | Ki Pools (Standard) |
  197. -----------------------------
  198. | | Acu. | Ki | Current |
  199. | Str | | | |
  200. | Agi | | | |
  201. | Dex | | | |
  202. | Con | | | |
  203. | Wil | | | |
  204. | Pow | | | |
  205. -----------------------------
  206. | Ki Pools (Unified) |
  207. ----------------------
  208. | | Acu. |
  209. | Str | |
  210. | Agi | |
  211. | Dex | |
  212. | Con | |
  213. | Wil | |
  214. | Pow | |---------------
  215. | Ki Pool | Ki | Current |
  216. | | | |
  217. ------------------------------------
  218. | Combat Module | DP Cost | Effect |
  219. | | | |
  220. ------------------------------------
  221. | Martial Knowledge |
  222. ---------------------------------------------
  223. | Class | Other | Purchased | Total | Spent |
  224. | | | | | |
  225. ---------------------------------------------
  226. | Ki Abilities |
  227. ---------------------------
  228. | Ability | Cost | Effect |
  229. | | | |
  230. ------------------------------------------------------
  231. | Martial Art | Degree | Damage | Advantages | Bonus |
  232. | | | | | |
  233. ------------------------------------------------------
  234. | Ars Magnus | MK Cost | DP Cost | Effect |
  235. | | | | |
  236. -------------------------------------------
  237. | Techniques |
  238. --------------
  239. | Name |
  240. ---------------------------------------
  241. | Level | MK Cost | Ki Costs | Effect |
  242. | | | | |
  243. ---------------------------------------
  244.  
  245. Summoning:
  246. -------------------------------------------------------------
  247. | Skill | Att | Att. Bonus | Level | Base | Other | Total |
  248. | Summon | POW | 15 | | 20 | | |
  249. | Control | WIL | 10 | | 20 | | |
  250. | Bind | POW | 15 | | 20 | | |
  251. | Banish | POW | 15 | | 20 | | |
  252. -------------------------------------------------------------
  253. | Familiars |
  254. ---------------------------------------------------------
  255. | Name | Creature Type | Level | Daily Upkeep | Special |
  256. | | | | | |
  257. ---------------------------------------------------------
  258. | Summoned Creatures |
  259. ---------------------------------------------------------------------
  260. | Name | Creature Type | Level | Controlled or Bound | Daily Upkeep |
  261. | | | | | |
  262. ---------------------------------------------------------------------
  263. | Invocations |
  264. ------------------------
  265. | Name | Cost | Effect |
  266. | | | |
  267. ------------------------
  268. | Incarnations |
  269. ----------------------------------------------------------------------------------
  270. | Name | Source | Modifiers | Minor | Intermediate | Real |
  271. | | | | | | |
  272. ----------------------------------------------------------------------------------
  273.  
  274. ---------
  275. | Seals |
  276. ------------------------------
  277. | Seal | Minor | Major |
  278. | Air | | |
  279. | Water | | |
  280. | Fire | | |
  281. | Earth/Wood | | |
  282. | Metal | | |
  283. ------------------------------
  284. | Pacts |
  285. ---------------------------------------------------
  286. | Name | Creature Type | Seals Required | Special |
  287. | | | | |
  288. ---------------------------------------------------
  289.  
  290. Elan:
  291. ---------------------------
  292. | Beryl or Shajad | Level |
  293. | | |
  294. --------------------------------------------------
  295. | Ability | Cost | Beryl or Shajad | Description |
  296. | | | | |
  297. --------------------------------------------------
  298.  
  299. Artifacts:
  300. --------------------------------------------------
  301. | Name | Base Item | CP Cost | PP Cost | Effects |
  302. | | | | | |
  303. | Description |
  304. | |
  305. --------------------------------------------------
  306.  
  307. Gear:
  308. -------------------------------
  309. | Item | Weight | Description |
  310. | Study on the Mutability of Magic in the Human Soul (Incomplete | | |
  311. | Initiate's Robes |
  312. -------------------------------
  313.  
  314. Backstory: Koen Roth comes from one of the loftier lineages of the old continent, though perhaps not in their modern public stature. His father is the noble administrator of one of the smaller towns in Togarini, as was his father before him. Under the Roths, the unassuming town has seen a moderate increase of its wealth over time and the family has become known locally for their generally hands-off approach, at least in the public eye. Privately, the Roths are one of the older wizarding families and often use their supernatural skills and powers to administer the large, if undeveloped, body of land under their jurisdiction. He was initially scouted at the age of 11, but had not yet properly recovered from a riding accident in his youth and so the decision was made to hold off on his schooling for some few years while his condition was monitored by his family. Unfortunately his injury never did completely heal.
  315.  
  316. Appearance: Koen Roth is well-dressed in almost any attire he is assigned. His formal instruction in etiquette and matters of style almost - but not quite - make up for the fact that he is still just a lanky teen whose body has started to grow faster than his mind can keep up. Of slightly above-average height for his age, an angular countenance, and with the professionally-styled white hair and dark skin of his ancestors, Koen might one day be the sort of noble that women swoon over - so long as they don't notice his right arm, which is atrophied and trembles incessantly. The injury is a souvenir from a riding accident when he was 10, and he constantly hides it under a cloak, coat, or other apparel.
  317.  
  318. Personality: Koen Roth greatly admires the noble bearing of his father and mother and seeks to emulate them in word and deed. As a result, he acts with remarkable formality for one so young, something that others may find off-putting. He considers himself, as one who possesses magic, to be born to lead those less fortunate and has thrown himself into the studies of nobility and magic. He struggles with more casual relationships, however, and often struggles without a hierarchical system to frame his actions within. He is open about his views of the 'common folk', who lack the necessary gifts to truly understand and command the world around them. Best they are led rather than allowed to lead, save in certain 'mundanities' where their lack of magical prowess will not hinder them.
  319.  
  320. Journeyman who recruited you (Please include their name and specialty)
  321. Melissa Debussy, specializing in supernatural modes of communication (Light (Literature))
  322.  
  323. Describe yourself for identification in case of emergency
  324.  
  325.  
  326. What subjects do you want to study?
  327. Supernatural Entities (summoning), Philosophy of Arcane Embodiment(Nobility Subpath)
  328.  
  329. What aspect of your life here are you most excited for?
  330. "To be among similarly able peers for the first time in my life."
  331.  
  332. Misc. Notes Section Every Sheet Has And Like No One Uses Ever Seriously:
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