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Dec 8th, 2013
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  1. //Weather Filterscript by Krakuski
  2.  
  3. #include <a_samp>
  4.  
  5. #if defined FILTERSCRIPT
  6.  
  7. public OnFilterScriptInit()
  8. {
  9. print("\n--------------------------------------");
  10. print(" Blank Filterscript by your name here");
  11. print("--------------------------------------\n");
  12. return 1;
  13. }
  14.  
  15. public OnFilterScriptExit()
  16. {
  17. return 1;
  18. }
  19.  
  20. #else
  21.  
  22. main()
  23. {
  24. print("\n----------------------------------");
  25. print(" Blank Gamemode by your name here");
  26. print("----------------------------------\n");
  27. }
  28.  
  29. #endif
  30.  
  31. public OnGameModeInit()
  32. {
  33. new playerid;
  34. SetTimerEx("Weather1", 500, false, "i", playerid);
  35. return 1;
  36. }
  37.  
  38. public OnGameModeExit()
  39. {
  40. return 1;
  41. }
  42.  
  43. public OnPlayerRequestClass(playerid, classid)
  44. {
  45. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  46. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  47. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  48. return 1;
  49. }
  50.  
  51. public OnPlayerConnect(playerid)
  52. {
  53. return 1;
  54. }
  55.  
  56. public OnPlayerDisconnect(playerid, reason)
  57. {
  58. return 1;
  59. }
  60.  
  61. public OnPlayerSpawn(playerid)
  62. {
  63. return 1;
  64. }
  65.  
  66. public OnPlayerDeath(playerid, killerid, reason)
  67. {
  68. return 1;
  69. }
  70.  
  71. public OnVehicleSpawn(vehicleid)
  72. {
  73. return 1;
  74. }
  75.  
  76. public OnVehicleDeath(vehicleid, killerid)
  77. {
  78. return 1;
  79. }
  80.  
  81. public OnPlayerText(playerid, text[])
  82. {
  83. return 1;
  84. }
  85.  
  86. public OnPlayerCommandText(playerid, cmdtext[])
  87. {
  88. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  89. {
  90. return 1;
  91. }
  92. return 0;
  93. }
  94.  
  95. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  96. {
  97. return 1;
  98. }
  99.  
  100. public OnPlayerExitVehicle(playerid, vehicleid)
  101. {
  102. return 1;
  103. }
  104.  
  105. public OnPlayerStateChange(playerid, newstate, oldstate)
  106. {
  107. return 1;
  108. }
  109.  
  110. public OnPlayerEnterCheckpoint(playerid)
  111. {
  112. return 1;
  113. }
  114.  
  115. public OnPlayerLeaveCheckpoint(playerid)
  116. {
  117. return 1;
  118. }
  119.  
  120. public OnPlayerEnterRaceCheckpoint(playerid)
  121. {
  122. return 1;
  123. }
  124.  
  125. public OnPlayerLeaveRaceCheckpoint(playerid)
  126. {
  127. return 1;
  128. }
  129.  
  130. public OnRconCommand(cmd[])
  131. {
  132. return 1;
  133. }
  134.  
  135. public OnPlayerRequestSpawn(playerid)
  136. {
  137. return 1;
  138. }
  139.  
  140. public OnObjectMoved(objectid)
  141. {
  142. return 1;
  143. }
  144.  
  145. public OnPlayerObjectMoved(playerid, objectid)
  146. {
  147. return 1;
  148. }
  149.  
  150. public OnPlayerPickUpPickup(playerid, pickupid)
  151. {
  152. return 1;
  153. }
  154.  
  155. public OnVehicleMod(playerid, vehicleid, componentid)
  156. {
  157. return 1;
  158. }
  159.  
  160. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  161. {
  162. return 1;
  163. }
  164.  
  165. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  166. {
  167. return 1;
  168. }
  169.  
  170. public OnPlayerSelectedMenuRow(playerid, row)
  171. {
  172. return 1;
  173. }
  174.  
  175. public OnPlayerExitedMenu(playerid)
  176. {
  177. return 1;
  178. }
  179.  
  180. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  181. {
  182. return 1;
  183. }
  184.  
  185. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  186. {
  187. return 1;
  188. }
  189.  
  190. public OnRconLoginAttempt(ip[], password[], success)
  191. {
  192. return 1;
  193. }
  194.  
  195. public OnPlayerUpdate(playerid)
  196. {
  197. return 1;
  198. }
  199.  
  200. public OnPlayerStreamIn(playerid, forplayerid)
  201. {
  202. return 1;
  203. }
  204.  
  205. public OnPlayerStreamOut(playerid, forplayerid)
  206. {
  207. return 1;
  208. }
  209.  
  210. public OnVehicleStreamIn(vehicleid, forplayerid)
  211. {
  212. return 1;
  213. }
  214.  
  215. public OnVehicleStreamOut(vehicleid, forplayerid)
  216. {
  217. return 1;
  218. }
  219.  
  220. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  221. {
  222. return 1;
  223. }
  224.  
  225. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  226. {
  227. return 1;
  228. }
  229.  
  230. forward Weather1(playerid);
  231. public Weather1(playerid)
  232. {
  233. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  234. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Sunny");
  235. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Windy");
  236. SetPlayerWeather(playerid, 1);
  237. SetTimerEx("Weather2", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  238. return 1;
  239. }
  240.  
  241. forward Weather2(playerid);
  242. public Weather2(playerid)
  243. {
  244. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  245. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Windy");
  246. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Rain");
  247. SetPlayerWeather(playerid, 19);
  248. SetTimerEx("Weather3", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  249. return 1;
  250. }
  251.  
  252. forward Weather3(playerid);
  253. public Weather3(playerid)
  254. {
  255. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  256. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Rain");
  257. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Foggy");
  258. SetPlayerWeather(playerid, 8);
  259. SetTimerEx("Weather4", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  260. return 1;
  261. }
  262.  
  263. forward Weather4(playerid);
  264. public Weather4(playerid)
  265. {
  266. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  267. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Foggy");
  268. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Cloudy");
  269. SetPlayerWeather(playerid, 9);
  270. SetTimerEx("Weather5", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  271. return 1;
  272. }
  273.  
  274. forward Weather5(playerid);
  275. public Weather5(playerid)
  276. {
  277. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  278. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Cloudy");
  279. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Smoggy Sunny");
  280. SetPlayerWeather(playerid, 7);
  281. SetTimerEx("Weather6", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  282. return 1;
  283. }
  284.  
  285. forward Weather6(playerid);
  286. public Weather6(playerid)
  287. {
  288. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  289. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Smoggy Sunny");
  290. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Extra Sunny");
  291. SetPlayerWeather(playerid, 2);
  292. SetTimerEx("Weather7", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  293. return 1;
  294. }
  295.  
  296. forward Weather7(playerid);
  297. public Weather7(playerid)
  298. {
  299. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  300. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Extra Sunny");
  301. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Sunny");
  302. SetPlayerWeather(playerid, 6);
  303. SetTimerEx("Weather8", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  304. return 1;
  305. }
  306.  
  307. forward Weather8(playerid);
  308. public Weather8(playerid)
  309. {
  310. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  311. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000}{008000} Sunny");
  312. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Foggy");
  313. SetPlayerWeather(playerid, 1);
  314. SetTimerEx("Weather9", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  315. return 1;
  316. }
  317.  
  318. forward Weather9(playerid);
  319. public Weather9(playerid)
  320. {
  321. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  322. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Foggy");
  323. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Cloudy");
  324. SetPlayerWeather(playerid, 20);
  325. SetTimerEx("Weather10", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  326. return 1;
  327. }
  328.  
  329. forward Weather10(playerid);
  330. public Weather10(playerid)
  331. {
  332. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  333. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Cloudy");
  334. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Sand Storm");
  335. SetPlayerWeather(playerid, 4);
  336. SetTimerEx("Weather11", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  337. return 1;
  338. }
  339.  
  340. forward Weather11(playerid);
  341. public Weather11(playerid)
  342. {
  343. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  344. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} SandStorm");
  345. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Extra Sunny");
  346. SetPlayerWeather(playerid, 19);
  347. SetTimerEx("Weather12", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  348. return 1;
  349. }
  350.  
  351. forward Weather12(playerid);
  352. public Weather12(playerid)
  353. {
  354. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  355. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Extra Sunny");
  356. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Cloudy");
  357. SetPlayerWeather(playerid, 0);
  358. SetTimerEx("Weather13", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  359. return 1;
  360. }
  361.  
  362. forward Weather13(playerid);
  363. public Weather13(playerid)
  364. {
  365. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  366. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Cloudy");
  367. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Rain");
  368. SetPlayerWeather(playerid, 7);
  369. SetTimerEx("Weather14", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  370. return 1;
  371. }
  372.  
  373. forward Weather14(playerid);
  374. public Weather14(playerid)
  375. {
  376. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  377. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Rain");
  378. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Sunny");
  379. SetPlayerWeather(playerid, 8);
  380. SetTimerEx("Weather15", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  381. return 1;
  382. }
  383.  
  384. forward Weather15(playerid);
  385. public Weather15(playerid)
  386. {
  387. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  388. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Sunny");
  389. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Foggy");
  390. SetPlayerWeather(playerid, 1);
  391. SetTimerEx("Weather16", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  392. return 1;
  393. }
  394.  
  395. forward Weather16(playerid);
  396. public Weather16(playerid)
  397. {
  398. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  399. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Foggy");
  400. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Extra Sunny");
  401. SetPlayerWeather(playerid, 9);
  402. SetTimerEx("Weather17", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  403. return 1;
  404. }
  405.  
  406. forward Weather17(playerid);
  407. public Weather17(playerid)
  408. {
  409. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  410. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Extra Sunny");
  411. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Rain");
  412. SetPlayerWeather(playerid, 0);
  413. SetTimerEx("Weather18", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  414. return 1;
  415. }
  416.  
  417. forward Weather18(playerid);
  418. public Weather18(playerid)
  419. {
  420. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  421. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Rain");
  422. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Cloudy");
  423. SetPlayerWeather(playerid, 8);
  424. SetTimerEx("Weather19", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  425. return 1;
  426. }
  427.  
  428. forward Weather19(playerid);
  429. public Weather19(playerid)
  430. {
  431. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  432. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Cloudy");
  433. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Sunny");
  434. SetPlayerWeather(playerid, 14);
  435. SetTimerEx("Weather20", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  436. return 1;
  437. }
  438.  
  439. forward Weather20(playerid);
  440. public Weather20(playerid)
  441. {
  442. SendClientMessage(playerid, 0xF8F8FF00, "Good day dear listeners.");
  443. SendClientMessage(playerid, 0xF8F8FF00, "The current weather is:{008000} Sunny");
  444. SendClientMessage(playerid, 0xF8F8FF00, "The weather for next minute is:{ADD8E6} Sunny");
  445. SetPlayerWeather(playerid, 10);
  446. SetTimerEx("Weather1", 60000, false, "i", playerid); // If you want it to be every hour, change this to 3600000
  447. return 1;
  448. }
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