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  1. Debugging starts
  2. #1209 001.033 (i) Application path: /Users/hiphish/XCode/Doomsday/build-doomsday-Desktop-Debug/client/
  3. Doomsday.app/Contents/MacOS/Doomsday
  4. #1209 001.034 Created a new 32.0 MB memory volume.
  5. #1209 001.266 S Config::read: Detected new build: 1201 => 1209
  6. #1209 001.389 (i) Executable: Doomsday Engine 1.15.0 (Unstable 64-bit +D +R) Apr 24 2014 15:20:10
  7. #1209 001.389 Command line options:
  8. #1209 001.389 0: /Users/hiphish/XCode/Doomsday/build-doomsday-Desktop-Debug/client/Doomsday.app/
  9. Contents/MacOS/Doomsday
  10. #1209 001.393 RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
  11. shaders.dei" from archive in read-only "(basedir)/doomsday.pk3"
  12. #1209 002.820 I Joystick_Init: Joystick name: Logitech Extreme 3D
  13. #1209 002.954 G (i) OpenGL 2.1 supported
  14. #1209 002.958 G Sys_GLInitialize: OpenGL information:
  15. Version: 2.1 NVIDIA-8.24.11 310.90.9b01
  16. Renderer: NVIDIA GeForce 9400 OpenGL Engine
  17. Vendor: NVIDIA Corporation
  18. Capabilities:
  19. Compressed texture formats: 3
  20. Available texture units: 8
  21. Maximum texture anisotropy: 16
  22. Maximum texture size: 8192
  23. Line width granularity: 0.125
  24. Line width range: 0.5...10
  25. #1209 002.958 G ^ : OpenGL Extensions:
  26. #1209 002.959 G ^ : APPLE extensions:
  27. aux_depth_stencil, client_storage, element_array, fence, float_pixels,
  28. flush_buffer_range, flush_render, object_purgeable, packed_pixels, pixel_buffer,
  29. rgb_422, row_bytes, specular_vector, texture_range, transform_hint,
  30. vertex_array_object, vertex_array_range, vertex_point_size,
  31. vertex_program_evaluators, ycbcr_422
  32. #1209 002.959 G ^ : ARB extensions:
  33. color_buffer_float, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
  34. draw_elements_base_vertex, draw_instanced, fragment_program,
  35. fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB,
  36. half_float_pixel, half_float_vertex, imaging, instanced_arrays, multisample,
  37. multitexture, occlusion_query, pixel_buffer_object, point_parameters,
  38. point_sprite, provoking_vertex, seamless_cube_map, shader_objects,
  39. shader_texture_lod, shading_language_100, shadow, sync, texture_border_clamp,
  40. texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add,
  41. texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float,
  42. texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, texture_rg,
  43. transpose_matrix, vertex_array_bgra, vertex_blend, vertex_buffer_object,
  44. vertex_program, vertex_shader, window_pos
  45. #1209 002.959 G ^ : ATI extensions:
  46. separate_stencil, texture_env_combine3, texture_float, texture_mirror_once
  47. #1209 002.959 G ^ : EXT extensions:
  48. abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
  49. blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, debug_label,
  50. debug_marker, depth_bounds_test, draw_buffers2, draw_range_elements, fog_coord,
  51. framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled,
  52. framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters,
  53. gpu_shader4, multi_draw_arrays, packed_depth_stencil, packed_float,
  54. provoking_vertex, rescale_normal, secondary_color, separate_specular_color,
  55. shadow_funcs, stencil_two_side, stencil_wrap, texture_array,
  56. texture_compression_dxt1, texture_compression_s3tc, texture_env_add,
  57. texture_filter_anisotropic, texture_integer, texture_lod_bias,
  58. texture_mirror_clamp, texture_rectangle, texture_shared_exponent, texture_sRGB,
  59. texture_sRGB_decode, timer_query, transform_feedback, vertex_array_bgra
  60. #1209 002.959 G ^ : IBM extensions:
  61. rasterpos_clip
  62. #1209 002.960 G ^ : NV extensions:
  63. blend_square, conditional_render, depth_clamp, fog_distance,
  64. fragment_program_option, fragment_program2, light_max_exponent,
  65. multisample_filter_hint, point_sprite, texgen_reflection, texture_barrier,
  66. vertex_program2_option, vertex_program3
  67. #1209 002.960 G ^ : SGIS extensions:
  68. generate_mipmap, texture_edge_clamp, texture_lod
  69. #1209 002.960 A(WRN) loadAudioDriver: Loading of "fmod" failed
  70. #1209 002.960 A(WRN) Failed initializing audio driver "FMOD"
  71. #1209 003.140 A Audio configuration:
  72. Music: SDLMixer::Music
  73. SFX: SDLMixer
  74. #1209 003.144 A Current soundfont set to: "/System/Library/Components/CoreAudio.component/Contents/
  75. Resources/gs_instruments.dls"
  76. #1209 003.144 R (i) Using SteamApps path: ~/Library/Application Support/Steam/SteamApps/common
  77. #1209 003.153 R (i) SavegameConverter: Starting conversion of "/legacysavegames/doom2/DoomSav0.dsg" using
  78. Savegame Tool
  79. #1209 003.153 R (i) ^ : Starting conversion of "/legacysavegames/doom2/DoomSav1.dsg" using Savegame Tool
  80. #1209 003.559 R (i) ^ : Starting conversion of "/legacysavegames/doom2/DoomSav9.dsg" using Savegame Tool
  81. #1209 003.574 R (i) ^ : Starting conversion of "/legacysavegames/doom1-ultimate/DoomSav9.dsg" using Savegame
  82. Tool
  83. #1209 003.874 (!!!) loadSystemFont: Failed loading font "console18".
  84. #1209 003.891 R (i) ^ : Starting conversion of "/legacysavegames/heretic/HticSav0.hsg" using Savegame Tool
  85. #1209 003.900 R (i) ^ : Starting conversion of "/legacysavegames/heretic/HticSav9.hsg" using Savegame Tool
  86. #1209 004.834 (WRN) Thread did not stop in time, forcibly killing it.
  87. #1209 004.980 G (i) Restoring original display mode due to shutdown
  88. 2014-04-24 16:56:06.407 Doomsday[27550:303] modalSession has been exited prematurely - check for a reentrant call to endModalSession:
  89. #1209 012.378 (i) Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  90. QThreadStorage: Thread 0x1033b5bd0 exited after QThreadStorage 7 destroyed
  91. QThreadStorage: Thread 0x10fb28960 exited after QThreadStorage 7 destroyed
  92. Debugging has finished
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