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Simple Weapons Dialog by Oldphynix

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Sep 10th, 2013
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  1.  
  2. #include <a_samp>
  3.  
  4. #if defined FILTERSCRIPT
  5.  
  6. public OnFilterScriptInit()
  7. {
  8. print("\n--------------------------------------");
  9. print(" Weapons by Oldphynix");
  10. print("--------------------------------------\n");
  11. return 1;
  12. }
  13.  
  14. public OnFilterScriptExit()
  15. {
  16. return 1;
  17. }
  18.  
  19. #else
  20.  
  21. main()
  22. {
  23. print("\n----------------------------------");
  24. print(" Weapons by Oldphynix");
  25. print("----------------------------------\n");
  26. }
  27.  
  28. #endif
  29.  
  30. public OnGameModeInit()
  31. {
  32. return 1;
  33. }
  34.  
  35. public OnGameModeExit()
  36. {
  37. return 1;
  38. }
  39.  
  40. public OnPlayerRequestClass(playerid, classid)
  41. {
  42. return 1;
  43. }
  44.  
  45. public OnPlayerConnect(playerid)
  46. {
  47. return 1;
  48. }
  49.  
  50. public OnPlayerDisconnect(playerid, reason)
  51. {
  52. return 1;
  53. }
  54.  
  55. public OnPlayerSpawn(playerid)
  56. {
  57. return 1;
  58. }
  59.  
  60. public OnPlayerDeath(playerid, killerid, reason)
  61. {
  62. return 1;
  63. }
  64.  
  65. public OnVehicleSpawn(vehicleid)
  66. {
  67. return 1;
  68. }
  69.  
  70. public OnVehicleDeath(vehicleid, killerid)
  71. {
  72. return 1;
  73. }
  74.  
  75. public OnPlayerText(playerid, text[])
  76. {
  77. return 1;
  78. }
  79.  
  80. public OnPlayerCommandText(playerid, cmdtext[])
  81. {
  82. if(!strcmp(cmdtext, "/weapons", true))
  83. ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Buy Weapon", "Deagle 2500$\nMP5 3000$\nAK-47 4500$\nM4 4500$\nSniper Rifle 5000$\nGrenade 7500$\nRPG 10000$", "Purchase", "Cancel");
  84. return 1;
  85. }
  86.  
  87. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  88. {
  89. return 1;
  90. }
  91.  
  92. public OnPlayerExitVehicle(playerid, vehicleid)
  93. {
  94. return 1;
  95. }
  96.  
  97. public OnPlayerStateChange(playerid, newstate, oldstate)
  98. {
  99. return 1;
  100. }
  101.  
  102. public OnPlayerEnterCheckpoint(playerid)
  103. {
  104. return 1;
  105. }
  106.  
  107. public OnPlayerLeaveCheckpoint(playerid)
  108. {
  109. return 1;
  110. }
  111.  
  112. public OnPlayerEnterRaceCheckpoint(playerid)
  113. {
  114. return 1;
  115. }
  116.  
  117. public OnPlayerLeaveRaceCheckpoint(playerid)
  118. {
  119. return 1;
  120. }
  121.  
  122. public OnRconCommand(cmd[])
  123. {
  124. return 1;
  125. }
  126.  
  127. public OnPlayerRequestSpawn(playerid)
  128. {
  129. return 1;
  130. }
  131.  
  132. public OnObjectMoved(objectid)
  133. {
  134. return 1;
  135. }
  136.  
  137. public OnPlayerObjectMoved(playerid, objectid)
  138. {
  139. return 1;
  140. }
  141.  
  142. public OnPlayerPickUpPickup(playerid, pickupid)
  143. {
  144. return 1;
  145. }
  146.  
  147. public OnVehicleMod(playerid, vehicleid, componentid)
  148. {
  149. return 1;
  150. }
  151.  
  152. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  153. {
  154. return 1;
  155. }
  156.  
  157. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  158. {
  159. return 1;
  160. }
  161.  
  162. public OnPlayerSelectedMenuRow(playerid, row)
  163. {
  164. return 1;
  165. }
  166.  
  167. public OnPlayerExitedMenu(playerid)
  168. {
  169. return 1;
  170. }
  171.  
  172. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  173. {
  174. return 1;
  175. }
  176.  
  177. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  178. {
  179. return 1;
  180. }
  181.  
  182. public OnRconLoginAttempt(ip[], password[], success)
  183. {
  184. return 1;
  185. }
  186.  
  187. public OnPlayerUpdate(playerid)
  188. {
  189. return 1;
  190. }
  191.  
  192. public OnPlayerStreamIn(playerid, forplayerid)
  193. {
  194. return 1;
  195. }
  196.  
  197. public OnPlayerStreamOut(playerid, forplayerid)
  198. {
  199. return 1;
  200. }
  201.  
  202. public OnVehicleStreamIn(vehicleid, forplayerid)
  203. {
  204. return 1;
  205. }
  206.  
  207. public OnVehicleStreamOut(vehicleid, forplayerid)
  208. {
  209. return 1;
  210. }
  211.  
  212. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  213. {
  214. if(response)
  215. {
  216. switch(dialogid)
  217. {
  218. case 1:
  219. {
  220. switch(listitem)
  221. {
  222. case 0:
  223. {
  224. if(GetPlayerMoney(playerid) < 2500) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 2500$");
  225. GivePlayerMoney(playerid, -2500);
  226. GivePlayerWeapon(playerid, 24, 750);
  227. }
  228. case 1:
  229. {
  230. if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 3000$");
  231. GivePlayerMoney(playerid, -3000);
  232. GivePlayerWeapon(playerid, 29, 750);
  233. }
  234. case 2:
  235. {
  236. if(GetPlayerMoney(playerid) < 4500) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 4500$");
  237. GivePlayerMoney(playerid, -4500);
  238. GivePlayerWeapon(playerid, 30, 750);
  239. }
  240. case 3:
  241. {
  242. if(GetPlayerMoney(playerid) < 4500) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 4500$");
  243. GivePlayerMoney(playerid, -4500);
  244. GivePlayerWeapon(playerid, 31, 750);
  245. }
  246. case 4:
  247. {
  248. if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 5000$");
  249. GivePlayerMoney(playerid, -5000);
  250. GivePlayerWeapon(playerid, 34, 750);
  251. }
  252. case 5:
  253. {
  254. if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 7500$");
  255. GivePlayerMoney(playerid, -7500);
  256. GivePlayerWeapon(playerid, 16, 750);
  257. }
  258. case 6:
  259. {
  260. if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 10000$");
  261. GivePlayerMoney(playerid, -10000);
  262. GivePlayerWeapon(playerid, 35, 750);
  263. }
  264. }
  265. }
  266. }
  267. }
  268. return 1;
  269. }
  270.  
  271. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  272. {
  273. return 1;
  274. }
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