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- #include <a_samp>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Weapons by Oldphynix");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Weapons by Oldphynix");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(cmdtext, "/weapons", true))
- ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Buy Weapon", "Deagle 2500$\nMP5 3000$\nAK-47 4500$\nM4 4500$\nSniper Rifle 5000$\nGrenade 7500$\nRPG 10000$", "Purchase", "Cancel");
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(response)
- {
- switch(dialogid)
- {
- case 1:
- {
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) < 2500) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 2500$");
- GivePlayerMoney(playerid, -2500);
- GivePlayerWeapon(playerid, 24, 750);
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 3000$");
- GivePlayerMoney(playerid, -3000);
- GivePlayerWeapon(playerid, 29, 750);
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) < 4500) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 4500$");
- GivePlayerMoney(playerid, -4500);
- GivePlayerWeapon(playerid, 30, 750);
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) < 4500) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 4500$");
- GivePlayerMoney(playerid, -4500);
- GivePlayerWeapon(playerid, 31, 750);
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 5000$");
- GivePlayerMoney(playerid, -5000);
- GivePlayerWeapon(playerid, 34, 750);
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 7500$");
- GivePlayerMoney(playerid, -7500);
- GivePlayerWeapon(playerid, 16, 750);
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFFFFFF, "[ServerInfo]You don't have 10000$");
- GivePlayerMoney(playerid, -10000);
- GivePlayerWeapon(playerid, 35, 750);
- }
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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