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  1. //Gamemode by kitten 10/14/10 2:30 AM
  2. // So far some credits to playbox12 for making the Accent FS converted into this gamemode
  3. #include <a_samp>
  4. #include <streamer>
  5.  
  6. //--TEAMS--//
  7. new cTeam[MAX_PLAYERS];
  8. #define TEAM_MEDIC 0
  9. #define TEAM_SOLIDER 1
  10. #define TEAM_POLICE 2
  11. #define TEAM_SURVIVOR 3
  12. #define TEAM_ZOMBIE 4
  13. #define TEAM_ZOMBIE2 5
  14. //--WEAPONS--//
  15. #define AK47 30
  16. #define M4 31
  17. #define MP5 29
  18. #define DEAGLE 24
  19. #define GRENADE 16
  20. #define TEC9 32
  21. #define SHOTGUN 25
  22. #define BASEBALL 5
  23. #define KNIFE 4
  24. //--COLORS--//
  25. #define COLOR_YELLOW 0xFFFF00AA
  26. #define COLOR_WHITE 0xFFFFFFAA
  27. #define COLOR_BLUE 0x0000BBAA
  28. #define COLOR_LIGHTBLUE 0x33CCFFAA
  29. #define COLOR_ORANGE 0xFF9900AA
  30. #define COLOR_RED 0xAA3333AA
  31. //--TEAM COLORS--//
  32. #define TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR 0x33CCFFAA
  33. #define TEAM_COLORZOMBIE 0xFFFF00AA
  34. //--Varaibles--//
  35. new string[128];
  36. //--Forwards--//
  37. forward NearbyMessageForPlayers( playerid, stringcolour, text[]);
  38. //--Dialogs--//
  39. #define DialogIDChangeOnProblems 1928
  40.  
  41.  
  42. main()
  43. {
  44. print("\n----------------------------------");
  45. print(" San Fierro Apocalypse");
  46. print("----------------------------------\n");
  47. }
  48.  
  49. public OnGameModeInit()
  50. {
  51. // Don't use these lines if it's a filterscript
  52. SetGameModeText("San Fierro Apocalypse");
  53. AddPlayerClass(275, -2036.4352,179.3066,28.8429,266.0225,0,0,0,0,0,0); //MEDIC
  54. AddPlayerClass(162, -1950.8861,696.2945,46.5625,355.4216,0,0,0,0,0,0);// ZOMBIE 1
  55. AddPlayerClass(287, -1979.9567,138.0153,27.6875,91.8412,0,0,0,0,0,0);// SOLIDER
  56. AddPlayerClass(137, -1950.8861,696.2945,46.5625,355.4216,0,0,0,0,0,0);// ZOMBIE 2
  57. AddPlayerClass(280, -2019.7849,-46.1203,35.3375,270.1827,0,0,0,0,0,0);// POLICE
  58. AddPlayerClass(2, -1978.7373,564.7525,38.6038,152.8846,0,0,0,0,0,0);// SURVIVOR
  59.  
  60.  
  61. //--CARS--//
  62. AddStaticVehicle(481,-2001.14855957,191.51016235,27.14783859,0.00000000,-1,-1); //BMX
  63. AddStaticVehicle(481,-2000.90405273,193.13311768,27.14783859,0.00000000,-1,-1); //BMX
  64. AddStaticVehicle(481,-2000.85705566,194.85237122,27.14783859,0.00000000,-1,-1); //BMX
  65. AddStaticVehicle(481,-2000.51403809,196.48480225,27.14783859,0.00000000,-1,-1); //BMX
  66. AddStaticVehicle(481,-2000.62243652,199.00923157,27.14016533,0.00000000,-1,-1); //BMX
  67. AddStaticVehicle(481,-2030.83471680,171.84078979,28.44471359,273.99987793,-1,-1); //BMX
  68. AddStaticVehicle(597,-2010.13940430,-57.55938721,35.03497696,0.00000000,-1,1); //Police Car (SFPD)
  69. AddStaticVehicle(597,-2010.10949707,-51.39652634,35.03497696,0.00000000,-1,1); //Police Car (SFPD)
  70. AddStaticVehicle(597,-2009.96496582,-45.44446564,35.04187393,0.00000000,-1,1); //Police Car (SFPD)
  71. AddStaticVehicle(597,-2009.99194336,-38.89971161,35.02678299,0.00000000,-1,1); //Police Car (SFPD)
  72. AddStaticVehicle(597,-2002.32812500,-21.70625877,34.88402939,0.00000000,-1,1); //Police Car (SFPD)
  73. AddStaticVehicle(597,-2002.52661133,-33.21662140,34.97959518,0.00000000,-1,1); //Police Car (SFPD)
  74. AddStaticVehicle(597,-2002.73022461,-40.48923111,35.03497696,0.00000000,-1,1); //Police Car (SFPD)
  75. AddStaticVehicle(533,-2009.73657227,154.29324341,27.33906174,0.00000000,-1,-1); //Feltzer
  76. AddStaticVehicle(533,-2010.02624512,160.68347168,27.33906174,0.00000000,-1,-1); //Feltzer
  77. AddStaticVehicle(533,-2010.00012207,167.99829102,27.33906174,0.00000000,-1,-1); //Feltzer
  78. AddStaticVehicle(533,-2010.03308105,175.05853271,27.33906174,0.00000000,-1,-1); //Feltzer
  79. AddStaticVehicle(533,-2010.43811035,181.43998718,27.33906174,0.00000000,-1,-1); //Feltzer
  80. AddStaticVehicle(466,-1997.47583008,710.11846924,45.21687317,180.00000000,-1,-1); //Glendale
  81. AddStaticVehicle(466,-1997.29504395,703.10711670,45.21687317,180.00000000,-1,-1); //Glendale
  82. AddStaticVehicle(466,-1997.55139160,695.92315674,45.21687317,180.00000000,-1,-1); //Glendale
  83. AddStaticVehicle(466,-1997.60876465,717.14312744,45.21687317,180.00000000,-1,-1); //Glendale
  84. AddStaticVehicle(489,-1978.91589355,555.88452148,35.57931137,90.00000000,-1,-1); //Rancher
  85. AddStaticVehicle(489,-1979.34326172,552.20745850,35.56148148,90.00000000,-1,-1); //Rancher
  86. AddStaticVehicle(489,-1979.63903809,548.88006592,35.56408310,90.00000000,-1,-1); //Rancher
  87. AddStaticVehicle(579,-1979.79711914,543.48034668,35.31917191,90.00000000,-1,-1); //Huntley
  88. AddStaticVehicle(579,-1979.66760254,540.60186768,35.30284119,90.00000000,-1,-1); //Huntley
  89. AddStaticVehicle(579,-1979.66699219,540.60156250,35.30284119,90.00000000,-1,-1); //Huntley
  90. AddStaticVehicle(579,-1979.76330566,537.61016846,35.30368423,90.00000000,-1,-1); //Huntley
  91. AddStaticVehicle(445,-1997.63684082,533.79815674,35.00562668,0.00000000,-1,-1); //Admiral
  92. AddStaticVehicle(445,-1996.67724609,527.94769287,35.00562668,0.00000000,-1,-1); //Admiral
  93.  
  94. //--OBJECTS--//
  95. CreateDynamicObject(18450,298.25851440,2137.56518555,19.43712234,1.95626831,347.99291992,354.41601562); //object(cs_roadbridge04) (1)
  96. CreateDynamicObject(18450,375.74612427,2129.23632812,35.78060913,359.99926758,347.99902344,353.99743652); //object(cs_roadbridge04) (2)
  97. CreateDynamicObject(8390,482.57897949,2118.03686523,63.79504395,0.00000000,0.00000000,266.00000000); //object(multicarpark01_lvs) (1)
  98. CreateDynamicObject(18450,391.13177490,2102.32812500,78.55854797,359.99438477,359.99743652,355.99707031); //object(cs_roadbridge04) (3)
  99. CreateDynamicObject(1634,435.67501831,2102.22216797,77.78767395,0.00000000,0.00000000,84.00000000); //object(landjump2) (1)
  100. CreateDynamicObject(1634,435.24066162,2098.42553711,77.78767395,0.00000000,0.00000000,83.99597168); //object(landjump2) (2)
  101. CreateDynamicObject(1634,434.78421021,2094.44262695,77.78767395,0.00000000,0.00000000,83.99597168); //object(landjump2) (3)
  102. CreateDynamicObject(1634,428.78424072,2098.43115234,77.70126343,0.00000000,0.00000000,263.99597168); //object(landjump2) (4)
  103. CreateDynamicObject(1634,429.13684082,2102.69091797,77.70111084,0.00000000,0.00000000,263.99047852); //object(landjump2) (5)
  104. CreateDynamicObject(1634,428.57635498,2094.48046875,77.95186615,0.00000000,0.00000000,263.99047852); //object(landjump2) (6)
  105. CreateDynamicObject(18450,356.08535767,2105.97558594,81.46905518,359.98974609,19.99450684,347.99926758); //object(cs_roadbridge04) (4)
  106. CreateDynamicObject(8420,246.42150879,2128.88330078,17.47566223,0.00000000,0.00000000,0.00000000); //object(arprtcrprk04_lvs) (1)
  107. CreateDynamicObject(6997,284.68167114,2090.84326172,99.80050659,1.99877930,357.99877930,82.06982422); //object(strfshcpark69) (1)
  108. CreateDynamicObject(18450,281.78811646,2123.04760742,85.38455200,1.92913818,345.98156738,346.47509766); //object(cs_roadbridge04) (5)
  109. CreateDynamicObject(10629,309.34936523,2111.73779297,25.15957260,0.00000000,0.00000000,0.00000000); //object(queens_04_sfs) (1)
  110. CreateDynamicObject(7555,240.50645447,2239.35498047,53.01930237,0.00000000,0.00000000,90.00000000); //object(bballcpark1) (1)
  111. CreateDynamicObject(18450,205.66430664,2204.25268555,45.57309341,1.73132324,329.98394775,86.99758911); //object(cs_roadbridge04) (6)
  112. CreateDynamicObject(18450,203.25660706,2173.75708008,31.82683182,1.82559204,335.98205566,86.80786133); //object(cs_roadbridge04) (8)
  113. CreateDynamicObject(10394,261.75668335,2055.61596680,19.38010788,0.00000000,0.00000000,0.00000000); //object(plot1_sfs) (1)
  114. CreateDynamicObject(3303,273.22204590,2067.99926758,18.73773575,0.00000000,0.00000000,0.00000000); //object(des_bighus03) (1)
  115. CreateDynamicObject(3303,273.49493408,2051.70556641,18.73773575,0.00000000,0.00000000,0.00000000); //object(des_bighus03) (2)
  116. CreateDynamicObject(3303,249.39376831,2068.24121094,18.73773575,0.00000000,0.00000000,180.00000000); //object(des_bighus03) (3)
  117. CreateDynamicObject(3303,249.34230042,2043.95043945,18.73773575,0.00000000,0.00000000,179.99450684); //object(des_bighus03) (4)
  118. CreateDynamicObject(1634,262.95816040,2084.27734375,17.43794250,11.99707031,0.00000000,181.98449707); //object(landjump2) (16)
  119. CreateDynamicObject(1634,262.46105957,2078.80981445,17.25675392,11.99157715,0.00000000,357.98303223); //object(landjump2) (17)
  120. CreateDynamicObject(4199,228.04954529,2143.53417969,20.72752762,0.00000000,0.00000000,270.00000000); //object(garages1_lan) (1)
  121. CreateDynamicObject(6910,102.56044769,2036.48327637,21.90613556,0.00000000,0.00000000,0.00000000); //object(vgnprtlstation_01) (1)
  122. CreateDynamicObject(14776,494.87713623,2077.00781250,83.35222626,0.00000000,0.00000000,176.00000000); //object(int3int_carupg_int) (1)
  123. CreateDynamicObject(17064,143.59333801,2058.28637695,15.71645737,0.00000000,0.00000000,288.00000000); //object(cw2_garage) (1)
  124. CreateDynamicObject(10282,143.44694519,2124.25805664,18.75538635,0.00000000,0.00000000,0.00000000); //object(mich_int_sfe) (1)
  125. CreateDynamicObject(10282,133.15161133,2123.32202148,18.76105118,0.00000000,0.00000000,0.00000000); //object(mich_int_sfe) (2)
  126. CreateDynamicObject(11391,149.47048950,2104.13403320,18.23409081,0.00000000,0.00000000,0.00000000); //object(hubprops6_sfse) (1)
  127. CreateDynamicObject(11391,165.34185791,2123.88549805,19.22067451,0.00000000,0.00000000,180.00000000); //object(hubprops6_sfse) (2)
  128. CreateDynamicObject(14826,140.93786621,2113.45312500,17.99884987,0.00000000,0.00000000,0.00000000); //object(int_kbsgarage2) (1)
  129. CreateDynamicObject(14826,141.43107605,2108.93066406,17.76234245,0.00000000,0.00000000,0.00000000); //object(int_kbsgarage2) (2)
  130. CreateDynamicObject(14826,142.44447327,2103.52563477,17.48217964,0.00000000,0.00000000,0.00000000); //object(int_kbsgarage2) (3)
  131. CreateDynamicObject(11677,124.66296387,2053.03686523,21.13662720,0.00000000,0.00000000,68.00000000); //object(xen2_countn) (1)
  132. CreateDynamicObject(1443,133.37615967,2066.67822266,16.47530365,0.00000000,0.00000000,80.00000000); //object(dyn_street_sign_1) (1)
  133. CreateDynamicObject(2047,68.13633728,2020.91503906,22.45834732,0.00000000,0.00000000,0.00000000); //object(cj_flag1) (1)
  134. CreateDynamicObject(2745,127.49699402,2128.51391602,17.84615707,0.00000000,0.00000000,0.00000000); //object(cj_stat_3) (1)
  135. CreateDynamicObject(3554,157.64064026,2140.23413086,27.67276764,0.00000000,0.00000000,0.00000000); //object(visagesign04) (1)
  136. CreateDynamicObject(3554,170.94183350,2140.16113281,27.61890030,0.00000000,0.00000000,0.00000000); //object(visagesign04) (2)
  137. CreateDynamicObject(3521,181.53425598,2140.55102539,19.05852699,0.00000000,0.00000000,0.00000000); //object(vgsn_rbstiff) (1)
  138. CreateDynamicObject(3715,38.39371109,2066.64062500,25.63639069,0.00000000,0.00000000,274.00000000); //object(arch_sign) (1)
  139. CreateDynamicObject(3715,37.16772079,2094.69384766,25.89540100,0.00000000,0.00000000,273.99902344); //object(arch_sign) (2)
  140. CreateDynamicObject(3715,35.47429276,2123.49780273,25.82915497,0.00000000,0.00000000,273.99902344); //object(arch_sign) (3)
  141. CreateDynamicObject(5811,67.56576538,2060.98095703,20.92096710,0.00000000,0.00000000,60.00000000); //object(lawnmallsign1) (1)
  142. CreateDynamicObject(966,180.53903198,2137.49389648,16.22656250,0.00000000,0.00000000,100.00000000); //object(bar_gatebar01) (1)
  143. CreateDynamicObject(1634,209.84910583,2247.45703125,56.54318237,11.99157715,0.00000000,181.98303223); //object(landjump2) (18)
  144. CreateDynamicObject(1634,209.80651855,2241.85009766,61.85724258,23.97604370,2.18896484,181.09318542); //object(landjump2) (19)
  145. CreateDynamicObject(1634,205.55078125,2247.25683594,56.54318237,11.99157715,0.00000000,181.98303223); //object(landjump2) (20)
  146. CreateDynamicObject(1634,205.53028870,2241.50512695,62.04318237,25.99157715,0.00000000,181.98303223); //object(landjump2) (21)
  147. CreateDynamicObject(3257,256.10452271,2143.40942383,18.61241913,0.00000000,0.00000000,272.00000000); //object(refinerybox1) (1)
  148. CreateDynamicObject(1676,102.16468811,2041.24035645,18.78657150,0.00000000,0.00000000,0.00000000); //object(washgaspump) (1)
  149. CreateDynamicObject(1676,97.99192810,2042.75854492,18.83782578,0.00000000,0.00000000,0.00000000); //object(washgaspump) (2)
  150. CreateDynamicObject(7073,215.65289307,2140.10644531,41.10772324,0.00000000,0.00000000,30.00000000); //object(vegascowboy1) (1)
  151. CreateDynamicObject(7392,315.87710571,2102.80712891,39.33208466,0.00000000,0.00000000,0.00000000); //object(vegcandysign1) (1)
  152. CreateDynamicObject(3522,227.61605835,2109.04541016,17.73376656,0.00000000,0.00000000,90.00000000); //object(vgsn_flwbdcrb) (1)
  153. CreateDynamicObject(7520,84.06965637,2077.76147461,16.51736832,0.00000000,0.00000000,0.00000000); //object(vgnlowbuild203) (1)
  154. CreateDynamicObject(11439,-2026.49316406,318.99707031,24.66406250,0.00000000,0.00000000,90.00000000); //object(des_woodbr_) (2)
  155. CreateDynamicObject(11439,-1910.03869629,342.57656860,21.70567131,0.00000000,0.00000000,329.99450684); //object(des_woodbr_) (5)
  156. CreateDynamicObject(8875,-2005.13403320,300.69418335,39.79613876,0.00000000,0.00000000,92.00000000); //object(vgsecnstrct14) (1)
  157. CreateDynamicObject(8875,-2001.32092285,299.40856934,39.75499344,0.00000000,0.00000000,51.99951172); //object(vgsecnstrct14) (2)
  158. CreateDynamicObject(18275,-2016.54003906,308.70422363,36.35875702,0.00000000,0.00000000,0.00000000); //object(cw2_mtbfinish) (1)
  159. CreateDynamicObject(18275,-1992.18334961,295.03848267,35.79204559,0.00000000,0.00000000,0.00000000); //object(cw2_mtbfinish) (2)
  160. CreateDynamicObject(7089,-1979.37170410,289.56588745,40.03011322,0.00000000,0.00000000,90.00000000); //object(newscafldvegs02) (1)
  161. CreateDynamicObject(7089,-1978.62670898,281.62863159,50.16832733,0.00000000,0.00000000,90.00000000); //object(newscafldvegs02) (2)
  162. CreateDynamicObject(7089,-1932.59973145,242.63481140,41.53011322,0.00000000,0.00000000,180.00000000); //object(newscafldvegs02) (3)
  163. CreateDynamicObject(7089,-1977.24609375,281.28875732,55.93228149,0.00000000,0.00000000,91.99450684); //object(newscafldvegs02) (4)
  164. CreateDynamicObject(7089,-1975.65332031,279.43597412,66.27954865,0.00000000,0.00000000,89.99401855); //object(newscafldvegs02) (5)
  165. CreateDynamicObject(7089,-1935.28625488,332.96240234,43.14525604,0.00000000,0.00000000,359.98901367); //object(newscafldvegs02) (6)
  166. CreateDynamicObject(7089,-1937.40136719,332.71182251,53.74611664,0.00000000,0.00000000,359.98352051); //object(newscafldvegs02) (7)
  167. CreateDynamicObject(7089,-1936.23583984,331.77819824,62.59697723,0.00000000,0.00000000,359.98352051); //object(newscafldvegs02) (8)
  168. CreateDynamicObject(7089,-1973.92565918,282.06170654,66.52148438,0.00000000,0.00000000,87.98352051); //object(newscafldvegs02) (10)
  169. CreateDynamicObject(7089,-1933.94543457,245.80827332,50.31136322,0.00000000,359.99450684,177.97851562); //object(newscafldvegs02) (11)
  170. CreateDynamicObject(7089,-1925.14550781,247.55636597,60.57613373,0.00000000,359.98901367,177.97851562); //object(newscafldvegs02) (12)
  171. CreateDynamicObject(7089,-1891.66406250,258.16134644,40.46036530,0.00000000,359.98901367,255.97851562); //object(newscafldvegs02) (13)
  172. CreateDynamicObject(7089,-1894.69311523,254.04504395,50.11331940,0.00000000,359.98352051,255.97595215); //object(newscafldvegs02) (14)
  173. CreateDynamicObject(7089,-1897.67004395,203.81265259,46.84244537,0.00000000,359.98352051,275.97595215); //object(newscafldvegs02) (15)
  174. CreateDynamicObject(7089,-1905.12207031,206.23698425,44.76448822,0.00000000,359.97802734,85.97106934); //object(newscafldvegs02) (16)
  175. CreateDynamicObject(7089,-1914.82971191,287.85104370,43.72650909,0.00000000,359.97802734,291.96801758); //object(newscafldvegs02) (17)
  176. CreateDynamicObject(7089,-1909.88745117,288.57443237,53.15531921,0.00000000,359.97802734,281.96716309); //object(newscafldvegs02) (18)
  177. CreateDynamicObject(7089,-1905.74414062,287.80484009,51.66159439,0.00000000,359.97802734,281.96411133); //object(newscafldvegs02) (19)
  178. CreateDynamicObject(7089,-1902.54101562,288.17596436,56.87502289,0.00000000,359.97802734,281.96411133); //object(newscafldvegs02) (20)
  179. CreateDynamicObject(7089,-1976.92492676,279.73062134,64.66889191,0.00000000,359.97802734,89.96411133); //object(newscafldvegs02) (21)
  180. CreateDynamicObject(7017,-1988.89672852,276.13507080,34.17935562,0.00000000,0.00000000,89.99938965); //object(circusconstruct07) (2)
  181. CreateDynamicObject(7017,-1998.39062500,221.90898132,26.74085236,0.00000000,356.00000000,87.99450684); //object(circusconstruct07) (3)
  182. CreateDynamicObject(7017,-1999.84692383,188.95301819,27.17833328,0.00000000,359.99548340,87.98950195); //object(circusconstruct07) (4)
  183. CreateDynamicObject(7017,-2001.23510742,118.07251740,27.53138924,0.00000000,359.98901367,89.97851562); //object(circusconstruct07) (5)
  184. CreateDynamicObject(7017,-2017.75000000,61.69335938,27.82507133,0.00000000,359.98901367,267.98400879); //object(circusconstruct07) (6)
  185. CreateDynamicObject(6867,-2079.90698242,192.52803040,54.07432556,0.00000000,0.00000000,0.00000000); //object(vegasplant06) (1)
  186. CreateDynamicObject(12986,-2006.82641602,139.92024231,28.06169319,0.00000000,0.00000000,0.00000000); //object(sw_well1) (1)
  187. CreateDynamicObject(4848,-1985.26379395,450.63107300,37.05813599,0.00000000,0.00000000,270.00000000); //object(sanpedbeaut) (1)
  188. CreateDynamicObject(7089,-1976.73791504,288.50738525,50.68478775,0.00000000,0.00000000,90.00000000); //object(newscafldvegs02) (22)
  189. CreateDynamicObject(8875,-1993.36364746,244.91836548,40.26737976,0.00000000,0.00000000,351.99829102); //object(vgsecnstrct14) (3)
  190. CreateDynamicObject(5142,-1969.86486816,543.99151611,40.80715561,0.00000000,0.00000000,90.00000000); //object(las2plaza1bit) (1)
  191. CreateDynamicObject(5729,-1983.47009277,410.76522827,38.24286270,0.00000000,0.00000000,180.00000000); //object(melblok02_lawn) (1)
  192. CreateDynamicObject(5729,-1983.34899902,488.31799316,38.24286270,0.00000000,0.00000000,179.99450684); //object(melblok02_lawn) (2)
  193. CreateDynamicObject(1384,-1976.74145508,244.20945740,67.43803406,0.00000000,0.00000000,50.00000000); //object(twrcrane_m_01) (1)
  194. CreateDynamicObject(5126,-2028.15795898,282.45794678,48.60133362,0.00000000,0.00000000,0.00000000); //object(dockcranescale0) (1)
  195. CreateDynamicObject(11406,-2002.03283691,282.29147339,45.36168289,0.00000000,0.00000000,0.00000000); //object(acwinch1b_sfs01) (2)
  196. CreateDynamicObject(7017,-1993.64099121,-72.95140076,33.71890259,0.00000000,359.98901367,87.98400879); //object(circusconstruct07) (6)
  197. CreateDynamicObject(5424,-1989.29248047,-6.64309692,33.39360428,0.00000000,93.99993896,356.00030518); //object(laejeffers04) (1)
  198. CreateDynamicObject(5424,-1989.36682129,-61.71216202,40.13883209,0.00000000,93.99905396,355.99542236); //object(laejeffers04) (2)
  199. CreateDynamicObject(5424,-1991.25231934,-117.66154480,37.83666611,0.00000000,93.99905396,355.99542236); //object(laejeffers04) (3)
  200. CreateDynamicObject(5424,-2021.31054688,-146.47409058,36.44706345,0.00000000,93.99905396,265.99548340); //object(laejeffers04) (4)
  201. CreateDynamicObject(5424,-2044.28564453,-111.19506073,38.73023987,0.00000000,93.99905396,265.99548340); //object(laejeffers04) (5)
  202. CreateDynamicObject(5424,-2014.71386719,-128.69227600,35.02549744,0.00000000,93.99905396,185.99546814); //object(laejeffers04) (6)
  203. CreateDynamicObject(5424,-2079.09643555,-64.15837860,35.90800095,0.00000000,93.99905396,177.99298096); //object(laejeffers04) (7)
  204. CreateDynamicObject(5424,-2079.15087891,-114.33666229,35.90800095,0.00000000,93.99902344,177.98950195); //object(laejeffers04) (8)
  205. CreateDynamicObject(5424,-2101.40771484,-33.14077759,35.75956345,0.00000000,93.99905396,267.98950195); //object(laejeffers04) (9)
  206. CreateDynamicObject(5424,-2101.50097656,-34.36285782,73.79785156,0.00000000,93.99902344,267.98400879); //object(laejeffers04) (10)
  207. CreateDynamicObject(5424,-2158.06689453,30.38822937,35.75956345,0.00000000,93.99905396,173.98400879); //object(laejeffers04) (11)
  208. CreateDynamicObject(5424,-2150.29687500,108.70333862,48.42109299,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (12)
  209. CreateDynamicObject(5424,-2139.16381836,225.73214722,34.75450897,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (13)
  210. CreateDynamicObject(5424,-2137.17431641,279.41885376,42.83180237,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (14)
  211. CreateDynamicObject(5424,-2139.24267578,320.26919556,35.75956345,0.00000000,93.99905396,187.97949219); //object(laejeffers04) (15)
  212. CreateDynamicObject(5424,-2110.42822266,395.81546021,44.11596298,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (16)
  213. CreateDynamicObject(5424,-2133.97119141,503.95465088,35.60331345,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (17)
  214. CreateDynamicObject(5424,-2128.14477539,463.64215088,35.39604950,0.00000000,93.99905396,223.97946167); //object(laejeffers04) (18)
  215. CreateDynamicObject(5424,-2129.39257812,565.10626221,35.60331345,0.00000000,93.99905396,183.97822571); //object(laejeffers04) (19)
  216. CreateDynamicObject(5424,-1885.73876953,595.68078613,34.69449615,0.00000000,93.99905396,353.97705078); //object(laejeffers04) (20)
  217. CreateDynamicObject(5424,-1905.51098633,561.66564941,35.69831467,0.00000000,93.99905396,283.97399902); //object(laejeffers04) (21)
  218. CreateDynamicObject(5424,-1878.47546387,736.24694824,45.88456345,0.00000000,93.99905396,3.96911621); //object(laejeffers04) (22)
  219. CreateDynamicObject(5424,-1897.71716309,746.44427490,45.88456345,0.00000000,93.99905396,83.96606445); //object(laejeffers04) (23)
  220. CreateDynamicObject(5424,-2017.98608398,749.66790771,46.03300095,0.00000000,93.99905396,83.96301270); //object(laejeffers04) (24)
  221. CreateDynamicObject(5424,-2121.26928711,736.89306641,87.47831726,0.00000000,93.99905396,183.96295166); //object(laejeffers04) (25)
  222. CreateDynamicObject(5424,-2117.79199219,651.12628174,61.28823090,0.00000000,93.99905396,183.96058655); //object(laejeffers04) (26)
  223. CreateDynamicObject(5424,-1911.79431152,352.18341064,45.10140610,0.00000000,93.99905396,13.96057129); //object(laejeffers04) (27)
  224. CreateDynamicObject(5424,-1913.85998535,399.61312866,35.97790909,0.00000000,93.99905396,13.95812988); //object(laejeffers04) (28)
  225. CreateDynamicObject(5424,-1898.84582520,450.86367798,35.75956345,0.00000000,93.99905396,313.95816040); //object(laejeffers04) (29)
  226. CreateDynamicObject(5424,-1899.79760742,511.90859985,44.22634888,0.00000000,93.99905396,63.95629883); //object(laejeffers04) (30)
  227. CreateDynamicObject(5424,-1924.60681152,329.60861206,32.36769867,0.00000000,93.99905396,1.95141602); //object(laejeffers04) (31)
  228. CreateDynamicObject(5424,-2138.96093750,311.61218262,40.50051880,0.00000000,93.99902344,173.97949219); //object(laejeffers04) (32)
  229. CreateDynamicObject(5424,-1986.58837891,47.70615387,27.47074318,0.00000000,93.99905396,355.99545288); //object(laejeffers04) (33)
  230. CreateDynamicObject(5424,-1957.94921875,93.02339935,26.72236061,0.00000000,93.99905396,355.99542236); //object(laejeffers04) (34)
  231. CreateDynamicObject(5424,-1958.98608398,63.74965668,28.65760231,0.00000000,93.99905396,265.99548340); //object(laejeffers04) (35)
  232. CreateDynamicObject(5424,-1954.90747070,188.23022461,24.11762619,0.00000000,93.99905396,355.99548340); //object(laejeffers04) (36)
  233. CreateDynamicObject(5424,-1955.04772949,138.68986511,38.73103333,0.00000000,93.99905396,355.98995972); //object(laejeffers04) (3)
  234.  
  235. return 1;
  236. }
  237.  
  238. public OnGameModeExit()
  239. {
  240. return 1;
  241. }
  242.  
  243. public OnPlayerRequestClass(playerid, classid)
  244. {
  245. SetPlayerPos(playerid, -1959.4025,700.4174,46.5625);
  246. SetPlayerCameraPos(playerid, -1958.2029,711.0995,53.6375);
  247. SetPlayerCameraLookAt(playerid, -1959.4025,700.4174,46.5625);
  248. SetPlayerFacingAngle(playerid,357.4232);
  249.  
  250. if(classid == 0)
  251. {
  252. GameTextForPlayer(playerid,"~b~ Human- Medic~w~Objective:Survive the apocalypse",1000,4);
  253. cTeam[playerid] = TEAM_MEDIC;
  254. }
  255. else if(classid == 1)
  256. {
  257. GameTextForPlayer(playerid,"~r~ Zombie ~w~Objective: Eat brains",1000,4);
  258. cTeam[playerid] = TEAM_ZOMBIE;
  259. }
  260. else if(classid == 2)
  261. {
  262. GameTextForPlayer(playerid,"~b~ Human- Solider ~w~Objective:Survive the apocalypse",1000,4);
  263. cTeam[playerid] = TEAM_SOLIDER;
  264. }
  265. else if(classid == 3)
  266. {
  267. GameTextForPlayer(playerid,"~r~ Zombie 2 ~w~Objective: Eat brains",1000,4);
  268. cTeam[playerid] = TEAM_ZOMBIE2;
  269. }
  270. else if(classid == 4)
  271. {
  272. GameTextForPlayer(playerid,"~b~ Human- Police ~w~Objective:Survive the apocalypse",1000,4);
  273. cTeam[playerid] = TEAM_POLICE;
  274. }
  275. else if(classid == 5)
  276. {
  277. GameTextForPlayer(playerid,"~b~ Human- Survivor ~w~Objective:Survive the apocalypse",1000,4);
  278. cTeam[playerid] = TEAM_SURVIVOR;
  279. }
  280.  
  281.  
  282.  
  283. return 1;
  284. }
  285.  
  286. public OnPlayerConnect(playerid)
  287. {
  288. SetPVarString(playerid,"Language","American");
  289.  
  290.  
  291. //--Weapon Skills--//
  292. SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 0);
  293. SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 0);
  294. SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 0);
  295. SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 0);
  296. SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 0);
  297. SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 0);
  298. SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 0);
  299. SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 0);
  300. SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 0);
  301. SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 0);
  302. SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 0);
  303.  
  304.  
  305. return 1;
  306. }
  307.  
  308. public OnPlayerDisconnect(playerid, reason)
  309. {
  310. return 1;
  311. }
  312.  
  313. public OnPlayerSpawn(playerid)
  314. {
  315. if(cTeam[playerid] == TEAM_MEDIC)
  316. {
  317. GivePlayerWeapon(playerid,M4,500);
  318. GivePlayerWeapon(playerid,SHOTGUN,10);
  319. GivePlayerWeapon(playerid,DEAGLE,50);
  320. SetPlayerTeam(playerid,TEAM_MEDIC);
  321. SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR);
  322. SendClientMessage(playerid,COLOR_WHITE,"SERVER: You are a MEDIC you can heal others or heal your self by typing /heal or /healhim id");
  323. }
  324. else if(cTeam[playerid] == TEAM_SOLIDER)
  325. {
  326. GivePlayerWeapon(playerid,AK47,500);
  327. GivePlayerWeapon(playerid,MP5,1000);
  328. GivePlayerWeapon(playerid,DEAGLE,50);
  329. SetPlayerTeam(playerid,TEAM_SOLIDER);
  330. SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR);
  331. }
  332. else if(cTeam[playerid] == TEAM_POLICE)
  333. {
  334. GivePlayerWeapon(playerid,M4,500);
  335. GivePlayerWeapon(playerid,TEC9,1000);
  336. GivePlayerWeapon(playerid,GRENADE,50);
  337. SetPlayerTeam(playerid,TEAM_POLICE);
  338. SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR);
  339. }
  340. else if(cTeam[playerid] == TEAM_SURVIVOR)
  341. {
  342. GivePlayerWeapon(playerid,AK47,500);
  343. GivePlayerWeapon(playerid,MP5,1000);
  344. GivePlayerWeapon(playerid,BASEBALL,50);
  345. SetPlayerTeam(playerid,TEAM_SURVIVOR);
  346. SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR);
  347. }
  348. else if(cTeam[playerid] == TEAM_ZOMBIE)
  349. {
  350. GivePlayerWeapon(playerid,KNIFE,1000);
  351. SetPlayerTeam(playerid,TEAM_ZOMBIE);
  352. SetPlayerColor(playerid,TEAM_COLORZOMBIE);
  353. }
  354. else if(cTeam[playerid] == TEAM_ZOMBIE2)
  355. {
  356. GivePlayerWeapon(playerid,KNIFE,1000);
  357. SetPlayerTeam(playerid,TEAM_ZOMBIE);
  358. SetPlayerColor(playerid,TEAM_COLORZOMBIE);
  359. }
  360.  
  361.  
  362.  
  363. return 1;
  364. }
  365.  
  366.  
  367.  
  368. public OnPlayerText(playerid, text[])
  369. {
  370. new playername[MAX_PLAYER_NAME], PlayersLanguage[12];
  371. GetPlayerName(playerid, playername, sizeof(playername));
  372. GetPVarString(playerid, "Language", PlayersLanguage, 12);
  373. format(string, sizeof(string), "[%s Language] %s: %s", PlayersLanguage, playername, text);
  374. NearbyMessageForPlayers(playerid, 0xFFFFFFAA, string);
  375. return 0;
  376. }
  377. public OnPlayerCommandText(playerid, cmdtext[])
  378. {
  379.  
  380.  
  381. if(strcmp("/heal", cmdtext, true, 10) == 0)
  382. if(cTeam[playerid] == TEAM_MEDIC)
  383. {
  384. SetPlayerHealth(playerid,100);
  385. SendClientMessageToAll(COLOR_LIGHTBLUE,"MEDIC: Has healed him self");
  386. return 1;
  387. }
  388.  
  389. if(strcmp("/class", cmdtext, true, 10) == 0)
  390. {
  391. ForceClassSelection(playerid);
  392. return 1;
  393. }
  394.  
  395. if(strcmp("/kill", cmdtext, true, 10) == 0)
  396. {
  397. SetPlayerHealth(playerid,0);
  398. return 1;
  399. }
  400.  
  401. if (strcmp("/lang", cmdtext, true, 10) == 0)
  402. {
  403. ShowPlayerDialog(playerid, DialogIDChangeOnProblems, DIALOG_STYLE_LIST, "Language selection", "American\nRussian\nBritish\nItalian\nDutch\nFrance\nAustralian\nAfrican\nChinese", "Select", "Quit");
  404. return 1;
  405. }
  406.  
  407. if(strcmp("/cmds", cmdtext, true, 10) == 0)
  408. {
  409. SendClientMessage(playerid,COLOR_RED,"-----COMMANDS-----");
  410. SendClientMessage(playerid,COLOR_LIGHTBLUE,"MEDIC: /heal /healhim");
  411. SendClientMessage(playerid,COLOR_LIGHTBLUE,"SOLIDER: Coming soon");
  412. SendClientMessage(playerid,COLOR_LIGHTBLUE,"POLICE: Coming soon");
  413. SendClientMessage(playerid,COLOR_LIGHTBLUE,"SURVIVOR: Coming soon");
  414. SendClientMessage(playerid,COLOR_LIGHTBLUE,"ZOMBIE: Coming soon");
  415. return 1;
  416. }
  417.  
  418. if(strcmp("/help", cmdtext, true, 10) == 0)
  419. {
  420. SendClientMessage(playerid,COLOR_RED,"-----HELP-----");
  421. SendClientMessage(playerid,COLOR_LIGHTBLUE,"Welcome to San Fierro Zombie Apocalypse");
  422. SendClientMessage(playerid,COLOR_LIGHTBLUE,"This is a server with fully self scripted by kitten");
  423. SendClientMessage(playerid,COLOR_LIGHTBLUE,"What do you do in this server / gamemode");
  424. SendClientMessage(playerid,COLOR_LIGHTBLUE,"There are 5 teams");
  425. SendClientMessage(playerid,COLOR_LIGHTBLUE,"Medic,Solider,Police,Survivor,Zombie");
  426. SendClientMessage(playerid,COLOR_LIGHTBLUE," For Objectives for each team please goto /obj");
  427. return 1;
  428. }
  429.  
  430. if(strcmp("/obj", cmdtext, true, 10) == 0)
  431. {
  432. SendClientMessage(playerid,COLOR_RED,"-----TEAM OBJECTIVES-----");
  433. SendClientMessage(playerid,COLOR_LIGHTBLUE,"Medic: Heal others survive the apocalypse");
  434. SendClientMessage(playerid,COLOR_LIGHTBLUE,"SOLIDER: Keep the survivors, police , medics alive");
  435. SendClientMessage(playerid,COLOR_LIGHTBLUE,"Police: Do not let any civilian DIE and survive the apocalypse");
  436. SendClientMessage(playerid,COLOR_LIGHTBLUE,"Survivor: Survive the apocalypse");
  437. SendClientMessage(playerid,COLOR_LIGHTBLUE,"Zombie: Eat human brains by knifing them");
  438. return 1;
  439. }
  440.  
  441. new
  442. index,
  443. cmd[20];
  444. cmd = strtok(cmdtext, index);
  445. if (strcmp(cmd, "/healhim", true) == 0)
  446. if(cTeam[playerid] == TEAM_MEDIC)
  447. {
  448. new
  449. tmp[20],
  450. id;
  451. tmp = strtok(cmdtext, index);
  452. if (strlen(tmp))
  453. {
  454. id = strval(tmp);
  455. if (IsPlayerConnected(id))
  456. {
  457. SetPlayerHealth(id, 100.0);
  458. SendClientMessage(id, 0x00FF00AA, "You have been healed by medic survivor");
  459. SendClientMessage(playerid, 0x00FF00AA, "you have healed the survivor");
  460. }
  461. else
  462. {
  463. SendClientMessage(playerid, 0xFF0000AA, "Player not found");
  464. }
  465. }
  466. else
  467. {
  468. SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/heal <playerid>\"");
  469. }
  470. return 1;
  471. }
  472. return 0;
  473. }
  474.  
  475.  
  476.  
  477. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  478. {
  479. if(dialogid == DialogIDChangeOnProblems)
  480. {
  481. switch( listitem )
  482. {
  483. case 0:
  484. {
  485. SetPVarString(playerid,"Language", "American");
  486. }
  487. case 1:
  488. {
  489. SetPVarString(playerid,"Language", "Russian");
  490. }
  491. case 2:
  492. {
  493. SetPVarString(playerid,"Language","British");
  494. }
  495. case 3:
  496. {
  497. SetPVarString(playerid,"Language","Italian");
  498. }
  499. case 4:
  500. {
  501. SetPVarString(playerid,"Language","Dutch");
  502. }
  503. case 5:
  504. {
  505. SetPVarString(playerid,"Language","France");
  506. }
  507. case 6:
  508. {
  509. SetPVarString(playerid,"Language","Australian");
  510. }
  511. case 7:
  512. {
  513. SetPVarString(playerid,"Language","African");
  514. }
  515. case 8:
  516. {
  517. SetPVarString(playerid,"Language","Chinese");
  518. }
  519. }
  520. }
  521. }
  522.  
  523. public NearbyMessageForPlayers( playerid, stringcolour, text[])
  524. {
  525. new Float:PosX, Float:PosY, Float:PosZ;
  526. for(new p = 0; p < MAX_PLAYERS; p++)
  527. {
  528. if(IsPlayerConnected( p ))
  529. {
  530. GetPlayerPos( playerid, PosX, PosY, PosZ );
  531. if(IsPlayerInRangeOfPoint(p, 12, PosX, PosY, PosZ) )
  532. {
  533. if(GetPlayerInterior( playerid ) == GetPlayerInterior( p ) && GetPlayerVirtualWorld( playerid ) == GetPlayerVirtualWorld( p ) )
  534. {
  535. SendClientMessage(p, stringcolour, text);
  536. }
  537. }
  538. }
  539. }
  540. return 1;
  541. }
  542.  
  543. //--Stuff not using only codes--//
  544. strtok(const string2[], &index)
  545. {
  546. new length = strlen(string2);
  547. while ((index < length) && (string2[index] <= ' '))
  548. {
  549. index++;
  550. }
  551.  
  552. new offset = index;
  553. new result[20];
  554. while ((index < length) && (string2[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  555. {
  556. result[index - offset] = string2[index];
  557. index++;
  558. }
  559. result[index - offset] = EOS;
  560. return result;
  561. }
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