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- < v8::Handle<v8::FunctionTemplate> initMouseEventArgv[initMouseEventArgc] = { v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), V8PerIsolateData::from(isolate)->rawTemplate(&V8Window::info, currentWorldType), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>() };
- ---
- > v8::Handle<v8::FunctionTemplate> initMouseEventArgv[initMouseEventArgc] = { v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), V8PerIsolateData::from(isolate)->rawTemplate(&V8Window::info, currentWorldType), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), V8PerIsolateData::from(isolate)->rawTemplate(&V8EventTarget::info, currentWorldType) };
- 34a35
- > #include "V8EventTarget.h"
- 3908c3909
- < v8::Handle<v8::FunctionTemplate> createTouchArgv[createTouchArgc] = { V8PerIsolateData::from(isolate)->rawTemplate(&V8Window::info, currentWorldType), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>() };
- ---
- > v8::Handle<v8::FunctionTemplate> createTouchArgv[createTouchArgc] = { V8PerIsolateData::from(isolate)->rawTemplate(&V8Window::info, currentWorldType), V8PerIsolateData::from(isolate)->rawTemplate(&V8EventTarget::info, currentWorldType), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>(), v8::Handle<v8::FunctionTemplate>() };
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