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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.3.20151103
  6. Passed cmdline options:
  7. -missile_lighting
  8. -3dshockwave
  9. -soft_particles
  10. -post_process
  11. -disable_shadows
  12. -no_deferred
  13. -cache_bitmaps
  14. -ballistic_gauge
  15. -dualscanlines
  16. -orbradar
  17. -rearm_timer
  18. -targetinfo
  19. -3dwarp
  20. -ship_choice_3d
  21. -weapon_choice_3d
  22. -warp_flash
  23. -mod bpcomplete,mediavps_2014
  24. -window
  25. Building file index...
  26. Found root pack 'F:\Freespace 2\bpcomplete\bpc-audio1.vp' with a checksum of 0x653d6bd5
  27. Found root pack 'F:\Freespace 2\bpcomplete\bpc-audio2.vp' with a checksum of 0xa35c5f9a
  28. Found root pack 'F:\Freespace 2\bpcomplete\bpc-audio3.vp' with a checksum of 0xffef590d
  29. Found root pack 'F:\Freespace 2\bpcomplete\bpc-core.vp' with a checksum of 0x286b8f2f
  30. Found root pack 'F:\Freespace 2\bpcomplete\bpc-fs2blue.vp' with a checksum of 0x5fe4d395
  31. Found root pack 'F:\Freespace 2\bpcomplete\bpc-visuals1.vp' with a checksum of 0xdc91ee4a
  32. Found root pack 'F:\Freespace 2\bpcomplete\bpc-visuals2.vp' with a checksum of 0x9aca4d1c
  33. Found root pack 'F:\Freespace 2\bpcomplete\bpc-visuals3.vp' with a checksum of 0xa51ff0da
  34. Found root pack 'F:\Freespace 2\bpcomplete\bpc-visuals4.vp' with a checksum of 0x6c45854b
  35. Found root pack 'F:\Freespace 2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  36. Found root pack 'F:\Freespace 2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  37. Found root pack 'F:\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  38. Found root pack 'F:\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  39. Found root pack 'F:\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  40. Found root pack 'F:\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  41. Found root pack 'F:\Freespace 2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  42. Found root pack 'F:\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  43. Found root pack 'F:\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
  44. Found root pack 'F:\Freespace 2\ASW_3612_Animaps.vp' with a checksum of 0x146d0682
  45. Found root pack 'F:\Freespace 2\asw_3614_adv.vp' with a checksum of 0x74235ff6
  46. Found root pack 'F:\Freespace 2\asw_3614_interface.vp' with a checksum of 0x2366758f
  47. Found root pack 'F:\Freespace 2\ASW_3614_Intro.vp' with a checksum of 0x967aa738
  48. Found root pack 'F:\Freespace 2\asw_3614_norm.vp' with a checksum of 0xc3d9e152
  49. Found root pack 'F:\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  50. Found root pack 'F:\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  51. Found root pack 'F:\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  52. Found root pack 'F:\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  53. Found root pack 'F:\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  54. Found root pack 'F:\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  55. Found root pack 'F:\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  56. Found root pack 'F:\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  57. Found root pack 'F:\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  58. Found root pack 'F:\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  59. Found root pack 'F:\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  60. Searching root 'F:\Freespace 2\bpcomplete\' ... 0 files
  61. Searching root pack 'F:\Freespace 2\bpcomplete\bpc-audio1.vp' ... 755 files
  62. Searching root pack 'F:\Freespace 2\bpcomplete\bpc-audio2.vp' ... 691 files
  63. Searching root pack 'F:\Freespace 2\bpcomplete\bpc-audio3.vp' ... 1783 files
  64. Searching root pack 'F:\Freespace 2\bpcomplete\bpc-core.vp' ... 220 files
  65. Searching root pack 'F:\Freespace 2\bpcomplete\bpc-fs2blue.vp' ... 42 files
  66. Searching root pack 'F:\Freespace 2\bpcomplete\bpc-visuals1.vp' ... 1525 files
  67. Searching root pack 'F:\Freespace 2\bpcomplete\bpc-visuals2.vp' ... 417 files
  68. Searching root pack 'F:\Freespace 2\bpcomplete\bpc-visuals3.vp' ... 2411 files
  69. Searching root pack 'F:\Freespace 2\bpcomplete\bpc-visuals4.vp' ... 401 files
  70. Searching root 'F:\Freespace 2\mediavps_2014\' ... 0 files
  71. Searching root pack 'F:\Freespace 2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
  72. Searching root pack 'F:\Freespace 2\mediavps_2014\MV_Advanced.vp' ... 1654 files
  73. Searching root pack 'F:\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
  74. Searching root pack 'F:\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
  75. Searching root pack 'F:\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
  76. Searching root pack 'F:\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
  77. Searching root pack 'F:\Freespace 2\mediavps_2014\MV_Music.vp' ... 32 files
  78. Searching root pack 'F:\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
  79. Searching root pack 'F:\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
  80. Searching root 'F:\Freespace 2\' ... 25 files
  81. Searching root pack 'F:\Freespace 2\ASW_3612_Animaps.vp' ... 272 files
  82. Searching root pack 'F:\Freespace 2\asw_3614_adv.vp' ... 156 files
  83. Searching root pack 'F:\Freespace 2\asw_3614_interface.vp' ... 1019 files
  84. Searching root pack 'F:\Freespace 2\ASW_3614_Intro.vp' ... 1 files
  85. Searching root pack 'F:\Freespace 2\asw_3614_norm.vp' ... 34 files
  86. Searching root pack 'F:\Freespace 2\multi-mission-pack.vp' ... 110 files
  87. Searching root pack 'F:\Freespace 2\multi-voice-pack.vp' ... 307 files
  88. Searching root pack 'F:\Freespace 2\Root_fs2.vp' ... 157 files
  89. Searching root pack 'F:\Freespace 2\smarty_fs2.vp' ... 10 files
  90. Searching root pack 'F:\Freespace 2\sparky_fs2.vp' ... 3027 files
  91. Searching root pack 'F:\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  92. Searching root pack 'F:\Freespace 2\stu_fs2.vp' ... 2355 files
  93. Searching root pack 'F:\Freespace 2\tango1_fs2.vp' ... 32 files
  94. Searching root pack 'F:\Freespace 2\tango2_fs2.vp' ... 15 files
  95. Searching root pack 'F:\Freespace 2\tango3_fs2.vp' ... 10 files
  96. Searching root pack 'F:\Freespace 2\warble_fs2.vp' ... 52 files
  97. Searching root 'g:\' ... 0 files
  98. Found 38 roots and 25624 files.
  99. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  100. Setting language to English
  101. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  102. Game Settings Table: Using Standard Loops For SEXP Arguments
  103. Game Settings Table: Using standard event chaining behavior
  104. Game Settings Table: External shaders are DISABLED
  105. Game Settings Table: Removed extension on default campaign file name bp
  106. Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
  107. Game Settings Table: Setting shield pain flash factor to -1.00
  108. Initializing OpenAL...
  109. OpenAL Vendor : Creative Labs Inc.
  110. OpenAL Renderer : Software
  111. OpenAL Version : 1.1
  112.  
  113. Found extension "ALC_EXT_EFX".
  114. You are not using OpenAL Soft. Disabling enhanced sound.
  115.  
  116. Sample rate: 44100 (44100)
  117. EFX enabled: NO
  118. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  119. Capture device: FrontMic (Realtek High Definiti
  120. ... OpenAL successfully initialized!
  121. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  122. Initializing WGL...
  123. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  124. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  125. OpenGL Vendor : ATI Technologies Inc.
  126. OpenGL Renderer : ATI Radeon HD 4770
  127. OpenGL Version : 3.3.11672 Compatibility Profile Context
  128.  
  129. Using extension "GL_EXT_fog_coord".
  130. Using extension "GL_ARB_multitexture".
  131. Using extension "GL_ARB_texture_env_add".
  132. Using extension "GL_ARB_texture_compression".
  133. Using extension "GL_EXT_texture_compression_s3tc".
  134. Using extension "GL_EXT_texture_filter_anisotropic".
  135. Using extension "GL_ARB_texture_env_combine".
  136. Using extension "GL_EXT_compiled_vertex_array".
  137. Using extension "GL_EXT_draw_range_elements".
  138. Using extension "GL_ARB_texture_mirrored_repeat".
  139. Using extension "GL_ARB_texture_non_power_of_two".
  140. Using extension "GL_ARB_vertex_buffer_object".
  141. Using extension "GL_ARB_pixel_buffer_object".
  142. Using extension "GL_SGIS_generate_mipmap".
  143. Using extension "GL_EXT_framebuffer_object".
  144. Using extension "GL_ARB_texture_rectangle".
  145. Using extension "GL_EXT_bgra".
  146. Using extension "GL_ARB_texture_cube_map".
  147. Using extension "GL_EXT_texture_lod_bias".
  148. Using extension "GL_ARB_point_sprite".
  149. Using extension "GL_ARB_shading_language_100".
  150. Using extension "GL_ARB_shader_objects".
  151. Using extension "GL_ARB_vertex_shader".
  152. Using extension "GL_ARB_fragment_shader".
  153. Using extension "GL_ARB_shader_texture_lod".
  154. Using extension "GL_ARB_texture_float".
  155. Using extension "GL_ARB_draw_elements_base_vertex".
  156. Using extension "GL_EXT_framebuffer_blit".
  157. Using extension "GL_EXT_geometry_shader4".
  158. Using extension "GL_EXT_texture_array".
  159. Using extension "GL_ARB_uniform_buffer_object".
  160. Using extension "GL_EXT_transform_feedback".
  161. Using extension "GL_ARB_draw_instanced".
  162. Using extension "GL_ARB_texture_buffer_object".
  163. Found special extension function "wglSwapIntervalEXT".
  164.  
  165. Compiling new shader:
  166. Particle Effects
  167. Loading built-in default shader for: effect-v.sdr
  168. Loading built-in default shader for: effect-particle-f.sdr
  169. Shader Variant Features:
  170. Compiling new shader:
  171. Particle Effects
  172. Loading built-in default shader for: effect-v.sdr
  173. Loading built-in default shader for: effect-particle-f.sdr
  174. Loading built-in default shader for: effect-screen-g.sdr
  175. Shader Variant Features:
  176. Geometry shader point-based particles
  177. Compiling new shader:
  178. Distortion Effects
  179. Loading built-in default shader for: effect-distort-v.sdr
  180. Loading built-in default shader for: effect-distort-f.sdr
  181. Shader Variant Features:
  182. Compiling new shader:
  183. Deferred Lighting
  184. Loading built-in default shader for: deferred-v.sdr
  185. Loading built-in default shader for: deferred-f.sdr
  186. Shader Variant Features:
  187. Compiling new shader:
  188. Clear Deferred Lighting Buffer
  189. Loading built-in default shader for: deferred-clear-v.sdr
  190. Loading built-in default shader for: deferred-clear-f.sdr
  191. Shader Variant Features:
  192.  
  193. Compiling new shader:
  194. Post Processing
  195. Loading built-in default shader for: post-v.sdr
  196. Loading built-in default shader for: post-f.sdr
  197. Shader Variant Features:
  198. Compiling new shader:
  199. Bloom Brightpass
  200. Loading built-in default shader for: post-v.sdr
  201. Loading built-in default shader for: brightpass-f.sdr
  202. Shader Variant Features:
  203. Compiling new shader:
  204. Gaussian Blur
  205. Loading built-in default shader for: post-v.sdr
  206. Loading built-in default shader for: blur-f.sdr
  207. Shader Variant Features:
  208. Horizontal blur pass
  209. Compiling new shader:
  210. Gaussian Blur
  211. Loading built-in default shader for: post-v.sdr
  212. Loading built-in default shader for: blur-f.sdr
  213. Shader Variant Features:
  214. Vertical blur pass
  215. Compiling new shader:
  216. FXAA
  217. Loading built-in default shader for: fxaa-v.sdr
  218. Loading built-in default shader for: fxaa-f.sdr
  219. Shader Variant Features:
  220. Compiling new shader:
  221. FXAA Prepass
  222. Loading built-in default shader for: post-v.sdr
  223. Loading built-in default shader for: fxaapre-f.sdr
  224. Shader Variant Features:
  225. Max texture units: 8 (16)
  226. Max client texture states: 8 (16)
  227. Max elements vertices: 2147483647
  228. Max elements indices: 16777215
  229. Max texture size: 8192x8192
  230. Max render buffer size: 8192x8192
  231. Can use compressed textures: YES
  232. Texture compression available: YES
  233. Post-processing enabled: YES
  234. Using trilinear texture filter.
  235. OpenGL Shader Version: 3.30
  236. ... OpenGL init is complete!
  237. Size of bitmap info = 797 KB
  238. Size of bitmap extra info = 52 bytes
  239. ANI cursorweb with size 24x24 (25.0% wasted)
  240. GRAPHICS: Initializing default colors...
  241. SCRIPTING: Beginning initialization sequence...
  242. SCRIPTING: Beginning Lua initialization...
  243. LUA: Opening LUA state...
  244. LUA: Initializing base Lua libraries...
  245. LUA: Beginning ADE initialization
  246. ADE: Initializing enumeration constants...
  247. ADE: Assigning Lua session...
  248. SCRIPTING: Beginning main hook parse sequence....
  249. Wokka! Error opening file (scripting.tbl)!
  250. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  251. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  252. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  253. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  254. TBM => Starting parse of 'zmisc-sct.tbm' ...
  255. TBM => Starting parse of 'tdefense-sct.tbm' ...
  256. TBM => Starting parse of 'shipsaveload-sct.tbm' ...
  257. TBM => Starting parse of 'scrollwrite-sct.tbm' ...
  258. TBM => Starting parse of 'proBox-sct.tbm' ...
  259. TBM => Starting parse of 'parsecfg-sct.tbm' ...
  260. TBM => Starting parse of 'journal-sct.tbm' ...
  261. TBM => Starting parse of 'intron-sct.tbm' ...
  262. TBM => Starting parse of 'imonitor-sct.tbm' ...
  263. TBM => Starting parse of 'cloak-sct.tbm' ...
  264. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  265. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  266. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  267. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  268. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  269. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  270. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  271. TBM => Starting parse of 'axui-sct.tbm' ...
  272. TBM => Starting parse of 'axmsg-sct.tbm' ...
  273. SCRIPTING: Inititialization complete.
  274. SCRIPTING: Splash screen overrides checked
  275. SCRIPTING: Splash hook has been run
  276. SCRIPTING: Splash screen conditional hook has been run
  277. Using high memory settings...
  278. Wokka! Error opening file (interface.tbl)!
  279. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  280. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  281. TBM => Starting parse of 'bp-sdf.tbm' ...
  282. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  283. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  284. TBM => Starting parse of 'bp-snd.tbm' ...
  285. Windows reported 16 joysticks, we found 1
  286. Current soundtrack set to -1 in event_music_reset_choices
  287. TBM => Starting parse of 'mv_music-mus.tbm' ...
  288. TBM => Starting parse of 'bp-mus.tbm' ...
  289. TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
  290. TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
  291. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  292. TBM => Starting parse of 'bp2-mfl.tbm' ...
  293. Wokka! Error opening file (armor.tbl)!
  294. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  295. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  296. TBM => Starting parse of 'bp2-amr.tbm' ...
  297. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  298. TBM => Starting parse of 'bp-aip.tbm' ...
  299. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  300. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  301. TBM => Starting parse of 'bp2-wxp.tbm' ...
  302. TBM => Starting parse of 'bp-wxp.tbm' ...
  303. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  304. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  305. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  306. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  307. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  308. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  309. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  310. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  311. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  312. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  313. BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
  314. BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
  315. BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
  316. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
  317. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
  318. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  319. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  320. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  321. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  322. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
  323. TBM => Starting parse of 'mv_root-wep.tbm' ...
  324. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  325. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  326. TBM => Starting parse of 'bp-wep.tbm' ...
  327. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  328. TBM => Starting parse of 'bp2-obt.tbm' ...
  329. TBM => Starting parse of 'mv_root-shp.tbm' ...
  330. TBM => Starting parse of 'radar-shp.tbm' ...
  331. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  332. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  333. TBM => Starting parse of 'shipsave-shp.tbm' ...
  334. TBM => Starting parse of 'bp-shp.tbm' ...
  335. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  336. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  337. Particle effect for impact spew disabled on ship 'The GRID'.
  338. Particle effect for damage spew disabled on ship 'The GRID'.
  339. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  340. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  341. ANI objective1 with size 149x21 (34.4% wasted)
  342. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  343. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  344. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  345. ANI head1 with size 164x132 (48.4% wasted)
  346. ANI support1 with size 108x24 (25.0% wasted)
  347. ANI damage1 with size 148x25 (21.9% wasted)
  348. ANI wingman1 with size 71x53 (17.2% wasted)
  349. ANI wingman2 with size 35x53 (17.2% wasted)
  350. ANI wingman3 with size 14x53 (17.2% wasted)
  351. ANI toggle1 with size 57x20 (37.5% wasted)
  352. ANI weapons1 with size 126x20 (37.5% wasted)
  353. ANI weapons1_b with size 150x20 (37.5% wasted)
  354. ANI netlag1 with size 29x30 (6.3% wasted)
  355. ANI targhit1 with size 31x21 (34.4% wasted)
  356. ANI time1 with size 47x23 (28.1% wasted)
  357. ANI targetview1 with size 137x156 (39.1% wasted)
  358. ANI targetview2 with size 4x96 (25.0% wasted)
  359. ANI targetview3 with size 7x20 (37.5% wasted)
  360. ANI 2_energy2 with size 86x96 (25.0% wasted)
  361. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  362. ANI 2_leftarc with size 103x252 (1.6% wasted)
  363. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  364. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  365. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  366. ANI 2_lead1 with size 26x26 (18.8% wasted)
  367. ANI 2_lock1 with size 56x53 (17.2% wasted)
  368. ANI 2_lockspin with size 100x100 (21.9% wasted)
  369. ANI energy1 with size 12x41 (35.9% wasted)
  370. ANI 2_radar1 with size 209x170 (33.6% wasted)
  371. TBM => Starting parse of 'mv_effects-str.tbm' ...
  372. TBM => Starting parse of 'bp2-str.tbm' ...
  373. TBM => Starting parse of 'bp-str.tbm' ...
  374. TABLES => Starting parse of 'ssm.tbl'...
  375. Found an SSM entry without a name. Assigning "SSM 0".
  376. Found an SSM entry without a name. Assigning "SSM 1".
  377. loading animated cursor "cursor"
  378. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  379. TBM => Starting parse of 'bp-main-hall.tbm' ...
  380. MediaVPs: Explosions script loaded!
  381. MediaVPs: Flaming debris script loaded!
  382. y: 0
  383. h: 1080
  384. y_aspect: 1.40625
  385. x: 240
  386. w: 1440
  387. x_aspect: 1.40625
  388. Ships.tbl is : VALID
  389. Weapons.tbl is : VALID
  390. cfile_init() took 1823
  391. TrackIR Init Failed - 1
  392. Compiling new shader:
  393. Video Playback
  394. Loading built-in default shader for: video-v.sdr
  395. Loading built-in default shader for: video-f.sdr
  396. Shader Variant Features:
  397. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  398. PLR => Loading 'Amaterasu.plr' with version 2...
  399. PLR => Parsing: Flags...
  400. PLR => Parsing: Info...
  401. PLR => Parsing: Scoring...
  402. PLR => Parsing: ScoringMulti...
  403. PLR => Parsing: HUD...
  404. PLR => Parsing: Variables...
  405. PLR => Parsing: Multiplayer...
  406. PLR => Parsing: Controls...
  407. PLR => Parsing: Settings...
  408. PLR => Loading complete!
  409. PLR => Verifying 'Amaterasu.plr' with version 2...
  410. PLR => Parsing: Flags...
  411. PLR => Parsing: Info...
  412. PLR => Verifying complete!
  413. Beginning JSON Parse for imonitor.cfg
  414. No path specified, assuming data/config...
  415. File exists, decoding... success!
  416. PLR => Verifying 'Amaterasu.plr' with version 2...
  417. PLR => Parsing: Flags...
  418. PLR => Parsing: Info...
  419. PLR => Verifying complete!
  420. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  421. PLR => Loading 'Amaterasu.plr' with version 2...
  422. PLR => Parsing: Flags...
  423. PLR => Parsing: Info...
  424. PLR => Parsing: Scoring...
  425. PLR => Parsing: ScoringMulti...
  426. PLR => Parsing: HUD...
  427. PLR => Parsing: Variables...
  428. PLR => Parsing: Multiplayer...
  429. PLR => Parsing: Controls...
  430. PLR => Parsing: Settings...
  431. PLR => Loading complete!
  432. CSG => Loading 'Amaterasu.bp.csg' with version 5...
  433. CSG => Parsing: Flags...
  434. CSG => Parsing: Info...
  435. CSG => Parsing: Missions...
  436. CSG => Parsing: Techroom...
  437. CSG => Parsing: Loadout...
  438. CSG => Parsing: Scoring...
  439. CSG => Parsing: RedAlert...
  440. CSG => Parsing: HUD...
  441. CSG => Parsing: Variables...
  442. CSG => Parsing: Settings...
  443. CSG => Parsing: Controls...
  444. CSG => Parsing: Cutscenes...
  445. CSG => Parsing: Last Missions...
  446. CSG => Loading complete!
  447. CSG => Loading 'Amaterasu.bp.csg' with version 5...
  448. CSG => Parsing: Flags...
  449. CSG => Parsing: Info...
  450. CSG => Parsing: Missions...
  451. CSG => Parsing: Techroom...
  452. CSG => Parsing: Loadout...
  453. CSG => Parsing: Scoring...
  454. CSG => Parsing: RedAlert...
  455. CSG => Parsing: HUD...
  456. CSG => Parsing: Variables...
  457. CSG => Parsing: Settings...
  458. CSG => Parsing: Controls...
  459. CSG => Parsing: Cutscenes...
  460. CSG => Parsing: Last Missions...
  461. CSG => Loading complete!
  462. Frame 0 too long!!: frametime = 0.379 (0.379)
  463. Frame 0 too long!!: frametime = 0.375 (0.375)
  464. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  465. CSG => Loading 'Amaterasu.bp.csg' with version 5...
  466. CSG => Parsing: Flags...
  467. CSG => Parsing: Info...
  468. CSG => Parsing: Missions...
  469. CSG => Parsing: Techroom...
  470. CSG => Parsing: Loadout...
  471. CSG => Parsing: Scoring...
  472. CSG => Parsing: RedAlert...
  473. CSG => Parsing: HUD...
  474. CSG => Parsing: Variables...
  475. CSG => Parsing: Settings...
  476. CSG => Parsing: Controls...
  477. CSG => Parsing: Cutscenes...
  478. CSG => Parsing: Last Missions...
  479. CSG => Loading complete!
  480. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  481. =================== STARTING LEVEL LOAD ==================
  482. Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
  483. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  484. Starting model page in...
  485. Beginning level bitmap paging...
  486. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  487. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  488. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  489. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  490. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  491. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  492. Loading warp model
  493. Loading model 'warp.pof'
  494. Compiling new shader:
  495. Model Rendering
  496. Loading built-in default shader for: main-v.sdr
  497. Loading built-in default shader for: main-f.sdr
  498. Loading built-in default shader for: main-g.sdr
  499. Shader Variant Features:
  500. Shadow Mapping
  501. Compiling new shader:
  502. Model Rendering
  503. Loading built-in default shader for: main-v.sdr
  504. Loading built-in default shader for: main-f.sdr
  505. Shader Variant Features:
  506. Lighting
  507. Animated Effects
  508. Clip Plane
  509. Compiling new shader:
  510. Model Rendering
  511. Loading built-in default shader for: main-v.sdr
  512. Loading built-in default shader for: main-f.sdr
  513. Shader Variant Features:
  514. Lighting
  515. Fog Effect
  516. Animated Effects
  517. Clip Plane
  518. Compiling new shader:
  519. Model Rendering
  520. Loading built-in default shader for: main-v.sdr
  521. Loading built-in default shader for: main-f.sdr
  522. Shader Variant Features:
  523. Lighting
  524. Deferred lighting
  525. Clip Plane
  526. Compiling new shader:
  527. Model Rendering
  528. Loading built-in default shader for: main-v.sdr
  529. Loading built-in default shader for: main-f.sdr
  530. Shader Variant Features:
  531. Lighting
  532. Fog Effect
  533. Deferred lighting
  534. Clip Plane
  535. Compiling new shader:
  536. Model Rendering
  537. Loading built-in default shader for: main-v.sdr
  538. Loading built-in default shader for: main-f.sdr
  539. Shader Variant Features:
  540. Lighting
  541. Animated Effects
  542. Submodel Transforms
  543. Clip Plane
  544. Compiling new shader:
  545. Model Rendering
  546. Loading built-in default shader for: main-v.sdr
  547. Loading built-in default shader for: main-f.sdr
  548. Shader Variant Features:
  549. Lighting
  550. Fog Effect
  551. Animated Effects
  552. Submodel Transforms
  553. Clip Plane
  554. Compiling new shader:
  555. Model Rendering
  556. Loading built-in default shader for: main-v.sdr
  557. Loading built-in default shader for: main-f.sdr
  558. Shader Variant Features:
  559. Lighting
  560. Submodel Transforms
  561. Clip Plane
  562. Compiling new shader:
  563. Model Rendering
  564. Loading built-in default shader for: main-v.sdr
  565. Loading built-in default shader for: main-f.sdr
  566. Shader Variant Features:
  567. Lighting
  568. Fog Effect
  569. Submodel Transforms
  570. Clip Plane
  571. Compiling new shader:
  572. Model Rendering
  573. Loading built-in default shader for: main-v.sdr
  574. Loading built-in default shader for: main-f.sdr
  575. Shader Variant Features:
  576. Lighting
  577. Animated Effects
  578. Deferred lighting
  579. Submodel Transforms
  580. Clip Plane
  581. Compiling new shader:
  582. Model Rendering
  583. Loading built-in default shader for: main-v.sdr
  584. Loading built-in default shader for: main-f.sdr
  585. Shader Variant Features:
  586. Lighting
  587. Fog Effect
  588. Animated Effects
  589. Deferred lighting
  590. Submodel Transforms
  591. Clip Plane
  592. Compiling new shader:
  593. Model Rendering
  594. Loading built-in default shader for: main-v.sdr
  595. Loading built-in default shader for: main-f.sdr
  596. Shader Variant Features:
  597. Lighting
  598. Deferred lighting
  599. Submodel Transforms
  600. Clip Plane
  601. Compiling new shader:
  602. Model Rendering
  603. Loading built-in default shader for: main-v.sdr
  604. Loading built-in default shader for: main-f.sdr
  605. Shader Variant Features:
  606. Lighting
  607. Fog Effect
  608. Deferred lighting
  609. Submodel Transforms
  610. Clip Plane
  611. 300
  612. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  613. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  614. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  615. SHOCKWAVE => Loading default shockwave model...
  616. Loading model 'shockwave.pof'
  617. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  618. Compiling new shader:
  619. Model Rendering
  620. Loading built-in default shader for: main-v.sdr
  621. Loading built-in default shader for: main-f.sdr
  622. Shader Variant Features:
  623. Lighting
  624. Diffuse Mapping
  625. Glow Mapping
  626. Animated Effects
  627. Clip Plane
  628. Compiling new shader:
  629. Model Rendering
  630. Loading built-in default shader for: main-v.sdr
  631. Loading built-in default shader for: main-f.sdr
  632. Shader Variant Features:
  633. Lighting
  634. Fog Effect
  635. Diffuse Mapping
  636. Glow Mapping
  637. Animated Effects
  638. Clip Plane
  639. Compiling new shader:
  640. Model Rendering
  641. Loading built-in default shader for: main-v.sdr
  642. Loading built-in default shader for: main-f.sdr
  643. Shader Variant Features:
  644. Lighting
  645. Diffuse Mapping
  646. Glow Mapping
  647. Deferred lighting
  648. Clip Plane
  649. Compiling new shader:
  650. Model Rendering
  651. Loading built-in default shader for: main-v.sdr
  652. Loading built-in default shader for: main-f.sdr
  653. Shader Variant Features:
  654. Lighting
  655. Fog Effect
  656. Diffuse Mapping
  657. Glow Mapping
  658. Deferred lighting
  659. Clip Plane
  660. Compiling new shader:
  661. Model Rendering
  662. Loading built-in default shader for: main-v.sdr
  663. Loading built-in default shader for: main-f.sdr
  664. Shader Variant Features:
  665. Lighting
  666. Diffuse Mapping
  667. Glow Mapping
  668. Animated Effects
  669. Submodel Transforms
  670. Clip Plane
  671. Compiling new shader:
  672. Model Rendering
  673. Loading built-in default shader for: main-v.sdr
  674. Loading built-in default shader for: main-f.sdr
  675. Shader Variant Features:
  676. Lighting
  677. Fog Effect
  678. Diffuse Mapping
  679. Glow Mapping
  680. Animated Effects
  681. Submodel Transforms
  682. Clip Plane
  683. Compiling new shader:
  684. Model Rendering
  685. Loading built-in default shader for: main-v.sdr
  686. Loading built-in default shader for: main-f.sdr
  687. Shader Variant Features:
  688. Lighting
  689. Diffuse Mapping
  690. Glow Mapping
  691. Submodel Transforms
  692. Clip Plane
  693. Compiling new shader:
  694. Model Rendering
  695. Loading built-in default shader for: main-v.sdr
  696. Loading built-in default shader for: main-f.sdr
  697. Shader Variant Features:
  698. Lighting
  699. Fog Effect
  700. Diffuse Mapping
  701. Glow Mapping
  702. Submodel Transforms
  703. Clip Plane
  704. Compiling new shader:
  705. Model Rendering
  706. Loading built-in default shader for: main-v.sdr
  707. Loading built-in default shader for: main-f.sdr
  708. Shader Variant Features:
  709. Lighting
  710. Diffuse Mapping
  711. Glow Mapping
  712. Animated Effects
  713. Deferred lighting
  714. Submodel Transforms
  715. Clip Plane
  716. Compiling new shader:
  717. Model Rendering
  718. Loading built-in default shader for: main-v.sdr
  719. Loading built-in default shader for: main-f.sdr
  720. Shader Variant Features:
  721. Lighting
  722. Fog Effect
  723. Diffuse Mapping
  724. Glow Mapping
  725. Animated Effects
  726. Deferred lighting
  727. Submodel Transforms
  728. Clip Plane
  729. Compiling new shader:
  730. Model Rendering
  731. Loading built-in default shader for: main-v.sdr
  732. Loading built-in default shader for: main-f.sdr
  733. Shader Variant Features:
  734. Lighting
  735. Diffuse Mapping
  736. Glow Mapping
  737. Deferred lighting
  738. Submodel Transforms
  739. Clip Plane
  740. Compiling new shader:
  741. Model Rendering
  742. Loading built-in default shader for: main-v.sdr
  743. Loading built-in default shader for: main-f.sdr
  744. Shader Variant Features:
  745. Lighting
  746. Fog Effect
  747. Diffuse Mapping
  748. Glow Mapping
  749. Deferred lighting
  750. Submodel Transforms
  751. Clip Plane
  752. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  753. SHOCKWAVE => Default model load: SUCCEEDED!!
  754. MISSION LOAD: 'bp-00.fs2'
  755. Hmmm... Extension passed to mission_load...
  756. Using alternate ship type name: Knossos Portal
  757. Starting mission message count : 638
  758. Ending mission message count : 644
  759. Current soundtrack set to -1 in event_music_reset_choices
  760. Current soundtrack set to -1 in event_music_set_soundtrack
  761. Loading model 'fighter2t-02.pof'
  762. Compiling new shader:
  763. Model Rendering
  764. Loading built-in default shader for: main-v.sdr
  765. Loading built-in default shader for: main-f.sdr
  766. Shader Variant Features:
  767. Lighting
  768. Diffuse Mapping
  769. Glow Mapping
  770. Specular Mapping
  771. Normal Mapping
  772. Environment Mapping
  773. Animated Effects
  774. Clip Plane
  775. Compiling new shader:
  776. Model Rendering
  777. Loading built-in default shader for: main-v.sdr
  778. Loading built-in default shader for: main-f.sdr
  779. Shader Variant Features:
  780. Lighting
  781. Fog Effect
  782. Diffuse Mapping
  783. Glow Mapping
  784. Specular Mapping
  785. Normal Mapping
  786. Environment Mapping
  787. Animated Effects
  788. Clip Plane
  789. Compiling new shader:
  790. Model Rendering
  791. Loading built-in default shader for: main-v.sdr
  792. Loading built-in default shader for: main-f.sdr
  793. Shader Variant Features:
  794. Lighting
  795. Diffuse Mapping
  796. Glow Mapping
  797. Specular Mapping
  798. Normal Mapping
  799. Environment Mapping
  800. Deferred lighting
  801. Clip Plane
  802. Compiling new shader:
  803. Model Rendering
  804. Loading built-in default shader for: main-v.sdr
  805. Loading built-in default shader for: main-f.sdr
  806. Shader Variant Features:
  807. Lighting
  808. Fog Effect
  809. Diffuse Mapping
  810. Glow Mapping
  811. Specular Mapping
  812. Normal Mapping
  813. Environment Mapping
  814. Deferred lighting
  815. Clip Plane
  816. Compiling new shader:
  817. Model Rendering
  818. Loading built-in default shader for: main-v.sdr
  819. Loading built-in default shader for: main-f.sdr
  820. Shader Variant Features:
  821. Lighting
  822. Diffuse Mapping
  823. Glow Mapping
  824. Specular Mapping
  825. Normal Mapping
  826. Environment Mapping
  827. Animated Effects
  828. Submodel Transforms
  829. Clip Plane
  830. Compiling new shader:
  831. Model Rendering
  832. Loading built-in default shader for: main-v.sdr
  833. Loading built-in default shader for: main-f.sdr
  834. Shader Variant Features:
  835. Lighting
  836. Fog Effect
  837. Diffuse Mapping
  838. Glow Mapping
  839. Specular Mapping
  840. Normal Mapping
  841. Environment Mapping
  842. Animated Effects
  843. Submodel Transforms
  844. Clip Plane
  845. Compiling new shader:
  846. Model Rendering
  847. Loading built-in default shader for: main-v.sdr
  848. Loading built-in default shader for: main-f.sdr
  849. Shader Variant Features:
  850. Lighting
  851. Diffuse Mapping
  852. Glow Mapping
  853. Specular Mapping
  854. Normal Mapping
  855. Environment Mapping
  856. Submodel Transforms
  857. Clip Plane
  858. Compiling new shader:
  859. Model Rendering
  860. Loading built-in default shader for: main-v.sdr
  861. Loading built-in default shader for: main-f.sdr
  862. Shader Variant Features:
  863. Lighting
  864. Fog Effect
  865. Diffuse Mapping
  866. Glow Mapping
  867. Specular Mapping
  868. Normal Mapping
  869. Environment Mapping
  870. Submodel Transforms
  871. Clip Plane
  872. Compiling new shader:
  873. Model Rendering
  874. Loading built-in default shader for: main-v.sdr
  875. Loading built-in default shader for: main-f.sdr
  876. Shader Variant Features:
  877. Lighting
  878. Diffuse Mapping
  879. Glow Mapping
  880. Specular Mapping
  881. Normal Mapping
  882. Environment Mapping
  883. Animated Effects
  884. Deferred lighting
  885. Submodel Transforms
  886. Clip Plane
  887. Compiling new shader:
  888. Model Rendering
  889. Loading built-in default shader for: main-v.sdr
  890. Loading built-in default shader for: main-f.sdr
  891. Shader Variant Features:
  892. Lighting
  893. Fog Effect
  894. Diffuse Mapping
  895. Glow Mapping
  896. Specular Mapping
  897. Normal Mapping
  898. Environment Mapping
  899. Animated Effects
  900. Deferred lighting
  901. Submodel Transforms
  902. Clip Plane
  903. Compiling new shader:
  904. Model Rendering
  905. Loading built-in default shader for: main-v.sdr
  906. Loading built-in default shader for: main-f.sdr
  907. Shader Variant Features:
  908. Lighting
  909. Diffuse Mapping
  910. Glow Mapping
  911. Specular Mapping
  912. Normal Mapping
  913. Environment Mapping
  914. Deferred lighting
  915. Submodel Transforms
  916. Clip Plane
  917. Compiling new shader:
  918. Model Rendering
  919. Loading built-in default shader for: main-v.sdr
  920. Loading built-in default shader for: main-f.sdr
  921. Shader Variant Features:
  922. Lighting
  923. Fog Effect
  924. Diffuse Mapping
  925. Glow Mapping
  926. Specular Mapping
  927. Normal Mapping
  928. Environment Mapping
  929. Deferred lighting
  930. Submodel Transforms
  931. Clip Plane
  932. Compiling new shader:
  933. Model Rendering
  934. Loading built-in default shader for: main-v.sdr
  935. Loading built-in default shader for: main-f.sdr
  936. Shader Variant Features:
  937. Lighting
  938. Diffuse Mapping
  939. Specular Mapping
  940. Environment Mapping
  941. Animated Effects
  942. Clip Plane
  943. Compiling new shader:
  944. Model Rendering
  945. Loading built-in default shader for: main-v.sdr
  946. Loading built-in default shader for: main-f.sdr
  947. Shader Variant Features:
  948. Lighting
  949. Fog Effect
  950. Diffuse Mapping
  951. Specular Mapping
  952. Environment Mapping
  953. Animated Effects
  954. Clip Plane
  955. Compiling new shader:
  956. Model Rendering
  957. Loading built-in default shader for: main-v.sdr
  958. Loading built-in default shader for: main-f.sdr
  959. Shader Variant Features:
  960. Lighting
  961. Diffuse Mapping
  962. Specular Mapping
  963. Environment Mapping
  964. Deferred lighting
  965. Clip Plane
  966. Compiling new shader:
  967. Model Rendering
  968. Loading built-in default shader for: main-v.sdr
  969. Loading built-in default shader for: main-f.sdr
  970. Shader Variant Features:
  971. Lighting
  972. Fog Effect
  973. Diffuse Mapping
  974. Specular Mapping
  975. Environment Mapping
  976. Deferred lighting
  977. Clip Plane
  978. Compiling new shader:
  979. Model Rendering
  980. Loading built-in default shader for: main-v.sdr
  981. Loading built-in default shader for: main-f.sdr
  982. Shader Variant Features:
  983. Lighting
  984. Diffuse Mapping
  985. Specular Mapping
  986. Environment Mapping
  987. Animated Effects
  988. Submodel Transforms
  989. Clip Plane
  990. Compiling new shader:
  991. Model Rendering
  992. Loading built-in default shader for: main-v.sdr
  993. Loading built-in default shader for: main-f.sdr
  994. Shader Variant Features:
  995. Lighting
  996. Fog Effect
  997. Diffuse Mapping
  998. Specular Mapping
  999. Environment Mapping
  1000. Animated Effects
  1001. Submodel Transforms
  1002. Clip Plane
  1003. Compiling new shader:
  1004. Model Rendering
  1005. Loading built-in default shader for: main-v.sdr
  1006. Loading built-in default shader for: main-f.sdr
  1007. Shader Variant Features:
  1008. Lighting
  1009. Diffuse Mapping
  1010. Specular Mapping
  1011. Environment Mapping
  1012. Submodel Transforms
  1013. Clip Plane
  1014. Compiling new shader:
  1015. Model Rendering
  1016. Loading built-in default shader for: main-v.sdr
  1017. Loading built-in default shader for: main-f.sdr
  1018. Shader Variant Features:
  1019. Lighting
  1020. Fog Effect
  1021. Diffuse Mapping
  1022. Specular Mapping
  1023. Environment Mapping
  1024. Submodel Transforms
  1025. Clip Plane
  1026. Compiling new shader:
  1027. Model Rendering
  1028. Loading built-in default shader for: main-v.sdr
  1029. Loading built-in default shader for: main-f.sdr
  1030. Shader Variant Features:
  1031. Lighting
  1032. Diffuse Mapping
  1033. Specular Mapping
  1034. Environment Mapping
  1035. Animated Effects
  1036. Deferred lighting
  1037. Submodel Transforms
  1038. Clip Plane
  1039. Compiling new shader:
  1040. Model Rendering
  1041. Loading built-in default shader for: main-v.sdr
  1042. Loading built-in default shader for: main-f.sdr
  1043. Shader Variant Features:
  1044. Lighting
  1045. Fog Effect
  1046. Diffuse Mapping
  1047. Specular Mapping
  1048. Environment Mapping
  1049. Animated Effects
  1050. Deferred lighting
  1051. Submodel Transforms
  1052. Clip Plane
  1053. Compiling new shader:
  1054. Model Rendering
  1055. Loading built-in default shader for: main-v.sdr
  1056. Loading built-in default shader for: main-f.sdr
  1057. Shader Variant Features:
  1058. Lighting
  1059. Diffuse Mapping
  1060. Specular Mapping
  1061. Environment Mapping
  1062. Deferred lighting
  1063. Submodel Transforms
  1064. Clip Plane
  1065. Compiling new shader:
  1066. Model Rendering
  1067. Loading built-in default shader for: main-v.sdr
  1068. Loading built-in default shader for: main-f.sdr
  1069. Shader Variant Features:
  1070. Lighting
  1071. Fog Effect
  1072. Diffuse Mapping
  1073. Specular Mapping
  1074. Environment Mapping
  1075. Deferred lighting
  1076. Submodel Transforms
  1077. Clip Plane
  1078. Compiling new shader:
  1079. Model Rendering
  1080. Loading built-in default shader for: main-v.sdr
  1081. Loading built-in default shader for: main-f.sdr
  1082. Shader Variant Features:
  1083. Lighting
  1084. Diffuse Mapping
  1085. Glow Mapping
  1086. Specular Mapping
  1087. Environment Mapping
  1088. Animated Effects
  1089. Clip Plane
  1090. Compiling new shader:
  1091. Model Rendering
  1092. Loading built-in default shader for: main-v.sdr
  1093. Loading built-in default shader for: main-f.sdr
  1094. Shader Variant Features:
  1095. Lighting
  1096. Fog Effect
  1097. Diffuse Mapping
  1098. Glow Mapping
  1099. Specular Mapping
  1100. Environment Mapping
  1101. Animated Effects
  1102. Clip Plane
  1103. Compiling new shader:
  1104. Model Rendering
  1105. Loading built-in default shader for: main-v.sdr
  1106. Loading built-in default shader for: main-f.sdr
  1107. Shader Variant Features:
  1108. Lighting
  1109. Diffuse Mapping
  1110. Glow Mapping
  1111. Specular Mapping
  1112. Environment Mapping
  1113. Deferred lighting
  1114. Clip Plane
  1115. Compiling new shader:
  1116. Model Rendering
  1117. Loading built-in default shader for: main-v.sdr
  1118. Loading built-in default shader for: main-f.sdr
  1119. Shader Variant Features:
  1120. Lighting
  1121. Fog Effect
  1122. Diffuse Mapping
  1123. Glow Mapping
  1124. Specular Mapping
  1125. Environment Mapping
  1126. Deferred lighting
  1127. Clip Plane
  1128. Compiling new shader:
  1129. Model Rendering
  1130. Loading built-in default shader for: main-v.sdr
  1131. Loading built-in default shader for: main-f.sdr
  1132. Shader Variant Features:
  1133. Lighting
  1134. Diffuse Mapping
  1135. Glow Mapping
  1136. Specular Mapping
  1137. Environment Mapping
  1138. Animated Effects
  1139. Submodel Transforms
  1140. Clip Plane
  1141. Compiling new shader:
  1142. Model Rendering
  1143. Loading built-in default shader for: main-v.sdr
  1144. Loading built-in default shader for: main-f.sdr
  1145. Shader Variant Features:
  1146. Lighting
  1147. Fog Effect
  1148. Diffuse Mapping
  1149. Glow Mapping
  1150. Specular Mapping
  1151. Environment Mapping
  1152. Animated Effects
  1153. Submodel Transforms
  1154. Clip Plane
  1155. Compiling new shader:
  1156. Model Rendering
  1157. Loading built-in default shader for: main-v.sdr
  1158. Loading built-in default shader for: main-f.sdr
  1159. Shader Variant Features:
  1160. Lighting
  1161. Diffuse Mapping
  1162. Glow Mapping
  1163. Specular Mapping
  1164. Environment Mapping
  1165. Submodel Transforms
  1166. Clip Plane
  1167. Compiling new shader:
  1168. Model Rendering
  1169. Loading built-in default shader for: main-v.sdr
  1170. Loading built-in default shader for: main-f.sdr
  1171. Shader Variant Features:
  1172. Lighting
  1173. Fog Effect
  1174. Diffuse Mapping
  1175. Glow Mapping
  1176. Specular Mapping
  1177. Environment Mapping
  1178. Submodel Transforms
  1179. Clip Plane
  1180. Compiling new shader:
  1181. Model Rendering
  1182. Loading built-in default shader for: main-v.sdr
  1183. Loading built-in default shader for: main-f.sdr
  1184. Shader Variant Features:
  1185. Lighting
  1186. Diffuse Mapping
  1187. Glow Mapping
  1188. Specular Mapping
  1189. Environment Mapping
  1190. Animated Effects
  1191. Deferred lighting
  1192. Submodel Transforms
  1193. Clip Plane
  1194. Compiling new shader:
  1195. Model Rendering
  1196. Loading built-in default shader for: main-v.sdr
  1197. Loading built-in default shader for: main-f.sdr
  1198. Shader Variant Features:
  1199. Lighting
  1200. Fog Effect
  1201. Diffuse Mapping
  1202. Glow Mapping
  1203. Specular Mapping
  1204. Environment Mapping
  1205. Animated Effects
  1206. Deferred lighting
  1207. Submodel Transforms
  1208. Clip Plane
  1209. Compiling new shader:
  1210. Model Rendering
  1211. Loading built-in default shader for: main-v.sdr
  1212. Loading built-in default shader for: main-f.sdr
  1213. Shader Variant Features:
  1214. Lighting
  1215. Diffuse Mapping
  1216. Glow Mapping
  1217. Specular Mapping
  1218. Environment Mapping
  1219. Deferred lighting
  1220. Submodel Transforms
  1221. Clip Plane
  1222. Compiling new shader:
  1223. Model Rendering
  1224. Loading built-in default shader for: main-v.sdr
  1225. Loading built-in default shader for: main-f.sdr
  1226. Shader Variant Features:
  1227. Lighting
  1228. Fog Effect
  1229. Diffuse Mapping
  1230. Glow Mapping
  1231. Specular Mapping
  1232. Environment Mapping
  1233. Deferred lighting
  1234. Submodel Transforms
  1235. Clip Plane
  1236. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1237. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1238. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1239. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1240. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1241. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1242. Loading model 'GTD_Titan.pof'
  1243. Compiling new shader:
  1244. Model Rendering
  1245. Loading built-in default shader for: main-v.sdr
  1246. Loading built-in default shader for: main-f.sdr
  1247. Shader Variant Features:
  1248. Lighting
  1249. Diffuse Mapping
  1250. Specular Mapping
  1251. Normal Mapping
  1252. Environment Mapping
  1253. Animated Effects
  1254. Clip Plane
  1255. Compiling new shader:
  1256. Model Rendering
  1257. Loading built-in default shader for: main-v.sdr
  1258. Loading built-in default shader for: main-f.sdr
  1259. Shader Variant Features:
  1260. Lighting
  1261. Fog Effect
  1262. Diffuse Mapping
  1263. Specular Mapping
  1264. Normal Mapping
  1265. Environment Mapping
  1266. Animated Effects
  1267. Clip Plane
  1268. Compiling new shader:
  1269. Model Rendering
  1270. Loading built-in default shader for: main-v.sdr
  1271. Loading built-in default shader for: main-f.sdr
  1272. Shader Variant Features:
  1273. Lighting
  1274. Diffuse Mapping
  1275. Specular Mapping
  1276. Normal Mapping
  1277. Environment Mapping
  1278. Deferred lighting
  1279. Clip Plane
  1280. Compiling new shader:
  1281. Model Rendering
  1282. Loading built-in default shader for: main-v.sdr
  1283. Loading built-in default shader for: main-f.sdr
  1284. Shader Variant Features:
  1285. Lighting
  1286. Fog Effect
  1287. Diffuse Mapping
  1288. Specular Mapping
  1289. Normal Mapping
  1290. Environment Mapping
  1291. Deferred lighting
  1292. Clip Plane
  1293. Compiling new shader:
  1294. Model Rendering
  1295. Loading built-in default shader for: main-v.sdr
  1296. Loading built-in default shader for: main-f.sdr
  1297. Shader Variant Features:
  1298. Lighting
  1299. Diffuse Mapping
  1300. Specular Mapping
  1301. Normal Mapping
  1302. Environment Mapping
  1303. Animated Effects
  1304. Submodel Transforms
  1305. Clip Plane
  1306. Compiling new shader:
  1307. Model Rendering
  1308. Loading built-in default shader for: main-v.sdr
  1309. Loading built-in default shader for: main-f.sdr
  1310. Shader Variant Features:
  1311. Lighting
  1312. Fog Effect
  1313. Diffuse Mapping
  1314. Specular Mapping
  1315. Normal Mapping
  1316. Environment Mapping
  1317. Animated Effects
  1318. Submodel Transforms
  1319. Clip Plane
  1320. Compiling new shader:
  1321. Model Rendering
  1322. Loading built-in default shader for: main-v.sdr
  1323. Loading built-in default shader for: main-f.sdr
  1324. Shader Variant Features:
  1325. Lighting
  1326. Diffuse Mapping
  1327. Specular Mapping
  1328. Normal Mapping
  1329. Environment Mapping
  1330. Submodel Transforms
  1331. Clip Plane
  1332. Compiling new shader:
  1333. Model Rendering
  1334. Loading built-in default shader for: main-v.sdr
  1335. Loading built-in default shader for: main-f.sdr
  1336. Shader Variant Features:
  1337. Lighting
  1338. Fog Effect
  1339. Diffuse Mapping
  1340. Specular Mapping
  1341. Normal Mapping
  1342. Environment Mapping
  1343. Submodel Transforms
  1344. Clip Plane
  1345. Compiling new shader:
  1346. Model Rendering
  1347. Loading built-in default shader for: main-v.sdr
  1348. Loading built-in default shader for: main-f.sdr
  1349. Shader Variant Features:
  1350. Lighting
  1351. Diffuse Mapping
  1352. Specular Mapping
  1353. Normal Mapping
  1354. Environment Mapping
  1355. Animated Effects
  1356. Deferred lighting
  1357. Submodel Transforms
  1358. Clip Plane
  1359. Compiling new shader:
  1360. Model Rendering
  1361. Loading built-in default shader for: main-v.sdr
  1362. Loading built-in default shader for: main-f.sdr
  1363. Shader Variant Features:
  1364. Lighting
  1365. Fog Effect
  1366. Diffuse Mapping
  1367. Specular Mapping
  1368. Normal Mapping
  1369. Environment Mapping
  1370. Animated Effects
  1371. Deferred lighting
  1372. Submodel Transforms
  1373. Clip Plane
  1374. Compiling new shader:
  1375. Model Rendering
  1376. Loading built-in default shader for: main-v.sdr
  1377. Loading built-in default shader for: main-f.sdr
  1378. Shader Variant Features:
  1379. Lighting
  1380. Diffuse Mapping
  1381. Specular Mapping
  1382. Normal Mapping
  1383. Environment Mapping
  1384. Deferred lighting
  1385. Submodel Transforms
  1386. Clip Plane
  1387. Compiling new shader:
  1388. Model Rendering
  1389. Loading built-in default shader for: main-v.sdr
  1390. Loading built-in default shader for: main-f.sdr
  1391. Shader Variant Features:
  1392. Lighting
  1393. Fog Effect
  1394. Diffuse Mapping
  1395. Specular Mapping
  1396. Normal Mapping
  1397. Environment Mapping
  1398. Deferred lighting
  1399. Submodel Transforms
  1400. Clip Plane
  1401. Compiling new shader:
  1402. Model Rendering
  1403. Loading built-in default shader for: main-v.sdr
  1404. Loading built-in default shader for: main-f.sdr
  1405. Shader Variant Features:
  1406. Lighting
  1407. Diffuse Mapping
  1408. Animated Effects
  1409. Clip Plane
  1410. Compiling new shader:
  1411. Model Rendering
  1412. Loading built-in default shader for: main-v.sdr
  1413. Loading built-in default shader for: main-f.sdr
  1414. Shader Variant Features:
  1415. Lighting
  1416. Fog Effect
  1417. Diffuse Mapping
  1418. Animated Effects
  1419. Clip Plane
  1420. Compiling new shader:
  1421. Model Rendering
  1422. Loading built-in default shader for: main-v.sdr
  1423. Loading built-in default shader for: main-f.sdr
  1424. Shader Variant Features:
  1425. Lighting
  1426. Diffuse Mapping
  1427. Deferred lighting
  1428. Clip Plane
  1429. Compiling new shader:
  1430. Model Rendering
  1431. Loading built-in default shader for: main-v.sdr
  1432. Loading built-in default shader for: main-f.sdr
  1433. Shader Variant Features:
  1434. Lighting
  1435. Fog Effect
  1436. Diffuse Mapping
  1437. Deferred lighting
  1438. Clip Plane
  1439. Compiling new shader:
  1440. Model Rendering
  1441. Loading built-in default shader for: main-v.sdr
  1442. Loading built-in default shader for: main-f.sdr
  1443. Shader Variant Features:
  1444. Lighting
  1445. Diffuse Mapping
  1446. Animated Effects
  1447. Submodel Transforms
  1448. Clip Plane
  1449. Compiling new shader:
  1450. Model Rendering
  1451. Loading built-in default shader for: main-v.sdr
  1452. Loading built-in default shader for: main-f.sdr
  1453. Shader Variant Features:
  1454. Lighting
  1455. Fog Effect
  1456. Diffuse Mapping
  1457. Animated Effects
  1458. Submodel Transforms
  1459. Clip Plane
  1460. Compiling new shader:
  1461. Model Rendering
  1462. Loading built-in default shader for: main-v.sdr
  1463. Loading built-in default shader for: main-f.sdr
  1464. Shader Variant Features:
  1465. Lighting
  1466. Diffuse Mapping
  1467. Submodel Transforms
  1468. Clip Plane
  1469. Compiling new shader:
  1470. Model Rendering
  1471. Loading built-in default shader for: main-v.sdr
  1472. Loading built-in default shader for: main-f.sdr
  1473. Shader Variant Features:
  1474. Lighting
  1475. Fog Effect
  1476. Diffuse Mapping
  1477. Submodel Transforms
  1478. Clip Plane
  1479. Compiling new shader:
  1480. Model Rendering
  1481. Loading built-in default shader for: main-v.sdr
  1482. Loading built-in default shader for: main-f.sdr
  1483. Shader Variant Features:
  1484. Lighting
  1485. Diffuse Mapping
  1486. Animated Effects
  1487. Deferred lighting
  1488. Submodel Transforms
  1489. Clip Plane
  1490. Compiling new shader:
  1491. Model Rendering
  1492. Loading built-in default shader for: main-v.sdr
  1493. Loading built-in default shader for: main-f.sdr
  1494. Shader Variant Features:
  1495. Lighting
  1496. Fog Effect
  1497. Diffuse Mapping
  1498. Animated Effects
  1499. Deferred lighting
  1500. Submodel Transforms
  1501. Clip Plane
  1502. Compiling new shader:
  1503. Model Rendering
  1504. Loading built-in default shader for: main-v.sdr
  1505. Loading built-in default shader for: main-f.sdr
  1506. Shader Variant Features:
  1507. Lighting
  1508. Diffuse Mapping
  1509. Deferred lighting
  1510. Submodel Transforms
  1511. Clip Plane
  1512. Compiling new shader:
  1513. Model Rendering
  1514. Loading built-in default shader for: main-v.sdr
  1515. Loading built-in default shader for: main-f.sdr
  1516. Shader Variant Features:
  1517. Lighting
  1518. Fog Effect
  1519. Diffuse Mapping
  1520. Deferred lighting
  1521. Submodel Transforms
  1522. Clip Plane
  1523. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Titan.pof
  1524. Allocating space for at least 61 new ship subsystems ... a total of 200 is now available (61 in-use).
  1525. Loading model 'GTD_Erebus.pof'
  1526. Potential problem found: Unrecognized subsystem type 'rotator01inner', believed to be in ship GTD_Erebus.pof
  1527. Potential problem found: Unrecognized subsystem type 'rotator01outer', believed to be in ship GTD_Erebus.pof
  1528. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Erebus.pof
  1529. Submodel 'detail1' is detail level 1 of 'detail0'
  1530. Loading model 'corvette3t-03.pof'
  1531. Submodel 'detail2' is detail level 2 of 'detail0'
  1532. Loading model 'corvette3t-01.pof'
  1533. Submodel 'detail1' is detail level 1 of 'detail0'
  1534. Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (228 in-use).
  1535. Loading model 'GTC_Hyperion.pof'
  1536. WARNING: "For ship 'GTC Hyperion', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9713
  1537. WARNING: "For ship 'GTC Hyperion', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9713
  1538. WARNING: "For ship 'GTC Hyperion', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9713
  1539. Loading model 'jump3t-01.pof'
  1540. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship jump3t-01.pof
  1541. Potential problem found: Unrecognized subsystem type 'generatora', believed to be in ship jump3t-01.pof
  1542. WARNING: "Not all subsystems in model "jump3t-01.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:652
  1543. Subsystem turret01ga in model jump3t-01.pof was not found in ships.tbl!
  1544. Subsystem turret02ga in model jump3t-01.pof was not found in ships.tbl!
  1545. Subsystem turret03ga in model jump3t-01.pof was not found in ships.tbl!
  1546. Subsystem turret04ga in model jump3t-01.pof was not found in ships.tbl!
  1547. Subsystem turret01ga-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1548. Subsystem turret02ga-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1549. Subsystem turret03ga-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1550. Subsystem turret04ga-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1551. Potential problem found: Unrecognized subsystem type 'generatorb', believed to be in ship jump3t-01.pof
  1552. Subsystem turret05gb in model jump3t-01.pof was not found in ships.tbl!
  1553. Subsystem turret06gb in model jump3t-01.pof was not found in ships.tbl!
  1554. Subsystem turret07gb in model jump3t-01.pof was not found in ships.tbl!
  1555. Subsystem turret08gb in model jump3t-01.pof was not found in ships.tbl!
  1556. Subsystem turret051gb-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1557. Subsystem turret06gb-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1558. Subsystem turret07gb-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1559. Subsystem turret08gb-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1560. Potential problem found: Unrecognized subsystem type 'generatorc', believed to be in ship jump3t-01.pof
  1561. Subsystem turret09gc in model jump3t-01.pof was not found in ships.tbl!
  1562. Subsystem turret10gc in model jump3t-01.pof was not found in ships.tbl!
  1563. Subsystem turret11gc in model jump3t-01.pof was not found in ships.tbl!
  1564. Subsystem turret12gc in model jump3t-01.pof was not found in ships.tbl!
  1565. Subsystem turret09gc-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1566. Subsystem turret10gc-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1567. Subsystem turret11gc-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1568. Subsystem turret12gc-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1569. Potential problem found: Unrecognized subsystem type 'generatord', believed to be in ship jump3t-01.pof
  1570. Subsystem turret13gd in model jump3t-01.pof was not found in ships.tbl!
  1571. Subsystem turret14gd in model jump3t-01.pof was not found in ships.tbl!
  1572. Subsystem turret15gd in model jump3t-01.pof was not found in ships.tbl!
  1573. Subsystem turret16gd in model jump3t-01.pof was not found in ships.tbl!
  1574. Subsystem turret13gd-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1575. Subsystem turret14gd-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1576. Subsystem turret15gd-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1577. Subsystem turret16gd-destroyed in model jump3t-01.pof was not found in ships.tbl!
  1578. Potential problem found: Unrecognized subsystem type 'innerringa', believed to be in ship jump3t-01.pof
  1579. Potential problem found: Unrecognized subsystem type 'outerringa', believed to be in ship jump3t-01.pof
  1580. Potential problem found: Unrecognized subsystem type 'minnerringa', believed to be in ship jump3t-01.pof
  1581. Subsystem turret17f in model jump3t-01.pof was not found in ships.tbl!
  1582. Subsystem turret18f in model jump3t-01.pof was not found in ships.tbl!
  1583. Subsystem turret19hf in model jump3t-01.pof was not found in ships.tbl!
  1584. Subsystem turret20hf in model jump3t-01.pof was not found in ships.tbl!
  1585. Subsystem turret21l in model jump3t-01.pof was not found in ships.tbl!
  1586. Subsystem turret22l in model jump3t-01.pof was not found in ships.tbl!
  1587. Subsystem turret23f in model jump3t-01.pof was not found in ships.tbl!
  1588. Subsystem turret24f in model jump3t-01.pof was not found in ships.tbl!
  1589. Subsystem turret25l in model jump3t-01.pof was not found in ships.tbl!
  1590. Subsystem turret26hf in model jump3t-01.pof was not found in ships.tbl!
  1591. Subsystem turret27hf in model jump3t-01.pof was not found in ships.tbl!
  1592. Subsystem turret28hf in model jump3t-01.pof was not found in ships.tbl!
  1593. Subsystem turret29 in model jump3t-01.pof was not found in ships.tbl!
  1594. Subsystem turret30 in model jump3t-01.pof was not found in ships.tbl!
  1595. Subsystem Reactor in model jump3t-01.pof was not found in ships.tbl!
  1596. Subsystem Bridge in model jump3t-01.pof was not found in ships.tbl!
  1597. Turret submodel 6 not found for turret 0 in model jump3t-01.pof
  1598. Turret submodel 7 not found for turret 1 in model jump3t-01.pof
  1599. Turret submodel 8 not found for turret 2 in model jump3t-01.pof
  1600. Turret submodel 9 not found for turret 3 in model jump3t-01.pof
  1601. Turret submodel 15 not found for turret 4 in model jump3t-01.pof
  1602. Turret submodel 16 not found for turret 5 in model jump3t-01.pof
  1603. Turret submodel 17 not found for turret 6 in model jump3t-01.pof
  1604. Turret submodel 18 not found for turret 7 in model jump3t-01.pof
  1605. Turret submodel 24 not found for turret 8 in model jump3t-01.pof
  1606. Turret submodel 25 not found for turret 9 in model jump3t-01.pof
  1607. Turret submodel 26 not found for turret 10 in model jump3t-01.pof
  1608. Turret submodel 27 not found for turret 11 in model jump3t-01.pof
  1609. Turret submodel 33 not found for turret 12 in model jump3t-01.pof
  1610. Turret submodel 34 not found for turret 13 in model jump3t-01.pof
  1611. Turret submodel 35 not found for turret 14 in model jump3t-01.pof
  1612. Turret submodel 36 not found for turret 15 in model jump3t-01.pof
  1613. Turret submodel 73 not found for turret 16 in model jump3t-01.pof
  1614. Turret submodel 74 not found for turret 17 in model jump3t-01.pof
  1615. Turret submodel 75 not found for turret 18 in model jump3t-01.pof
  1616. Turret submodel 76 not found for turret 19 in model jump3t-01.pof
  1617. Turret submodel 77 not found for turret 20 in model jump3t-01.pof
  1618. Turret submodel 78 not found for turret 21 in model jump3t-01.pof
  1619. Turret submodel 79 not found for turret 22 in model jump3t-01.pof
  1620. Turret submodel 80 not found for turret 23 in model jump3t-01.pof
  1621. Turret submodel 81 not found for turret 24 in model jump3t-01.pof
  1622. Turret submodel 82 not found for turret 25 in model jump3t-01.pof
  1623. Turret submodel 83 not found for turret 26 in model jump3t-01.pof
  1624. Turret submodel 84 not found for turret 27 in model jump3t-01.pof
  1625. Turret submodel 85 not found for turret 28 in model jump3t-01.pof
  1626. Turret submodel 87 not found for turret 29 in model jump3t-01.pof
  1627. Found live debris model for 'generatora'
  1628. Found live debris model for 'generatora'
  1629. Found live debris model for 'generatora'
  1630. Found live debris model for 'generatorb'
  1631. Found live debris model for 'generatorb'
  1632. Found live debris model for 'generatorb'
  1633. Found live debris model for 'generatorc'
  1634. Found live debris model for 'generatorc'
  1635. Found live debris model for 'generatorc'
  1636. Found live debris model for 'generatord'
  1637. Found live debris model for 'generatord'
  1638. Found live debris model for 'generatord'
  1639. Submodel 'generatorb' is detail level 1 of 'generatora'
  1640. Submodel 'generatorc' is detail level 2 of 'generatora'
  1641. Submodel 'generatord' is detail level 3 of 'generatora'
  1642. Submodel 'outerringb' is detail level 1 of 'outerringa'
  1643. Submodel 'outerringc' is detail level 2 of 'outerringa'
  1644. Submodel 'minnerringb' is detail level 1 of 'minnerringa'
  1645. Submodel 'detail2' is detail level 1 of 'detail1'
  1646. Submodel 'detail3' is detail level 2 of 'detail1'
  1647. Submodel 'detail3' is detail level 1 of 'detail2'
  1648. Submodel 'debris-generatorb1' is detail level 1 of 'debris-generatora1'
  1649. Submodel 'debris-generatorc1' is detail level 2 of 'debris-generatora1'
  1650. Submodel 'debris-generatord1' is detail level 3 of 'debris-generatora1'
  1651. Submodel 'debris-generatorb2' is detail level 1 of 'debris-generatora2'
  1652. Submodel 'debris-generatorc2' is detail level 2 of 'debris-generatora2'
  1653. Submodel 'debris-generatord2' is detail level 3 of 'debris-generatora2'
  1654. Submodel 'debris-generatorb0' is detail level 1 of 'debris-generatora0'
  1655. Submodel 'debris-generatorc0' is detail level 2 of 'debris-generatora0'
  1656. Submodel 'debris-generatord0' is detail level 3 of 'debris-generatora0'
  1657. Loading model 'Arcadia.pof'
  1658. Potential problem found: Unrecognized subsystem type 'ForkTable', believed to be in ship Arcadia.pof
  1659. Potential problem found: Unrecognized subsystem type 'ForkLift', believed to be in ship Arcadia.pof
  1660. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Arcadia.pof
  1661. Unknown special object type $path06 while reading model Arcadia.pof
  1662. Unknown special object type $path07 while reading model Arcadia.pof
  1663. Found live debris model for 'communication'
  1664. Found live debris model for 'communication'
  1665. Found live debris model for 'fighterbay'
  1666. Found live debris model for 'fighterbay'
  1667. Found live debris model for 'fighterbay'
  1668. Found live debris model for 'fighterbay'
  1669. Found live debris model for 'weapons'
  1670. Found live debris model for 'weapons'
  1671. Found live debris model for 'weapons'
  1672. Submodel 'detail1' is detail level 1 of 'detail0'
  1673. Submodel 'detail2' is detail level 2 of 'detail0'
  1674. Submodel 'detail3' is detail level 3 of 'detail0'
  1675. Submodel 'detail2' is detail level 1 of 'detail1'
  1676. Submodel 'detail3' is detail level 2 of 'detail1'
  1677. Submodel 'detail3' is detail level 1 of 'detail2'
  1678. Loading model 'science01.pof'
  1679. Unknown special object type $reactor while reading model science01.pof
  1680. Submodel 'detail3' is detail level 1 of 'detail2'
  1681. Submodel 'detail3' is detail level 2 of 'detail1'
  1682. Submodel 'detail2' is detail level 1 of 'detail1'
  1683. Submodel 'detail3' is detail level 3 of 'detail0'
  1684. Submodel 'detail2' is detail level 2 of 'detail0'
  1685. Submodel 'detail1' is detail level 1 of 'detail0'
  1686. Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
  1687. Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
  1688. Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
  1689. Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
  1690. Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
  1691. Loading model 'Miner.pof'
  1692. Compiling new shader:
  1693. Model Rendering
  1694. Loading built-in default shader for: main-v.sdr
  1695. Loading built-in default shader for: main-f.sdr
  1696. Shader Variant Features:
  1697. Lighting
  1698. Diffuse Mapping
  1699. Normal Mapping
  1700. Animated Effects
  1701. Clip Plane
  1702. Compiling new shader:
  1703. Model Rendering
  1704. Loading built-in default shader for: main-v.sdr
  1705. Loading built-in default shader for: main-f.sdr
  1706. Shader Variant Features:
  1707. Lighting
  1708. Fog Effect
  1709. Diffuse Mapping
  1710. Normal Mapping
  1711. Animated Effects
  1712. Clip Plane
  1713. Compiling new shader:
  1714. Model Rendering
  1715. Loading built-in default shader for: main-v.sdr
  1716. Loading built-in default shader for: main-f.sdr
  1717. Shader Variant Features:
  1718. Lighting
  1719. Diffuse Mapping
  1720. Normal Mapping
  1721. Deferred lighting
  1722. Clip Plane
  1723. Compiling new shader:
  1724. Model Rendering
  1725. Loading built-in default shader for: main-v.sdr
  1726. Loading built-in default shader for: main-f.sdr
  1727. Shader Variant Features:
  1728. Lighting
  1729. Fog Effect
  1730. Diffuse Mapping
  1731. Normal Mapping
  1732. Deferred lighting
  1733. Clip Plane
  1734. Compiling new shader:
  1735. Model Rendering
  1736. Loading built-in default shader for: main-v.sdr
  1737. Loading built-in default shader for: main-f.sdr
  1738. Shader Variant Features:
  1739. Lighting
  1740. Diffuse Mapping
  1741. Normal Mapping
  1742. Animated Effects
  1743. Submodel Transforms
  1744. Clip Plane
  1745. Compiling new shader:
  1746. Model Rendering
  1747. Loading built-in default shader for: main-v.sdr
  1748. Loading built-in default shader for: main-f.sdr
  1749. Shader Variant Features:
  1750. Lighting
  1751. Fog Effect
  1752. Diffuse Mapping
  1753. Normal Mapping
  1754. Animated Effects
  1755. Submodel Transforms
  1756. Clip Plane
  1757. Compiling new shader:
  1758. Model Rendering
  1759. Loading built-in default shader for: main-v.sdr
  1760. Loading built-in default shader for: main-f.sdr
  1761. Shader Variant Features:
  1762. Lighting
  1763. Diffuse Mapping
  1764. Normal Mapping
  1765. Submodel Transforms
  1766. Clip Plane
  1767. Compiling new shader:
  1768. Model Rendering
  1769. Loading built-in default shader for: main-v.sdr
  1770. Loading built-in default shader for: main-f.sdr
  1771. Shader Variant Features:
  1772. Lighting
  1773. Fog Effect
  1774. Diffuse Mapping
  1775. Normal Mapping
  1776. Submodel Transforms
  1777. Clip Plane
  1778. Compiling new shader:
  1779. Model Rendering
  1780. Loading built-in default shader for: main-v.sdr
  1781. Loading built-in default shader for: main-f.sdr
  1782. Shader Variant Features:
  1783. Lighting
  1784. Diffuse Mapping
  1785. Normal Mapping
  1786. Animated Effects
  1787. Deferred lighting
  1788. Submodel Transforms
  1789. Clip Plane
  1790. Compiling new shader:
  1791. Model Rendering
  1792. Loading built-in default shader for: main-v.sdr
  1793. Loading built-in default shader for: main-f.sdr
  1794. Shader Variant Features:
  1795. Lighting
  1796. Fog Effect
  1797. Diffuse Mapping
  1798. Normal Mapping
  1799. Animated Effects
  1800. Deferred lighting
  1801. Submodel Transforms
  1802. Clip Plane
  1803. Compiling new shader:
  1804. Model Rendering
  1805. Loading built-in default shader for: main-v.sdr
  1806. Loading built-in default shader for: main-f.sdr
  1807. Shader Variant Features:
  1808. Lighting
  1809. Diffuse Mapping
  1810. Normal Mapping
  1811. Deferred lighting
  1812. Submodel Transforms
  1813. Clip Plane
  1814. Compiling new shader:
  1815. Model Rendering
  1816. Loading built-in default shader for: main-v.sdr
  1817. Loading built-in default shader for: main-f.sdr
  1818. Shader Variant Features:
  1819. Lighting
  1820. Fog Effect
  1821. Diffuse Mapping
  1822. Normal Mapping
  1823. Deferred lighting
  1824. Submodel Transforms
  1825. Clip Plane
  1826. Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof
  1827. Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof
  1828. Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof
  1829. Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof
  1830. Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof
  1831. Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof
  1832. Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof
  1833. Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof
  1834. Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof
  1835. Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof
  1836. Submodel 'detail3' is detail level 1 of 'detail2'
  1837. Submodel 'detail3' is detail level 2 of 'detail1'
  1838. Submodel 'detail2' is detail level 1 of 'detail1'
  1839. Submodel 'detail3' is detail level 3 of 'detail0'
  1840. Submodel 'detail2' is detail level 2 of 'detail0'
  1841. Submodel 'detail1' is detail level 1 of 'detail0'
  1842. Submodel 'Tank8b' is detail level 1 of 'Tank8a'
  1843. Submodel 'Tank7b' is detail level 1 of 'Tank7a'
  1844. Submodel 'Tank6b' is detail level 1 of 'Tank6a'
  1845. Submodel 'Tank5b' is detail level 1 of 'Tank5a'
  1846. Submodel 'Tank4b' is detail level 1 of 'Tank4a'
  1847. Submodel 'Tank3b' is detail level 1 of 'Tank3a'
  1848. Submodel 'Tank2b' is detail level 1 of 'Tank2a'
  1849. Submodel 'Tank1b' is detail level 1 of 'Tank1a'
  1850. Allocating space for at least 30 new ship subsystems ... a total of 600 is now available (427 in-use).
  1851. Loading model 'GTI_Asteria.pof'
  1852. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTI_Asteria.pof
  1853. Submodel 'detail1' is detail level 1 of 'detail0'
  1854. Submodel 'detail2' is detail level 2 of 'detail0'
  1855. Submodel 'detail3' is detail level 3 of 'detail0'
  1856. Submodel 'detail2' is detail level 1 of 'detail1'
  1857. Submodel 'detail3' is detail level 2 of 'detail1'
  1858. Submodel 'detail3' is detail level 1 of 'detail2'
  1859. Loading model 'diomedes.pof'
  1860. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship diomedes.pof
  1861. Submodel 'detail1' is detail level 1 of 'detail0'
  1862. OpenGL: Created 512x512 FBO!
  1863. Loading model 'deltaserp-box.pof'
  1864. Model deltaserp-box.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1865. ANI debris01 with size 51x38 (40.6% wasted)
  1866. ANI debris02 with size 26x19 (40.6% wasted)
  1867. ANI debris04 with size 36x27 (15.6% wasted)
  1868. =================== STARTING LEVEL DATA LOAD ==================
  1869. Loading model 'support2t-01.pof'
  1870. Submodel 'bodyb' is detail level 1 of 'bodya'
  1871. Submodel 'bodyc' is detail level 2 of 'bodya'
  1872. Submodel 'bodyd' is detail level 3 of 'bodya'
  1873. Submodel 'bodyc' is detail level 1 of 'bodyb'
  1874. Submodel 'bodyd' is detail level 2 of 'bodyb'
  1875. Submodel 'bodyd' is detail level 1 of 'bodyc'
  1876. Loading model 'Nephthys.pof'
  1877. Submodel 'Detail1' is detail level 1 of 'Detail0'
  1878. Submodel 'Detail2' is detail level 2 of 'Detail0'
  1879. Submodel 'Detail3' is detail level 3 of 'Detail0'
  1880. Submodel 'Detail2' is detail level 1 of 'Detail1'
  1881. Submodel 'Detail3' is detail level 2 of 'Detail1'
  1882. Submodel 'Detail3' is detail level 1 of 'Detail2'
  1883. Loading model 'uefsupport.pof'
  1884. Submodel 'detail1' is detail level 1 of 'detail0'
  1885. Submodel 'detail2' is detail level 2 of 'detail0'
  1886. Submodel 'detail2' is detail level 1 of 'detail1'
  1887. About to page in ships!
  1888. ANI shieldft-02 with size 112x93 (27.3% wasted)
  1889. BMPMAN: Found EFF (thruster02.eff) with 30 frames at 15 fps.
  1890. BMPMAN: Found EFF (thruster02a.eff) with 30 frames at 15 fps.
  1891. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1892. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  1893. Loading model 'fighterflak.pof'
  1894. Model fighterflak.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1895. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1896. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  1897. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  1898. Loading model 'Blip.pof'
  1899. Submodel 'blipb' is detail level 1 of 'blipa'
  1900. Submodel 'blipc' is detail level 2 of 'blipa'
  1901. Submodel 'blipd' is detail level 3 of 'blipa'
  1902. Submodel 'blipc' is detail level 1 of 'blipb'
  1903. Submodel 'blipd' is detail level 2 of 'blipb'
  1904. Submodel 'blipd' is detail level 1 of 'blipc'
  1905. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  1906. BMPMAN: Found EFF (BlueLightning.eff) with 8 frames at 12 fps.
  1907. BMPMAN: Found EFF (Pulsar.eff) with 8 frames at 20 fps.
  1908. Loading model 'rockeye.pof'
  1909. Submodel 'detail1' is detail level 1 of 'detail0'
  1910. Submodel 'detail2' is detail level 2 of 'detail0'
  1911. Submodel 'detail2' is detail level 1 of 'detail1'
  1912. Loading model 'Tempest.pof'
  1913. Submodel 'detail2' is detail level 1 of 'detail1'
  1914. Submodel 'detail2' is detail level 2 of 'detail0'
  1915. Submodel 'detail1' is detail level 1 of 'detail0'
  1916. Loading model 'NewHornet.pof'
  1917. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1918. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1919. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1920. Loading model 'crossbow.pof'
  1921. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1922. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1923. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1924. Loading model 'piranha.pof'
  1925. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1926. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1927. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1928. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1929. Loading model 'cmeasure01.pof'
  1930. Loading model 'VasudanCM.pof'
  1931. Submodel 'detail1' is detail level 1 of 'detail0'
  1932. Loading model 'Interceptor.pof'
  1933. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1934. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1935. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1936. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1937. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1938. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1939. Loading model 'MissileM.pof'
  1940. Loading model 'MissileL.pof'
  1941. Loading model 'hornet.pof'
  1942. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1943. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1944. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1945. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1946. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1947. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1948. Loading model 'debris01.pof'
  1949. Loading model 'debris02.pof'
  1950. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1951. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1952. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1953. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1954. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1955. BMPMAN: Found EFF (BP_Cmuzzle.eff) with 4 frames at 30 fps.
  1956. Paging in mission messages
  1957. Stopping model page in...
  1958. ANI objective1.ani with size 149x21 (34.4% wasted)
  1959. ANI head1.ani with size 164x132 (48.4% wasted)
  1960. ANI support1.ani with size 108x24 (25.0% wasted)
  1961. ANI damage1.ani with size 148x25 (21.9% wasted)
  1962. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1963. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1964. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1965. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1966. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1967. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1968. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1969. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1970. ANI time1.ani with size 47x23 (28.1% wasted)
  1971. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1972. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1973. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1974. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1975. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1976. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1977. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1978. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1979. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1980. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1981. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1982. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1983. ANI energy1.ani with size 12x41 (35.9% wasted)
  1984. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1985. ANI debris01.ani with size 51x38 (40.6% wasted)
  1986. ANI debris02.ani with size 26x19 (40.6% wasted)
  1987. ANI debris04.ani with size 36x27 (15.6% wasted)
  1988. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  1989. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1990. User bitmap 'TMP256x256+8'
  1991. User bitmap 'TMP256x256+8'
  1992. User bitmap 'TMP512x512+8'
  1993. User bitmap 'TMP256x256+8'
  1994. Bmpman: 2798/4750 bitmap slots in use.
  1995. Ending level bitmap paging...
  1996. =================== ENDING LOAD ================
  1997. Real count = 503, Estimated count = 425
  1998. ================================================
  1999. SCRIPTING: Starting flashy deaths script loading
  2000.  
  2001. Class: gtf ulysses
  2002. DRM: 0.25
  2003. DE: 3
  2004. DM: 1
  2005.  
  2006. Class: gtf hercules
  2007. DRM: 0.25
  2008. DE: 3
  2009. DM: 1
  2010.  
  2011. Class: gtf hercules mark ii
  2012. DRM: 0.25
  2013. DE: 3
  2014. DM: 1
  2015.  
  2016. Class: gtf ares
  2017. DRM: 0.25
  2018. DE: 3
  2019. DM: 1
  2020.  
  2021. Class: gtf erinyes
  2022. DRM: 0.25
  2023. DE: 3
  2024. DM: 1
  2025.  
  2026. Class: gtf loki
  2027. DRM: 0.25
  2028. DE: 3
  2029. DM: 1
  2030.  
  2031. Class: gtf pegasus
  2032. DRM: 0.25
  2033. DE: 3
  2034. DM: 1
  2035.  
  2036. Class: gtf perseus
  2037. DRM: 0.25
  2038. DE: 3
  2039. DM: 1
  2040.  
  2041. Class: gtf myrmidon
  2042. DRM: 0.25
  2043. DE: 3
  2044. DM: 1
  2045.  
  2046. Class: sf mara (terrans)
  2047. DRM: 0.25
  2048. DE: 3
  2049. DM: 1
  2050.  
  2051. Class: gtb artemis
  2052. DRM: 0.25
  2053. DE: 3
  2054. DM: 1
  2055.  
  2056. Class: gtb artemis d.h.
  2057. DRM: 0.25
  2058. DE: 3
  2059. DM: 1
  2060.  
  2061. Class: gtb medusa
  2062. DRM: 0.25
  2063. DE: 3
  2064. DM: 1
  2065.  
  2066. Class: gtb ursa
  2067. DRM: 0.25
  2068. DE: 3
  2069. DM: 1
  2070.  
  2071. Class: gtb zeus
  2072. DRM: 0.25
  2073. DE: 3
  2074. DM: 1
  2075.  
  2076. Class: gtb boanerges
  2077. DRM: 0.25
  2078. DE: 3
  2079. DM: 1
  2080.  
  2081. Class: gtdr amazon
  2082. DRM: 0.25
  2083. DE: 3
  2084. DM: 1
  2085.  
  2086. Class: gtdr amazon advanced
  2087. DRM: 0.25
  2088. DE: 3
  2089. DM: 1
  2090. FRM: 1
  2091. FE: 6
  2092. BE: 0.45
  2093. BEDu: 5000
  2094. BEDM: 2.5
  2095.  
  2096. Class: gts hygeia
  2097. DRM: 0.25
  2098. DE: 3
  2099. DM: 1
  2100. FRM: 1
  2101. FE: 6
  2102.  
  2103. Class: gtfr triton
  2104. DRM: 0.25
  2105. DE: 3
  2106. DM: 1
  2107. FRM: 1
  2108. FE: 6
  2109. BE: 0.45
  2110. BEDu: 5000
  2111. BEDM: 2.5
  2112.  
  2113. Class: tc-tri
  2114. DRM: 0.25
  2115. DE: 3
  2116. DM: 1
  2117. FRM: 1
  2118. FE: 6
  2119. BE: 0.4
  2120. BEDu: 4000
  2121. BEDM: 2.5
  2122.  
  2123. Class: gtfr poseidon
  2124. DRM: 0.25
  2125. DE: 3
  2126. DM: 1
  2127. FRM: 1
  2128. FE: 6
  2129.  
  2130. Class: tc 2
  2131. DRM: 0.25
  2132. DE: 3
  2133. DM: 1
  2134.  
  2135. Class: tsc 2
  2136. DRM: 0.25
  2137. DE: 3
  2138. DM: 1
  2139.  
  2140. Class: tac 1
  2141. DRM: 0.25
  2142. DE: 3
  2143. DM: 1
  2144.  
  2145. Class: ttc 1
  2146. DRM: 0.25
  2147. DE: 3
  2148. DM: 1
  2149.  
  2150. Class: gtc fenris
  2151. DRM: 0.25
  2152. DE: 3
  2153. DM: 1
  2154. FRM: 2
  2155. FE: 6
  2156. BE: 0.6
  2157. BEDu: 8000
  2158. BEDM: 2.5
  2159.  
  2160. Class: gtm hippocrates
  2161. DRM: 0.25
  2162. DE: 3
  2163. DM: 1
  2164. FRM: 1
  2165. FE: 6
  2166. BE: 0.6
  2167. BEDu: 8000
  2168. BEDM: 2.5
  2169.  
  2170. Class: gtc leviathan
  2171. DRM: 0.25
  2172. DE: 3
  2173. DM: 1
  2174. FRM: 2
  2175. FE: 6
  2176. BE: 0.6
  2177. BEDu: 8000
  2178. BEDM: 2.5
  2179.  
  2180. Class: gtsc faustus
  2181. DRM: 0.25
  2182. DE: 3
  2183. DM: 1
  2184. FRM: 1
  2185. FE: 6
  2186. BE: 0.6
  2187. BEDu: 8000
  2188. BEDM: 2.5
  2189.  
  2190. Class: gtg zephyrus
  2191. DRM: 0.25
  2192. DE: 3
  2193. DM: 1
  2194. FRM: 1
  2195. FE: 6
  2196. BE: 0.55
  2197. BEDu: 7000
  2198. BEDM: 2.5
  2199.  
  2200. Class: gta charybdis
  2201. DRM: 0.25
  2202. DE: 3
  2203. DM: 1
  2204. FRM: 1
  2205. FE: 6
  2206. BE: 0.5
  2207. BEDu: 6000
  2208. BEDM: 2.5
  2209.  
  2210. Class: gtd orion
  2211. DRM: 0.25
  2212. DE: 3
  2213. DM: 1
  2214. FRM: 2
  2215. FE: 6
  2216. BE: 0.7
  2217. BEDu: 10000
  2218. BEDM: 2.5
  2219.  
  2220. Class: gtd hecate
  2221. DRM: 0.25
  2222. DE: 3
  2223. DM: 1
  2224. FRM: 2
  2225. FE: 6
  2226. BE: 0.7
  2227. BEDu: 10000
  2228. BEDM: 2.5
  2229.  
  2230. Class: gtd orion#2 (bastion)
  2231. DRM: 0.25
  2232. DE: 3
  2233. DM: 1
  2234. FRM: 2
  2235. FE: 6
  2236. BE: 0.7
  2237. BEDu: 10000
  2238. BEDM: 2.5
  2239.  
  2240. Class: gtd hades
  2241. DRM: 0.25
  2242. DE: 3
  2243. DM: 1
  2244. FRM: 2
  2245. FE: 6
  2246. BE: 0.7
  2247. BEDu: 10000
  2248. BEDM: 2.5
  2249.  
  2250. Class: gti arcadia
  2251. DRM: 0.25
  2252. DE: 3
  2253. DM: 1
  2254. FRM: 2
  2255. FE: 6
  2256. BE: 0.7
  2257. BEDu: 10000
  2258. BEDM: 2.5
  2259.  
  2260. Class: gtva colossus
  2261. DRM: 0.25
  2262. DE: 3
  2263. DM: 1
  2264. FRM: 5
  2265. FE: 6
  2266. BE: 0.75
  2267. BEDu: 11000
  2268. BEDM: 2.5
  2269.  
  2270. Class: gtcv deimos
  2271. DRM: 0.25
  2272. DE: 3
  2273. DM: 1
  2274. FRM: 2
  2275. FE: 6
  2276. BE: 0.65
  2277. BEDu: 9000
  2278. BEDM: 2.5
  2279.  
  2280. Class: gtc aeolus
  2281. DRM: 0.25
  2282. DE: 3
  2283. DM: 1
  2284. FRM: 2
  2285. FE: 6
  2286. BE: 0.6
  2287. BEDu: 8000
  2288. BEDM: 2.5
  2289.  
  2290. Class: ntf iceni
  2291. DRM: 0.25
  2292. DE: 3
  2293. DM: 1
  2294. FRM: 2
  2295. FE: 6
  2296. BE: 0.65
  2297. BEDu: 9000
  2298. BEDM: 2.5
  2299.  
  2300. Class: ntf boadicea
  2301. DRM: 0.25
  2302. DE: 3
  2303. DM: 1
  2304. FRM: 2
  2305. FE: 6
  2306. BE: 0.6
  2307. BEDu: 8000
  2308. BEDM: 2.5
  2309.  
  2310. Class: gtt elysium
  2311. DRM: 0.25
  2312. DE: 3
  2313. DM: 1
  2314.  
  2315. Class: gtt argo
  2316. DRM: 0.25
  2317. DE: 3
  2318. DM: 1
  2319. FRM: 1
  2320. FE: 6
  2321. BE: 0.4
  2322. BEDu: 4000
  2323. BEDM: 2.5
  2324.  
  2325. Class: gti ganymede
  2326. DRM: 0.25
  2327. DE: 3
  2328. DM: 1
  2329. FRM: 2
  2330. FE: 6
  2331. BE: 0.7
  2332. BEDu: 10000
  2333. BEDM: 2.5
  2334.  
  2335. Class: knossos
  2336. DRM: 0.25
  2337. DE: 3
  2338. DM: 1
  2339. FRM: 5
  2340. FE: 6
  2341. BE: 0.8
  2342. BEDu: 12000
  2343. BEDM: 2.5
  2344.  
  2345. Class: gtsg watchdog
  2346. DRM: 0.25
  2347. DE: 3
  2348. DM: 1
  2349.  
  2350. Class: gtsg cerberus
  2351. DRM: 0.25
  2352. DE: 3
  2353. DM: 1
  2354.  
  2355. Class: gtsg alastor
  2356. DRM: 0.25
  2357. DE: 3
  2358. DM: 1
  2359.  
  2360. Class: gtep hermes
  2361. DRM: 0.25
  2362. DE: 3
  2363. DM: 1
  2364.  
  2365. Class: tc-meson bomb
  2366. FRM: 4
  2367. FE: 6
  2368. BE: 0.8
  2369. BEDu: 10000
  2370. BEDM: 10
  2371.  
  2372. Class: gtsg mjolnir
  2373. DRM: 0.25
  2374. DE: 3
  2375. DM: 1
  2376. FRM: 2
  2377. FE: 6
  2378. BE: 0.6
  2379. BEDu: 8000
  2380. BEDM: 2.5
  2381.  
  2382. Class: gtsg mjolnir#home
  2383. DRM: 0.25
  2384. DE: 3
  2385. DM: 1
  2386. FRM: 2
  2387. FE: 6
  2388. BE: 0.6
  2389. BEDu: 8000
  2390. BEDM: 2.5
  2391.  
  2392. Class: gvf seth
  2393. DRM: 0.25
  2394. DE: 3
  2395. DM: 1
  2396.  
  2397. Class: gvf horus
  2398. DRM: 0.25
  2399. DE: 3
  2400. DM: 1
  2401.  
  2402. Class: gvf thoth
  2403. DRM: 0.25
  2404. DE: 3
  2405. DM: 1
  2406.  
  2407. Class: gvf serapis
  2408. DRM: 0.25
  2409. DE: 3
  2410. DM: 1
  2411.  
  2412. Class: gvf tauret
  2413. DRM: 0.25
  2414. DE: 3
  2415. DM: 1
  2416.  
  2417. Class: gvb sekhmet
  2418. DRM: 0.25
  2419. DE: 3
  2420. DM: 1
  2421.  
  2422. Class: gvb osiris
  2423. DRM: 0.25
  2424. DE: 3
  2425. DM: 1
  2426.  
  2427. Class: gvb bakha
  2428. DRM: 0.25
  2429. DE: 3
  2430. DM: 1
  2431.  
  2432. Class: gvf ptah
  2433. DRM: 0.25
  2434. DE: 3
  2435. DM: 1
  2436.  
  2437. Class: gvs nephthys
  2438. DRM: 0.25
  2439. DE: 3
  2440. DM: 1
  2441. FRM: 1
  2442. FE: 6
  2443.  
  2444. Class: gvt isis
  2445. DRM: 0.25
  2446. DE: 3
  2447. DM: 1
  2448.  
  2449. Class: pvfr ma'at
  2450. DRM: 0.25
  2451. DE: 3
  2452. DM: 1
  2453. FRM: 1
  2454. FE: 6
  2455.  
  2456. Class: gvfr bes
  2457. DRM: 0.25
  2458. DE: 3
  2459. DM: 1
  2460. FRM: 1
  2461. FE: 6
  2462.  
  2463. Class: vac 5
  2464. DRM: 0.25
  2465. DE: 3
  2466. DM: 1
  2467.  
  2468. Class: vac 4
  2469. DRM: 0.25
  2470. DE: 3
  2471. DM: 1
  2472.  
  2473. Class: gvfr satis
  2474. DRM: 0.25
  2475. DE: 3
  2476. DM: 1
  2477. FRM: 1
  2478. FE: 6
  2479. BE: 0.45
  2480. BEDu: 5000
  2481. BEDM: 2.5
  2482.  
  2483. Class: gvg anuket
  2484. DRM: 0.25
  2485. DE: 3
  2486. DM: 1
  2487. FRM: 1
  2488. FE: 6
  2489. BE: 0.55
  2490. BEDu: 7000
  2491. BEDM: 2.5
  2492.  
  2493. Class: gvc aten
  2494. DRM: 0.25
  2495. DE: 3
  2496. DM: 1
  2497. FRM: 2
  2498. FE: 6
  2499. BE: 0.6
  2500. BEDu: 8000
  2501. BEDM: 2.5
  2502.  
  2503. Class: gvc mentu
  2504. DRM: 0.25
  2505. DE: 3
  2506. DM: 1
  2507. FRM: 2
  2508. FE: 6
  2509. BE: 0.6
  2510. BEDu: 8000
  2511. BEDM: 2.5
  2512.  
  2513. Class: gvcv sobek
  2514. DRM: 0.25
  2515. DE: 3
  2516. DM: 1
  2517. FRM: 2
  2518. FE: 6
  2519. BE: 0.65
  2520. BEDu: 9000
  2521. BEDM: 2.5
  2522.  
  2523. Class: gvd typhon
  2524. DRM: 0.25
  2525. DE: 3
  2526. DM: 1
  2527. FRM: 2
  2528. FE: 6
  2529. BE: 0.7
  2530. BEDu: 10000
  2531. BEDM: 2.5
  2532.  
  2533. Class: gvsg ankh
  2534. DRM: 0.25
  2535. DE: 3
  2536. DM: 1
  2537.  
  2538. Class: gvsg edjo
  2539. DRM: 0.25
  2540. DE: 3
  2541. DM: 1
  2542.  
  2543. Class: gvep ra
  2544. DRM: 0.25
  2545. DE: 3
  2546. DM: 1
  2547.  
  2548. Class: gva setekh
  2549. DRM: 0.25
  2550. DE: 3
  2551. DM: 1
  2552. FRM: 1
  2553. FE: 6
  2554. BE: 0.5
  2555. BEDu: 6000
  2556. BEDM: 2.5
  2557.  
  2558. Class: gvd hatshepsut
  2559. DRM: 0.25
  2560. DE: 3
  2561. DM: 1
  2562. FRM: 2
  2563. FE: 6
  2564. BE: 0.7
  2565. BEDu: 10000
  2566. BEDM: 2.5
  2567.  
  2568. Class: sf dragon
  2569. DRM: 0.25
  2570. DE: 3
  2571. DM: 1
  2572.  
  2573. Class: sf basilisk
  2574. DRM: 0.25
  2575. DE: 3
  2576. DM: 1
  2577.  
  2578. Class: sf manticore
  2579. DRM: 0.25
  2580. DE: 3
  2581. DM: 1
  2582.  
  2583. Class: sf aeshma
  2584. DRM: 0.25
  2585. DE: 3
  2586. DM: 1
  2587.  
  2588. Class: sf mara
  2589. DRM: 0.25
  2590. DE: 3
  2591. DM: 1
  2592.  
  2593. Class: sf astaroth
  2594. DRM: 0.25
  2595. DE: 3
  2596. DM: 1
  2597.  
  2598. Class: sb nephilim
  2599. DRM: 0.25
  2600. DE: 3
  2601. DM: 1
  2602.  
  2603. Class: sb taurvi
  2604. DRM: 0.25
  2605. DE: 3
  2606. DM: 1
  2607.  
  2608. Class: sb nahema
  2609. DRM: 0.25
  2610. DE: 3
  2611. DM: 1
  2612.  
  2613. Class: sb seraphim
  2614. DRM: 0.25
  2615. DE: 3
  2616. DM: 1
  2617.  
  2618. Class: st azrael
  2619. DRM: 0.25
  2620. DE: 3
  2621. DM: 1
  2622.  
  2623. Class: sfr dis
  2624. DRM: 0.25
  2625. DE: 3
  2626. DM: 1
  2627. FRM: 1
  2628. FE: 6
  2629. BE: 0.45
  2630. BEDu: 5000
  2631. BEDM: 2.5
  2632.  
  2633. Class: sac 3
  2634. DRM: 0.25
  2635. DE: 3
  2636. DM: 1
  2637. FRM: 1
  2638. FE: 6
  2639. BE: 0.4
  2640. BEDu: 4000
  2641. BEDM: 2.5
  2642.  
  2643. Class: sfr mephisto
  2644. DRM: 0.25
  2645. DE: 3
  2646. DM: 1
  2647. FRM: 1
  2648. FE: 6
  2649.  
  2650. Class: sc 5
  2651. DRM: 0.25
  2652. DE: 3
  2653. DM: 1
  2654.  
  2655. Class: sfr asmodeus
  2656. DRM: 0.25
  2657. DE: 3
  2658. DM: 1
  2659. FRM: 1
  2660. FE: 6
  2661. BE: 0.45
  2662. BEDu: 5000
  2663. BEDM: 2.5
  2664.  
  2665. Class: sac 2
  2666. DRM: 0.25
  2667. DE: 3
  2668. DM: 1
  2669.  
  2670. Class: sc lilith
  2671. DRM: 0.25
  2672. DE: 3
  2673. DM: 1
  2674. FRM: 2
  2675. FE: 6
  2676. BE: 0.6
  2677. BEDu: 8000
  2678. BEDM: 2.5
  2679.  
  2680. Class: sc rakshasa
  2681. DRM: 0.25
  2682. DE: 3
  2683. DM: 1
  2684. FRM: 2
  2685. FE: 6
  2686. BE: 0.6
  2687. BEDu: 8000
  2688. BEDM: 2.5
  2689.  
  2690. Class: sd demon
  2691. DRM: 0.25
  2692. DE: 3
  2693. DM: 1
  2694. FRM: 2
  2695. FE: 6
  2696. BE: 0.7
  2697. BEDu: 10000
  2698. BEDM: 2.5
  2699.  
  2700. Class: sd ravana
  2701. DRM: 0.25
  2702. DE: 3
  2703. DM: 1
  2704. FRM: 2
  2705. FE: 6
  2706. BE: 0.7
  2707. BEDu: 10000
  2708. BEDM: 2.5
  2709.  
  2710. Class: sd lucifer
  2711. DRM: 0.25
  2712. DE: 3
  2713. DM: 1
  2714. FRM: 2
  2715. FE: 6
  2716. BE: 0.7
  2717. BEDu: 10000
  2718. BEDM: 2.5
  2719.  
  2720. Class: ssg trident
  2721. DRM: 0.25
  2722. DE: 3
  2723. DM: 1
  2724.  
  2725. Class: ssg belial
  2726. DRM: 0.25
  2727. DE: 3
  2728. DM: 1
  2729.  
  2730. Class: ssg rahu
  2731. DRM: 0.25
  2732. DE: 3
  2733. DM: 1
  2734. FRM: 1
  2735. FE: 6
  2736. BE: 0.55
  2737. BEDu: 7000
  2738. BEDM: 2.5
  2739.  
  2740. Class: scv moloch
  2741. DRM: 0.25
  2742. DE: 3
  2743. DM: 1
  2744. FRM: 2
  2745. FE: 6
  2746. BE: 0.65
  2747. BEDu: 9000
  2748. BEDM: 2.5
  2749.  
  2750. Class: sj sathanas
  2751. DRM: 0.25
  2752. DE: 3
  2753. DM: 1
  2754. FRM: 5
  2755. FE: 6
  2756. BE: 0.75
  2757. BEDu: 11000
  2758. BEDM: 2.5
  2759.  
  2760. Class: shivan comm node
  2761. DRM: 0.25
  2762. DE: 3
  2763. DM: 1
  2764. FRM: 1
  2765. FE: 6
  2766. BE: 0.65
  2767. BEDu: 9000
  2768. BEDM: 2.5
  2769.  
  2770. Class: gtf aurora
  2771. DRM: 0.25
  2772. DE: 3
  2773. DM: 1
  2774.  
  2775. Class: gtf kulas
  2776. DRM: 0.25
  2777. DE: 3
  2778. DM: 1
  2779.  
  2780. Class: gtf comanche
  2781. DRM: 0.25
  2782. DE: 3
  2783. DM: 1
  2784.  
  2785. Class: gtf seminole
  2786. DRM: 0.25
  2787. DE: 3
  2788. DM: 1
  2789.  
  2790. Class: gtf cherokee
  2791. DRM: 0.25
  2792. DE: 3
  2793. DM: 1
  2794.  
  2795. Class: gtb yurok
  2796. DRM: 0.25
  2797. DE: 3
  2798. DM: 1
  2799.  
  2800. Class: gtb navajo
  2801. DRM: 0.25
  2802. DE: 3
  2803. DM: 1
  2804.  
  2805. Class: gtc hyperion
  2806. DRM: 0.25
  2807. DE: 3
  2808. DM: 1
  2809. FRM: 2
  2810. FE: 6
  2811. BE: 0.6
  2812. BEDu: 8000
  2813. BEDM: 2.5
  2814.  
  2815. Class: gtcv chimera
  2816. DRM: 0.25
  2817. DE: 3
  2818. DM: 1
  2819. FRM: 2
  2820. FE: 6
  2821. BE: 0.65
  2822. BEDu: 9000
  2823. BEDM: 2.5
  2824.  
  2825. Class: gtcv bellerophon
  2826. DRM: 0.25
  2827. DE: 3
  2828. DM: 1
  2829. FRM: 2
  2830. FE: 6
  2831. BE: 0.65
  2832. BEDu: 9000
  2833. BEDM: 2.5
  2834.  
  2835. Class: gtd titan
  2836. DRM: 0.25
  2837. DE: 3
  2838. DM: 1
  2839. FRM: 2
  2840. FE: 6
  2841. BE: 0.7
  2842. BEDu: 10000
  2843. BEDM: 2.5
  2844.  
  2845. Class: gtd raynor
  2846. DRM: 0.25
  2847. DE: 3
  2848. DM: 1
  2849. FRM: 2
  2850. FE: 6
  2851. BE: 0.7
  2852. BEDu: 10000
  2853. BEDM: 2.5
  2854.  
  2855. Class: gtl anemoi
  2856. DRM: 0.25
  2857. DE: 3
  2858. DM: 1
  2859. FRM: 2
  2860. FE: 6
  2861. BE: 0.7
  2862. BEDu: 10000
  2863. BEDM: 2.5
  2864.  
  2865. Class: orion refit
  2866. DRM: 0.25
  2867. DE: 3
  2868. DM: 1
  2869. FRM: 2
  2870. FE: 6
  2871. BE: 0.7
  2872. BEDu: 10000
  2873. BEDM: 2.5
  2874.  
  2875. Class: alliance jump gate
  2876. DRM: 0.25
  2877. DE: 3
  2878. DM: 1
  2879. FRM: 2
  2880. FE: 6
  2881. BE: 0.8
  2882. BEDu: 12000
  2883. BEDM: 2.5
  2884.  
  2885. Class: sj dante
  2886. DRM: 0.25
  2887. DE: 3
  2888. DM: 1
  2889. FRM: 5
  2890. FE: 6
  2891. BE: 0.75
  2892. BEDu: 11000
  2893. BEDM: 2.5
  2894.  
  2895. Class: vishnan preserver
  2896. DRM: 0.25
  2897. DE: 3
  2898. DM: 1
  2899. FRM: 5
  2900. FE: 6
  2901. BE: 0.75
  2902. BEDu: 11000
  2903. BEDM: 2.5
  2904.  
  2905. Class: vishnan arbiter
  2906. DRM: 0.25
  2907. DE: 3
  2908. DM: 1
  2909. FRM: 2
  2910. FE: 6
  2911. BE: 0.65
  2912. BEDu: 9000
  2913. BEDM: 2.5
  2914.  
  2915. Class: vishnan sacred keeper
  2916. DRM: 0.25
  2917. DE: 3
  2918. DM: 1
  2919. FRM: 2
  2920. FE: 6
  2921. BE: 0.7
  2922. BEDu: 10000
  2923. BEDM: 2.5
  2924.  
  2925. Class: vishnan missionary
  2926. DRM: 0.25
  2927. DE: 3
  2928. DM: 1
  2929.  
  2930. Class: vishnan preacher
  2931. DRM: 0.25
  2932. DE: 3
  2933. DM: 1
  2934.  
  2935. Class: vishnan seeker
  2936. DRM: 0.25
  2937. DE: 3
  2938. DM: 1
  2939.  
  2940. Class: vishnan inquisitor
  2941. DRM: 0.25
  2942. DE: 3
  2943. DM: 1
  2944.  
  2945. Class: vishnan protector
  2946. DRM: 0.25
  2947. DE: 3
  2948. DM: 1
  2949. FRM: 1
  2950. FE: 6
  2951. BE: 0.6
  2952. BEDu: 8000
  2953. BEDM: 2.5
  2954.  
  2955. Class: uefg karuna#aoa
  2956. DRM: 0.25
  2957. DE: 3
  2958. DM: 1
  2959. FRM: 2
  2960. FE: 6
  2961. BE: 0.65
  2962. BEDu: 9000
  2963. BEDM: 2.5
  2964.  
  2965. Class: sred
  2966. BEI: 0.2
  2967. BEDu: 200
  2968. BEDi: 100
  2969.  
  2970. Class: lred
  2971. BEI: 0.2
  2972. BEDu: 600
  2973. BEDi: 300
  2974.  
  2975. Class: bfred
  2976. BEI: 0.2
  2977. BEDu: 2100
  2978. BEDi: 1050
  2979.  
  2980. Class: terslash
  2981. BEI: 0.2
  2982. BEDu: 350
  2983. BEDi: 175
  2984.  
  2985. Class: lterslash
  2986. BEI: 0.2
  2987. BEDu: 150
  2988. BEDi: 75
  2989.  
  2990. Class: bfgreen
  2991. BEI: 0.2
  2992. BEDu: 1900
  2993. BEDi: 950
  2994.  
  2995. Class: lrbgreen
  2996. BEI: 0.2
  2997. BEDu: 1900
  2998. BEDi: 950
  2999.  
  3000. Class: bgreen
  3001. BEI: 0.2
  3002. BEDu: 1200
  3003. BEDi: 650
  3004.  
  3005. Class: sgreen
  3006. BEI: 0.2
  3007. BEDu: 210
  3008. BEDi: 105
  3009.  
  3010. Class: svas
  3011. BEI: 0.2
  3012. BEDu: 350
  3013. BEDi: 175
  3014.  
  3015. Class: bvas
  3016. BEI: 0.2
  3017. BEDu: 1100
  3018. BEDi: 550
  3019.  
  3020. Class: vslash
  3021. BEI: 0.2
  3022. BEDu: 750
  3023. BEDi: 375
  3024.  
  3025. Class: green beam
  3026. BEI: 0.2
  3027. BEDu: 200
  3028. BEDi: 100
  3029.  
  3030. Class: mjolnirbeam
  3031. BEI: 0.2
  3032. BEDu: 750
  3033. BEDi: 375
  3034.  
  3035. Class: mjolnirbeam#home
  3036. BEI: 0.2
  3037. BEDu: 400
  3038. BEDi: 200
  3039.  
  3040. Class: cyclops
  3041. FR: 100
  3042. FE: 6
  3043. BEI: 0.6
  3044. BEDu: 2000
  3045. BEDi: 1000
  3046.  
  3047. Class: cyclops#short
  3048. FR: 100
  3049. FE: 6
  3050. BEI: 0.6
  3051. BEDu: 2000
  3052. BEDi: 1000
  3053.  
  3054. Class: rebel bomb
  3055. FR: 100
  3056. FE: 6
  3057. BEI: 0.6
  3058. BEDu: 400
  3059. BEDi: 200
  3060.  
  3061. Class: helios
  3062. FR: 100
  3063. FE: 6
  3064. BEI: 0.6
  3065. BEDu: 6800
  3066. BEDi: 3400
  3067.  
  3068. Class: unknown bomb
  3069. FR: 100
  3070. FE: 6
  3071. BEI: 0.6
  3072. BEDu: 1500
  3073. BEDi: 750
  3074.  
  3075. Class: unknown megabomb
  3076. FR: 100
  3077. FE: 6
  3078. BEI: 0.6
  3079. BEDu: 3200
  3080. BEDi: 1600
  3081.  
  3082. Class: shivan bomb
  3083. FR: 100
  3084. FE: 6
  3085. BEI: 0.6
  3086. BEDu: 2000
  3087. BEDi: 1000
  3088.  
  3089. Class: shivan bomb#short
  3090. FR: 100
  3091. FE: 6
  3092. BEI: 0.6
  3093. BEDu: 2000
  3094. BEDi: 1000
  3095.  
  3096. Class: shivan weak bomb
  3097. FR: 100
  3098. FE: 6
  3099. BEI: 0.6
  3100. BEDu: 400
  3101. BEDi: 200
  3102.  
  3103. Class: shivan megabomb
  3104. FR: 100
  3105. FE: 6
  3106. BEI: 0.6
  3107. BEDu: 6800
  3108. BEDi: 3400
  3109.  
  3110. Class: fusion mortar
  3111. FR: 20
  3112. FE: 6
  3113. BEI: 0.2
  3114. BEDu: 80
  3115. BEDi: 40
  3116.  
  3117. Class: vasudan flux cannon
  3118. FR: 20
  3119. FE: 6
  3120. BEI: 0.4
  3121. BEDu: 500
  3122. BEDi: 250
  3123.  
  3124. Class: vishnan huge turret
  3125. BEI: 0.2
  3126. BEDu: 90
  3127. BEDi: 45
  3128.  
  3129. Class: hred
  3130. BEI: 0.2
  3131. BEDu: 800
  3132. BEDi: 400
  3133.  
  3134. Class: lrsred
  3135. BEI: 0.2
  3136. BEDu: 100
  3137. BEDi: 50
  3138.  
  3139. Class: terslashblue
  3140. BEI: 0.2
  3141. BEDu: 425
  3142. BEDi: 212.5
  3143.  
  3144. Class: bfblue
  3145. BEI: 0.2
  3146. BEDu: 2200
  3147. BEDi: 1100
  3148.  
  3149. Class: hblue
  3150. BEI: 0.2
  3151. BEDu: 1850
  3152. BEDi: 925
  3153.  
  3154. Class: bblue
  3155. BEI: 0.2
  3156. BEDu: 1500
  3157. BEDi: 750
  3158.  
  3159. Class: mblue
  3160. BEI: 0.2
  3161. BEDu: 900
  3162. BEDi: 450
  3163.  
  3164. Class: sblue
  3165. BEI: 0.2
  3166. BEDu: 320
  3167. BEDi: 160
  3168.  
  3169. Class: abeamtiny
  3170. BEI: 0.2
  3171. BEDu: 200
  3172. BEDi: 100
  3173.  
  3174. Class: sabeam
  3175. BEI: 0.2
  3176. BEDu: 400
  3177. BEDi: 200
  3178.  
  3179. Class: babeam
  3180. BEI: 0.2
  3181. BEDu: 870
  3182. BEDi: 435
  3183.  
  3184. Class: lrabeam
  3185. BEI: 0.2
  3186. BEDu: 2500
  3187. BEDi: 1250
  3188.  
  3189. Class: mass driver#karuna
  3190. BEI: 0.2
  3191. BEDu: 1200
  3192. BEDi: 600
  3193.  
  3194. Class: gauss cannon#karuna
  3195. BEI: 0.2
  3196. BEDu: 1200
  3197. BEDi: 600
  3198.  
  3199. Class: vishnan megabomb
  3200. FR: 100
  3201. FE: 6
  3202. BEI: 0.6
  3203. BEDu: 4100
  3204. BEDi: 2050
  3205.  
  3206. Class: vishnan ultrabomb
  3207. FR: 100
  3208. FE: 6
  3209. BEI: 0.6
  3210. BEDu: 4100
  3211. BEDi: 2050
  3212.  
  3213. Class: eos
  3214. FR: 150
  3215. FE: 7
  3216. BEI: 0.6
  3217. BEDu: 1000
  3218. BEDi: 500
  3219.  
  3220. Class: supernova
  3221. FR: 200
  3222. FE: 7
  3223. BEI: 0.6
  3224. BEDu: 5000
  3225. BEDi: 2500
  3226.  
  3227. Class: apocalypse#karuna
  3228. FR: 100
  3229. FE: 7
  3230. BEI: 0.6
  3231. BEDu: 500
  3232. BEDi: 250
  3233. MediaVPs: Flaming debris script ACTIVE!
  3234. Level load took 167.115005 seconds.
  3235. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  3236. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  3237. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  3238. ANI iconwing01 with size 32x28 (12.5% wasted)
  3239. Loading model 'wep_proms_tech.pof'
  3240. Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3241. Loading model 'newhornet_tech.pof'
  3242. Loading model 'crossbow_tech.pof'
  3243. AXEMPARSE: LOAD SUCESSFUL!
  3244. y: 0
  3245. h: 1080
  3246. y_aspect: 1.40625
  3247. x: 240
  3248. w: 1440
  3249. x_aspect: 1.40625
  3250. Frame 0 too long!!: frametime = 178.510 (178.510)
  3251. CSG => Saving 'Amaterasu.bp.csg' with version 5...
  3252. CSG => Saving: Flags...
  3253. CSG => Saving: Info...
  3254. CSG => Saving: Missions...
  3255. CSG => Saving: Techroom...
  3256. CSG => Saving: Loadout...
  3257. CSG => Saving: Scoring...
  3258. CSG => Saving: RedAlert...
  3259. CSG => Saving: HUD...
  3260. CSG => Saving: Variables...
  3261. CSG => Saving: Settings...
  3262. CSG => Saving: Controls...
  3263. CSG => Saving: Cutscenes...
  3264. CSG => Saving: Last Missions...
  3265. CSG => Saving complete!
  3266. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  3267. *****Initializing PromptBox System...
  3268. LoadMsgBox called
  3269. y: 0
  3270. h: 1080
  3271. y_aspect: 1.40625
  3272. x: 0
  3273. w: 1920
  3274. x_aspect: 1.875
  3275. Initializing Shivan Intron Response System
  3276. BMPMAN: Found EFF (RMuzzle.eff) with 4 frames at 30 fps.
  3277. Initializing AXMessage...
  3278. Beginning JSON Parse for axmessage.cfg
  3279. No path specified, assuming data/config...
  3280. File exists, decoding... success!
  3281. Loaded axmessage config file
  3282. Entering game at time = 192.493
  3283. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3284. Compiling new shader:
  3285. Model Rendering
  3286. Loading built-in default shader for: main-v.sdr
  3287. Loading built-in default shader for: main-f.sdr
  3288. Shader Variant Features:
  3289. Diffuse Mapping
  3290. Submodel Transforms
  3291. Clip Plane
  3292. Compiling new shader:
  3293. Model Rendering
  3294. Loading built-in default shader for: main-v.sdr
  3295. Loading built-in default shader for: main-f.sdr
  3296. Shader Variant Features:
  3297. Lighting
  3298. Diffuse Mapping
  3299. Clip Plane
  3300. Compiling new shader:
  3301. Model Rendering
  3302. Loading built-in default shader for: main-v.sdr
  3303. Loading built-in default shader for: main-f.sdr
  3304. Shader Variant Features:
  3305. Lighting
  3306. Diffuse Mapping
  3307. Glow Mapping
  3308. Clip Plane
  3309. Compiling new shader:
  3310. Model Rendering
  3311. Loading built-in default shader for: main-v.sdr
  3312. Loading built-in default shader for: main-f.sdr
  3313. Shader Variant Features:
  3314. Lighting
  3315. Diffuse Mapping
  3316. Glow Mapping
  3317. Specular Mapping
  3318. Normal Mapping
  3319. Environment Mapping
  3320. Clip Plane
  3321. Compiling new shader:
  3322. Lightshafts
  3323. Loading built-in default shader for: post-v.sdr
  3324. Loading built-in default shader for: ls-f.sdr
  3325. Shader Variant Features:
  3326. Frame 1 too long!!: frametime = 8.872 (8.872)
  3327. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3328. Frame 2 too long!!: frametime = 3.286 (3.286)
  3329. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3330. Frame 3 too long!!: frametime = 3.170 (3.170)
  3331. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3332. Frame 4 too long!!: frametime = 2.252 (2.252)
  3333. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3334. Frame 5 too long!!: frametime = 1.652 (1.652)
  3335. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3336. Frame 6 too long!!: frametime = 1.785 (1.785)
  3337. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3338. Frame 7 too long!!: frametime = 1.735 (1.735)
  3339. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3340. Frame 8 too long!!: frametime = 3.036 (3.036)
  3341. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3342. Someone passed an extension to bm_load for file 'aoatitle.dds'
  3343. Someone passed an extension to bm_load for file 'aoatitle.dds'
  3344. Frame 9 too long!!: frametime = 2.437 (2.437)
  3345. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3346. Frame 10 too long!!: frametime = 1.652 (1.652)
  3347. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3348. 11 frames executed in 31.415 seconds, 0.350 frames per second.
  3349. Frame 11 too long!!: frametime = 1.551 (1.551)
  3350. WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
  3351. Freeing all existing models...
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