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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.3.20151103
- Passed cmdline options:
- -missile_lighting
- -3dshockwave
- -soft_particles
- -post_process
- -disable_shadows
- -no_deferred
- -cache_bitmaps
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -mod bpcomplete,mediavps_2014
- -window
- Building file index...
- Found root pack 'F:\Freespace 2\bpcomplete\bpc-audio1.vp' with a checksum of 0x653d6bd5
- Found root pack 'F:\Freespace 2\bpcomplete\bpc-audio2.vp' with a checksum of 0xa35c5f9a
- Found root pack 'F:\Freespace 2\bpcomplete\bpc-audio3.vp' with a checksum of 0xffef590d
- Found root pack 'F:\Freespace 2\bpcomplete\bpc-core.vp' with a checksum of 0x286b8f2f
- Found root pack 'F:\Freespace 2\bpcomplete\bpc-fs2blue.vp' with a checksum of 0x5fe4d395
- Found root pack 'F:\Freespace 2\bpcomplete\bpc-visuals1.vp' with a checksum of 0xdc91ee4a
- Found root pack 'F:\Freespace 2\bpcomplete\bpc-visuals2.vp' with a checksum of 0x9aca4d1c
- Found root pack 'F:\Freespace 2\bpcomplete\bpc-visuals3.vp' with a checksum of 0xa51ff0da
- Found root pack 'F:\Freespace 2\bpcomplete\bpc-visuals4.vp' with a checksum of 0x6c45854b
- Found root pack 'F:\Freespace 2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
- Found root pack 'F:\Freespace 2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
- Found root pack 'F:\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
- Found root pack 'F:\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
- Found root pack 'F:\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
- Found root pack 'F:\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
- Found root pack 'F:\Freespace 2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
- Found root pack 'F:\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
- Found root pack 'F:\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
- Found root pack 'F:\Freespace 2\ASW_3612_Animaps.vp' with a checksum of 0x146d0682
- Found root pack 'F:\Freespace 2\asw_3614_adv.vp' with a checksum of 0x74235ff6
- Found root pack 'F:\Freespace 2\asw_3614_interface.vp' with a checksum of 0x2366758f
- Found root pack 'F:\Freespace 2\ASW_3614_Intro.vp' with a checksum of 0x967aa738
- Found root pack 'F:\Freespace 2\asw_3614_norm.vp' with a checksum of 0xc3d9e152
- Found root pack 'F:\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'F:\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'F:\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'F:\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'F:\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'F:\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'F:\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'F:\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'F:\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'F:\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'F:\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'F:\Freespace 2\bpcomplete\' ... 0 files
- Searching root pack 'F:\Freespace 2\bpcomplete\bpc-audio1.vp' ... 755 files
- Searching root pack 'F:\Freespace 2\bpcomplete\bpc-audio2.vp' ... 691 files
- Searching root pack 'F:\Freespace 2\bpcomplete\bpc-audio3.vp' ... 1783 files
- Searching root pack 'F:\Freespace 2\bpcomplete\bpc-core.vp' ... 220 files
- Searching root pack 'F:\Freespace 2\bpcomplete\bpc-fs2blue.vp' ... 42 files
- Searching root pack 'F:\Freespace 2\bpcomplete\bpc-visuals1.vp' ... 1525 files
- Searching root pack 'F:\Freespace 2\bpcomplete\bpc-visuals2.vp' ... 417 files
- Searching root pack 'F:\Freespace 2\bpcomplete\bpc-visuals3.vp' ... 2411 files
- Searching root pack 'F:\Freespace 2\bpcomplete\bpc-visuals4.vp' ... 401 files
- Searching root 'F:\Freespace 2\mediavps_2014\' ... 0 files
- Searching root pack 'F:\Freespace 2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
- Searching root pack 'F:\Freespace 2\mediavps_2014\MV_Advanced.vp' ... 1654 files
- Searching root pack 'F:\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
- Searching root pack 'F:\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'F:\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
- Searching root pack 'F:\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
- Searching root pack 'F:\Freespace 2\mediavps_2014\MV_Music.vp' ... 32 files
- Searching root pack 'F:\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'F:\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
- Searching root 'F:\Freespace 2\' ... 25 files
- Searching root pack 'F:\Freespace 2\ASW_3612_Animaps.vp' ... 272 files
- Searching root pack 'F:\Freespace 2\asw_3614_adv.vp' ... 156 files
- Searching root pack 'F:\Freespace 2\asw_3614_interface.vp' ... 1019 files
- Searching root pack 'F:\Freespace 2\ASW_3614_Intro.vp' ... 1 files
- Searching root pack 'F:\Freespace 2\asw_3614_norm.vp' ... 34 files
- Searching root pack 'F:\Freespace 2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'F:\Freespace 2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'F:\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'F:\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'F:\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'F:\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'F:\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'F:\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'F:\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'F:\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'F:\Freespace 2\warble_fs2.vp' ... 52 files
- Searching root 'g:\' ... 0 files
- Found 38 roots and 25624 files.
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Removed extension on default campaign file name bp
- Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
- Game Settings Table: Setting shield pain flash factor to -1.00
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- You are not using OpenAL Soft. Disabling enhanced sound.
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: FrontMic (Realtek High Definiti
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Radeon HD 4770
- OpenGL Version : 3.3.11672 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Using extension "GL_EXT_geometry_shader4".
- Using extension "GL_EXT_texture_array".
- Using extension "GL_ARB_uniform_buffer_object".
- Using extension "GL_EXT_transform_feedback".
- Using extension "GL_ARB_draw_instanced".
- Using extension "GL_ARB_texture_buffer_object".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Loading built-in default shader for: effect-screen-g.sdr
- Shader Variant Features:
- Geometry shader point-based particles
- Compiling new shader:
- Distortion Effects
- Loading built-in default shader for: effect-distort-v.sdr
- Loading built-in default shader for: effect-distort-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Deferred Lighting
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Clear Deferred Lighting Buffer
- Loading built-in default shader for: deferred-clear-v.sdr
- Loading built-in default shader for: deferred-clear-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Post Processing
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Bloom Brightpass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Shader Variant Features:
- Horizontal blur pass
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Shader Variant Features:
- Vertical blur pass
- Compiling new shader:
- FXAA
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Shader Variant Features:
- Compiling new shader:
- FXAA Prepass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Shader Variant Features:
- Max texture units: 8 (16)
- Max client texture states: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 3.30
- ... OpenGL init is complete!
- Size of bitmap info = 797 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'zmisc-sct.tbm' ...
- TBM => Starting parse of 'tdefense-sct.tbm' ...
- TBM => Starting parse of 'shipsaveload-sct.tbm' ...
- TBM => Starting parse of 'scrollwrite-sct.tbm' ...
- TBM => Starting parse of 'proBox-sct.tbm' ...
- TBM => Starting parse of 'parsecfg-sct.tbm' ...
- TBM => Starting parse of 'journal-sct.tbm' ...
- TBM => Starting parse of 'intron-sct.tbm' ...
- TBM => Starting parse of 'imonitor-sct.tbm' ...
- TBM => Starting parse of 'cloak-sct.tbm' ...
- TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
- TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
- TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
- TBM => Starting parse of 'bp2-equip-sct.tbm' ...
- TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'bp2-csc-sct.tbm' ...
- TBM => Starting parse of 'bp2-betty-sct.tbm' ...
- TBM => Starting parse of 'axui-sct.tbm' ...
- TBM => Starting parse of 'axmsg-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- TBM => Starting parse of 'bp-snd.tbm' ...
- Windows reported 16 joysticks, we found 1
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'bp-mus.tbm' ...
- TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
- TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'bp2-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp2-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'bp2-wxp.tbm' ...
- TBM => Starting parse of 'bp-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
- BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'bp2-obt.tbm' ...
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'shipsave-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- Particle effect for impact spew disabled on ship 'Moon Landscape'.
- Particle effect for damage spew disabled on ship 'Moon Landscape'.
- Particle effect for impact spew disabled on ship 'The GRID'.
- Particle effect for damage spew disabled on ship 'The GRID'.
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
- ANI objective1 with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
- ANI head1 with size 164x132 (48.4% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bp2-str.tbm' ...
- TBM => Starting parse of 'bp-str.tbm' ...
- TABLES => Starting parse of 'ssm.tbl'...
- Found an SSM entry without a name. Assigning "SSM 0".
- Found an SSM entry without a name. Assigning "SSM 1".
- loading animated cursor "cursor"
- TBM => Starting parse of 'bp2-main-hall.tbm' ...
- TBM => Starting parse of 'bp-main-hall.tbm' ...
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- y: 0
- h: 1080
- y_aspect: 1.40625
- x: 240
- w: 1440
- x_aspect: 1.40625
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 1823
- TrackIR Init Failed - 1
- Compiling new shader:
- Video Playback
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Shader Variant Features:
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'Amaterasu.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'Amaterasu.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Beginning JSON Parse for imonitor.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- PLR => Verifying 'Amaterasu.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Amaterasu.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'Amaterasu.bp.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'Amaterasu.bp.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.379 (0.379)
- Frame 0 too long!!: frametime = 0.375 (0.375)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'Amaterasu.bp.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader Variant Features:
- Shadow Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Submodel Transforms
- Clip Plane
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'bp-00.fs2'
- Hmmm... Extension passed to mission_load...
- Using alternate ship type name: Knossos Portal
- Starting mission message count : 638
- Ending mission message count : 644
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'fighter2t-02.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'GTD_Titan.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Titan.pof
- Allocating space for at least 61 new ship subsystems ... a total of 200 is now available (61 in-use).
- Loading model 'GTD_Erebus.pof'
- Potential problem found: Unrecognized subsystem type 'rotator01inner', believed to be in ship GTD_Erebus.pof
- Potential problem found: Unrecognized subsystem type 'rotator01outer', believed to be in ship GTD_Erebus.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Erebus.pof
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'corvette3t-03.pof'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Loading model 'corvette3t-01.pof'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (228 in-use).
- Loading model 'GTC_Hyperion.pof'
- WARNING: "For ship 'GTC Hyperion', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9713
- WARNING: "For ship 'GTC Hyperion', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9713
- WARNING: "For ship 'GTC Hyperion', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9713
- Loading model 'jump3t-01.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship jump3t-01.pof
- Potential problem found: Unrecognized subsystem type 'generatora', believed to be in ship jump3t-01.pof
- WARNING: "Not all subsystems in model "jump3t-01.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:652
- Subsystem turret01ga in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret02ga in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret03ga in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret04ga in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret01ga-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret02ga-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret03ga-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret04ga-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Potential problem found: Unrecognized subsystem type 'generatorb', believed to be in ship jump3t-01.pof
- Subsystem turret05gb in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret06gb in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret07gb in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret08gb in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret051gb-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret06gb-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret07gb-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret08gb-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Potential problem found: Unrecognized subsystem type 'generatorc', believed to be in ship jump3t-01.pof
- Subsystem turret09gc in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret10gc in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret11gc in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret12gc in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret09gc-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret10gc-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret11gc-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret12gc-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Potential problem found: Unrecognized subsystem type 'generatord', believed to be in ship jump3t-01.pof
- Subsystem turret13gd in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret14gd in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret15gd in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret16gd in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret13gd-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret14gd-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret15gd-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret16gd-destroyed in model jump3t-01.pof was not found in ships.tbl!
- Potential problem found: Unrecognized subsystem type 'innerringa', believed to be in ship jump3t-01.pof
- Potential problem found: Unrecognized subsystem type 'outerringa', believed to be in ship jump3t-01.pof
- Potential problem found: Unrecognized subsystem type 'minnerringa', believed to be in ship jump3t-01.pof
- Subsystem turret17f in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret18f in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret19hf in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret20hf in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret21l in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret22l in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret23f in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret24f in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret25l in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret26hf in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret27hf in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret28hf in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret29 in model jump3t-01.pof was not found in ships.tbl!
- Subsystem turret30 in model jump3t-01.pof was not found in ships.tbl!
- Subsystem Reactor in model jump3t-01.pof was not found in ships.tbl!
- Subsystem Bridge in model jump3t-01.pof was not found in ships.tbl!
- Turret submodel 6 not found for turret 0 in model jump3t-01.pof
- Turret submodel 7 not found for turret 1 in model jump3t-01.pof
- Turret submodel 8 not found for turret 2 in model jump3t-01.pof
- Turret submodel 9 not found for turret 3 in model jump3t-01.pof
- Turret submodel 15 not found for turret 4 in model jump3t-01.pof
- Turret submodel 16 not found for turret 5 in model jump3t-01.pof
- Turret submodel 17 not found for turret 6 in model jump3t-01.pof
- Turret submodel 18 not found for turret 7 in model jump3t-01.pof
- Turret submodel 24 not found for turret 8 in model jump3t-01.pof
- Turret submodel 25 not found for turret 9 in model jump3t-01.pof
- Turret submodel 26 not found for turret 10 in model jump3t-01.pof
- Turret submodel 27 not found for turret 11 in model jump3t-01.pof
- Turret submodel 33 not found for turret 12 in model jump3t-01.pof
- Turret submodel 34 not found for turret 13 in model jump3t-01.pof
- Turret submodel 35 not found for turret 14 in model jump3t-01.pof
- Turret submodel 36 not found for turret 15 in model jump3t-01.pof
- Turret submodel 73 not found for turret 16 in model jump3t-01.pof
- Turret submodel 74 not found for turret 17 in model jump3t-01.pof
- Turret submodel 75 not found for turret 18 in model jump3t-01.pof
- Turret submodel 76 not found for turret 19 in model jump3t-01.pof
- Turret submodel 77 not found for turret 20 in model jump3t-01.pof
- Turret submodel 78 not found for turret 21 in model jump3t-01.pof
- Turret submodel 79 not found for turret 22 in model jump3t-01.pof
- Turret submodel 80 not found for turret 23 in model jump3t-01.pof
- Turret submodel 81 not found for turret 24 in model jump3t-01.pof
- Turret submodel 82 not found for turret 25 in model jump3t-01.pof
- Turret submodel 83 not found for turret 26 in model jump3t-01.pof
- Turret submodel 84 not found for turret 27 in model jump3t-01.pof
- Turret submodel 85 not found for turret 28 in model jump3t-01.pof
- Turret submodel 87 not found for turret 29 in model jump3t-01.pof
- Found live debris model for 'generatora'
- Found live debris model for 'generatora'
- Found live debris model for 'generatora'
- Found live debris model for 'generatorb'
- Found live debris model for 'generatorb'
- Found live debris model for 'generatorb'
- Found live debris model for 'generatorc'
- Found live debris model for 'generatorc'
- Found live debris model for 'generatorc'
- Found live debris model for 'generatord'
- Found live debris model for 'generatord'
- Found live debris model for 'generatord'
- Submodel 'generatorb' is detail level 1 of 'generatora'
- Submodel 'generatorc' is detail level 2 of 'generatora'
- Submodel 'generatord' is detail level 3 of 'generatora'
- Submodel 'outerringb' is detail level 1 of 'outerringa'
- Submodel 'outerringc' is detail level 2 of 'outerringa'
- Submodel 'minnerringb' is detail level 1 of 'minnerringa'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'debris-generatorb1' is detail level 1 of 'debris-generatora1'
- Submodel 'debris-generatorc1' is detail level 2 of 'debris-generatora1'
- Submodel 'debris-generatord1' is detail level 3 of 'debris-generatora1'
- Submodel 'debris-generatorb2' is detail level 1 of 'debris-generatora2'
- Submodel 'debris-generatorc2' is detail level 2 of 'debris-generatora2'
- Submodel 'debris-generatord2' is detail level 3 of 'debris-generatora2'
- Submodel 'debris-generatorb0' is detail level 1 of 'debris-generatora0'
- Submodel 'debris-generatorc0' is detail level 2 of 'debris-generatora0'
- Submodel 'debris-generatord0' is detail level 3 of 'debris-generatora0'
- Loading model 'Arcadia.pof'
- Potential problem found: Unrecognized subsystem type 'ForkTable', believed to be in ship Arcadia.pof
- Potential problem found: Unrecognized subsystem type 'ForkLift', believed to be in ship Arcadia.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Arcadia.pof
- Unknown special object type $path06 while reading model Arcadia.pof
- Unknown special object type $path07 while reading model Arcadia.pof
- Found live debris model for 'communication'
- Found live debris model for 'communication'
- Found live debris model for 'fighterbay'
- Found live debris model for 'fighterbay'
- Found live debris model for 'fighterbay'
- Found live debris model for 'fighterbay'
- Found live debris model for 'weapons'
- Found live debris model for 'weapons'
- Found live debris model for 'weapons'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'science01.pof'
- Unknown special object type $reactor while reading model science01.pof
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
- Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
- Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
- Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
- Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
- Loading model 'Miner.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'Tank8b' is detail level 1 of 'Tank8a'
- Submodel 'Tank7b' is detail level 1 of 'Tank7a'
- Submodel 'Tank6b' is detail level 1 of 'Tank6a'
- Submodel 'Tank5b' is detail level 1 of 'Tank5a'
- Submodel 'Tank4b' is detail level 1 of 'Tank4a'
- Submodel 'Tank3b' is detail level 1 of 'Tank3a'
- Submodel 'Tank2b' is detail level 1 of 'Tank2a'
- Submodel 'Tank1b' is detail level 1 of 'Tank1a'
- Allocating space for at least 30 new ship subsystems ... a total of 600 is now available (427 in-use).
- Loading model 'GTI_Asteria.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTI_Asteria.pof
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'diomedes.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship diomedes.pof
- Submodel 'detail1' is detail level 1 of 'detail0'
- OpenGL: Created 512x512 FBO!
- Loading model 'deltaserp-box.pof'
- Model deltaserp-box.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Submodel 'bodyc' is detail level 1 of 'bodyb'
- Submodel 'bodyd' is detail level 2 of 'bodyb'
- Submodel 'bodyd' is detail level 1 of 'bodyc'
- Loading model 'Nephthys.pof'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'uefsupport.pof'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- About to page in ships!
- ANI shieldft-02 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (thruster02.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (thruster02a.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- Loading model 'fighterflak.pof'
- Model fighterflak.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- Loading model 'Blip.pof'
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Submodel 'blipc' is detail level 1 of 'blipb'
- Submodel 'blipd' is detail level 2 of 'blipb'
- Submodel 'blipd' is detail level 1 of 'blipc'
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (BlueLightning.eff) with 8 frames at 12 fps.
- BMPMAN: Found EFF (Pulsar.eff) with 8 frames at 20 fps.
- Loading model 'rockeye.pof'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Tempest.pof'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'NewHornet.pof'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'crossbow.pof'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'piranha.pof'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- Loading model 'cmeasure01.pof'
- Loading model 'VasudanCM.pof'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'Interceptor.pof'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Loading model 'MissileM.pof'
- Loading model 'MissileL.pof'
- Loading model 'hornet.pof'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Loading model 'debris01.pof'
- Loading model 'debris02.pof'
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (BP_Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shieldft-02.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2798/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 503, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
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- DE: 3
- DM: 1
- Class: gva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
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- DE: 3
- DM: 1
- Class: sb nahema
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- DE: 3
- DM: 1
- Class: sb seraphim
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- DE: 3
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- Class: st azrael
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- Class: sfr dis
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- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
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- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
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- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
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- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
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- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
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- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
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- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtf aurora
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf kulas
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- DE: 3
- DM: 1
- Class: gtf comanche
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- DE: 3
- DM: 1
- Class: gtf seminole
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- DE: 3
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- Class: gtf cherokee
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- DE: 3
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- DE: 3
- DM: 1
- Class: gtb navajo
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- DE: 3
- DM: 1
- Class: gtc hyperion
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- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtcv chimera
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtcv bellerophon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtd titan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd raynor
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- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtl anemoi
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- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
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- Class: orion refit
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- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
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- Class: alliance jump gate
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- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: sj dante
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- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: vishnan preserver
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- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: vishnan arbiter
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- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: vishnan sacred keeper
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- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
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- Class: vishnan missionary
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- DE: 3
- DM: 1
- Class: vishnan preacher
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- DE: 3
- DM: 1
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- DE: 3
- DM: 1
- Class: vishnan inquisitor
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- DE: 3
- DM: 1
- Class: vishnan protector
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- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
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- Class: uefg karuna#aoa
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- DM: 1
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- FE: 6
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- BEDu: 9000
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- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: vishnan huge turret
- BEI: 0.2
- BEDu: 90
- BEDi: 45
- Class: hred
- BEI: 0.2
- BEDu: 800
- BEDi: 400
- Class: lrsred
- BEI: 0.2
- BEDu: 100
- BEDi: 50
- Class: terslashblue
- BEI: 0.2
- BEDu: 425
- BEDi: 212.5
- Class: bfblue
- BEI: 0.2
- BEDu: 2200
- BEDi: 1100
- Class: hblue
- BEI: 0.2
- BEDu: 1850
- BEDi: 925
- Class: bblue
- BEI: 0.2
- BEDu: 1500
- BEDi: 750
- Class: mblue
- BEI: 0.2
- BEDu: 900
- BEDi: 450
- Class: sblue
- BEI: 0.2
- BEDu: 320
- BEDi: 160
- Class: abeamtiny
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: sabeam
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: babeam
- BEI: 0.2
- BEDu: 870
- BEDi: 435
- Class: lrabeam
- BEI: 0.2
- BEDu: 2500
- BEDi: 1250
- Class: mass driver#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: gauss cannon#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: vishnan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: vishnan ultrabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: eos
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: supernova
- FR: 200
- FE: 7
- BEI: 0.6
- BEDu: 5000
- BEDi: 2500
- Class: apocalypse#karuna
- FR: 100
- FE: 7
- BEI: 0.6
- BEDu: 500
- BEDi: 250
- MediaVPs: Flaming debris script ACTIVE!
- Level load took 167.115005 seconds.
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'wep_proms_tech.pof'
- Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'newhornet_tech.pof'
- Loading model 'crossbow_tech.pof'
- AXEMPARSE: LOAD SUCESSFUL!
- y: 0
- h: 1080
- y_aspect: 1.40625
- x: 240
- w: 1440
- x_aspect: 1.40625
- Frame 0 too long!!: frametime = 178.510 (178.510)
- CSG => Saving 'Amaterasu.bp.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- *****Initializing PromptBox System...
- LoadMsgBox called
- y: 0
- h: 1080
- y_aspect: 1.40625
- x: 0
- w: 1920
- x_aspect: 1.875
- Initializing Shivan Intron Response System
- BMPMAN: Found EFF (RMuzzle.eff) with 4 frames at 30 fps.
- Initializing AXMessage...
- Beginning JSON Parse for axmessage.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- Loaded axmessage config file
- Entering game at time = 192.493
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Clip Plane
- Compiling new shader:
- Lightshafts
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Shader Variant Features:
- Frame 1 too long!!: frametime = 8.872 (8.872)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Frame 2 too long!!: frametime = 3.286 (3.286)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Frame 3 too long!!: frametime = 3.170 (3.170)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Frame 4 too long!!: frametime = 2.252 (2.252)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Frame 5 too long!!: frametime = 1.652 (1.652)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Frame 6 too long!!: frametime = 1.785 (1.785)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Frame 7 too long!!: frametime = 1.735 (1.735)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Frame 8 too long!!: frametime = 3.036 (3.036)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Someone passed an extension to bm_load for file 'aoatitle.dds'
- Someone passed an extension to bm_load for file 'aoatitle.dds'
- Frame 9 too long!!: frametime = 2.437 (2.437)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Frame 10 too long!!: frametime = 1.652 (1.652)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- 11 frames executed in 31.415 seconds, 0.350 frames per second.
- Frame 11 too long!!: frametime = 1.551 (1.551)
- WARNING: "Turret turret41 on ship GTD Temeraire has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:11193
- Freeing all existing models...
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