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- Using configuration source: "C:\Users\Bal\Downloads\spring-94.1\springsettings.cfg"
- [CMyMath::Init] CPU SSE mask: 127, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- OS: Microsoft Windows
- Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
- Intel(R) Core(TM) i5-2467M CPU @ 1.60GHz; 3406MB RAM, 6811MB pagefile
- OS: emulated 32bit mode
- [Watchdog] Installed (HangTimeout: 10sec)
- Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 94.1 (OMP)
- Build date/time: Mar 26 2013 00:28:09
- Build environment: boost-105000, GNU libstdc++ version 20120920
- Compiler: gcc-4.7.2
- Using read-write data directory: C:\Users\Bal\Downloads\spring-94.1\
- Using read-only data directory: C:\Users\Bal\Documents\My Games\Spring\
- Scanning: C:\Users\Bal\Documents\My Games\Spring\maps
- Scanning: C:\Users\Bal\Downloads\spring-94.1\maps
- Scanning: C:\Users\Bal\Downloads\spring-94.1\base
- Scanning: C:\Users\Bal\Downloads\spring-94.1\games
- Supported Video modes: 1366x768, 1360x768, 1280x768, 1280x720, 1280x600, 1024x768, 800x600, 640x480, 640x400, 512x384, 400x300, 320x240, 320x200
- Video mode set to 1366x768/32bit
- [f=0000000] SDL version: 1.2.10
- [f=0000000] GL version: 3.1.0 - Build 8.15.10.2455
- [f=0000000] GL vendor: Intel
- [f=0000000] GL renderer: Intel(R) HD Graphics Family
- [f=0000000] GLSL version: 1.40 - Intel Build 8.15.10.2455
- [f=0000000] GLEW version: 1.5.8
- [f=0000000] Video RAM: unknown
- [f=0000000] GL info:
- haveARB: 1, haveGLSL: 0, ATI hacks: 0
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
- maximum texture size: 8192, compress MIP-map textures: 0
- maximum SmoothPointSize: 10, maximum vec4 varying/attributes: 10/16
- maximum drawbuffers: 8, maximum recommended indices/vertices: 1200/1200
- number of UniformBufferBindings: 24 (16kB)
- [f=0000000] VSync disabled
- [f=0000000] Joysticks found: 0
- [f=0000000] Warning: Joystick 0 not found
- [f=0000000] CPU Cores: 4
- [f=0000000] Loading startscript from: C:\Users\Bal\Downloads\spring-94.1\script.txt
- [f=0000000] Connecting to local server
- [f=0000000] Binding UDP socket to IP (v6) :: port 8452
- [f=0000000] [UDPListener] successfully bound socket on port 8452
- [f=0000000] PreGame::StartServer: 15 ms
- [f=0000000] Using map: Red Comet
- [f=0000000] Using game: Open Machines
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] DirectSound Software
- [f=0000000] [Sound] Device: DirectSound Software
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
- [f=0000000] [Sound] EFX Enabled: yes
- [f=0000000] [Sound] Max Sounds: 128
- [f=0000000] Using game archive: openmachines.sdd
- [f=0000000] recording demo: demos/20130907_163935_Red Comet_94.sdf
- [f=0000000] PreGame::GameDataReceived: 700 ms
- [f=0000000] User number 0 (team 0, allyteam 0)
- [f=0000000] [Threading] Main thread CPU affinity mask set: 12
- [f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.800000"! Clamping to 0..1 range!!
- [f=0000000] Warning: MapInfo.lua: Incorrect value "unitShadowDensity=1.800000"! Clamping to 0..1 range!!
- [f=0000000] LoadingScreen: single-threaded
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] Loading all definitions: 0.019000
- [f=0000000] Game::LoadDefs (GameData): 22 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 3 sounds from gamedata/sounds.lua
- [f=0000000] Game::LoadDefs (Sound): 24 ms
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (38 MB)
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 56 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] Number of damage types: 1
- [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
- [f=0000000] Creating Unit Textures
- [f=0000000] Creating Sky
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Loading Unit Definitions
- [f=0000000] Warning: Could not load sound from def: Utility_unit/unit_move
- [f=0000000] Warning: Could not load sound from def: Utility_unit/unit_select
- [f=0000000] Warning: [UnitDef] inconsistent path-type 2 for "warlord" (move-class "hover2x2"): !(canHover || canFloat), but not a ground-based movetype
- [f=0000000] Loading Feature Definitions
- [f=0000000] Reading Estimate PathCosts [8]
- [f=0000000] Reading Estimate PathCosts [32]
- [f=0000000] [CPathManager] pathing data checksum: b61d54cc
- [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=0000000] Initializing Map Features
- [f=0000000] Creating ShadowHandler & DecalHandler
- [f=0000000] Warning: [Init] "ARB_shadow_ambient" extension missing (will probably make shadows darker than they should be)
- [f=0000000] Creating GroundDrawer
- [f=0000000] Loading Tile Files
- [f=0000000] Reading Tile Map
- [f=0000000] Loading Square Textures
- [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
- [f=0000000] Switching to ROAM Mesh Rendering
- [f=0000000] Creating TreeDrawer
- [f=0000000] Creating ProjectileDrawer & UnitDrawer
- [f=0000000] Creating Projectile Textures
- [f=0000000] Warning: [CCEG::Load] table for CEG "redsmoke" invalid (parse errors?)
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
- [f=0000000] Creating Water
- [f=0000000] Game::LoadInterface (Camera&Mouse): 104 ms
- [f=0000000] Game::LoadInterface (Console): 19 ms
- [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
- [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
- [f=0000000] Loading LuaRules
- [f=0000000] Error: Failed to load: api_subdir_gadgets.lua ([string "LuaRules/Gadgets/api_subdir_gadgets.lua"]:20: attempt to index local 'gh' (a nil value))
- [f=0000000] Error: Failed to load: game_spawn.lua ([string "LuaRules/Gadgets/game_spawn.lua"]:59: bad argument #1 to 'GetTeamInfo' (number expected, got nil))
- [f=0000000] Loaded SYNCED gadget: SpawnPlayer <spawnplayer.lua>
- [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loaded SYNCED gadget: Team Resourcing <startcashmoney.lua>
- [f=0000000] Loaded SYNCED gadget: locatecmd <locatecmd.lua>
- [f=0000000] Loaded SYNCED gadget: noland <nolanding.lua>
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] LuaSocketEnabled: yes
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] LuaUI v0.3
- [f=0000000] Initializing PathCache
- [f=0000000] Finalizing
- [f=0000000] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
- [f=0000000] Loaded DecalsDrawer: Legacy
- [f=0000000] Connection attempt from invalid
- [f=0000000] -> Version: 94.1 (OMP)
- [f=0000000] -> Connection established (given id 0)
- [f=0000000] Player invalid finished loading and is now ingame
- [f=0000000] GameID: 0d8f2b52860403903061e093f270f133
- [f=0000000] [Texture] Warning: [LoadS3OTextureNow] could not load texture "Spring unit" from model "objects3d/locator.s3o"
- [f=0000000] GameFrame initiated.
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- [f=0001985] commandfallback is called.
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- [f=0001990] The locator is told to distance check for mineral deposits.
- [f=0002000] GameFrame initiated.
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- [f=0002080] The locator is told to distance check for mineral deposits.
- [f=0002089] commandfallback is called.
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- [f=0002210] The locator is told to distance check for mineral deposits.
- [f=0002211] commandfallback is called.
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- [f=0002220] The locator is told to distance check for mineral deposits.
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- [f=0002310] The locator is told to distance check for mineral deposits.
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- [f=0002320] The locator is told to distance check for mineral deposits.
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- [f=0002330] The locator is told to distance check for mineral deposits.
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- [f=0002340] The locator is told to distance check for mineral deposits.
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- [f=0002350] The locator is told to distance check for mineral deposits.
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- [f=0002360] The locator is told to distance check for mineral deposits.
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- [f=0002370] The locator is told to distance check for mineral deposits.
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- [f=0002380] The locator is told to distance check for mineral deposits.
- [f=0002390] GameFrame initiated.
- [f=0002390] The locator is told to distance check for mineral deposits.
- [f=0002397] commandfallback is called.
- [f=0002400] GameFrame initiated.
- [f=0002400] The locator is told to distance check for mineral deposits.
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- [f=0002410] The locator is told to distance check for mineral deposits.
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- [f=0002420] The locator is told to distance check for mineral deposits.
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- [f=0002430] The locator is told to distance check for mineral deposits.
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- [f=0002440] The locator is told to distance check for mineral deposits.
- [f=0002450] GameFrame initiated.
- [f=0002450] The locator is told to distance check for mineral deposits.
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- [f=0002460] The locator is told to distance check for mineral deposits.
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- [f=0002470] The locator is told to distance check for mineral deposits.
- [f=0002480] GameFrame initiated.
- [f=0002480] The locator is told to distance check for mineral deposits.
- [f=0002490] GameFrame initiated.
- [f=0002490] The locator is told to distance check for mineral deposits.
- [f=0002500] GameFrame initiated.
- [f=0002500] The locator is told to distance check for mineral deposits.
- [f=0002510] GameFrame initiated.
- [f=0002510] The locator is told to distance check for mineral deposits.
- [f=0002520] GameFrame initiated.
- [f=0002520] The locator is told to distance check for mineral deposits.
- [f=0002530] GameFrame initiated.
- [f=0002530] The locator is told to distance check for mineral deposits.
- [f=0002540] GameFrame initiated.
- [f=0002540] The locator is told to distance check for mineral deposits.
- [f=0002550] GameFrame initiated.
- [f=0002550] The locator is told to distance check for mineral deposits.
- [f=0002560] GameFrame initiated.
- [f=0002560] The locator is told to distance check for mineral deposits.
- [f=0002570] GameFrame initiated.
- [f=0002570] The locator is told to distance check for mineral deposits.
- [f=0002580] GameFrame initiated.
- [f=0002580] The locator is told to distance check for mineral deposits.
- [f=0002590] GameFrame initiated.
- [f=0002590] The locator is told to distance check for mineral deposits.
- [f=0002600] GameFrame initiated.
- [f=0002600] The locator is told to distance check for mineral deposits.
- [f=0002610] GameFrame initiated.
- [f=0002610] The locator is told to distance check for mineral deposits.
- [f=0002620] GameFrame initiated.
- [f=0002620] The locator is told to distance check for mineral deposits.
- [f=0002630] GameFrame initiated.
- [f=0002630] The locator is told to distance check for mineral deposits.
- [f=0002640] GameFrame initiated.
- [f=0002640] The locator is told to distance check for mineral deposits.
- [f=0002650] GameFrame initiated.
- [f=0002650] The locator is told to distance check for mineral deposits.
- [f=0002660] GameFrame initiated.
- [f=0002660] The locator is told to distance check for mineral deposits.
- [f=0002670] GameFrame initiated.
- [f=0002670] The locator is told to distance check for mineral deposits.
- [f=0002680] GameFrame initiated.
- [f=0002680] The locator is told to distance check for mineral deposits.
- [f=0002690] GameFrame initiated.
- [f=0002690] The locator is told to distance check for mineral deposits.
- [f=0002690] commandfallback is called.
- [f=0002700] GameFrame initiated.
- [f=0002700] The locator is told to distance check for mineral deposits.
- [f=0002710] GameFrame initiated.
- [f=0002710] The locator is told to distance check for mineral deposits.
- [f=0002720] GameFrame initiated.
- [f=0002720] The locator is told to distance check for mineral deposits.
- [f=0002730] GameFrame initiated.
- [f=0002730] The locator is told to distance check for mineral deposits.
- [f=0002740] GameFrame initiated.
- [f=0002740] The locator is told to distance check for mineral deposits.
- [f=0002750] GameFrame initiated.
- [f=0002750] The locator is told to distance check for mineral deposits.
- [f=0002760] GameFrame initiated.
- [f=0002760] The locator is told to distance check for mineral deposits.
- [f=0002770] GameFrame initiated.
- [f=0002770] The locator is told to distance check for mineral deposits.
- [f=0002780] GameFrame initiated.
- [f=0002780] The locator is told to distance check for mineral deposits.
- [f=0002790] GameFrame initiated.
- [f=0002790] The locator is told to distance check for mineral deposits.
- [f=0002800] GameFrame initiated.
- [f=0002800] The locator is told to distance check for mineral deposits.
- [f=0002801] commandfallback is called.
- [f=0002810] GameFrame initiated.
- [f=0002810] The locator is told to distance check for mineral deposits.
- [f=0002820] GameFrame initiated.
- [f=0002820] The locator is told to distance check for mineral deposits.
- [f=0002830] GameFrame initiated.
- [f=0002830] The locator is told to distance check for mineral deposits.
- [f=0002840] GameFrame initiated.
- [f=0002840] The locator is told to distance check for mineral deposits.
- [f=0002850] GameFrame initiated.
- [f=0002850] The locator is told to distance check for mineral deposits.
- [f=0002860] GameFrame initiated.
- [f=0002860] The locator is told to distance check for mineral deposits.
- [f=0002870] GameFrame initiated.
- [f=0002870] The locator is told to distance check for mineral deposits.
- [f=0002880] GameFrame initiated.
- [f=0002880] The locator is told to distance check for mineral deposits.
- [f=0002890] GameFrame initiated.
- [f=0002890] The locator is told to distance check for mineral deposits.
- [f=0002900] GameFrame initiated.
- [f=0002900] The locator is told to distance check for mineral deposits.
- [f=0002910] GameFrame initiated.
- [f=0002910] The locator is told to distance check for mineral deposits.
- [f=0002920] GameFrame initiated.
- [f=0002920] The locator is told to distance check for mineral deposits.
- [f=0002930] GameFrame initiated.
- [f=0002930] The locator is told to distance check for mineral deposits.
- [f=0002940] GameFrame initiated.
- [f=0002940] The locator is told to distance check for mineral deposits.
- [f=0002950] GameFrame initiated.
- [f=0002950] The locator is told to distance check for mineral deposits.
- [f=0002960] GameFrame initiated.
- [f=0002960] The locator is told to distance check for mineral deposits.
- [f=0002970] GameFrame initiated.
- [f=0002970] The locator is told to distance check for mineral deposits.
- [f=0002980] GameFrame initiated.
- [f=0002980] The locator is told to distance check for mineral deposits.
- [f=0002990] GameFrame initiated.
- [f=0002990] The locator is told to distance check for mineral deposits.
- [f=0003000] GameFrame initiated.
- [f=0003000] The locator is told to distance check for mineral deposits.
- [f=0003010] GameFrame initiated.
- [f=0003010] The locator is told to distance check for mineral deposits.
- [f=0003020] GameFrame initiated.
- [f=0003020] The locator is told to distance check for mineral deposits.
- [f=0003030] GameFrame initiated.
- [f=0003030] The locator is told to distance check for mineral deposits.
- [f=0003040] GameFrame initiated.
- [f=0003040] The locator is told to distance check for mineral deposits.
- [f=0003050] GameFrame initiated.
- [f=0003050] The locator is told to distance check for mineral deposits.
- [f=0003060] GameFrame initiated.
- [f=0003060] The locator is told to distance check for mineral deposits.
- [f=0003070] GameFrame initiated.
- [f=0003070] The locator is told to distance check for mineral deposits.
- [f=0003080] GameFrame initiated.
- [f=0003080] The locator is told to distance check for mineral deposits.
- [f=0003090] GameFrame initiated.
- [f=0003090] The locator is told to distance check for mineral deposits.
- [f=0003100] GameFrame initiated.
- [f=0003100] The locator is told to distance check for mineral deposits.
- [f=0003110] GameFrame initiated.
- [f=0003110] The locator is told to distance check for mineral deposits.
- [f=0003120] GameFrame initiated.
- [f=0003120] The locator is told to distance check for mineral deposits.
- [f=0003130] GameFrame initiated.
- [f=0003130] The locator is told to distance check for mineral deposits.
- [f=0003140] GameFrame initiated.
- [f=0003140] The locator is told to distance check for mineral deposits.
- [f=0003150] GameFrame initiated.
- [f=0003150] The locator is told to distance check for mineral deposits.
- [f=0003160] GameFrame initiated.
- [f=0003160] The locator is told to distance check for mineral deposits.
- [f=0003170] GameFrame initiated.
- [f=0003170] The locator is told to distance check for mineral deposits.
- [f=0003180] GameFrame initiated.
- [f=0003180] The locator is told to distance check for mineral deposits.
- [f=0003190] GameFrame initiated.
- [f=0003190] The locator is told to distance check for mineral deposits.
- [f=0003200] GameFrame initiated.
- [f=0003200] The locator is told to distance check for mineral deposits.
- [f=0003210] GameFrame initiated.
- [f=0003210] The locator is told to distance check for mineral deposits.
- [f=0003220] GameFrame initiated.
- [f=0003220] The locator is told to distance check for mineral deposits.
- [f=0003230] GameFrame initiated.
- [f=0003230] The locator is told to distance check for mineral deposits.
- [f=0003240] GameFrame initiated.
- [f=0003240] The locator is told to distance check for mineral deposits.
- [f=0003250] GameFrame initiated.
- [f=0003250] The locator is told to distance check for mineral deposits.
- [f=0003260] GameFrame initiated.
- [f=0003260] The locator is told to distance check for mineral deposits.
- [f=0003270] GameFrame initiated.
- [f=0003270] The locator is told to distance check for mineral deposits.
- [f=0003280] GameFrame initiated.
- [f=0003280] The locator is told to distance check for mineral deposits.
- [f=0003290] GameFrame initiated.
- [f=0003290] The locator is told to distance check for mineral deposits.
- [f=0003300] GameFrame initiated.
- [f=0003300] The locator is told to distance check for mineral deposits.
- [f=0003310] GameFrame initiated.
- [f=0003310] The locator is told to distance check for mineral deposits.
- [f=0003320] GameFrame initiated.
- [f=0003320] The locator is told to distance check for mineral deposits.
- [f=0003330] GameFrame initiated.
- [f=0003330] The locator is told to distance check for mineral deposits.
- [f=0003340] GameFrame initiated.
- [f=0003340] The locator is told to distance check for mineral deposits.
- [f=0003350] GameFrame initiated.
- [f=0003350] The locator is told to distance check for mineral deposits.
- [f=0003360] GameFrame initiated.
- [f=0003360] The locator is told to distance check for mineral deposits.
- [f=0003370] GameFrame initiated.
- [f=0003370] The locator is told to distance check for mineral deposits.
- [f=0003380] GameFrame initiated.
- [f=0003380] The locator is told to distance check for mineral deposits.
- [f=0003390] GameFrame initiated.
- [f=0003390] The locator is told to distance check for mineral deposits.
- [f=0003400] GameFrame initiated.
- [f=0003400] The locator is told to distance check for mineral deposits.
- [f=0003410] GameFrame initiated.
- [f=0003410] The locator is told to distance check for mineral deposits.
- [f=0003420] GameFrame initiated.
- [f=0003420] The locator is told to distance check for mineral deposits.
- [f=0003430] GameFrame initiated.
- [f=0003430] The locator is told to distance check for mineral deposits.
- [f=0003440] GameFrame initiated.
- [f=0003440] The locator is told to distance check for mineral deposits.
- [f=0003450] GameFrame initiated.
- [f=0003450] The locator is told to distance check for mineral deposits.
- [f=0003460] GameFrame initiated.
- [f=0003460] The locator is told to distance check for mineral deposits.
- [f=0003470] GameFrame initiated.
- [f=0003470] The locator is told to distance check for mineral deposits.
- [f=0003480] GameFrame initiated.
- [f=0003480] The locator is told to distance check for mineral deposits.
- [f=0003490] GameFrame initiated.
- [f=0003490] The locator is told to distance check for mineral deposits.
- [f=0003500] GameFrame initiated.
- [f=0003500] The locator is told to distance check for mineral deposits.
- [f=0003510] GameFrame initiated.
- [f=0003510] The locator is told to distance check for mineral deposits.
- [f=0003520] GameFrame initiated.
- [f=0003520] The locator is told to distance check for mineral deposits.
- [f=0003530] GameFrame initiated.
- [f=0003530] The locator is told to distance check for mineral deposits.
- [f=0003540] GameFrame initiated.
- [f=0003540] The locator is told to distance check for mineral deposits.
- [f=0003550] GameFrame initiated.
- [f=0003550] The locator is told to distance check for mineral deposits.
- [f=0003560] GameFrame initiated.
- [f=0003560] The locator is told to distance check for mineral deposits.
- [f=0003570] GameFrame initiated.
- [f=0003570] The locator is told to distance check for mineral deposits.
- [f=0003580] GameFrame initiated.
- [f=0003580] The locator is told to distance check for mineral deposits.
- [f=0003590] GameFrame initiated.
- [f=0003590] The locator is told to distance check for mineral deposits.
- [f=0003600] GameFrame initiated.
- [f=0003600] The locator is told to distance check for mineral deposits.
- [f=0003610] GameFrame initiated.
- [f=0003610] The locator is told to distance check for mineral deposits.
- [f=0003620] GameFrame initiated.
- [f=0003620] The locator is told to distance check for mineral deposits.
- [f=0003630] GameFrame initiated.
- [f=0003630] The locator is told to distance check for mineral deposits.
- [f=0003640] GameFrame initiated.
- [f=0003640] The locator is told to distance check for mineral deposits.
- [f=0003650] GameFrame initiated.
- [f=0003650] The locator is told to distance check for mineral deposits.
- [f=0003660] GameFrame initiated.
- [f=0003660] The locator is told to distance check for mineral deposits.
- [f=0003670] GameFrame initiated.
- [f=0003670] The locator is told to distance check for mineral deposits.
- [f=0003680] GameFrame initiated.
- [f=0003680] The locator is told to distance check for mineral deposits.
- [f=0003690] GameFrame initiated.
- [f=0003690] The locator is told to distance check for mineral deposits.
- [f=0003700] GameFrame initiated.
- [f=0003700] The locator is told to distance check for mineral deposits.
- [f=0003710] GameFrame initiated.
- [f=0003710] The locator is told to distance check for mineral deposits.
- [f=0003720] GameFrame initiated.
- [f=0003720] The locator is told to distance check for mineral deposits.
- [f=0003730] GameFrame initiated.
- [f=0003730] The locator is told to distance check for mineral deposits.
- [f=0003740] GameFrame initiated.
- [f=0003740] The locator is told to distance check for mineral deposits.
- [f=0003750] GameFrame initiated.
- [f=0003750] The locator is told to distance check for mineral deposits.
- [f=0003760] GameFrame initiated.
- [f=0003760] The locator is told to distance check for mineral deposits.
- [f=0003770] GameFrame initiated.
- [f=0003770] The locator is told to distance check for mineral deposits.
- [f=0003780] GameFrame initiated.
- [f=0003780] The locator is told to distance check for mineral deposits.
- [f=0003790] GameFrame initiated.
- [f=0003790] The locator is told to distance check for mineral deposits.
- [f=0003800] GameFrame initiated.
- [f=0003800] The locator is told to distance check for mineral deposits.
- [f=0003810] GameFrame initiated.
- [f=0003810] The locator is told to distance check for mineral deposits.
- [f=0003820] GameFrame initiated.
- [f=0003820] The locator is told to distance check for mineral deposits.
- [f=0003830] GameFrame initiated.
- [f=0003830] The locator is told to distance check for mineral deposits.
- [f=0003840] GameFrame initiated.
- [f=0003840] The locator is told to distance check for mineral deposits.
- [f=0003850] GameFrame initiated.
- [f=0003850] The locator is told to distance check for mineral deposits.
- [f=0003860] GameFrame initiated.
- [f=0003860] The locator is told to distance check for mineral deposits.
- [f=0003870] GameFrame initiated.
- [f=0003870] The locator is told to distance check for mineral deposits.
- [f=0003880] GameFrame initiated.
- [f=0003880] The locator is told to distance check for mineral deposits.
- [f=0003890] GameFrame initiated.
- [f=0003890] The locator is told to distance check for mineral deposits.
- [f=0003900] GameFrame initiated.
- [f=0003900] The locator is told to distance check for mineral deposits.
- [f=0003910] GameFrame initiated.
- [f=0003910] The locator is told to distance check for mineral deposits.
- [f=0003920] GameFrame initiated.
- [f=0003920] The locator is told to distance check for mineral deposits.
- [f=0003930] GameFrame initiated.
- [f=0003930] The locator is told to distance check for mineral deposits.
- [f=0003940] GameFrame initiated.
- [f=0003940] The locator is told to distance check for mineral deposits.
- [f=0003950] GameFrame initiated.
- [f=0003950] The locator is told to distance check for mineral deposits.
- [f=0003960] GameFrame initiated.
- [f=0003960] The locator is told to distance check for mineral deposits.
- [f=0003970] GameFrame initiated.
- [f=0003970] The locator is told to distance check for mineral deposits.
- [f=0003980] GameFrame initiated.
- [f=0003980] The locator is told to distance check for mineral deposits.
- [f=0003990] GameFrame initiated.
- [f=0003990] The locator is told to distance check for mineral deposits.
- [f=0004000] GameFrame initiated.
- [f=0004000] The locator is told to distance check for mineral deposits.
- [f=0004010] GameFrame initiated.
- [f=0004010] The locator is told to distance check for mineral deposits.
- [f=0004020] GameFrame initiated.
- [f=0004020] The locator is told to distance check for mineral deposits.
- [f=0004030] GameFrame initiated.
- [f=0004030] The locator is told to distance check for mineral deposits.
- [f=0004040] GameFrame initiated.
- [f=0004040] The locator is told to distance check for mineral deposits.
- [f=0004050] GameFrame initiated.
- [f=0004050] The locator is told to distance check for mineral deposits.
- [f=0004060] GameFrame initiated.
- [f=0004060] The locator is told to distance check for mineral deposits.
- [f=0004070] GameFrame initiated.
- [f=0004070] The locator is told to distance check for mineral deposits.
- [f=0004080] GameFrame initiated.
- [f=0004080] The locator is told to distance check for mineral deposits.
- [f=0004090] GameFrame initiated.
- [f=0004090] The locator is told to distance check for mineral deposits.
- [f=0004100] GameFrame initiated.
- [f=0004100] The locator is told to distance check for mineral deposits.
- [f=0004110] GameFrame initiated.
- [f=0004110] The locator is told to distance check for mineral deposits.
- [f=0004120] GameFrame initiated.
- [f=0004120] The locator is told to distance check for mineral deposits.
- [f=0004130] GameFrame initiated.
- [f=0004130] The locator is told to distance check for mineral deposits.
- [f=0004140] GameFrame initiated.
- [f=0004140] The locator is told to distance check for mineral deposits.
- [f=0004150] GameFrame initiated.
- [f=0004150] The locator is told to distance check for mineral deposits.
- [f=0004160] GameFrame initiated.
- [f=0004160] The locator is told to distance check for mineral deposits.
- [f=0004170] GameFrame initiated.
- [f=0004170] The locator is told to distance check for mineral deposits.
- [f=0004180] GameFrame initiated.
- [f=0004180] The locator is told to distance check for mineral deposits.
- [f=0004190] GameFrame initiated.
- [f=0004190] The locator is told to distance check for mineral deposits.
- [f=0004200] GameFrame initiated.
- [f=0004200] The locator is told to distance check for mineral deposits.
- [f=0004210] GameFrame initiated.
- [f=0004210] The locator is told to distance check for mineral deposits.
- [f=0004220] GameFrame initiated.
- [f=0004220] The locator is told to distance check for mineral deposits.
- [f=0004230] GameFrame initiated.
- [f=0004230] The locator is told to distance check for mineral deposits.
- [f=0004240] GameFrame initiated.
- [f=0004240] The locator is told to distance check for mineral deposits.
- [f=0004250] GameFrame initiated.
- [f=0004250] The locator is told to distance check for mineral deposits.
- [f=0004260] GameFrame initiated.
- [f=0004260] The locator is told to distance check for mineral deposits.
- [f=0004270] GameFrame initiated.
- [f=0004270] The locator is told to distance check for mineral deposits.
- [f=0004280] GameFrame initiated.
- [f=0004280] The locator is told to distance check for mineral deposits.
- [f=0004290] GameFrame initiated.
- [f=0004290] The locator is told to distance check for mineral deposits.
- [f=0004300] GameFrame initiated.
- [f=0004300] The locator is told to distance check for mineral deposits.
- [f=0004310] GameFrame initiated.
- [f=0004310] The locator is told to distance check for mineral deposits.
- [f=0004320] GameFrame initiated.
- [f=0004320] The locator is told to distance check for mineral deposits.
- [f=0004330] GameFrame initiated.
- [f=0004330] The locator is told to distance check for mineral deposits.
- [f=0004340] GameFrame initiated.
- [f=0004340] The locator is told to distance check for mineral deposits.
- [f=0004350] GameFrame initiated.
- [f=0004350] The locator is told to distance check for mineral deposits.
- [f=0004360] GameFrame initiated.
- [f=0004360] The locator is told to distance check for mineral deposits.
- [f=0004370] GameFrame initiated.
- [f=0004370] The locator is told to distance check for mineral deposits.
- [f=0004380] GameFrame initiated.
- [f=0004380] The locator is told to distance check for mineral deposits.
- [f=0004390] GameFrame initiated.
- [f=0004390] The locator is told to distance check for mineral deposits.
- [f=0004400] GameFrame initiated.
- [f=0004400] The locator is told to distance check for mineral deposits.
- [f=0004410] GameFrame initiated.
- [f=0004410] The locator is told to distance check for mineral deposits.
- [f=0004420] GameFrame initiated.
- [f=0004420] The locator is told to distance check for mineral deposits.
- [f=0004430] GameFrame initiated.
- [f=0004430] The locator is told to distance check for mineral deposits.
- [f=0004440] GameFrame initiated.
- [f=0004440] The locator is told to distance check for mineral deposits.
- [f=0004450] GameFrame initiated.
- [f=0004450] The locator is told to distance check for mineral deposits.
- [f=0004460] GameFrame initiated.
- [f=0004460] The locator is told to distance check for mineral deposits.
- [f=0004470] GameFrame initiated.
- [f=0004470] The locator is told to distance check for mineral deposits.
- [f=0004480] GameFrame initiated.
- [f=0004480] The locator is told to distance check for mineral deposits.
- [f=0004490] GameFrame initiated.
- [f=0004490] The locator is told to distance check for mineral deposits.
- [f=0004500] GameFrame initiated.
- [f=0004500] The locator is told to distance check for mineral deposits.
- [f=0004510] GameFrame initiated.
- [f=0004510] The locator is told to distance check for mineral deposits.
- [f=0004520] GameFrame initiated.
- [f=0004520] The locator is told to distance check for mineral deposits.
- [f=0004530] GameFrame initiated.
- [f=0004530] The locator is told to distance check for mineral deposits.
- [f=0004540] GameFrame initiated.
- [f=0004540] The locator is told to distance check for mineral deposits.
- [f=0004550] GameFrame initiated.
- [f=0004550] The locator is told to distance check for mineral deposits.
- [f=0004560] GameFrame initiated.
- [f=0004560] The locator is told to distance check for mineral deposits.
- [f=0004570] GameFrame initiated.
- [f=0004570] The locator is told to distance check for mineral deposits.
- [f=0004580] GameFrame initiated.
- [f=0004580] The locator is told to distance check for mineral deposits.
- [f=0004590] GameFrame initiated.
- [f=0004590] The locator is told to distance check for mineral deposits.
- [f=0004600] GameFrame initiated.
- [f=0004600] The locator is told to distance check for mineral deposits.
- [f=0004610] GameFrame initiated.
- [f=0004610] The locator is told to distance check for mineral deposits.
- [f=0004620] GameFrame initiated.
- [f=0004620] The locator is told to distance check for mineral deposits.
- [f=0004630] GameFrame initiated.
- [f=0004630] The locator is told to distance check for mineral deposits.
- [f=0004640] GameFrame initiated.
- [f=0004640] The locator is told to distance check for mineral deposits.
- [f=0004650] GameFrame initiated.
- [f=0004650] The locator is told to distance check for mineral deposits.
- [f=0004660] GameFrame initiated.
- [f=0004660] The locator is told to distance check for mineral deposits.
- [f=0004670] GameFrame initiated.
- [f=0004670] The locator is told to distance check for mineral deposits.
- [f=0004680] GameFrame initiated.
- [f=0004680] The locator is told to distance check for mineral deposits.
- [f=0004690] GameFrame initiated.
- [f=0004690] The locator is told to distance check for mineral deposits.
- [f=0004700] GameFrame initiated.
- [f=0004700] The locator is told to distance check for mineral deposits.
- [f=0004710] GameFrame initiated.
- [f=0004710] The locator is told to distance check for mineral deposits.
- [f=0004720] GameFrame initiated.
- [f=0004720] The locator is told to distance check for mineral deposits.
- [f=0004730] GameFrame initiated.
- [f=0004730] The locator is told to distance check for mineral deposits.
- [f=0004740] GameFrame initiated.
- [f=0004740] The locator is told to distance check for mineral deposits.
- [f=0004750] GameFrame initiated.
- [f=0004750] The locator is told to distance check for mineral deposits.
- [f=0004760] GameFrame initiated.
- [f=0004760] The locator is told to distance check for mineral deposits.
- [f=0004770] GameFrame initiated.
- [f=0004770] The locator is told to distance check for mineral deposits.
- [f=0004780] GameFrame initiated.
- [f=0004780] The locator is told to distance check for mineral deposits.
- [f=0004790] GameFrame initiated.
- [f=0004790] The locator is told to distance check for mineral deposits.
- [f=0004800] GameFrame initiated.
- [f=0004800] The locator is told to distance check for mineral deposits.
- [f=0004810] GameFrame initiated.
- [f=0004810] The locator is told to distance check for mineral deposits.
- [f=0004820] GameFrame initiated.
- [f=0004820] The locator is told to distance check for mineral deposits.
- [f=0004830] GameFrame initiated.
- [f=0004830] The locator is told to distance check for mineral deposits.
- [f=0004840] GameFrame initiated.
- [f=0004840] The locator is told to distance check for mineral deposits.
- [f=0004850] GameFrame initiated.
- [f=0004850] The locator is told to distance check for mineral deposits.
- [f=0004853] User exited
- [f=0004853] [CCollisionHandler] dis-/continuous tests: 0/62673
- [f=0004853] Path cache hits 8 19%
- [f=0004853] Path cache hits 7 11%
- [f=0004853] Statistics for RectangleOptimizer: 0%
- [f=0004853] Statistics for RectangleOptimizer: 0%
- [f=0004853] Statistics for local connection:
- Received: 9587 bytes
- Sent: 52883 bytes
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