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Bidderlyn

Oneshot small not rare

Jun 23rd, 2023
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  1. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
  2.  
  3. -- Weapons --
  4.  
  5. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  6. Sword is a martial melee weapon
  7. Costs: 50g
  8.  
  9. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  10. Falchion is a Martial two handed melee weapon
  11. Costs: 100g
  12.  
  13. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  14. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  15. Costs: 50g
  16.  
  17. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  18. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  19. Costs: 50g
  20.  
  21. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  22. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  23. Costs: 100g
  24.  
  25. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  26. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  27. Costs: 100g
  28.  
  29. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  30. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  31. Costs: 20g
  32.  
  33. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  34. Quarterstaff is a simple melee weapon
  35. Costs: 20g
  36.  
  37. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  38. Quarterstaff is a simple melee weapon
  39. Costs: 20g
  40.  
  41. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  42. Costs: 20g
  43.  
  44. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  45. Costs: 20g
  46.  
  47. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  48. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  49. Costs: 30g
  50.  
  51. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  52. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  53. Costs: 80g
  54.  
  55. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  56. costs 2 ticks to reload, ignores 2 DR
  57. Costs: 120g
  58.  
  59. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  60. costs 3 ticks to reload, ignores 3 DR
  61. Costs: 120g
  62.  
  63. Bolts(x30)
  64. Costs: 10g
  65.  
  66. Arrows(x30)
  67. Costs: 10g
  68.  
  69. Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  70. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
  71. Costs: 200g
  72.  
  73. Maul(+Frost Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  74. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Cold damage
  75. Costs: 2400g
  76.  
  77. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  78. costs 2 ticks to reload, ignores 2 DR
  79. Costs: 2120g
  80.  
  81. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  82. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  83. Costs: 420g
  84.  
  85. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  86. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  87. Costs: 350g
  88.  
  89. Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  90. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  91. Costs: 400g
  92.  
  93. Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  94. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  95. Costs: 500g
  96.  
  97. Scepter(+Lesser Evocation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  98.  
  99. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Evocation Spells
  100. Costs: 2320g
  101.  
  102. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  103. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  104. Costs: 330g
  105.  
  106. Bolts(x30)(MW)
  107. Masterwork increases hit chance by +1
  108. Costs: 310g
  109.  
  110. Arrows(x30)(MW)
  111. Masterwork increases hit chance by +1
  112. Costs: 310g
  113.  
  114. Kukri(+Fire Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  115. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d4 Fire damage
  116. Costs: 2320g
  117.  
  118. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  119. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  120. Costs: 320g
  121.  
  122. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  123. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  124. Costs: 350g
  125.  
  126. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  127. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  128. Costs: 320g
  129.  
  130. Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  131. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  132. Costs: 400g
  133.  
  134. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  135. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  136. Costs: 380g
  137.  
  138. Arrows(x30)(+Countering)
  139. Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  140. Costs: 2310g
  141.  
  142. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  143. Masterwork increases hit chance by +1
  144. Costs: 320g
  145.  
  146. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  147. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  148. Costs: 420g
  149.  
  150. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  151. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  152. Costs: 380g
  153.  
  154. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  155. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  156. Costs: 330g
  157.  
  158. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  159. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  160. Costs: 350g
  161.  
  162. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  163. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  164. Costs: 420g
  165.  
  166. Bolts(x30)(MW)
  167. Masterwork increases hit chance by +1
  168. Costs: 310g
  169.  
  170. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  171. costs 3 ticks to reload, ignores 3 DR
  172. Costs: 2120g
  173.  
  174. Heavy Crossbow(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  175. costs 3 ticks to reload, ignores 3 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  176. Costs: 2120g
  177.  
  178. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  179. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  180. Costs: 350g
  181.  
  182. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  183. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  184. Costs: 350g
  185.  
  186. Light Crossbow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  187. costs 2 ticks to reload, ignores 2 DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  188. Costs: 2120g
  189.  
  190. Broad Bolts(x30)(+1)
  191. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
  192. Costs: 2310g
  193.  
  194. Maul(+1)(+Frost Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  195. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Cold damage
  196. Costs: 8400g
  197.  
  198. Sword(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  199. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Cold damage
  200. Costs: 2350g
  201.  
  202. Kukri(+Shock) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  203. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d6 Lightning damage, Engraved with Bloodstone (100g)
  204. Costs: 8400g
  205.  
  206. Arrows(x30)(+1)
  207. Masterwork increases hit chance by +1
  208. Costs: 2310g
  209.  
  210. Flanged Morningstar(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  211. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  212. Costs: 3250g
  213.  
  214. Alchemical Silver Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  215. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  216. Costs: 2720g
  217.  
  218. Bodkin Arrows(x30)(+Countering)
  219. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  220. Costs: 2510g
  221.  
  222. Light Crossbow(+Shock) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  223. costs 2 ticks to reload, ignores 2 DR, +1d6 Lightning damage, Engraved with Amethyst (400g)
  224. Costs: 8400g
  225.  
  226. Battle-Axe(+1)(+Fire Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  227. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Onyx Stone (100g)
  228. Costs: 8400g
  229.  
  230. Great Mace(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  231. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  232. Costs: 8400g
  233.  
  234. Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  235. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  236. Costs: 2350g
  237.  
  238. Curved Rapier(+Chaotic) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  239. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures
  240. Costs: 9300g
  241.  
  242. Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  243. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  244. Costs: 2350g
  245.  
  246. Quarterstaff(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  247. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Illusion Spells
  248. Costs: 2320g
  249.  
  250. Cold-Iron Curved Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  251. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
  252. Costs: 7220g
  253.  
  254. Flanged Morningstar(+Vicious) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  255. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  256. Costs: 3250g
  257.  
  258. Light Crossbow(+Vicious) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  259. costs 2 ticks to reload, ignores 2 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  260. Costs: 2120g
  261.  
  262. Cold-Iron Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  263. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  264. Costs: 6350g
  265.  
  266. Kukri(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  267. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  268. Costs: 2320g
  269.  
  270. Curved Great-Axe(+Acid Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  271. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Acidic damage
  272. Costs: 9300g
  273.  
  274. Bolts(x30)(+Countering)
  275. Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  276. Costs: 2310g
  277.  
  278. Cold-Iron Curved Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  279. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
  280. Costs: 7250g
  281.  
  282. Flanged Dire-Flail(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  283. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Fire damage
  284. Costs: 3400g
  285.  
  286. Heavy Crossbow(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  287. costs 3 ticks to reload, ignores 3 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  288. Costs: 2120g
  289.  
  290. Curved Sword(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  291. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  292. Costs: 3250g
  293.  
  294. Flanged Quarterstaff(+Lesser Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  295. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Necromancy Spells
  296. Costs: 3220g
  297.  
  298. -- Armors --
  299.  
  300. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  301. Costs: 10g
  302.  
  303. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  304. Costs: 150g
  305.  
  306. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  307. Costs: 600g
  308.  
  309. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  310. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  311. This entire set Costs: 1200g
  312.  
  313. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  314. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  315. This entire set Costs: 3000g
  316.  
  317. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  318. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  319. This entire set Costs: 4500g
  320.  
  321. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  322. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  323. This entire set Costs: 9000g
  324.  
  325. Light Shield, 1 Shield AC.
  326. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  327. Costs: 10g
  328.  
  329. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  330. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  331. This entire set Costs: 1350g
  332.  
  333. Direhide Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  334. Direhide grants +3 to checks made to intimidate animals
  335. Costs: 1150g
  336.  
  337. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  338. Costs: 1300g
  339.  
  340. Heavy Shield, 2 Shield AC.
  341. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  342. Costs: 170g
  343.  
  344. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  345. Costs: 750g
  346.  
  347. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  348. Costs: 160g
  349.  
  350. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  351. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  352. Masterwork removes -1 from the Armor Penalty
  353. This entire set Costs: 1350g
  354.  
  355. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  356. Costs: 750g
  357.  
  358. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  359. Costs: 300g
  360.  
  361. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  362. Costs: 300g
  363.  
  364. Direhide Heavy Shield, 2 Shield AC.
  365. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  366. Costs: 370g
  367.  
  368. Robe(Color Spray 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  369. Wielder can use Color Spray as a spell like ability 3/day - UMD check 12
  370. Costs: 1160g
  371.  
  372. Heavy Shield, 2 Shield AC.
  373. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  374. Costs: 170g
  375.  
  376. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  377. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  378. This entire set Costs: 1200g
  379.  
  380. Alchemical Silver Padded Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  381. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Climb +5)
  382. Padded grants +1 DR against Bludge attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR, +5 to Climb skill checks
  383. This entire set Costs: 11500g
  384.  
  385. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  386. Costs: 300g
  387.  
  388. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  389. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  390. Masterwork removes -1 from the Armor Penalty
  391. This entire set Costs: 4650g
  392.  
  393. Light Shield(CON +1), 1 Shield AC.
  394. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, +1 Constitution
  395. Costs: 1160g
  396.  
  397. Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  398. Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
  399. Costs: 1150g
  400.  
  401. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  402. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  403. This entire set Costs: 4500g
  404.  
  405. Padded Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  406. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  407. Padded grants +1 DR against Bludge attacks
  408. This entire set Costs: 9400g
  409.  
  410. Leather-armor(Spell Resistance 14)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  411. Sets your Spell Resistance to 14, Engraved with Red Spinel (400g)
  412. Costs: 4400g
  413.  
  414. Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  415. Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
  416. Costs: 1150g
  417.  
  418. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  419. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  420. Masterwork removes -1 from the Armor Penalty
  421. This entire set Costs: 1350g
  422.  
  423. Halfplate(Balanced)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  424. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(STR +1)
  425. Balanced adds +2 to Balance checks and +2 against trip and overrun checks, +1 Strength
  426. This entire set Costs: 6600g
  427.  
  428. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  429. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  430. Masterwork removes -1 from the Armor Penalty
  431. This entire set Costs: 3150g
  432.  
  433. Umbral Skin Heavy Shield(+2), 4 Shield AC.
  434. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Umbral Skin shield makes you become blurry (20% miss chance) if you are in a shadowy area.
  435. Costs: 8170g
  436.  
  437. Alchemical Silver Light Shield, 1 Shield AC.
  438. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  439. Costs: 760g
  440.  
  441. -- Accesories --
  442.  
  443. Golden Ring(Cure Moderate Wounds 1/day)
  444. Wielder can use Cure Moderate Wounds as a spell like ability 1/day - UMD check 16
  445. Costs: 1900g
  446.  
  447. Copper Ring(+1 STR)
  448. +1 Strength
  449. Costs: 1100g
  450.  
  451. Copper Ring(Knock 3/day)
  452. Wielder can use Knock as a spell like ability 3/day - UMD check 16, Engraved with Amethyst (400g)
  453. Costs: 4400g
  454.  
  455. Golden Ring(Bull's Strength 1/day)
  456. Wielder can use Bull's Strength as a spell like ability 1/day - UMD check 16
  457. Costs: 1900g
  458.  
  459. Mask(+1 CHA)
  460. +1 Charisma, Engraved with Coral (400g)
  461. Costs: 1100g
  462.  
  463. Mask(+1 INT)
  464. +1 Intelligence, Engraved with Amethyst (400g)
  465. Costs: 1100g
  466.  
  467. Mask(Disguise +3)
  468. +3 to Disguise skill checks, Engraved with Jade (900g)
  469. Costs: 4400g
  470.  
  471. Tiara(Spot +3)
  472. +3 to Spot skill checks, Engraved with Coral (400g)
  473. Costs: 1100g
  474.  
  475. Boots(+1 DEX)
  476. Engraved with Coral (400g)
  477. Costs: 1100g
  478.  
  479. Boots(+Winterland)
  480. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Red Spinel (400g)
  481. Costs: 1100g
  482.  
  483. Boots(Levitate 1/day)
  484. Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Moonstone (900g)
  485. Costs: 4400g
  486.  
  487. Boots(Reflex +2)
  488. +2 Reflex save, Engraved with Topaz (900g)
  489. Costs: 4400g
  490.  
  491. Gloves(Lesser Channel Pain)
  492. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with White Pearl (400g)
  493. Costs: 1100g
  494.  
  495. Gloves(Hold Portal 3/day)
  496. Wielder can use Hold Portal as a spell like ability 3/day - UMD check 12, Engraved with Amethyst (400g)
  497. Costs: 1100g
  498.  
  499. Gloves(Counterspell +5)
  500. +5 to Counterspell skill checks, Engraved with Jade (900g)
  501. Costs: 4400g
  502.  
  503. Bracers of Armor +2
  504. +2 Armor AC, Engraved with Jade (900g)
  505. Costs: 4400g
  506.  
  507. --- Scrolls ---
  508.  
  509. Scroll of Protection from Law/Chaos/Evil/Good
  510. Costs: 25g
  511.  
  512. Scroll of Comprehend Language
  513. Costs: 25g
  514.  
  515. Scroll of Detect Alginment
  516. Costs: 25g
  517.  
  518. Scroll of Summon Monster I
  519. Costs: 25g
  520.  
  521. Scroll of Animate Rope
  522. Costs: 25g
  523.  
  524. Scroll of Floating Disk
  525. Costs: 25g
  526.  
  527. Scroll of Unseen Servant
  528. Costs: 25g
  529.  
  530. Scroll of Color Spray
  531. Costs: 25g
  532.  
  533. Scroll of Cure Moderate Wounds
  534.  
  535. Costs: 150g
  536.  
  537. Scroll of Divine Favor
  538. Costs: 25g
  539.  
  540. Scroll of True Strike
  541. Costs: 25g
  542.  
  543. Scroll of Hold Portal
  544. Costs: 25g
  545.  
  546. Scroll of Hypnotic Pattern
  547. Costs: 150g
  548.  
  549. Scroll of Identify
  550. Costs: 25g
  551.  
  552.  
  553. --- Alchemical Ingredients ---
  554. (Lvl2)Golden Sap
  555. Costs: 240
  556.  
  557. (Lvl1)Zapping Lichen
  558. Costs: 40
  559.  
  560. (Lvl1)Tail Vine
  561. Costs: 40
  562.  
  563. --- Wands ---
  564.  
  565. Wand of Chill Touch(24 Charges)
  566. Requires a UMD check 12 DC to cast a charge
  567. Costs: 600
  568.  
  569. Wand of Alarm(7 Charges)
  570. Requires a UMD check 12 DC to cast a charge
  571. Costs: 175
  572.  
  573. Wand of Command Undead(10 Charges)
  574. Requires a UMD check 20 DC to cast a charge
  575. Costs: 1500
  576.  
  577. --- Potions & Oils ---
  578.  
  579. x4 Cure light wounds Potions
  580. Costs: 50
  581.  
  582. x2 Spider climb Potions
  583. Costs: 300
  584.  
  585. x2 Remove paralysis Potions
  586. Costs: 300
  587.  
  588. x3 Shillelagh Oils
  589. Costs: 50
  590.  
  591. x2 Lesser restoration Potions
  592. Costs: 300
  593.  
  594. x2 Owl’s wisdom Potions
  595. Costs: 300
  596.  
  597. --- Basic Components ---
  598.  
  599. x2294 Magical Components
  600. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  601. Costs: 1
  602.  
  603. x33 Crafting Kits
  604. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  605. Costs: 100
  606.  
  607. x333 Boiled Animal Leathers
  608. Costs: 10
  609.  
  610. x164 Iron Ingots
  611. Iron is the default material for crafting basic forged items
  612. Costs: 20
  613.  
  614. x2425 Wooden Logs
  615. Raw wooden log used for constructions or campfires
  616. Costs: 1
  617.  
  618. x263 Yew Wood Logs
  619. Yew is an agile wood used as a base material for ammunition and bowcrafting
  620. Costs: 10
  621.  
  622. --- Gemstones ---
  623.  
  624. x4 Corals
  625. Costs: 400
  626.  
  627. x3 Red Spinels
  628. Costs: 400
  629.  
  630. x15 Jasper Stones
  631. Costs: 100
  632.  
  633. x2 Moonstones
  634. Costs: 900
  635.  
  636. x12 Onyx Stones
  637. Costs: 100
  638.  
  639. x11 Zircons
  640. Costs: 100
  641.  
  642. x3 Amethysts
  643. Costs: 400
  644.  
  645.  
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