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- class MapManager : public Manager
- {
- public:
- static MapManager& getMapManagerInstance();
- void load(const std::string& filename);
- bool isThereLoaded(); // returns true if there is a map loaded
- void unload();
- const sf::VertexArray& getCurrMap();
- void addMap(const std::string& filename);
- const std::vector<std::string>& getMapNames();
- private:
- MapManager();
- std::ifstream fopener;
- sf::VertexArray currMap;
- std::vector<std::string> mapNames;
- };
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