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Dec 26th, 2014
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  1. Knights Requiem (0 points remaining)
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  3. Homeworld: Penitent(Rename?) (3 points. +3 fel, toughness, or willpower. Gain Common Lore(Ecclesiarchy, Imperial Creed), Intimidate, Linguistics (Low Gothic) Orthoproxy or Unshakeable Faith. Reroll failed charm tests to inspire religious fervor. +10 WP test to retreat. +2 wounds.)
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  6. Chapter Master: Choleric (2 points. Rapid Reaction)
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  9. Company focus: Close Assault Company (3 points. +3 WS, Dodge or Parry. Lightning Reflexes. Combat Shotgun and reloads or one great weapon or two one-handed low tech-weapons. Three frag grenades and two krak grenades.)
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  11. Doctrines: Crusaders (3 points. +2 WS. Frenzy, Hatred (Choose one), or Peer (Ecclesiarchy))
  12. Reliquary (1 point. One reliquary per squad. +10 to WP tests, count for Unshakeable Faith. Reduce corruption gained by 1 to minimum of one)
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  14. Battle Brother Ravius (Assault Marine)
  15. Wounds: 21
  16. WS: 43 WS
  17. BS: 34
  18. S: 58
  19. T: 46
  20. A: 33
  21. I: 44
  22. WP: 36
  23. Per: 29
  24. Fel: 34
  25. Aptitudes: Weapon Skill, Offense, Toughness, Stength, Agility, Fieldcraft
  26. Skills: Common Lore (Ecclesiarchy, Imperial Creed), Dodge, Forbidden Lore (Adeptus Astartes) Intimidate, Lignuistics (Low Gothic +10, High Gothic) Operate (Aeronautica), Navigate (Surface)
  27. Talents: Ambidextrous, Hatred (Tyranids), Frenzy, Heightened Senses(Hearing, Sight) Leap Up, Lightning Reflexe, Peer (Ecclesiarchy) Orthorproxy, Rapid Reaction, Takedown, True Grit, Resistance (Cold,Heart, Poison), Unarmed Warrior
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  29. Traits: Amphibious, Black Carapace, Betcher's Gland(3 meter spitattack. 1d5 damage, pen 4, toxic. 3 DOS or more, blindsfor 1d5 rounds), Calatlepsean Node(Suffer no penalties for perception tests after being awakea longtime), Larraman's Organ (5 percept chance of dying each round from bloodloss rather than 10), Omophogea (May gain information by eating people), Sus-An Membrane (May enter suspended animation by meditating 1d5 rounds. Marine's wounds will not heal or deteriorate).
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  31. Equipment: Chainsword, Bolt Pistol, Jump-Pack.
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  33. Special Ability: Wings of Angels (Add 20 meters with a successful Operate Aeronautica test. Add 1d5 to charge damage)
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