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- Invictus: A Hybrid Hero/Colony Builder
- Basic Play:
- - At the start of each turn, I will make a post denoting any sort of new happenings
- that affect the entire group, or individual groups respectively. It's recommended
- that you wait for these posts before starting your next turn, as they may give
- information that would otherwise change your actions. Note that I will NOT allow
- you to change your actions if you post before the new turn marker.
- - Actions are broken into two categories:
- = Energy Action
- = Free Action
- - Rule of thumb: If an action would require GM intervention, it's an Energy Action.
- = If the action is between players or otherwise would not require a dice roll, it's
- a free action.
- - All Energy actions take a 1d100 to resolve.
- = 1 - 10 is a Critical Failure
- = 11 - 40 is a Failure
- = 41 - 89 is a Success
- = 90 - 100 is a Critical Success
- Energy And You: A guide to Invictus' Energy System:
- - Invictus' Energy system replaces the normal action system seen in most builders.
- Instead of a fixed number of actions per turn, you're given more freedom to respond to
- critical events by expending any number of energy to perform actions per turn.
- Invictus' system works as follows:
- = At character creation, you will roll 1d10+4. This will be the only starting
- stat you will need to roll. This determines your base energy pool.
- = You will start at half, rounded down, of your energy total.
- = General actions with no explicitly specified action cost, cost 2 energy.
- = Actions which might gain you energy back, cost 1 energy, unless otherwise stated.
- = Energy refers to any resource which confers power, be it biological (food),
- mechanical (kinetic generators), or chemical (gas/fuel).
- = If you end a turn with a full energy pool, your available energy resets to half. This includes
- if you miss a turn.
- = If you end a turn with no energy, you cannot take actions the next turn, and will suffer
- external effects in some cases. At the end of this turn, your pool resets to 1/4th of
- your total energy, or 10 energy, whichever is less.
- - There are three major forms of progression in this system:
- = Active Generation (Actions which are a net positive return on energy)
- = Passive Generation (Sources of power which are self-propagating, ie 'green' power sources)
- = Energy Storage (Objects/Improvements that increase your total capacity for energy)
- Character Creation:
- - As your player characters come from Earth, in a near future, much of your
- character's history & background will feel familiar. As with most of my games,
- fluff is buff. The more effort you put into making unique and interesting characters,
- the more I'm likely to reward you through the mechanics of play.
- - The field "Foundation Member" refers to the group that originally designed
- the Ark Ship that brought you to Invictus. In the beginning this won't affect
- much, but as you learn more, your allegiances in the past might shape your future.
- Choose wisely...
- - Sheet template is as follows
- = Name:
- = Age/Sex:
- = Ethnicity/Country of Origin:
- = Occupation before leaving Earth:
- = Foundation Member (Y/N):
- = Fluff:
- If you have any questions please join our IRC Channel: #nation @ irc.mibbit.com, and I'll be
- happy to help!
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