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BaSs_HaXoR

XBOX MW3 TU23 Offsets

Oct 13th, 2014
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  1. #################################################################################################################################
  2. //http://www.se7ensins.com/forums/threads/all-important-and-useful-mw3-offsets-tu23-some-bytes.1194562/?jdfwkey=29e69
  3. /*
  4. xTwinkyModz - Many OFF Functions <3 And GodMode Classes!(To Change GodMode Classes Text Just Compare With Character Bytes)
  5. Flixar - Some On Functions
  6. Deathy - Name Changer Offset <333
  7. Mango_Knife - Character + Button Bytes
  8. Preformed Mods - Weapon Bytes
  9. Kiwi/Kiwi Mods & BaSs HaXoR - Big Box And 3D Name Changer Bytes And Offset
  10. MrModV - AUG Class + Gamertag Offsets + 15 Classes Offsets & Bytes Some Title + Clantag Offsets/Bytes <333
  11. BaSs HaXoR - Some Title Offsets/Bytes
  12. */
  13. #################################################################################################################################
  14. /*0x83E565B8 = Name Offset
  15. Jtag.SetMemory(0x830A70F3, new byte[] { 1, 90, 0, 0x11, 0, 0, 0, 5 });
  16. Golden Clantag = 0x82718A37 Byte: 01
  17. Clantag = 0x82718A58
  18. Clanlevel = 0x82718A54
  19. Text in Title: 0x82718a39
  20. Elite Camos: 0x830A8BDC
  21. Elite Title On: 0x82718a38, 0x01
  22. Elite Title Off: 0x82718a38, 0x00
  23. Non-Elite Clantag: 0x82718A32
  24. Patch Title: 0x82718a38, 0xFF
  25. Elite Title card (background image): 0x82718A57
  26. ======================================================================================================================
  27. God Mode CLasses :
  28. Offset : 0x830a70d0*/
  29. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  30. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  31. 0, 0, 0, 0x01, 0x28, 0, 0x09, 0, 0, 0, 0, 0, 0x23, 0, 0, 0,
  32. 0x0e, 0, 0x11, 0, 0x09, 0, 0x0d, 0, 0x39, 0, 0, 0, 0x65, 0, 0x0f, 0,
  33. 0x11, 0, 0x08, 0, 0, 0, 0x61, 0, 0x4c, 0, 0, 0, 0x54, 0x77, 0x69, 0x6e,
  34. 0x6b, 0x79, 0x20, 0x5e, 0x32, 0x47, 0x6f, 0x64, 0x6d, 0x6f, 0x64, 0x65, 0, 0, 0, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 0x14, 0, 0x19, 0, 0x2d,
  35. 0, 0x26, 0, 0x27, 0, 0x02, 0, 0, 0, 0x04, 0, 0, 0, 0x06, 0, 0x6b,
  36. 0, 0, 0, 0, 0, 0x01, 0x28, 0, 0x09, 0, 0, 0, 0, 0, 0x23, 0,
  37. 0, 0, 0x0a, 0, 0x11, 0, 0x09, 0, 0x0d, 0, 0x39, 0, 0, 0, 0x6a, 0,
  38. 0x0f, 0, 0x11, 0, 0x08, 0, 0, 0, 0x61, 0, 0x4c, 0, 0, 0, 0x4d, 0x72,
  39. 0x4d, 0x6f, 0x64, 0x56, 0x20, 0x5e, 0x32, 0x47, 0x6f, 0x64, 0x6d, 0x6f, 0x64, 0x65, 0, 0,0, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 0x14, 0, 0x19,
  40. 0, 0x2d, 0, 0x26, 0, 0x27, 0, 0x02, 0, 0, 0, 0x04, 0, 0, 0, 0x06,
  41. 0, 0x6b, 0, 0, 0, 0, 0, 0x01, 0x28, 0, 0x09, 0, 0, 0, 0, 0,
  42. 0x23, 0, 0, 0, 0x07, 0, 0x09, 0, 0x11, 0, 0x0a, 0, 0x39, 0, 0, 0,
  43. 0x6c, 0, 0x0f, 0, 0x11, 0, 0x08, 0, 0, 0, 0x61, 0, 0x4c, 0, 0, 0,
  44. 0x54, 0x77, 0x69, 0x6e, 0x6b, 0x79, 0x20, 0x5e, 0x32, 0x47, 0x6f, 0x64, 0x6d, 0x6f, 0x64, 0x65,
  45. ======================================================================================================================
  46. /*Gamertag :
  47. Pre-Game GT Multiplayer = 0x839691AC
  48. Pre-Game GT Splitscreen = 0x839691AC
  49. Pre-Game GT Systemlink = 0x83D784CC
  50. ======================================================================================================================
  51. Class Names :
  52. Class 1 : 0x830a711c
  53. Class 2 : 0x830a717e
  54. Class 3 : 0x830a71e0
  55. Class 4 : 0x830a7242
  56. Class 5 : 0x830a72a4
  57. Class 6 : 0x830A7306
  58. Class 7 : 0x830A7368
  59. Class 8 : 0x830A73CA
  60. Class 9 : 0x830A742C
  61. Class 10 : 0x830A748E
  62. ======================================================================================================================
  63. Force Host :
  64. Offset : 0x82287ee0
  65. cl_timeout 0.01
  66. partymigrate_pingtest_timeout 0.01
  67. party_matchedPlayerCount 0
  68. party_minplayers 1
  69. partymigrate_pingtest_retry 0
  70. badhost_minTotalClientsForHappyTest 99999
  71. badhost_maxHappyPingTime 99999
  72. badhost_maxDoISuckFrames 0
  73. migration_msgtimeout 0
  74. migration_timeBetween 999999
  75. lobby_partySearchWaitTime 0
  76. partymigrate_broadcast_interval 99999
  77. ======================================================================================================================
  78. Fall Damage :
  79. Offset : 0x82000c04
  80. 0-9999f
  81. ======================================================================================================================
  82. Jump Height :
  83. Offset : 0x82001d68
  84. ======================================================================================================================
  85. Speed Scale :
  86. Offset : PlayerState + 0x33c0
  87. PlayerState :*/
  88. public uint PlayerState(int Client)
  89. {
  90. return (uint) (-2097572480 + (Client * 0x3980));
  91. }
  92. ======================================================================================================================
  93. /*Team Icons :
  94. Offset : 0x82287ee0
  95. Friendly - g_TeamIcon_Allies
  96. Enemy - g_TeamIcon_Axis
  97. ======================================================================================================================
  98. Team Scoreboard Colors :
  99. Offset : 0x82287ee0
  100. Friendly - g_ScoresColor_Allies
  101. Enemy - g_ScoresColor_Axis
  102. ======================================================================================================================
  103. In Game Message:
  104. Offset : 0x822c9278
  105. Setup : { 0, "c \"Text Here\"" });
  106. ======================================================================================================================
  107. Team Names :
  108. Offset : 0x82287ee0
  109. Friendly : g_teamname_Allies
  110. Enemy : g_teamname_Axis
  111. ======================================================================================================================
  112. UI Showlist :
  113. Offset : 0x82287ee0
  114. Ui Showlist - ui_showlist
  115. On - 1
  116. Off - 0
  117. ======================================================================================================================
  118. UI Debug Vision :
  119. Offset : 0x82287ee0
  120. Debug - ui_debugMode
  121. On - 1
  122. Off - 0
  123. ======================================================================================================================
  124. UFO Mode :
  125. Offset : 0x820ea214
  126. On - 0x39, 0x60, 0, 2
  127. Off - 0x39, 0x60, 0, 3
  128. ======================================================================================================================
  129. Fully Auto Weapons :
  130. Offset : 0x820F46DC
  131. On - 0x39, 60, 00, 00
  132. Off - 59, 64, 0, 1
  133. ======================================================================================================================
  134. Unlimited Ammo :
  135. Offset : 0x820F63E0
  136. On - 0x60, 00, 00, 00
  137. Off - 125, 75, 24, 46
  138. ======================================================================================================================
  139. Wall Hack :
  140. Offset : 0x82001b7c
  141. On - 66, 20, 0, 0
  142. Off - 64, 20, 0, 0*/
  143. ======================================================================================================================
  144. //God Mode :
  145. //Function :
  146. int num4 = Manga.ReadInt32(gEntity(client) + 0x184);
  147. if ((num4 & 8) == 0)
  148. {
  149. Manga.WriteInt32(gEntity(client) + 0x184, 1);
  150. }
  151. else if ((num4 & 1) == 0)
  152. {
  153. Manga.XOR_Int32(gEntity(client) + 0x184, 1);
  154. }
  155.  
  156. gEntity :
  157. public uint gEntity(int Client)
  158. {
  159. return (uint) (-2099458944 + (Client * 640));
  160. }
  161.  
  162.  
  163. //Client :
  164. private int client;
  165. ======================================================================================================================
  166. //Red Boxes :
  167. //Function On :
  168. byte[] buffer = new byte[4];
  169. buffer[0] = 0x60;
  170. this.method_0(0x821154a4, buffer);
  171. /*Function Off :*/ method_0(0x821154a4, new byte[] { 0x41, 0x9a, 0, 12 });
  172. ======================================================================================================================
  173. /*Unlimited UAV :
  174. Offset : 0x8210e58c
  175. On - 0x3b, 0x80, 0, 1
  176. Off - 0x55, 0x7c, 0x87, 0xfe
  177. ======================================================================================================================
  178. Pro Mod :
  179. Offset : 0x822C9278
  180. On - q cg_fov 0-9999
  181. Off - q cg_fov 68
  182. ======================================================================================================================
  183. Recoil :
  184. Offset : 0x821614D4
  185. On - 0x60, 00, 00, 00
  186. Off - 75, 250, 3, 149
  187. ======================================================================================================================
  188. Chrome Vision :
  189. Offset : 0x82287ee0
  190. On - r_specularMap 2
  191. Off - r_specularMap 0
  192. ======================================================================================================================
  193. 15 Classes: Online 15 Classes = 0x830A8BD3
  194. Systemlink 15 Classes = 0x830ABBD8
  195. 0A for 10 more Classes (15 Classes)*/
  196. ======================================================================================================================
  197. AUG Class: Jtag.SetMemory(0x830A70F3, new byte[] { 1, 90, 0, 0x11, 0, 0, 0, 5 });
  198. ======================================================================================================================
  199. /*Classes 11-15 Names :
  200. Class Names 11-15
  201. Class Name 11: 0x830A748E + 0x62 = 0x830A74F0
  202. Class Name 12: 0x830A7552
  203. Class Name 13: 0x830A75B4
  204. Class Name 14: 0x830A7616
  205. Class Name 15: 0x830A7678
  206. ======================================================================================================================
  207. Weapons:
  208. Default_Weapon = 0x1,
  209. AC130_25mm = 0x68,
  210. AC130_40mm = 0x69,
  211. AC130_105mm = 0x6A,
  212. Harrier_Gun = 0x70,
  213. Harrier_Missiles = 0x71,
  214. Chopper_Gunner = 0x72,
  215. Osphrey_Gunner = 0x70,
  216. Riot_Shield = 0x5,
  217. Magnum_44 = 0x6,
  218. USP_45 = 0x8,
  219. Desert_Eagle = 0x9,
  220. MP412 = 0xB,
  221. P99 = 0xC,
  222. Five_Seven = 0xD,
  223. FMG9 = 0xE,
  224. Skorpion = 0xF,
  225. MP9 = 0x10,
  226. G18 = 0x11,
  227. MP5 = 0x12,
  228. PM9 = 0x13,
  229. P90 = 0x14,
  230. PP90M1 = 0x15,
  231. UMP45 = 0x16,
  232. MP7 = 0x17,
  233. AK47 = 0x18,
  234. M16A4 = 0x19,
  235. M4A1 = 0x1A,
  236. FAD = 0x1B,
  237. ACR_6_8 = 0x1C,
  238. Type_95 = 0x1D,
  239. M14 = 0x1E,
  240. Scar_L = 0x1F,
  241. G36C = 0x20,
  242. CM901 = 0x21,
  243. Retard_Gun = 0x22,
  244. M32GLM = 0x23,
  245. RPG_7 = 0x24,
  246. SMAW = 0x25,
  247. Stinger = 0x26,
  248. Javelin = 0x27,
  249. XM25 = 0x28,
  250. Dragunov = 0x29,
  251. MSR = 0x2A,
  252. Barrett_50Cal = 0x2B,
  253. RSASS = 0x2C,
  254. AS50 = 0x2D,
  255. L118A = 0x2E,
  256. KSG_12 = 0x2F,
  257. Model_1887 = 0x30,
  258. Striker = 0x31,
  259. AA_12 = 0x32,
  260. USAS_12 = 0x33,
  261. SPAS_12 = 0x34,
  262. M60E4 = 0x36,
  263. MK_46 = 0x37,
  264. PKP_Pecheneg = 0x38,
  265. L86_LSW = 0x39,
  266. MG36 = 0x3A,
  267. NZG_Designator = 0x3F,
  268. Semtex = 0x42,
  269. Frag = 0x43,
  270. Flashbang = 0x44,
  271. Smoke = 0x45,
  272. Stun = 0x46,
  273. EMP = 0x47,
  274. Throwing_Knife = 0x48,
  275. Breifcase_Bomb = 0x51,
  276. Predator_Laptop = 0x53,
  277. Ballistic_Vest = 0x61,
  278. Mystery_Launcher = 0x6B,
  279. ======================================================================================================================
  280. Camo Bytes:
  281. No Camo = 0x00
  282. Classic = 0x01
  283. Snow = 0x02
  284. MultiCam = 0x03
  285. Digital Urban = 0x04
  286. Hex = 0x05
  287. Choco = 0x06
  288. Marine = 0x07
  289. Snake = 0x08
  290. Snow = 0x09
  291. Blue = 0x10
  292. Red = 0x11
  293. Autumn = 0x12
  294. Gold = 0x13*/
  295. ======================================================================================================================
  296. //3D/Big Box Name Changer
  297. //Big Box Name Changer :
  298. byte[] Bigboxes = new byte[] { 0x5E, 0x31, 0x5E, 0X01, 0x80, 0x80, 0x01, 0x01, 0x5E, 0x02, 0x80, 0x80, 0x01, 0x01, 0x5E, 0x01, 0x80, 0x80, 0x01, 0x01, 0x5E, 0x02, 0x80, 0x80, 0x01, 0x01, 0x5E, 0x01, 0x80, 0x80, 0x01, };
  299. //3D Name Changer :
  300. public void _3DName(String str1, String str2)
  301. {
  302. Byte[] Final = Encoding.ASCII.GetBytes(str1 + " " + str2 + "\0");
  303. Final[str1.Length] = 0xD;
  304. jtag.SetMemory(0x839691AC, Final);
  305. }
  306. //USAGE:
  307. private void FunnyTest_Click(object sender, EventArgs e)
  308. {
  309. _3DName(textBox2.Text, textBox3.Text);
  310. }
  311. /*Standard icon:
  312. 94, 1, 61, 61, 63, 61, 72, 64, 69, 63, 6f, 6e, 5f, 77, 65, 65, 64,
  313. replace the double input of {hex=61,61} to any Decimal up to 128{possible:130} in hex form. IE 128 decimal = 80 in hex
  314. Coloured icon:
  315. 5E, 32, 94, 1, 61, 61, 63, 61, 72, 64, 69, 63, 6f, 6e, 5f, 77, 65, 65, 64,
  316. replace 5E, 32 change 32 to the colour you wish.
  317. 63 61 72 64 69 63 6f 6e 5f 77 65 65 64
  318. =cardicon_weed
  319. ======================
  320. Color Bytes:
  321. 0x31 - Red
  322. 0x32 - Green
  323. 0x33 - Gold
  324. 0x34 - Blue
  325. 0x35 - Ligh Blue
  326. 0x36 - Purple
  327. 0x38 - Grey
  328. 0x39 - Dark Gold
  329. ======================================================================================================================
  330. Button Bytes :
  331. A - 0x01
  332. B - 0x02
  333. X - 0x03
  334. Y - 0x04
  335. LB - 0x05
  336. RB - 0x06
  337. Start [Start Button] - 0x0E
  338. Back [Back Button] - 0x0F
  339. Left Thumbstick - 0x10
  340. Right Thumbstick - 0x11
  341. LT - 0x12
  342. RT - 0x13
  343. Dpad Up - 0x14
  344. Dpad Down - 0x15
  345. Dpad Left - 0x16
  346. Dpad Right - 0x17
  347. ===========================================================
  348. Character Bytes :
  349. A=0x41
  350. B=0x42
  351. C=0x43
  352. D=0x44
  353. E=0x45
  354. F=0x46
  355. G=0x47
  356. H=0x48
  357. I=0x49
  358. J=0x4A
  359. K=0x4B
  360. L=0x4C
  361. M=0x4D
  362. N=0x4E
  363. O=0x4F
  364. P=0x50
  365. Q=0x51
  366. R=0x52
  367. S=0x53
  368. T=0x54
  369. U=0x55
  370. V=0x56
  371. W=0x57
  372. X=0x58
  373. Y=0x59
  374. Z=0x5A
  375. a=0x61
  376. b=0x62
  377. c=0x63
  378. d=0x64
  379. e=0x65
  380. f=0x66
  381. g=0x67
  382. h=0x68
  383. i=0x69
  384. j=0x6A
  385. k=0x6B
  386. l=0x6C
  387. m=0x6D
  388. n=0x6D
  389. o=0x6E
  390. p=0x6F
  391. q=0x71
  392. r=0x72
  393. s=0x73
  394. t=0x74
  395. u=0x75
  396. v=0x76
  397. w=0x77
  398. x=0x78
  399. y=0x79
  400. z=0x7A
  401. 1=0x31
  402. 2=0x32
  403. 3=0x33
  404. 4=0x34
  405. 5=0x35
  406. 6=0x36
  407. 7=0x37
  408. 8=0x38
  409. 9=0x39
  410. 0=0x30
  411. !=0x21
  412. @=0x40
  413. #=0x23
  414. $=0x24
  415. %=0x25
  416. ^=0x5E
  417. &=0x26
  418. *=0x2A
  419. (=0x28
  420. )=0x29
  421. {=0x7B
  422. }=0x7D
  423. |=0x7C
  424. :=0x3A
  425. "=0x22
  426. <=0x3C
  427. >=0x3E
  428. ?=0x3F
  429. [=0x5B
  430. ]=0x7D
  431. \=0x5C
  432. ;=0x3B
  433. '=0x27
  434. ,=0x2C
  435. .=0x2E
  436. /=0x2F
  437.  
  438.  
  439. #################################################################################################################################
  440. ===========================================================
  441. //http://www.se7ensins.com/forums/threads/release-mw3-offsets-tu23.870656/
  442. 0x822C9278 - SV_GameSendServerCommand
  443. 0x8216ED28 - Key_IsDown
  444. 0x82287EE0 - Console CMD
  445. 0x822440B0 - PlayerState
  446. 0x82001D68 - Jump Height
  447. 0x82000C04 - Fall Damage
  448. 0x8232E200 - Dvar_GetBool
  449. 0x8226EA20 - SetModel_t
  450. 0x82DCCC80 - Gentity_s
  451. 0x820EA214 - Noclip - Bytes 39600002
  452. 0x820F63E0 - Unlimited Ammo - Bytes 60000000
  453. 0x820F46DC - Full Auto - Bytes 39600000
  454. 0x821614D4 - NoRecoil - Bytes 60000000
  455. 0x821154A4 - Redboxes - Bytes 60000000
  456. 0x82001B7C - Wallhack - Bytes 42200000
  457. 0x8215A2C0 - Laser - Bytes 2F100001
  458. 0x82000B68 - Crosshair - Bytes 80700000
  459. 0x8210E58C - Show Enemies - Bytes 3B800001
  460. 0x8222EEE4 - Last Stand - Bytes 60000000
  461. 0x82272D88 - G_GivePlayerWeapon
  462. 0x820F7DB0 - BG_GetWeaponIndexForName
  463. 0x822311D0 - G_InitializeAmmo
  464. 0x8223F940 - Add_Ammo
  465. 0x82F9C898 - Score Player 1
  466. 0x82F9C898 + 0x3980 = 0x82FA0218 (Score Player 2)
  467. 0x82FA3B98 - Score Player 3
  468. 0x82FA7518 - Score Player 4
  469. 0x8241F918 - R_AddCmdDrawText_t
  470. 0x8241F038 - R_AddCmdDrawStretchPic_t
  471. 0x82420320 - R_AddCmdDrawTextEff_t
  472. 0x82174C78 - CL_DrawText
  473. 0x8226E020 - G_LocalizedStringIndex
  474. 0x8226E100 - G_MaterialIndex
  475. 0x8223D1E0 - HudElem_Alloc
  476. 0x8223D0C8 - HudElem_ClearTypeSettings
  477. 0x8223D348 - HudElem_ClientDisconnect
  478. 0x8223D3A8 - HudElem_DestroyAll
  479. 0x8223D310 - HudElem_Free
  480. 0x8223D118 - HudElem_SetDefaults
  481. ===========================================================
  482. STATS:
  483. //http://www.se7ensins.com/forums/threads/release-mw3-rank-stats-offsets-tu23.898086/
  484. 0x8306C460 - Entry Stats
  485. + 0x3A90C - Prestige
  486. + 0x3AB2C - Experience
  487. + 0x3A914 - Score
  488. + 0x3A93C - Kills
  489. + 0x3A940 - KillStreaks
  490. + 0x3A944 - Death
  491. + 0x3A94C - Assist
  492. + 0x3A950 - HeadShots
  493. + 0x3A95E - TimesPlayed
  494. + 0x3A966 - TimesPlayed
  495. + 0x3A970 - Wins
  496. + 0x3A974 - Losses
  497. + 0x3A978 - Ties
  498. + 0x3A97C - WinStreak
  499. + 0x3A988 - Hits
  500. + 0x3A98C - Misses
  501. + 0x3A994 - Accuracy
  502. + 0x3C76B - PrestigeTokens
  503. + 0x3C7C1 - 2x XP Time
  504. + 0x3C7C9 - 2x WeaponXP
  505. ======================================================================================================================
  506. ------OLDER------
  507. http://www.unknowncheats.me/forum/call-duty-modern-warfare-3/73902-mw3-offsets-10-02-12-1-5-387-a.html
  508.  
  509. Credits to CypherPresents, g0dly, King-Orgy, raiders, cardoow, poink, and myself, master131.
  510.  
  511. Game Version.............1.5.387
  512. Version Build Date.......latest Thu Feb 02 2012 08:57:52PM
  513. No Recoil................0x00535AB9
  514. Refdef...................0x0096A630
  515. CG.......................0x008FF420
  516. CGS......................0x008FAEA0
  517. Entity...................0x00A08A28
  518. Entity Size..............0x000001F8
  519. ClientInfo...............0x009FCAF8
  520. ClientInfo Size..........0x00000564
  521. Matrix...................0x01063BBC
  522. PlayerSnap...............0x008FF420
  523. KButtons.................0x00B3A2D8
  524. RenderDevice.............0x05F9A3A8
  525. RegisterFont.............0x00489110
  526. RegisterShader...........0x0040D270
  527. DrawEngineText...........0x004B6B30
  528. DrawStretchPic...........0x0043E160
  529. DrawRotatedPic...........0x004C0C00
  530. GetScreenMatrix..........0x0042EAA0
  531. StrWidth.................0x00532BD0
  532. ViewAngleX...............0x01063C9C
  533. ViewAngleY...............0x01063C98
  534. WeaponViewAngleX.........0x0096F198
  535. WeaponViewAngleY.........0x0096F19C
  536. WritePacket..............??????????
  537. GetSnapshot..............0x00522ED0
  538. Obituary.................0x0058F060
  539. Adavanced UAV............0x01C29564
  540. DrawEngineRadar..........0x00508C10
  541. OverlayPackage...........0x005568D0
  542. OverlayEnemy.............0x004A7AB0
  543. OverlayFriendly..........0x0045C8F0
  544. OverlayTurret............??????????
  545. OverlayHeli..............0x00563F30
  546. OverlayLocal.............0x0044B360
  547. OverlayPlane.............0x005146E0
  548. Com_Error................0x0040BEC0
  549. Com_Notice...............0x004219C0
  550. MsgManager...............0x0040AAF0
  551. Zoom.....................0x010607B0
  552. Keys.....................0x00B3A788
  553. KeyCatcher...............0x0106060C
  554. CG_Trace.................0x00469C70
  555. GetPlayerTag/GetBonePos..0x00573A70
  556. RegisterTag..............0x004FD2D0
  557. Aim Assist...............0x00573A70
  558. Refdef ViewAngles........0x0096F15C
  559. GetWeaponName............0x00A046CC
  560. GetWeapon................0x008DDE50
  561. CG_Init..................0x00510000
  562. IsInGame.................0x008FF430
  563. Console..................0x00461A30
  564. IsVisible................??????????
  565. Fonts....................0x005101D4
  566. KillIcons................0x005102D3
  567. Com_HashKey..............0x00542370
  568. ServerCommandsSequence...0x00B5D89C
  569. ServerCommands...........0x00B5D8A4
  570. UserCmd Input............0x01063CA4
  571. UserCmd Size.............0x0000002C
  572. CurrentCmdNumberPtr......??????????
  573. CSnapshot................0x0106DB7C*/
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