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- # ===================================#
- # Game Server Settings #
- # ===================================#
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- # ----------------------------------------------------------------------------------------
- # IP AND PORTS CONNECTION CONFIG - L2JLIONNA
- # ----------------------------------------------------------------------------------------
- #[EN-US] Enter here (ip) address of your game server, or use the symbol *
- #[PT-BR] Coloque o IP do seu Server ou use o Simbolo * para deixar padrao
- GameserverHostname = *
- GameserverPort = 7777
- #[EN-US] Configure your external ip
- #[PT-BR] Configurar o IP externo ( IP da Maquina onde está o Server )
- ExternalHostname = 167.114.34.24
- #[EN-US] Configure your internal ip
- #[PT-BR] Configurar o IP Interno ( IP interno da sua maquina )
- InternalHostname =
- #[EN-US] Bunch ID and game server. It is better not to change.
- #[PT-BR] Conexao entre Logine Game Server Cuidado ao trocar porta e IP.
- LoginPort = 9014
- LoginHost = 127.0.0.1
- # ----------------------------------------------------------------------------------------
- # ----------------------------------------------------------------------------------------
- # DATABASE - MYSQL CONFIG
- # ----------------------------------------------------------------------------------------
- #[EN-US] Parameters Databases - MYSQL
- #[PT-BR] Configuracao do Seu Banco de Dados - MySQL
- Driver = com.mysql.jdbc.Driver
- URL = jdbc:mysql://localhost/mysql
- #[EN-US] Login - Mysql's user
- #[PT-BR] Usuario do MySQL ( Padrao = root )
- Login = root
- #[EN-US] Password - Mysql's Password
- #[PT-BR] Senha do MySQL ( Caso nao tenha deixe em branco )
- Password = @Ir3s6397767
- #[EN-US] Attention: lazy init connections disabled!
- #[EN-US] Please, set only real values for your database
- #[PT-BR] Maximo de Conexoes seu server recebera por segundo
- #[EN-US] Default: 100
- MaximumDbConnections = 500
- # Default: 0
- MaximumDbIdleTime = 0
- #[EN-US] The timeout before a new connection to the database (in ms)
- #[EN-US] 0 - to remove restrictions
- #[PT-BR] O tempo de espera antes de uma nova conexao com o banco de dados
- #[PT-BR] 0 - Sem restricao
- TimeOutConDb = 0
- #[EN-US] The timeout before the single connection must be closed (in ms)
- #[EN-US] if a connection life is more then this timeout, a Runtime Exception
- #[EN-US] is rised up. Post the exception on forum (www.VOTE-GAMES.com) to solve
- #[PT-BR] O tempo de espera antes da única conexão deve ser fechada (em ms)
- #[EN-US] it.
- SingleConnectionTimeOutDb = 200000
- # ----------------------------------------------------------------------------------------
- # ----------------------------------------------------------------------------------------
- # GAMESERVER PERFORMACE CONFIG
- # ----------------------------------------------------------------------------------------
- #[PT-BR] Cuidado so altere se realmente souber o que esta fazendo.
- #[EN-US] Database Pool Type
- #[EN-US] Possible Values: c3p0 or BoneCP
- #[EN-US] c3p0: more stable
- #[EN-US] BoneCP: more performance
- #[PT-BR] c3p0 = Mais Estabilidade
- #[PT-BR] BoneCP = Mais Desempenho
- DatabasePoolType = c3p0
- # Sets number of partitions to use.- BoneCP
- # In order to reduce lock contention and thus improve performance,
- # each incoming connection request picks off a connection from a pool that has thread-affinity,
- # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
- # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
- # to have a negative effect on performance (and only for the case when connections on a partition start running out).
- PartitionCount = 3
- # Setting emulation off the kernel (package SendStatus)
- RemoteWhoLog = True
- RemoteWhoSendTrash = True
- RemoteWhoMaxOnline = 329
- RemoteOnlineIncrement = 50
- RemoteWhoForceInc = 50
- RemotePrivStoreFactor = 12
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