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Mar 6th, 2013
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  1. # DIRECT3D POST-PROCESSING OPTIONS
  2. #
  3. hlsl_enable 0
  4. hlslpath hlsl
  5. hlsl_ini_read 0
  6. hlsl_ini_write 0
  7. hlslini %g
  8. hlsl_prescale_x 0
  9. hlsl_prescale_y 0
  10. hlsl_preset -1
  11. hlsl_write
  12. hlsl_snap_width 2048
  13. hlsl_snap_height 1536
  14. shadow_mask_alpha 0.05
  15. shadow_mask_texture aperture.png
  16. shadow_mask_x_count 320
  17. shadow_mask_y_count 240
  18. shadow_mask_usize 0.093750
  19. shadow_mask_vsize 0.109375
  20. curvature 0.040000
  21. pincushion 0.040000
  22. scanline_alpha 0.600000
  23. scanline_size 1.000000
  24. scanline_height 1.000000
  25. scanline_bright_scale 1.000000
  26. scanline_bright_offset 0.600000
  27. scanline_jitter 0.000000
  28. defocus 1.500000,1.500000
  29. converge_x -0.400000,0.000000,0.000000
  30. converge_y -0.700000,0.000000,0.000000
  31. radial_converge_x 0.000000,0.000000,0.000000
  32. radial_converge_y 0.000000,0.000000,0.000000
  33. red_ratio 1.000000,0.000000,0.000000
  34. grn_ratio 0.000000,1.000000,0.000000
  35. blu_ratio 0.000000,0.000000,1.000000
  36. saturation 1.050000
  37. offset 0.000000,0.000000,0.000000
  38. scale 1.020000,1.020000,1.020000
  39. power 1.300000,1.300000,1.300000
  40. floor 0.020000,0.020000,0.020000
  41. phosphor_life 0.100000,0.100000,0.100000
  42.  
  43. #
  44. # NTSC POST-PROCESSING OPTIONS
  45. #
  46. yiq_enable 0
  47. yiq_cc 3.597545
  48. yiq_a 0.500000
  49. yiq_b 0.500000
  50. yiq_o 0.000000
  51. yiq_p 1.000000
  52. yiq_n 1.000000
  53. yiq_y 6.000000
  54. yiq_i 1.200000
  55. yiq_q 0.600000
  56. yiq_scan_time 52.599998
  57. yiq_phase_count 2
  58.  
  59. #
  60. # VECTOR POST-PROCESSING OPTIONS
  61. #
  62. vector_time_scale 0.0
  63. vector_time_period 0.1
  64. vector_length_scale 0.9
  65. vector_length_ratio 4.0
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