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batfactors, mafia, and blue text.

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May 14th, 2015
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  1.  
  2. tooth
  3. seal tooth
  4.  
  5. This is the tooth from a baby seal. It's like a smaller version of the tooth from an adult seal. It's surprisingly sharp, unless you aren't surprised by things that are really sharp, in which case it's sharp, but not surprisingly so.
  6.  
  7. (Meatsmithing component)
  8. Type: usable (also usable in combat) (reusable)
  9. Selling Price: 1 Meat.
  10.  
  11. Deals 1 Physical Damage
  12. Mafia's modifiers:
  13. Effect: "Bloody Hand"
  14. Effect Duration: 3
  15.  
  16. Batfactors data:
  17. 1 damage to opponent
  18. 0 damage to self
  19.  
  20. spice
  21. spices
  22.  
  23. This is a can of secret and mysterious spices. It could be used to give something a secret and/or mysterious flavor. If you can control this, you can control the universe! Well, probably not.
  24.  
  25. (Meatsmithing component)
  26. (Cooking ingredient)
  27. (Cocktailcrafting ingredient)
  28. Type: usable (also usable in combat) (reusable)
  29. Selling Price: 1 Meat.
  30.  
  31. Deals 1 Physical Damage
  32.  
  33.  
  34. Batfactors data:
  35. 1 damage to opponent
  36. 0 damage to self
  37.  
  38. web
  39. spider web
  40.  
  41. This is the web from a spider. It's sort of sticky, and it smells like spiders. Fancy that.
  42.  
  43. (Meat Pasting component)
  44. Type: combat item
  45. Selling Price: 3 Meat.
  46.  
  47. Weakens enemies very slightly
  48.  
  49.  
  50. Batfactors data:
  51. 0 damage to opponent
  52. 0 damage to self
  53. Specials: stun 0.6
  54.  
  55. web
  56. really sticky spider web
  57.  
  58. This is like a spider web, only even stickier.
  59.  
  60. (Meat Pasting component)
  61. Type: combat item
  62. Selling Price: 5 Meat.
  63.  
  64. Weakens enemies slightly
  65.  
  66.  
  67. Batfactors data:
  68. 0 damage to opponent
  69. 0 damage to self
  70. Specials: stun 0.5
  71.  
  72. web
  73. really really sticky spider web
  74.  
  75. This is like a really sticky spider web, only even stickier. Still smells like spiders, though.
  76.  
  77. (Meatsmithing component)
  78. Type: combat item
  79. Selling Price: 9 Meat.
  80.  
  81. Weakens enemies a little bit
  82.  
  83.  
  84. Batfactors data:
  85. 0 damage to opponent
  86. 0 damage to self
  87. Specials: stun 0.5
  88.  
  89. fence
  90. barbed-wire fence
  91.  
  92. This is a barbed wire fence from Distant Lands.
  93.  
  94. It's sharp, rusty, and tangly.
  95.  
  96. Type: combat item
  97. Selling Price: 31 Meat.
  98.  
  99. Weakens enemies a little bit
  100.  
  101.  
  102. Batfactors data:
  103. 0 damage to opponent
  104. 0 damage to self
  105. Specials: att -{1,4,7}, def -{1,4,7}, stun 0.47
  106.  
  107. baseball
  108. baseball
  109.  
  110. This is a baseball, which used to be part of a baseball bat. This baseball a been a bery bery good to you. Er, actually no it hasn't. Not yet, at least.
  111.  
  112. (Meatsmithing component)
  113. Type: usable (also usable in combat)
  114. Selling Price: 11 Meat.
  115.  
  116. Deals a 6-8 Physical Damage
  117.  
  118.  
  119. Batfactors data:
  120. 7 damage to opponent
  121. 0 damage to self
  122.  
  123. fatstacks
  124. fat stacks of cash
  125.  
  126. These are some fat stacks of cash. Too bad you can't spend cash in the Kingdom of Loathing.
  127.  
  128. Oh well. Maybe somebody else can use it for something.
  129.  
  130. Type: combat item (reusable)
  131. Selling Price: 150 Meat.
  132.  
  133. Does Not Impress Most Monsters
  134.  
  135.  
  136. Batfactors data:
  137. 0 damage to opponent
  138. 0 damage to self
  139. Specials: custom
  140.  
  141. incense
  142. patchouli incense stick
  143.  
  144. This is a stick of foul-smelling patchouli incense.
  145.  
  146. (Meatsmithing component)
  147. Type: usable (also usable in combat)
  148. Selling Price: 33 Meat.
  149.  
  150. Weakens enemies a little bit
  151. Mafia's modifiers:
  152. Effect: "Far Out"
  153. Effect: "Embarrassed"
  154. Effect Duration: 5
  155.  
  156. Batfactors data:
  157. 0 damage to opponent
  158. 0 damage to self
  159. Specials: att -{3,4,5}, def -{3,4,5}, stun 0.5
  160.  
  161. balm
  162. Doc Galaktik's Pungent Unguent
  163.  
  164. This is a jar of Doc Galaktik's Pungent Unguent -- guaranteed to cure all of life's ills.
  165.  
  166. This item will heal a small number of hit points.
  167.  
  168. Type: usable (also usable in combat)
  169. Selling Price: 15 Meat.
  170.  
  171. Heals 3-5 Hit Points
  172.  
  173.  
  174. Batfactors data:
  175. 0 damage to opponent
  176. -4 damage to self
  177.  
  178. balm
  179. Doc Galaktik's Ailment Ointment
  180.  
  181. This is a can of Doc Galaktik's Ailment Ointment -- guaranteed to cure all of life's ills.
  182.  
  183. This item will heal a moderate number of hit points.
  184.  
  185. Type: usable (also usable in combat)
  186. Selling Price: 20 Meat.
  187.  
  188. Heals 8-10 Hit Points
  189.  
  190.  
  191. Batfactors data:
  192. 0 damage to opponent
  193. -{8,9,10} damage to self
  194.  
  195. balm
  196. Doc Galaktik's Restorative Balm
  197.  
  198. This is a tin of Doc Galaktik's Restorative Balm -- guaranteed to cure all of life's ills.
  199.  
  200. This item will heal a moderate number of hit points.
  201.  
  202. Type: usable (also usable in combat)
  203. Selling Price: 25 Meat.
  204.  
  205. Heals 13-15 Hit Points
  206.  
  207.  
  208. Batfactors data:
  209. 0 damage to opponent
  210. -{13,14,15} damage to self
  211.  
  212. elixir
  213. Doc Galaktik's Homeopathic Elixir
  214.  
  215. This is a bottle of Doc Galaktik's Homeopathic Elixir -- guaranteed to cure all of life's ills.
  216.  
  217. This item will heal a goodly number of hit points.
  218.  
  219. Type: usable (also usable in combat)
  220. Selling Price: 30 Meat.
  221.  
  222. Heals 18-20 Hit Points
  223.  
  224.  
  225. Batfactors data:
  226. 0 damage to opponent
  227. -{18,19,20} damage to self
  228.  
  229. smallfence
  230. white picket fence
  231.  
  232. This is a white picket fence. This would look just perfect on your suburban lawn, if you had a suburban lawn.
  233.  
  234. Type: combat item
  235. Selling Price: 15 Meat.
  236.  
  237. Stops Enemy From Attacking and Restores 14-15 Hit Points
  238.  
  239.  
  240. Batfactors data:
  241. 0 damage to opponent
  242. -14.5 damage to self
  243. Specials: stun
  244.  
  245. bomb
  246. Knob Goblin stink bomb
  247.  
  248. This small bomb, when lit, will unleash the stench of a dozen Knob Goblins. Which, by the way, is comparable to the stench of 144 regular goblins. You might call it a "gross of gross."
  249.  
  250. Type: combat item
  251. Selling Price: 65 Meat.
  252.  
  253. Weakens enemies slightly
  254.  
  255.  
  256. Batfactors data:
  257. 0 damage to opponent
  258. 0 damage to self
  259. Specials: att -3, def -3, stun 0.5
  260.  
  261. seltzer
  262. Knob Goblin seltzer
  263.  
  264. This is a fizzy beverage concocted by the Knob Goblin Mad Scientists. If Knob Goblins had clowns, those clowns would squirt this at people in a theoretically amusing fashion. Thankfully, the Knob Goblins exiled or annihilated their clown population fairly early in their tribal history.
  265.  
  266. The seltzer will restore a moderate number of MP when drunk.
  267.  
  268. Type: usable (also usable in combat)
  269. Selling Price: 44 Meat.
  270.  
  271. Restores 8-12 MP
  272.  
  273.  
  274. Batfactors data:
  275. 0 damage to opponent
  276. 0 damage to self
  277. Specials: mp 10
  278.  
  279. seltzer
  280. Knob Goblin superseltzer
  281.  
  282. This is an extremely fizzy beverage concocted by the Knob Goblin Mad Scientists. If there were some sort of clown-themed superhero in the Kingdom, he would use this to fight crime. But there isn't.
  283.  
  284. The superseltzer will restore a large number of MP when drunk.
  285.  
  286. Type: usable (also usable in combat)
  287. Selling Price: 49 Meat.
  288.  
  289. Restores 25-29 MP
  290.  
  291.  
  292. Batfactors data:
  293. 0 damage to opponent
  294. 0 damage to self
  295. Specials: mp 27
  296.  
  297. dyspepsi
  298. Dyspepsi-Cola
  299.  
  300. This is a can of Dyspepsi-Cola, one of the two indistinguishable frontrunners in the Kingdom of Loathing Cola Wars.
  301.  
  302. (Cocktailcrafting ingredient)
  303. Type: usable (also usable in combat)
  304. Selling Price: 52 Meat.
  305.  
  306. Restores 10-14 MP
  307.  
  308.  
  309. Batfactors data:
  310. 0 damage to opponent
  311. 0 damage to self
  312. Specials: mp 12
  313.  
  314. ninjastars
  315. frigid ninja stars
  316.  
  317. This is a set of three throwing stars of the sort used by the Ninja Snowmen.
  318.  
  319. They're ice-cold and deadly accurate.
  320.  
  321. Type: combat item
  322. Selling Price: 67 Meat.
  323.  
  324. Deals 20-25 Cold Damage
  325.  
  326.  
  327. Batfactors data:
  328. 22 cold damage to opponent
  329. 0 damage to self
  330.  
  331. soda
  332. Mountain Stream soda
  333.  
  334. This is a can of Mountain Stream soda. It's pretty fizzy, and it's pretty eXtreme.
  335.  
  336. Type: usable (also usable in combat)
  337. Selling Price: 58 Meat.
  338.  
  339. Restores 6-9 MP
  340.  
  341.  
  342. Batfactors data:
  343. 0 damage to opponent
  344. 0 damage to self
  345. Specials: mp 7.5
  346.  
  347. vial
  348. vial of patchouli oil
  349.  
  350. This is a vial of the nastiest-smelling substance known to man -- essential oil of patchouli. You might say it's the vilest vial of all the vile vials you've ever reviled. But if you said that, somebody would probably slap you for not being funny.
  351.  
  352. Type: combat item
  353. Selling Price: 38 Meat.
  354.  
  355. Weakens enemies a little bit
  356.  
  357.  
  358. Batfactors data:
  359. 0 damage to opponent
  360. 0 damage to self
  361. Specials: stun 0.5, att -4, def -4
  362.  
  363. disease
  364. disease
  365.  
  366. This is a handful of germs. This would probably give a monster a pretty nasty disease.
  367.  
  368. (Meatsmithing component)
  369. Type: combat item
  370. Selling Price: 22 Meat.
  371.  
  372. Weakens enemies very slightly
  373.  
  374.  
  375. Batfactors data:
  376. 0 damage to opponent
  377. 0 damage to self
  378. Specials: att -2, def -2, stun 0.5
  379.  
  380. ppotion
  381. red pixel potion
  382.  
  383. This is a digitized potion. It's red. That probably means it'll restore HP.
  384.  
  385. Type: usable (also usable in combat)
  386. Selling Price: 50 Meat.
  387.  
  388. Heals 100-120 Hit Points
  389.  
  390.  
  391. Batfactors data:
  392. 0 damage to opponent
  393. -{100,110,120} damage to self
  394.  
  395. ppotion
  396. blue pixel potion
  397.  
  398. This is a blue potion made of Pixels. You have a feeling this would restore a lot of MP if you drank it.
  399.  
  400. Type: usable (also usable in combat)
  401. Selling Price: 50 Meat.
  402.  
  403. Restores 50-80 MP
  404.  
  405.  
  406. Batfactors data:
  407. 0 damage to opponent
  408. 0 damage to self
  409. Specials: mp {50,65,80}
  410.  
  411. ppotion
  412. green pixel potion
  413.  
  414. This is a green potion made of pixels. The resolution isn't high enough for it to bubble, but if it was, you can believe that it'd be bubbling with HP and MP restoring goodness.
  415.  
  416. Type: usable (also usable in combat)
  417. Selling Price: 50 Meat.
  418.  
  419. Restores 40-60 HP and 30-40 MP
  420.  
  421.  
  422. Batfactors data:
  423. 0 damage to opponent
  424. -{40,50,60} damage to self
  425. Specials: mp {30,35,40}
  426.  
  427. potion5
  428. wussiness potion
  429.  
  430. This is a potion which will make you feel weaker. In case you ever need to feel weaker, for some reason.
  431.  
  432. Type: usable (also usable in combat)
  433. Selling Price: 28 Meat.
  434.  
  435. Weakens enemies a little bit
  436. Mafia's modifiers:
  437. Effect: "Wussiness"
  438. Effect Duration: 3
  439.  
  440. Batfactors data:
  441. 0 damage to opponent
  442. 0 damage to self
  443. Specials: stun 0.5, att -5, def -5
  444.  
  445. cast
  446. cast
  447.  
  448. This is a cast of thousands. Thousands of tortured souls, that is. This thing has probably been cast into the Lake of Fire once or twice.
  449.  
  450. Type: usable (also usable in combat)
  451. Selling Price: 32 Meat.
  452.  
  453. Restores 15-20 HP
  454.  
  455.  
  456. Batfactors data:
  457. 0 damage to opponent
  458. -{15,17.5,20} damage to self
  459.  
  460. potion4
  461. magical mystery juice
  462.  
  463. This is a potion that's positively bubbling with Magicalness. Roll up! (your sleeves, and drink it.)
  464.  
  465. Type: usable (also usable in combat)
  466. Selling Price: 50 Meat.
  467. Cannot be traded
  468.  
  469. Restores an amount of MP that increases as you level up
  470.  
  471.  
  472. Batfactors data:
  473. 0 damage to opponent
  474. 0 damage to self
  475. Specials: mp 1.5*L+{4,5,6}
  476.  
  477. cookbook
  478. dictionary
  479.  
  480. This is a regular old dictionary. It contains a lot of words, their definitions, and their proper pronunciations.
  481.  
  482. (Meat Pasting component)
  483. Type: combat item (reusable)
  484. Cannot be traded or discarded
  485. Quest Item
  486.  
  487. Most Enemies Don't Care About It
  488.  
  489.  
  490. Batfactors data:
  491. {30,45,60} damage to opponent
  492. 0 damage to self
  493. Specials: monster 1335 HaXx0r|Anime Smiley|Flaming Troll|Lamz0r N00b|Me4t BegZ0r|Spam Witch|XXX pr0n|Some Bad ASCII Art
  494.  
  495. vortex
  496. meat vortex
  497.  
  498. This is a curious object - a whirling mass of energy that seems to just suck up Meat.
  499.  
  500. (Meatsmithing component)
  501. Type: usable (also usable in combat)
  502. Selling Price: 57 Meat.
  503.  
  504. Steals Some Meat From an Enemy
  505.  
  506.  
  507. Batfactors data:
  508. 0 damage to opponent
  509. 0 damage to self
  510. Specials: custom
  511.  
  512. scroll2
  513. 334 scroll
  514.  
  515. This is a scroll with the number 334 written on it. Curious.
  516.  
  517. Type: combat item
  518. Selling Price: 51 Meat.
  519.  
  520. Mostly Just Confuses Enemies
  521.  
  522.  
  523. Batfactors data:
  524. 0 damage to opponent
  525. 0 damage to self
  526. Specials: custom
  527.  
  528. scroll1
  529. 668 scroll
  530.  
  531. This is a scroll with the number 668 written on it. Strange.
  532.  
  533. Type: usable (also usable in combat)
  534. Selling Price: 87 Meat.
  535.  
  536. Mostly Just Confuses Enemies
  537.  
  538.  
  539. Batfactors data:
  540. 0 damage to opponent
  541. 0 damage to self
  542. Specials: att -{1,2,3}, def -{1,2,3}
  543.  
  544. scroll2
  545. 30669 scroll
  546.  
  547. This is a scroll with the number 30669 written on it. Bizarre.
  548.  
  549. Type: combat item
  550. Selling Price: 55 Meat.
  551.  
  552. Mostly Just Confuses Enemies
  553.  
  554.  
  555. Batfactors data:
  556. 0 damage to opponent
  557. 0 damage to self
  558. Specials: att -{1,2,3}, def -{1,2,3}
  559.  
  560. scroll2
  561. 33398 scroll
  562.  
  563. This is a scroll with the number 33398 written on it. Unusual.
  564.  
  565. Type: combat item
  566. Selling Price: 57 Meat.
  567.  
  568. Mostly Just Confuses Enemies
  569.  
  570.  
  571. Batfactors data:
  572. 0 damage to opponent
  573. 0 damage to self
  574. Specials: att -{1,2,3}, def -{1,2,3}
  575.  
  576. scroll2
  577. 64067 scroll
  578.  
  579. This is a scroll with the number 64067 written on it. Peculiar.
  580.  
  581. Type: combat item
  582. Selling Price: 101 Meat.
  583.  
  584. Mostly Just Confuses Enemies
  585.  
  586.  
  587. Batfactors data:
  588. 0 damage to opponent
  589. 0 damage to self
  590. Specials: att -{1,2,3}, def -{1,2,3}
  591.  
  592. canlid
  593. razor-sharp can lid
  594.  
  595. This is the lid from a tin can. It's really sharp around the edges. You could probably throw this at something and hurt it fairly badly.
  596.  
  597. (Meatsmithing component)
  598. Type: combat item
  599. Selling Price: 5 Meat.
  600.  
  601. Deals 2-3 Physical Damage
  602.  
  603.  
  604. Batfactors data:
  605. 2.5 damage to opponent
  606. 0 damage to self
  607.  
  608. biscuit
  609. sonar-in-a-biscuit
  610.  
  611. This is one of those flavored crackers, but it appears to be flavored with piercing waves of high-pitched sound. It's incredible, and inedible.
  612.  
  613. (Meatsmithing component)
  614. Type: usable (also usable in combat)
  615. Selling Price: 11 Meat.
  616.  
  617. Freaks Bats Out
  618.  
  619.  
  620. Batfactors data:
  621. 6 damage to opponent
  622. 0 damage to self
  623.  
  624. potion1
  625. procrastination potion
  626.  
  627. This is a vial of a lazily bubbling substance, the color of tomorrow. Or, y'know, the day after.
  628.  
  629. Type: usable (also usable in combat)
  630. Selling Price: 138 Meat.
  631.  
  632. Causes Enemy to Put Off Attacking You
  633.  
  634.  
  635. Batfactors data:
  636. 0 damage to opponent
  637. 0 damage to self
  638. Specials: stun 0.5
  639.  
  640. hole
  641. plot hole
  642.  
  643. This thing... it just doesn't add up.
  644.  
  645. Type: combat item
  646. Selling Price: 128 Meat.
  647.  
  648. Deals 20-25 Physical Damage
  649.  
  650.  
  651. Batfactors data:
  652. 22.5 damage to opponent
  653. 0 damage to self
  654. Specials: att -{3,4,5}, def -{3,4,5}, stun 0.5
  655.  
  656. butterfly
  657. chaos butterfly
  658.  
  659. This butterfly, by flapping its wings, can influence events very far away. How? I dunno. You should probably ask Jeff Goldblum.
  660.  
  661. (Meat Pasting component)
  662. Type: usable (also usable in combat)
  663. Selling Price: 124 Meat.
  664.  
  665. Is Unpredictable
  666.  
  667.  
  668. Batfactors data:
  669. 0 damage to opponent
  670. 0 damage to self
  671. Specials: att {-17,0,17}, def {-17,0,17}
  672.  
  673. ng
  674. NG
  675.  
  676. This is an N followed by a G. You're not exactly sure how to pronounce it.
  677.  
  678. (Meat Pasting component)
  679. Type: combat item
  680. Selling Price: 186 Meat.
  681.  
  682. Deals 40-70 Physical Damage
  683.  
  684.  
  685. Batfactors data:
  686. 55 damage to opponent
  687. 0 damage to self
  688.  
  689. torpedo
  690. photoprotoneutron torpedo
  691.  
  692. This is one of the magical and technological weapons used by the MagiMechTech MechaMechs. It looks awfully dangerous. And dangerously awful.
  693.  
  694. Type: combat item
  695. Selling Price: 144 Meat.
  696.  
  697. Deals 30-40 Physical Damage
  698.  
  699.  
  700. Batfactors data:
  701. 40 damage to opponent
  702. 0 damage to self
  703.  
  704. starstar
  705. star throwing star
  706.  
  707. This is a throwing star made out of stars and lines. It's like, fractal, man.
  708.  
  709. Type: combat item
  710. Selling Price: 100 Meat.
  711.  
  712. Deals 50-75 Physical Damage
  713.  
  714.  
  715. Batfactors data:
  716. 62.5 damage to opponent
  717. 0 damage to self
  718.  
  719. spraycan
  720. hair spray
  721.  
  722. This is a regular old can of hair spray. It's pretty boring, until you combine it with one of two things: An open flame, or a girl on the hood of a hot rod.
  723.  
  724. (Meat Pasting component)
  725. Type: potion
  726. Effect: Butt-Rock Hair
  727. Duration: 3 Adventures
  728. (can also be used in combat)
  729. Selling Price: 12 Meat.
  730. Mafia's modifiers:
  731. Effect: "Butt-Rock Hair"
  732. Effect Duration: 3
  733.  
  734. Batfactors data:
  735. 4 hot damage to opponent
  736. 0 damage to self
  737.  
  738. Butt-Rock Hair
  739.  
  740. Your hair is huge. No, it's beyond huge. It's mammoth. It's of Poisonesque proportions. You feel Moxious!
  741.  
  742. Moxie +15%
  743.  
  744.  
  745. Mafia's modifiers:
  746. Moxie Percent: +15
  747. firecrack
  748. Knob Goblin firecracker
  749.  
  750. This is a firecracker produced by the Mad Scientists of Cobb's Knob. Seems dangerous -- like it'd be pretty easy to blow off some of your fingers. Or some of somebody else's fingers...
  751.  
  752. (Meat Pasting component)
  753. (Meatsmithing component)
  754. Type: usable (also usable in combat)
  755. Selling Price: 15 Meat.
  756.  
  757. Deals 2-4 Physical Damage
  758. Mafia's modifiers:
  759. Effect: "Missing Fingers"
  760. Effect Duration: 3
  761.  
  762. Batfactors data:
  763. 3 damage to opponent
  764. 0 damage to self
  765.  
  766. phone
  767. Mob Penguin cellular phone
  768.  
  769. This is a phone used by the Mob Penguin Sopranos to call in thug penguins to do their bidding. And much like in a combination auction-house and kickboxing arena, their bidding is typically extremely violent.
  770.  
  771. Type: combat item
  772. Cannot be discarded
  773.  
  774. Lets You Talk to Penguins
  775.  
  776.  
  777. Batfactors data:
  778. 0 damage to opponent
  779. 0 damage to self
  780.  
  781. exclam
  782. milky potion
  783.  
  784. This is a potion in a bottle shaped like an exclamation point. How is that possible, you might ask? You might, but you aren't likely to get an answer.
  785.  
  786. Type: usable (also usable in combat)
  787. Selling Price: 60 Meat.
  788.  
  789. Unidentified
  790.  
  791.  
  792. Batfactors data:
  793. 0 damage to opponent
  794. 0 damage to self
  795.  
  796. exclam
  797. swirly potion
  798.  
  799. This is a potion in a bottle shaped like an exclamation point. How is that possible, you might ask? You might, but you aren't likely to get an answer.
  800.  
  801. Type: usable (also usable in combat)
  802. Selling Price: 60 Meat.
  803.  
  804. Unidentified
  805.  
  806.  
  807. Batfactors data:
  808. 0 damage to opponent
  809. 0 damage to self
  810.  
  811. exclam
  812. bubbly potion
  813.  
  814. This is a potion in a bottle shaped like an exclamation point. How is that possible, you might ask? You might, but you aren't likely to get an answer.
  815.  
  816. Type: usable (also usable in combat)
  817. Selling Price: 60 Meat.
  818.  
  819. Unidentified
  820.  
  821.  
  822. Batfactors data:
  823. 0 damage to opponent
  824. 0 damage to self
  825.  
  826. exclam
  827. smoky potion
  828.  
  829. This is a potion in a bottle shaped like an exclamation point. How is that possible, you might ask? You might, but you aren't likely to get an answer.
  830.  
  831. Type: usable (also usable in combat)
  832. Selling Price: 60 Meat.
  833.  
  834. Unidentified
  835.  
  836.  
  837. Batfactors data:
  838. 0 damage to opponent
  839. 0 damage to self
  840.  
  841. exclam
  842. cloudy potion
  843.  
  844. This is a potion in a bottle shaped like an exclamation point. How is that possible, you might ask? You might, but you aren't likely to get an answer.
  845.  
  846. Type: usable (also usable in combat)
  847. Selling Price: 60 Meat.
  848.  
  849. Unidentified
  850.  
  851.  
  852. Batfactors data:
  853. 0 damage to opponent
  854. 0 damage to self
  855.  
  856. exclam
  857. effervescent potion
  858.  
  859. This is a potion in a bottle shaped like an exclamation point. How is that possible, you might ask? You might, but you aren't likely to get an answer.
  860.  
  861. Type: usable (also usable in combat)
  862. Selling Price: 60 Meat.
  863.  
  864. Unidentified
  865.  
  866.  
  867. Batfactors data:
  868. 0 damage to opponent
  869. 0 damage to self
  870.  
  871. exclam
  872. fizzy potion
  873.  
  874. This is a potion in a bottle shaped like an exclamation point. How is that possible, you might ask? You might, but you aren't likely to get an answer.
  875.  
  876. Type: usable (also usable in combat)
  877. Selling Price: 60 Meat.
  878.  
  879. Unidentified
  880.  
  881.  
  882. Batfactors data:
  883. 0 damage to opponent
  884. 0 damage to self
  885.  
  886. exclam
  887. dark potion
  888.  
  889. This is a potion in a bottle shaped like an exclamation point. How is that possible, you might ask? You might, but you aren't likely to get an answer.
  890.  
  891. Type: usable (also usable in combat)
  892. Selling Price: 60 Meat.
  893.  
  894. Unidentified
  895.  
  896.  
  897. Batfactors data:
  898. 0 damage to opponent
  899. 0 damage to self
  900.  
  901. exclam
  902. murky potion
  903.  
  904. This is a potion in a bottle shaped like an exclamation point. How is that possible, you might ask? You might, but you aren't likely to get an answer.
  905.  
  906. Type: usable (also usable in combat)
  907. Selling Price: 60 Meat.
  908.  
  909. Unidentified
  910.  
  911.  
  912. Batfactors data:
  913. 0 damage to opponent
  914. 0 damage to self
  915.  
  916. poisoncup
  917. anti-anti-antidote
  918.  
  919. This is a cup of stuff that will un-un-unpoison you if you get un-unpoisoned.
  920.  
  921. Type: usable (also usable in combat)
  922. Selling Price: 15 Meat.
  923.  
  924. Doesn't not remove poison effects
  925.  
  926.  
  927. Batfactors data:
  928. 0 damage to opponent
  929. 0 damage to self
  930. Specials: custom
  931.  
  932. spraycan
  933. shaving cream
  934.  
  935. This is a can of shaving cream once used by lumberjacks. It has a variety of uses. Well, at least two. Or maybe just one.
  936.  
  937. Type: usable (also usable in combat)
  938. Selling Price: 35 Meat.
  939.  
  940. Stops Enemy From Attacking
  941. Mafia's modifiers:
  942. Effect: "Clean-Shaven"
  943. Effect Duration: 5
  944.  
  945. Batfactors data:
  946. 0 damage to opponent
  947. 0 damage to self
  948. Specials: att -{2,2.5,3}, def -{2,2.5,3}, stun 0.8
  949.  
  950. vial
  951. forest tears
  952.  
  953. This is a vial of tears cried by a homeless forest spirit. Awwww.
  954.  
  955. (Meatsmithing component)
  956. Type: usable (also usable in combat)
  957. Selling Price: 33 Meat.
  958.  
  959. Restores 5-10 HP
  960.  
  961.  
  962. Batfactors data:
  963. 0 damage to opponent
  964. -{5,7.5,10} damage to self
  965. Specials: !! removes beaten up out of combat
  966.  
  967. eggplastic
  968. red plastic oyster egg
  969.  
  970. This is a red plastic imitation oyster egg. Did you ever notice how there really just aren't that many jokes you can make about things being made of plastic?
  971.  
  972. Type: combat item
  973. Selling Price: 50 Meat.
  974.  
  975. Restores 35-40 Hit Points
  976.  
  977.  
  978. Batfactors data:
  979. 0 damage to opponent
  980. -{35,37.5,40} damage to self
  981.  
  982. eggplastic
  983. blue plastic oyster egg
  984.  
  985. This is a blue plastic imitation oyster egg. Wondering what's inside? Probably something blue...
  986.  
  987. Type: combat item
  988. Selling Price: 50 Meat.
  989.  
  990. Restores 35-40 MP
  991.  
  992.  
  993. Batfactors data:
  994. 0 damage to opponent
  995. 0 damage to self
  996. Specials: mp 42.5
  997.  
  998. eggplastic
  999. puce plastic oyster egg
  1000.  
  1001. This is a puce plastic imitation oyster egg. Apparently there's been some advance in plastic making technology that you were unaware of, because as far as you can remember, this is the first time you've ever seen puce plastic.
  1002.  
  1003. Type: combat item
  1004. Selling Price: 50 Meat.
  1005.  
  1006. Deals 40-50 Physical Damage
  1007.  
  1008.  
  1009. Batfactors data:
  1010. 42.5 damage to opponent
  1011. 0 damage to self
  1012.  
  1013. eggplastic
  1014. mauve plastic oyster egg
  1015.  
  1016. This is a mauve plastic imitation oyster egg. Accept no imitations, except for this one.
  1017.  
  1018. Type: combat item
  1019. Selling Price: 50 Meat.
  1020.  
  1021. Deals 40-50 Physical Damage
  1022.  
  1023.  
  1024. Batfactors data:
  1025. 42.5 damage to opponent
  1026. 0 damage to self
  1027.  
  1028. eggplastic
  1029. lavender plastic oyster egg
  1030.  
  1031. This is a lavender plastic imitation oyster egg. Of all the plastic imitation oyster eggs you've seen in your life, this is definitely the most... lavender.
  1032.  
  1033. Type: combat item
  1034. Selling Price: 50 Meat.
  1035.  
  1036. Deals 40-50 Physical Damage
  1037.  
  1038.  
  1039. Batfactors data:
  1040. 42.5 damage to opponent
  1041. 0 damage to self
  1042.  
  1043. eggplastic
  1044. black plastic oyster egg
  1045.  
  1046. This is a black plastic imitation oyster egg. It's like a tiny black hole, only egg-shaped instead of hole-shaped. And with far, far less gravity.
  1047.  
  1048. Type: combat item
  1049. Selling Price: 50 Meat.
  1050.  
  1051. Deals 300-400 Physical Damage and gives you matching Meat
  1052.  
  1053.  
  1054. Batfactors data:
  1055. 0 damage to opponent
  1056. 0 damage to self
  1057. Specials: meat {300,350,400}
  1058.  
  1059. eggplain
  1060. off-white plastic oyster egg
  1061.  
  1062. This is an off-white plastic imitation oyster egg. Or maybe it's ivory, or off-off-white. Or maybe eggshell. Wouldn't that be ironic.
  1063.  
  1064. Type: combat item
  1065. Selling Price: 50 Meat.
  1066.  
  1067. Weakens enemies a little bit
  1068.  
  1069.  
  1070. Batfactors data:
  1071. 0 damage to opponent
  1072. 0 damage to self
  1073. Specials: att -{6,7,8}, def -{6,7,8}, stun 0.5
  1074.  
  1075. eggplastic
  1076. yellow plastic oyster egg
  1077.  
  1078. This is a yellow plastic imitation oyster egg. It shines like a tiny sun, which is odd, because the sun shines like a red rubber ball, and this thing is neither red nor rubber.
  1079.  
  1080. Type: combat item
  1081. Selling Price: 50 Meat.
  1082.  
  1083. Grants a Random Beneficial Effect
  1084.  
  1085.  
  1086. Batfactors data:
  1087. 0 damage to opponent
  1088. 0 damage to self
  1089. Specials: !! +10% to random stat (20 turns)
  1090.  
  1091. string
  1092. mariachi G-string
  1093.  
  1094. This is the third string from a Mariachi's guitar. What? It's thin, strong, and pointy on the ends -- you could probably garotte somebody with it pretty effectively. Or put it back on a guitar and play a Gavotte for somebody.
  1095.  
  1096. Type: combat item
  1097. Selling Price: 40 Meat.
  1098.  
  1099. Deals 10-15 Physical Damage
  1100.  
  1101.  
  1102. Batfactors data:
  1103. 12.5 damage to opponent
  1104. 0 damage to self
  1105.  
  1106. cookbook
  1107. facsimile dictionary
  1108.  
  1109. This is a regular old dictionary, copied from the one you used to have by the scribes of the Baron Rof L'm Fao. It contains a lot of words, their definitions, and their proper pronunciations.
  1110.  
  1111. (Meatsmithing component)
  1112. Type: combat item (reusable)
  1113. Selling Price: 21337 Meat.
  1114. Cannot be traded
  1115.  
  1116. Most Enemies Don't Care About It
  1117.  
  1118.  
  1119. Batfactors data:
  1120. {30,45,60} damage to opponent
  1121. 0 damage to self
  1122. Specials: monster 1335 HaXx0r|Anime Smiley|Flaming Troll|Lamz0r N00b|Me4t BegZ0r|Spam Witch|XXX pr0n|Some Bad ASCII Art
  1123.  
  1124. cloaca
  1125. Cloaca-Cola
  1126.  
  1127. This is a can of Cloaca-Cola, one of the two indistinguishable frontrunners in the Kingdom of Loathing Cola Wars.
  1128.  
  1129. (Cocktailcrafting ingredient)
  1130. Type: usable (also usable in combat)
  1131. Selling Price: 52 Meat.
  1132.  
  1133. Restores 10-14 MP
  1134.  
  1135.  
  1136. Batfactors data:
  1137. 0 damage to opponent
  1138. 0 damage to self
  1139. Specials: mp 12
  1140.  
  1141. dyspepsi
  1142. Dyspepsi grenade
  1143.  
  1144. This is a special steel-reinforced can of Dyspepsi-Cola, grooved for increased shrapnel. A special compartment on the top is filled with Rock Pops, which mix with the soda when the pin is pulled.
  1145.  
  1146. Type: combat item
  1147. Selling Price: 150 Meat.
  1148.  
  1149. Deals 50-60 Physical Damage
  1150.  
  1151.  
  1152. Batfactors data:
  1153. {50,55,60} damage to opponent
  1154. 0 damage to self
  1155. Specials: att -2
  1156.  
  1157. cloaca
  1158. Cloaca grenade
  1159.  
  1160. This is a special steel-reinforced can of Cloaca-Cola, grooved for increased shrapnel. A special compartment on the top is filled with Rock Pops, which mix with the soda when the pin is pulled.
  1161.  
  1162. Type: combat item
  1163. Selling Price: 150 Meat.
  1164.  
  1165. Deals 50-60 Physical Damage
  1166.  
  1167.  
  1168. Batfactors data:
  1169. {50,55,60} damage to opponent
  1170. 0 damage to self
  1171. Specials: att -2
  1172.  
  1173. yoyo
  1174. yo-yo
  1175.  
  1176. Yo, a yo-yo! These things always seem to come back into style every other Crimbo. The last time you had one of these, you were swinging it at octopi and snakes as you hopped across an endless number of identical green tiles in a cave on an island somewhere. Then someone told you to get the bananas out of your ears.
  1177.  
  1178. Type: combat item
  1179. Cannot be discarded
  1180.  
  1181. Deals 30-40 Physical Damage
  1182.  
  1183.  
  1184. Batfactors data:
  1185. 35 damage to opponent
  1186. 0 damage to self
  1187.  
  1188. top
  1189. top
  1190.  
  1191. This thing reminds you of that Hanukkimbo dreidl you got last year. It's not nearly as cool looking, but it's rounder, so maybe you won't give yourself as many dreidl cuts as you did last year. Stupid sharp dreidls.
  1192.  
  1193. Type: combat item
  1194. Cannot be discarded
  1195.  
  1196. Weakens enemies a little bit
  1197.  
  1198.  
  1199. Batfactors data:
  1200. 0 damage to opponent
  1201. 0 damage to self
  1202. Specials: att -{6,7,8}, def -{6,7,8}
  1203.  
  1204. toyball
  1205. ball
  1206.  
  1207. Oh. Great. You're gonna have a ball with this. Just don't taunt it.
  1208.  
  1209. Type: combat item
  1210. Cannot be discarded
  1211.  
  1212. Lets You Escape From Combat
  1213.  
  1214.  
  1215. Batfactors data:
  1216. 0 damage to opponent
  1217. 0 damage to self
  1218. Specials: custom runaway
  1219.  
  1220. kite
  1221. kite
  1222.  
  1223. All things considered, this is a pretty fun toy. I mean, c'mon -- it flies! The kite has many natural predators, such as trees, lightning, and angry birds, so keep it away from those things if you want to keep it. We recommend flying it only up in the atmosphere, where the air is clear.
  1224.  
  1225. Type: combat item
  1226. Cannot be discarded
  1227.  
  1228. Weakens enemies somewhat and briefly stuns them
  1229.  
  1230.  
  1231. Batfactors data:
  1232. 0 damage to opponent
  1233. 0 damage to self
  1234. Specials: att -{10,11,12}*0.75, def -{10,11,12}*0.75, stun 0.75
  1235.  
  1236. stuffdopp
  1237. stuffed doppelshifter
  1238.  
  1239. This is a shiny, amorphous blob of stretchy fabric stuffed with little round beans. It'd be a pretty lousy representation of just about any animal, but it's a pretty decent rendering of a doppleshifter.
  1240.  
  1241. Type: combat item
  1242. Cannot be discarded
  1243.  
  1244. Randomly Becomes a Different Combat Item When Used
  1245.  
  1246.  
  1247. Batfactors data:
  1248. 0 none,hot,cold,spooky,sleazy,stench damage to opponent
  1249. 0 damage to self
  1250. Specials: custom
  1251.  
  1252. soldier
  1253. toy soldier
  1254.  
  1255. This is a toy soldier not of the dignified, fuzzy-hatted British variety, but of the bitter, drunk Vietnam vet variety.
  1256.  
  1257. Go ahead and hate your neighbor, go ahead and cheat a friend... this thing will still keep marching step by step, left right left.
  1258.  
  1259. Type: combat item (reusable)
  1260. Cannot be discarded
  1261.  
  1262. Deals 30-35 Damage (Requires Tequila)
  1263. (Not consumed when used)
  1264.  
  1265.  
  1266. Batfactors data:
  1267. 32.5 damage to opponent
  1268. 0 damage to self
  1269. Specials: itemcost bottle of tequila
  1270.  
  1271. nutsack
  1272. bag of airline peanuts
  1273.  
  1274. This is a little foil packet labelled "Peanuts". It doesn't feel like peanuts inside it, but there's a warning on the back that says "Warning: contains peanuts", so it must be true.
  1275.  
  1276. Type: usable (also usable in combat)
  1277. Selling Price: 5 Meat.
  1278. Gift Item
  1279.  
  1280. Deals 6-10 Physical Damage
  1281.  
  1282.  
  1283. Batfactors data:
  1284. 8 damage to opponent
  1285. 0 damage to self
  1286.  
  1287. onions
  1288. onion shurikens
  1289.  
  1290. This is a handful of tiny, crescent-shaped slices of breaded onion. They're theoretically edible, but it'd probably be a lot more fun to throw them at stuff than to eat them.
  1291.  
  1292. Type: combat item
  1293. Selling Price: 40 Meat.
  1294.  
  1295. Deals 10-15 Sleaze Damage
  1296.  
  1297.  
  1298. Batfactors data:
  1299. 12 sleaze damage to opponent
  1300. 0 damage to self
  1301.  
  1302. shingle
  1303. roofie
  1304.  
  1305. This is a piece of the roof from the Orcish Frat House. It probably should be called a rooflet, I guess, but do you really expect frat boys to use English properly without a cheat sheet? Rumor has it that the frat boys use these to knock people out and do horrible things to them.
  1306.  
  1307. Type: usable (also usable in combat)
  1308. Selling Price: 35 Meat.
  1309.  
  1310. Stops Enemy From Attacking and Weakens it Slightly
  1311. Mafia's modifiers:
  1312. Effect: "Confused"
  1313. Effect: "Amorous"
  1314. Effect Duration: 10
  1315.  
  1316. Batfactors data:
  1317. 0 damage to opponent
  1318. 0 damage to self
  1319. Specials: att -{4,4.5,5}, def -{4,4.5,5}, stun 0.5
  1320.  
  1321. flaregun
  1322. flaregun
  1323.  
  1324. This is a single-shot gun with a flare loaded into it. The flare is made out of eight pieces of flare, and pirates sometimes use it to lead each other to the locations of pieces of eight.
  1325.  
  1326. Type: combat item
  1327. Selling Price: 45 Meat.
  1328.  
  1329. Deals Various Kinds of Naval Damage
  1330.  
  1331.  
  1332. Batfactors data:
  1333. 0.66*{10,20,30}|0.33*{10,20,30} hot damage to opponent
  1334. 0.33*{20,40,60} hot,none damage to self
  1335.  
  1336. leftovers
  1337. leftovers of indeterminate origin
  1338.  
  1339. This is a plastic container of leftovers so old that you're afraid to even open it to see what's in it. You find yourself considering the value of the container, trying to determine if it'd be acceptable to just throw it away instead of washing it.
  1340.  
  1341. Type: combat item
  1342. Selling Price: 65 Meat.
  1343.  
  1344. Deals 8-10 Stench Damage
  1345.  
  1346.  
  1347. Batfactors data:
  1348. {5,5.5,6} stench damage to opponent
  1349. 0 damage to self
  1350.  
  1351. dixiecup
  1352. unrefined Mountain Stream syrup
  1353.  
  1354. This is a dixie cup filled with the sugary ooze used to make Mountain Stream soda. Even though you saw it come right out of the ground, you still don't believe that anything natural would ever be this particular shade of violent greenish yellow.
  1355.  
  1356. Type: usable (also usable in combat)
  1357. Selling Price: 200 Meat.
  1358.  
  1359. Restores 50-60 MP
  1360.  
  1361.  
  1362. Batfactors data:
  1363. 0 damage to opponent
  1364. 0 damage to self
  1365. Specials: mp {50,55,60}
  1366.  
  1367. 8ball
  1368. 8-ball
  1369.  
  1370. This is an 8-ball. Not like the magic ones you're used to. Just a regular 8-ball, the kind you'd have if you stood seventy-seven feet tall.
  1371.  
  1372. If you'd rather it be an infinity-ball, just rotate it 90 degrees to the left or right.
  1373.  
  1374. Type: usable (also usable in combat)
  1375. Selling Price: 65 Meat.
  1376.  
  1377. Weakens enemies very slightly
  1378.  
  1379.  
  1380. Batfactors data:
  1381. 0 damage to opponent
  1382. 0 damage to self
  1383. Specials: att -{1,2,3}, def -{1,2,3}
  1384.  
  1385. hairwad
  1386. gob of wet hair
  1387.  
  1388. This is a wad of nasty wet hair from a shower drain. It's hard to express how nasty it is to carry this around with you, so I'm not even going to try.
  1389.  
  1390. (Meat Pasting component)
  1391. Type: combat item
  1392. Selling Price: 35 Meat.
  1393.  
  1394. Stops Enemy From Attacking and Weakens it Very Slightly
  1395.  
  1396.  
  1397. Batfactors data:
  1398. 0 damage to opponent
  1399. 0 damage to self
  1400. Specials: att -{2,2.5,3}, def -{2,2.5,3}, stun
  1401.  
  1402. spirit
  1403. grouchy restless spirit
  1404.  
  1405. This tiny floating ball of gray vapor is a spirit confined to this plane because of some unfinished business. It has apparently been confined here for a long time, because it seems really grumpy about it. Or maybe it was just a really grumpy person before.
  1406.  
  1407. (Meat Pasting component)
  1408. Type: combat item
  1409. Selling Price: 55 Meat.
  1410.  
  1411. Deals 40-45 Spooky Damage
  1412.  
  1413.  
  1414. Batfactors data:
  1415. 42 spooky damage to opponent
  1416. 0 damage to self
  1417.  
  1418. inkwell
  1419. inkwell
  1420.  
  1421. This is a small bottle filled with black ink. Remember: If you don't want to ink poorly, you'll need an inkwell.
  1422.  
  1423. Type: combat item
  1424. Selling Price: 65 Meat.
  1425.  
  1426. Weakens enemies a little bit
  1427.  
  1428.  
  1429. Batfactors data:
  1430. 0 damage to opponent
  1431. 0 damage to self
  1432. Specials: att -{4,5.5,7}, def -{4,5.5,7}, stun 0.51
  1433.  
  1434. tatpaper
  1435. tattered scrap of paper
  1436.  
  1437. This is a rectangularish scrap of yellowed paper. Y'know that smell that old books have, that reminds you of a library? This has that, except it reminds you of an evil library.
  1438.  
  1439. (Meat Pasting component)
  1440. Type: combat item
  1441. Selling Price: 45 Meat.
  1442.  
  1443. Lets you escape from combat without spending an Adventure
  1444. (Maybe)
  1445.  
  1446.  
  1447. Batfactors data:
  1448. 0 damage to opponent
  1449. 0 damage to self
  1450. Specials: custom runaway 0.5
  1451.  
  1452. afuescroll
  1453. scroll of ancient forbidden unspeakable evil
  1454.  
  1455. This is a tattered scrap of paper with some evil-looking markings on it. As you glance at it, you see the markings rearrange themselves into legible characters. At least they didn't rearrange themselves into cartoon characters, because that would've been even creepier.
  1456.  
  1457. Type: combat item
  1458. Selling Price: 85 Meat.
  1459.  
  1460. Invokes Dangerous and Unpredictable Magic
  1461.  
  1462.  
  1463. Batfactors data:
  1464. 25 none,hot,cold,spooky,sleaze,stench damage to opponent
  1465. {5,5.5,6} damage to self
  1466.  
  1467. bubblebath
  1468. bottle of Monsieur Bubble
  1469.  
  1470. This is a bottle of fancy French bubble-bath. You're not sure what makes some bubbles fancier (or more French) than others, but there you go.
  1471.  
  1472. Type: usable (also usable in combat)
  1473. Selling Price: 40 Meat.
  1474.  
  1475. Restores 45-65 MP
  1476.  
  1477.  
  1478. Batfactors data:
  1479. 0 damage to opponent
  1480. 0 damage to self
  1481. Specials: mp 55
  1482.  
  1483. patchbomb
  1484. patchouli oil bomb
  1485.  
  1486. This is several vials of patchouli oil poured into a pipe bomb, with organic fertilizer for the detonator. It'll coat anything you throw it at with some serious stench, as well as filling your nostrils with pain and rage.
  1487.  
  1488. Type: combat item
  1489. Selling Price: 150 Meat.
  1490.  
  1491. Deals 65-80 Stench Damage
  1492.  
  1493.  
  1494. Batfactors data:
  1495. 72 stench damage to opponent
  1496. 0 damage to self
  1497.  
  1498. ferretbait
  1499. ferret bait
  1500.  
  1501. Since the hippies don't have an airforce, they use sugar-addled ferrets strapped to miniature biplanes for aerial attacks. Toss this ferret bait at your opponent and he, she, or it will be the recipient of, at the very least, some serious scratch marks.
  1502.  
  1503. Type: combat item
  1504. Selling Price: 150 Meat.
  1505.  
  1506. Deals 45-60 Physical Damage
  1507.  
  1508.  
  1509. Batfactors data:
  1510. 52.5 damage to opponent
  1511. 0 damage to self
  1512. Specials: att -5, def -5
  1513.  
  1514. hackeysack
  1515. exploding hacky-sack
  1516.  
  1517. This is a hacky-sack made of leather and full of sand. There are two compartments inside, one full of baking soda and the other full of vinegar. Two or three good kicks is enough to mix the two together and cause an explosion which is, let's be frank, pretty entertaining. Provided you're not standing too close, of course.
  1518.  
  1519. Type: combat item
  1520. Selling Price: 150 Meat.
  1521.  
  1522. Deals 75-100 Physical Damage
  1523.  
  1524.  
  1525. Batfactors data:
  1526. 87 hot damage to opponent
  1527. 0 damage to self
  1528.  
  1529. macramenet
  1530. macrame net
  1531.  
  1532. This is an entangling net, fashioned by hippy artisans and coated with the same sticky stuff that hippies use to stick their dreadlocks together. This'll tangle you up worse than that blue you got tangled up in that one time.
  1533.  
  1534. Type: combat item
  1535. Selling Price: 150 Meat.
  1536.  
  1537. Deals 90-100 Physical Damage
  1538. Weakens Enemies Somewhat
  1539.  
  1540.  
  1541. Batfactors data:
  1542. 95 damage to opponent
  1543. 0 damage to self
  1544. Specials: att -{8,9,10}, def -{8,9,10}, stun
  1545.  
  1546. padl
  1547. PADL Phone
  1548.  
  1549. Because of its tiny size and sizeable trendiness, the PADL Phone is highly sought after by orcish frat boys, even though they can't actually dial the phone with their fat fingers. Since it takes pictures and plays music, the phone capabilities are really just an afterthought, though.
  1550.  
  1551. Type: combat item (reusable)
  1552. Selling Price: 100 Meat.
  1553.  
  1554. Summons Frat Army Aid
  1555.  
  1556.  
  1557. Batfactors data:
  1558. 0 damage to opponent
  1559. 0 damage to self
  1560.  
  1561. sakebomb
  1562. sake bomb
  1563.  
  1564. This is a bottle full of sake with a wick sticking out of the top. So, basically it's a molotov cocktail, but from the far East instead of Russia. It's nothing like a mazel tov cocktail, though.
  1565.  
  1566. Type: combat item
  1567. Selling Price: 150 Meat.
  1568.  
  1569. Deals 45-60 Physical Damage
  1570. Weakens Enemies a Little Bit
  1571.  
  1572.  
  1573. Batfactors data:
  1574. {45,52.5,60} damage to opponent
  1575. 0 damage to self
  1576. Specials: att -5, def -5
  1577.  
  1578. teqgrenade
  1579. tequila grenade
  1580.  
  1581. This is a grenade full of shots of tequila. Since those shots are still in shot glasses, you can get an impressive amount of shrapnel out of it. The limes are also pretty sharp, and the salt is sure to get in your foe's wounds.
  1582.  
  1583. Type: combat item
  1584. Selling Price: 150 Meat.
  1585.  
  1586. Deals 75-100 Physical Damage
  1587.  
  1588.  
  1589. Batfactors data:
  1590. 87 damage to opponent
  1591. 0 damage to self
  1592.  
  1593. potion4
  1594. fancy bath salts
  1595.  
  1596. This is a fancy glass container full of fancy bath salts. They're for dissolving into a bath if you're not feeling fancy enough. I suppose you could also dissolve them into your washing machine if your pants weren't fancy enough for you.
  1597.  
  1598. Type: combat item
  1599. Selling Price: 200 Meat.
  1600.  
  1601. Weakens enemies very slightly
  1602.  
  1603.  
  1604. Batfactors data:
  1605. 0 damage to opponent
  1606. 0 damage to self
  1607. Specials: att -{4,4.5,5}, def -{4,4.5,5}
  1608.  
  1609. handmirror
  1610. antique hand mirror
  1611.  
  1612. This is a small hand-held mirror. Not the kind that flips open and fits in your purse, but the kind that has a handle on it, meant to be used while sitting at the vanity in your bedroom and revelling in the vanity in your heart.
  1613.  
  1614. Type: combat item
  1615. Selling Price: 100 Meat.
  1616.  
  1617. Be Careful!
  1618. Mafia's modifiers:
  1619. Effect: "Bad Luck"
  1620. Effect Duration: 7
  1621.  
  1622. Batfactors data:
  1623. 1000000 damage to opponent
  1624. 0 damage to self
  1625. Specials: monster guy made of bees
  1626.  
  1627. yo
  1628. yo
  1629.  
  1630. This is a rock with a piece of string around it. To use it as a weapon, first throw the crib door wide, then let the people crawl inside. Then, hold onto the string, whip it around your head a couple of times, and let fly with the rock. It's just like a yo-yo, except it doesn't come back. So, y'know, it's only the first "yo."
  1631.  
  1632. Type: combat item
  1633. Selling Price: 25 Meat.
  1634.  
  1635. Deals 15-20 Physical Damage
  1636.  
  1637.  
  1638. Batfactors data:
  1639. 17.5 damage to opponent
  1640. 0 damage to self
  1641.  
  1642. stringstick
  1643. stick-on-a-string
  1644.  
  1645. This is a stick with a stringy sinew tied to one end. What's brown, sticky, and stringy?
  1646.  
  1647. Type: combat item
  1648. Selling Price: 25 Meat.
  1649.  
  1650. Either Slightly Damages or Slight Weakens Foes
  1651.  
  1652.  
  1653. Batfactors data:
  1654. 6.5 damage to opponent
  1655. 0 damage to self
  1656.  
  1657. top
  1658. possessed top
  1659.  
  1660. Unlike other tops, this top spins itself. Doubly unlike other tops, this one occasionally levitates and vomits pea soup all over everything. And you wouldn't believe the stuff it says about your mother.
  1661.  
  1662. Type: combat item
  1663. Selling Price: 35 Meat.
  1664.  
  1665. Weakens enemies a little bit
  1666.  
  1667.  
  1668. Batfactors data:
  1669. 0 damage to opponent
  1670. 0 damage to self
  1671. Specials: att -{6,7,8}, def -{6,7,8}
  1672.  
  1673. evilkite
  1674. tree-eating kite
  1675.  
  1676. This kite has evolved to prey on one of a normal kite's natural predators, the kite-eating tree. You can probably fly it up to the highest height without worrying about losing it.
  1677.  
  1678. Type: combat item
  1679. Selling Price: 29 Meat.
  1680.  
  1681. Deals 20-25 Physical Damage
  1682.  
  1683.  
  1684. Batfactors data:
  1685. 22.5 damage to opponent
  1686. 0 damage to self
  1687.  
  1688. maskball
  1689. fancy dress ball
  1690.  
  1691. This is a ball in an elaborate gothic Victorian-era costume. It is, however, still basically just a ball. It's never held for charity, though.
  1692.  
  1693. Type: combat item
  1694. Selling Price: 31 Meat.
  1695.  
  1696. Lets You Escape From Combat
  1697.  
  1698.  
  1699. Batfactors data:
  1700. 0 damage to opponent
  1701. 0 damage to self
  1702. Specials: custom runaway
  1703.  
  1704. stuffdopp
  1705. stuffed alien blob
  1706.  
  1707. This is a faithful plush reproduction of a polymorphic, alien, people-ingesting blob. Well, not faithful to the point that it spews acid on you and tries to eat you, or anything. We're pretty sure.
  1708.  
  1709. Type: combat item
  1710. Selling Price: 29 Meat.
  1711.  
  1712. Randomly Becomes a Different Combat Item When Used
  1713.  
  1714.  
  1715. Batfactors data:
  1716. 0 none,hot,cold,spooky,sleazy,stench damage to opponent
  1717. 0 damage to self
  1718. Specials: custom
  1719.  
  1720. razoryoyo
  1721. razor-tipped yo-yo
  1722.  
  1723. Okay, so this isn't so much a yo-yo as it is two circular saw blades glued onto an axle (which is painted a lovely shade of rose) with a string wound around it. It makes playing with a yo-yo much more exciting than it usually is. Which, y'know, isn't hard.
  1724.  
  1725. Type: combat item
  1726. Selling Price: 31 Meat.
  1727.  
  1728. Deals 30-40 Physical Damage
  1729.  
  1730.  
  1731. Batfactors data:
  1732. 40 damage to opponent
  1733. 0 damage to self
  1734.  
  1735. soldier
  1736. toy mercenary
  1737.  
  1738. Mercy me, it's a mercenary! This is the little guy that lurks in the miniature underbrush, looking to garrote your toy soldiers and steal their supplies. He's not the most pleasant guy to have around, but he is fiercely loyal, in that he stays bought.
  1739.  
  1740. Type: combat item (reusable)
  1741. Selling Price: 79 Meat.
  1742.  
  1743. Charges Meat to Attack Foes
  1744.  
  1745.  
  1746. Batfactors data:
  1747. 32.5 damage to opponent
  1748. 0 damage to self
  1749. Specials: meat -5.0
  1750.  
  1751. spheremoss
  1752. mossy stone sphere
  1753.  
  1754. This is a stone sphere about the size of a large softball, or a small cantaloupe. The surface is covered with a thin layer of moss, indicating that it hasn't been doing much rolling.
  1755.  
  1756. Type: combat item (reusable)
  1757. Cannot be traded or discarded
  1758. Quest Item
  1759.  
  1760. Mysterious, Deprecated
  1761.  
  1762.  
  1763. Batfactors data:
  1764. 0 damage to opponent
  1765. 0 damage to self
  1766.  
  1767. spheresmooth
  1768. smooth stone sphere
  1769.  
  1770. This is a stone sphere about the size of a large softball, or a small cantaloupe. The surface is so smooth, you're like "Damn, Gina," and it's like "Awwwww yeahhhhh."
  1771.  
  1772. Type: combat item (reusable)
  1773. Cannot be traded or discarded
  1774. Quest Item
  1775.  
  1776. Mysterious, Deprecated
  1777.  
  1778.  
  1779. Batfactors data:
  1780. 0 damage to opponent
  1781. 0 damage to self
  1782.  
  1783. spherecrack
  1784. cracked stone sphere
  1785.  
  1786. This is a stone sphere about the size of a large softball, or a small cantaloupe. The surface is covered with tiny cracks -- in fact, it's so cracked that, when you spy it, it makes you mad, viz. angry (as opposed to crazy).
  1787.  
  1788. Type: combat item (reusable)
  1789. Cannot be traded or discarded
  1790. Quest Item
  1791.  
  1792. Mysterious, Deprecated
  1793.  
  1794.  
  1795. Batfactors data:
  1796. 0 damage to opponent
  1797. 0 damage to self
  1798.  
  1799. sphererough
  1800. rough stone sphere
  1801.  
  1802. This is a stone sphere about the size of a large softball, or a small cantaloupe. The surface is rough and pitted, making it look like a golf ball from the Fluffy Butt Kingdom Pro Tour.
  1803.  
  1804. Type: combat item (reusable)
  1805. Cannot be traded or discarded
  1806. Quest Item
  1807.  
  1808. Mysterious, Deprecated
  1809.  
  1810.  
  1811. Batfactors data:
  1812. 0 damage to opponent
  1813. 0 damage to self
  1814.  
  1815. tinyblowgun
  1816. pygmy blowgun
  1817.  
  1818. This is a tiny blowgun, preloaded with some sort of poisonous dart. It's about the size of a drinking-straw, but I strongly recommend you don't use it that way.
  1819.  
  1820. Type: combat item
  1821. Selling Price: 122 Meat.
  1822.  
  1823. Poisons enemies, dealing damage over multiple rounds
  1824.  
  1825.  
  1826. Batfactors data:
  1827. 25 damage to opponent
  1828. 0 damage to self
  1829.  
  1830. claybottle
  1831. bottle of alcohol
  1832.  
  1833. This is a rough clay bottle filled with alcohol. Not the good, drinkable kind, but the kind you use to make jets of flame shoot out of your mouth and then eventually die of liver failure due to the accumulated damage caused by swallowing a tiny amount of the stuff every time some drunk at a party asks you to "do that awesome fire thing that you do."
  1834.  
  1835. Type: combat item
  1836. Selling Price: 85 Meat.
  1837.  
  1838. Deals 45-60 Hot Damage
  1839.  
  1840.  
  1841. Batfactors data:
  1842. 55 hot damage to opponent
  1843. 0 damage to self
  1844.  
  1845. blpepper
  1846. black pepper
  1847.  
  1848. This is a shaker of finely-ground black pepper. Maybe you can use it to fend off those giant hotdogs and fried eggs that keep chasing you around. Maybe you should also stop drinking so much.
  1849.  
  1850. (Cooking ingredient)
  1851. Type: combat item
  1852. Selling Price: 40 Meat.
  1853.  
  1854. Weakens enemies a little bit
  1855.  
  1856.  
  1857. Batfactors data:
  1858. 0 damage to opponent
  1859. 0 damage to self
  1860. Specials: att -{7,8.5,10}, def -{7,8.5,10}
  1861.  
  1862. bong
  1863. water pipe bomb
  1864.  
  1865. The hippy army has retrofitted these glass sculptures with fuses and capped the ends, effectively turning them into pipe bombs filled with foul-smelling water.
  1866.  
  1867. Type: combat item
  1868. Selling Price: 150 Meat.
  1869.  
  1870. Deals 55-75 Physical Damage
  1871.  
  1872.  
  1873. Batfactors data:
  1874. 65 damage to opponent
  1875. 0 damage to self
  1876.  
  1877. nitrous
  1878. gas balloon
  1879.  
  1880. This is a balloon filled with a potent knockout gas, used by the hippy army to knock their opponents out. If looks could kill, they probably will.
  1881.  
  1882. Type: combat item
  1883. Selling Price: 150 Meat.
  1884.  
  1885. Stuns your opponent for a few rounds
  1886.  
  1887.  
  1888. Batfactors data:
  1889. 0 damage to opponent
  1890. 0 damage to self
  1891. Specials: stun 3.5
  1892.  
  1893. beer
  1894. beer bomb
  1895.  
  1896. This is a can of beer that was found in the attic of the Orcish Frat House just prior to the war. It had been up there for years and years -- so long that the beer inside has gone horribly, horribly bad, and the can is bulging and distended.
  1897.  
  1898. Type: combat item
  1899. Selling Price: 150 Meat.
  1900.  
  1901. Deals 55-75 Physical Damage
  1902.  
  1903.  
  1904. Batfactors data:
  1905. 65 damage to opponent
  1906. 0 damage to self
  1907.  
  1908. radiogaga
  1909. superamplified boom box
  1910.  
  1911. This is a boom box modified by the frat boy engineers, who have managed to turn the bass up to a nearly impossibly-high level. When activated, it will emit a single, booming bass note, knocking out anything in the vicinity with a concussive blast. After that single ground-shaking, speaker-blowing, eardrum-shattering utterance, it will remain forever silent. Kinda sad if you think about it, bra.
  1912.  
  1913. Type: combat item
  1914. Selling Price: 150 Meat.
  1915.  
  1916. Deals 90-100 Physical Damage
  1917. Weakens Enemies Somewhat
  1918.  
  1919.  
  1920. Batfactors data:
  1921. 95 damage to opponent
  1922. 0 damage to self
  1923. Specials: att -{8,9,10}, def -{8,9,10}, stun
  1924.  
  1925. chimes
  1926. communications windchimes
  1927.  
  1928. This is a set of windchimes used by the Army of One Love™ to communicate over vast distances. Well, for certain definitions of "vast." "Within earshot," let's say.
  1929.  
  1930. Type: combat item (reusable)
  1931. Selling Price: 45 Meat.
  1932.  
  1933. Summons Hippy Army Aid
  1934.  
  1935.  
  1936. Batfactors data:
  1937. 0 damage to opponent
  1938. 0 damage to self
  1939.  
  1940. poultice
  1941. filthy poultice
  1942.  
  1943. This is a filthy rag soaked in mud -- it's what hippy "doctors" use to "cure" peoples' "wounds."
  1944.  
  1945. I'm not at all sure why I put the quotes around "wounds." Sorry.
  1946.  
  1947. Type: usable (also usable in combat)
  1948. Selling Price: 85 Meat.
  1949.  
  1950. Restores 80-120 HP
  1951.  
  1952.  
  1953. Batfactors data:
  1954. 0 damage to opponent
  1955. -{80,100,120} damage to self
  1956.  
  1957. smokebomb
  1958. green smoke bomb
  1959.  
  1960. This is one of the smoke bombs used by the War Hippy Green Ops to disappear without a trace. Well, without a trace other than a huge butt of green smoke, but that's not really, like, a trace trace. Is it?
  1961.  
  1962. Type: combat item
  1963. Selling Price: 85 Meat.
  1964.  
  1965. Lets you escape from combat without spending an Adventure
  1966. (Probably)
  1967.  
  1968.  
  1969. Batfactors data:
  1970. 0 damage to opponent
  1971. 0 damage to self
  1972.  
  1973. bananapeel
  1974. banana peel
  1975.  
  1976. Ah, the humble banana peel, bane of vaudeville comics everywhere.
  1977.  
  1978. Is there some inherent property in a banana peel that makes it slipperier than other fruits? Or would an orange peel, discarded on the ground, be equally dangerous, but -- as oranges are less intrinsically comical than bananas -- less humorous?
  1979.  
  1980. Obviously some serious scientific investigation is warranted.
  1981.  
  1982. Type: combat item
  1983.  
  1984. Comedy!
  1985.  
  1986.  
  1987. Batfactors data:
  1988. 0 damage to opponent
  1989. 0 damage to self
  1990. Specials: stun 2
  1991.  
  1992. potion7
  1993. banana spritzer
  1994.  
  1995. This is a refreshing tonic flavored with bananas. It's quite fizzy and tingly... unless maybe you're just allergic to bananas? You're not, are you?
  1996.  
  1997. Type: usable (also usable in combat)
  1998. Cannot be discarded
  1999.  
  2000. Restores 40-100 MP
  2001.  
  2002.  
  2003. Batfactors data:
  2004. 0 damage to opponent
  2005. 0 damage to self
  2006. Specials: mp {40,64,98}
  2007.  
  2008. chlororag
  2009. chloroform rag
  2010.  
  2011. This is a rag soaked with chloroform. You could hold it up to somebody's face and ask them "Does this smell like chloroform to you?" If it did, they wouldn't be able to answer, on account of the fact that they'd be unconscious. If it didn't, they'd just look at you weird and move to a different seat on the bus.
  2012.  
  2013. Type: combat item
  2014. Selling Price: 85 Meat.
  2015.  
  2016. Stuns your opponent for a few rounds
  2017.  
  2018.  
  2019. Batfactors data:
  2020. 0 damage to opponent
  2021. 0 damage to self
  2022. Specials: stun 3.5
  2023.  
  2024. smokebomb
  2025. depantsing bomb
  2026.  
  2027. This is one of those hilarious pranks that frat boys are always playing on each other. By "hilarious," of course, I mean "somewhat pervy, and pretty annoying." It's a small bomb that, when thrown, produces a localized magical field that causes people's pants to fall off. They can pull them back up, of course, but it's too late. You've seen everything.
  2028.  
  2029. Oddly enough, the spell is so strong that it causes people's pants to fall off even if they're not wearing pants, and even if they don't even have legs. Weird, man.
  2030.  
  2031. Type: combat item
  2032. Selling Price: 130 Meat.
  2033.  
  2034. Weakens enemies somewhat
  2035.  
  2036.  
  2037. Batfactors data:
  2038. 0 damage to opponent
  2039. 0 damage to self
  2040. Specials: att -{15,17.5,20}, def -{15,17.5,20}
  2041.  
  2042. molotov
  2043. molotov cocktail cocktail
  2044.  
  2045. This is a molotov cocktail mixed with high-proof rum, making it even more volatile and flammable. I'd recommend against drinking it, though, unless your stomach is frozen for some reason and you're trying to thaw it out.
  2046.  
  2047. Type: combat item
  2048. Selling Price: 150 Meat.
  2049.  
  2050. Deals 65-80 Hot Damage
  2051.  
  2052.  
  2053. Batfactors data:
  2054. 72 hot damage to opponent
  2055. 0 damage to self
  2056.  
  2057. gauzegarter
  2058. gauze garter
  2059.  
  2060. This is a garter worn by sorority nurses. When they encounter a wounded frat boy, they remove it, slowly and seductively, and then apply it to the wound. Nobody's quite sure if the healing effect is psychosomatic or not. Or if it's addict insane or not. Don't play that game.
  2061.  
  2062. Type: usable (also usable in combat)
  2063. Selling Price: 85 Meat.
  2064.  
  2065. Restores 80-120 HP
  2066.  
  2067.  
  2068. Batfactors data:
  2069. 0 damage to opponent
  2070. -{80,100,120} damage to self
  2071.  
  2072. documents
  2073. jam band flyers
  2074.  
  2075. This is a stack of flyers promoting some ridiculous hippy jam band.
  2076.  
  2077. Type: combat item (reusable)
  2078. Cannot be traded or discarded
  2079. Quest Item
  2080.  
  2081. Advertise!
  2082.  
  2083.  
  2084. Batfactors data:
  2085. 0 damage to opponent
  2086. 0 damage to self
  2087. Specials: custom
  2088.  
  2089. documents
  2090. rock band flyers
  2091.  
  2092. This is a stack of flyers promoting some ridiculous top 40 rock band.
  2093.  
  2094. Type: combat item (reusable)
  2095. Cannot be traded or discarded
  2096. Quest Item
  2097.  
  2098. Advertise!
  2099.  
  2100.  
  2101. Batfactors data:
  2102. 0 damage to opponent
  2103. 0 damage to self
  2104. Specials: custom
  2105.  
  2106. cloaca
  2107. New Cloaca-Cola
  2108.  
  2109. Right before the climax of the Cola Wars, Cloaca Cola, in a bold marketing move, started selling New Cloaca Cola. The only difference was the can, but people were so resistant to the change that they defected in droves to the Dyspepsi faction. Cloaca Cola soon realized its mistake and changed the cans back, making this one somewhat of an antique.
  2110.  
  2111. Type: usable (also usable in combat)
  2112. Cannot be discarded
  2113.  
  2114. Restores 140-160 MP
  2115.  
  2116.  
  2117. Batfactors data:
  2118. 0 damage to opponent
  2119. 0 damage to self
  2120. Specials: mp 150
  2121.  
  2122. vial
  2123. scented massage oil
  2124.  
  2125. This is a small vial of oil used by the Cobb's Knob Harem Girls to give sensuous massages. It smells like a combination of peppermint and pigsty.
  2126.  
  2127. Type: usable (also usable in combat)
  2128. Cannot be discarded
  2129.  
  2130. Restores all HP
  2131.  
  2132.  
  2133. Batfactors data:
  2134. 0 damage to opponent
  2135. -maxhp damage to self
  2136. Specials: stun
  2137.  
  2138. moonshine
  2139. poltergeist-in-the-jar-o
  2140.  
  2141. If somebody first produced a pistol, and then produced a rapier, you wouldn't be scared at all if you had this thing. It's an ordinary glass jar, containing a powerful, angry poltergeist. Open up this jar-o, and it's a whack for that daddy-o!
  2142.  
  2143. Type: combat item
  2144. Cannot be discarded
  2145.  
  2146. Deals 200-250 Physical Damage
  2147.  
  2148.  
  2149. Batfactors data:
  2150. 225 damage to opponent
  2151. 0 damage to self
  2152.  
  2153. moonshine
  2154. unnatural gas
  2155.  
  2156. This is a jar of weird-smelling vapor produced by the off-gassing of magical petroleum reactions. It doesn't smell bad, exactly, just... weird.
  2157.  
  2158. Type: combat item
  2159. Cannot be discarded
  2160.  
  2161. Weakens enemies a lot
  2162.  
  2163.  
  2164. Batfactors data:
  2165. 0 damage to opponent
  2166. 0 damage to self
  2167. Specials: att -45, def -45
  2168.  
  2169. page
  2170. Goodfella contract
  2171.  
  2172. This is a contract given to you by your Penguin Goodfella. The print at the bottom is so fine you can't actually read it. Guess you'll just have to use it and see what happens.
  2173.  
  2174. Type: combat item
  2175. Cannot be traded or discarded
  2176.  
  2177. Make your Goodfella an offer he can't refuse
  2178.  
  2179.  
  2180. Batfactors data:
  2181. fweight*{2,3,4} perfect damage to opponent
  2182. 0 damage to self
  2183. Specials: meat -fweight*3
  2184.  
  2185. syringe2
  2186. odor extractor
  2187.  
  2188. This is an empty one-use syringe with a special needle designed to extract the odor from things.
  2189.  
  2190. Type: combat item
  2191. Cannot be traded or discarded
  2192.  
  2193. Capture a monster's smell so you can track down similar monsters
  2194.  
  2195.  
  2196. Batfactors data:
  2197. 0 damage to opponent
  2198. 0 damage to self
  2199. Specials: custom attract
  2200.  
  2201. troporchid
  2202. tropical orchid
  2203.  
  2204. This brightly-colored flower has an almost intoxicating scent. In fact, you're starting to... feel a little... yawn...
  2205.  
  2206. Type: combat item
  2207. Selling Price: 31 Meat.
  2208.  
  2209. Weakens enemies a little bit
  2210.  
  2211.  
  2212. Batfactors data:
  2213. 0 damage to opponent
  2214. 0 damage to self
  2215. Specials: att -{1,4,7}, def -{1,4,7}, stun 0.5
  2216.  
  2217. dynamite
  2218. stick of dynamite
  2219.  
  2220. This is a stick of very old dynamite -- so old, in fact, that the nitroglycerin has begun to sweat out of it and crystallize on the surface. This is extremely dangerous, but as long as you don't gesture animatedly with it while you're talking about how dangerous it is, you should be fine.
  2221.  
  2222. (Meat Pasting component)
  2223. Type: combat item
  2224. Selling Price: 31 Meat.
  2225.  
  2226. Deals 15-20 Physical Damage
  2227.  
  2228.  
  2229. Batfactors data:
  2230. 17.5 damage to opponent
  2231. 0 damage to self
  2232.  
  2233. magnet2
  2234. molybdenum magnet
  2235.  
  2236. This isn't a guy who's wealthy because of his huge molybdenum-mining empire -- that'd be a molybdenum magnate. And it's not gonna teach you how to dance, or ring your little bell, that'd be a monster magnet. What it is is a powerful magnet that only attracts things made of molybdenum.
  2237.  
  2238. Type: combat item
  2239. Cannot be traded or discarded
  2240. Quest Item
  2241.  
  2242. Attracts Molybdenum
  2243.  
  2244.  
  2245. Batfactors data:
  2246. 0 damage to opponent
  2247. 0 damage to self
  2248. Specials: custom
  2249.  
  2250. disease
  2251. ancient spice
  2252.  
  2253. This is an ancient pile of valuable and delicious spice. Yep. That's totally what this is. It's not the dusty remains of long-disintegrated organs. Not at all. It's definitely spice.
  2254.  
  2255. (Cooking ingredient)
  2256. Type: combat item
  2257. Selling Price: 125 Meat.
  2258.  
  2259. Deals 30-40 Physical Damage
  2260. Weakens Enemies a Little Bit
  2261.  
  2262.  
  2263. Batfactors data:
  2264. 35 damage to opponent
  2265. 0 damage to self
  2266.  
  2267. scpowder
  2268. powdered organs
  2269.  
  2270. These organs have definitely seen better days -- they look like they've been run through an organ grinder. Or perhaps his monkey.
  2271.  
  2272. Type: combat item
  2273. Selling Price: 75 Meat.
  2274.  
  2275. Weakens enemies somewhat
  2276.  
  2277.  
  2278. Batfactors data:
  2279. 0 damage to opponent
  2280. 0 damage to self
  2281. Specials: notmonster Ed the Undying, att -{10,11,12}, def -{10,11,12}
  2282.  
  2283. realbrain
  2284. half-rotten brain
  2285.  
  2286. Y'know how they say watching too much television will turn your brains to mush? Well, that's not exactly true. A combination of disembodiment, time, and environmental bacteria, though, that will actually turn your brain to mush. Much like it's doing to this one.
  2287.  
  2288. Type: combat item
  2289. Selling Price: 24 Meat.
  2290.  
  2291. Disappoints Zombies
  2292.  
  2293.  
  2294. Batfactors data:
  2295. {60,80,100} damage to opponent
  2296. 0 damage to self
  2297. Specials: monster conjoined zmombie
  2298.  
  2299. bonesaw
  2300. rusty bonesaw
  2301.  
  2302. This is a saw of the type used by doctors to cut bones during surgery. Here's an interesting bit of trivia -- do you know why people sometimes refer to a doctor as a "sawbones"? It's because the first person to ever practice medicine was named Rusty Sawbones! Isn't that fascinating?
  2303.  
  2304. Type: combat item
  2305. Selling Price: 35 Meat.
  2306.  
  2307. Saws bones
  2308.  
  2309.  
  2310. Batfactors data:
  2311. {60,80,100} damage to opponent
  2312. 0 damage to self
  2313. Specials: monster giant skeelton
  2314.  
  2315. puzzlebox
  2316. plus-sized phylactery
  2317.  
  2318. This ornate carved wooden box is the container for the soul of a lihc. And you know what they say about the size of a lihc's phylactery. Don't you?
  2319.  
  2320. Type: combat item
  2321. Cannot be traded or discarded
  2322. Quest Item
  2323.  
  2324. Contains the soul of a specific lihc
  2325.  
  2326.  
  2327. Batfactors data:
  2328. 0 damage to opponent
  2329. 0 damage to self
  2330. Specials: custom, endscombat
  2331.  
  2332. spraycan
  2333. can of Ghuol-B-Gone™
  2334.  
  2335. This is a can of Ghuol-B-Gone™ brand ghuol repellent. Ghuol repellent? Who needs this? I mean, really, aren't ghuols repellent enough on their own? I tell ya, I get no respect.
  2336.  
  2337. Type: combat item
  2338. Selling Price: 55 Meat.
  2339.  
  2340. Repels Ghuols
  2341.  
  2342.  
  2343. Batfactors data:
  2344. {60,70,80} damage to opponent
  2345. 0 damage to self
  2346. Specials: monster huge ghuol
  2347.  
  2348. locust1
  2349. bronzed locust
  2350.  
  2351. This is one of the bronzed locusts from a plaque of locusts (an unlikely entomological phenomenon generally attributed to the high level of background magical radiation in deserts). Even though it's been separated from its magically animated plaque, it practically hums with mystical energy.
  2352.  
  2353. Type: combat item
  2354. Selling Price: 55 Meat.
  2355.  
  2356. Weakens enemies a lot
  2357.  
  2358.  
  2359. Batfactors data:
  2360. 0 damage to opponent
  2361. 0 damage to self
  2362. Specials: att -{20,25,30}, def -{20,25,30}
  2363.  
  2364. scpowder
  2365. handful of sand
  2366.  
  2367. This is... well... it's a handful of sand. There's not much you can say about sand, really. It's like dirt, only more granular. Spanish for sand is arena. If you had an hourglass to watch the sand fall through, that'd be a poignant (if melodramatic) metaphor, but you don't have an hourglass. So yeah. Sand. Go ahead and count the grains if you want; seriously, go crazy. We won't make you count three million, though -- that would just be rude.
  2368.  
  2369. (Meat Pasting component)
  2370. Type: usable (also usable in combat)
  2371. Selling Price: 25 Meat.
  2372.  
  2373. Make stuff out of it!
  2374. Weakens Enemies a Little Bit
  2375.  
  2376.  
  2377. Batfactors data:
  2378. 0 damage to opponent
  2379. 0 damage to self
  2380. Specials: att -{5,7.5,10}, def -{5,7.5,10}
  2381.  
  2382. brick
  2383. brick of sand
  2384.  
  2385. This is a brick made out of tightly compressed sand. Apparently, someone told you to go pound sand and you took them at their word -- here's hoping no one tells you take a long walk off a short pier. Even though it's made of crumbly sand, it looks like it'd be strong enough to build things with, if you had enough of them.
  2386.  
  2387. Type: usable (also usable in combat)
  2388. Selling Price: 100 Meat.
  2389.  
  2390. Deals 60-80 Physical Damage
  2391. Weakens Enemies a Lot
  2392.  
  2393.  
  2394. Batfactors data:
  2395. 70 damage to opponent
  2396. 0 damage to self
  2397. Specials: stun 2
  2398.  
  2399. palmfan
  2400. palm-frond fan
  2401.  
  2402. All right! Wooooo! Palm fronds are totally awesome!
  2403.  
  2404. *Ahem* This is several palm fronds woven together to make a serviceable fan. It's not the best fan in all of fandom, but it'll do in a pinch. Speaking of which, don't get your fingers too close to the places where the fronds are woven together.
  2405.  
  2406. Type: usable (also usable in combat)
  2407. Selling Price: 85 Meat.
  2408.  
  2409. Restores 35-45 HP and MP
  2410.  
  2411.  
  2412. Batfactors data:
  2413. 0 damage to opponent
  2414. -{30,35,40} damage to self
  2415. Specials: mp {30,35,40}, !! restores more out of combat
  2416.  
  2417. palmnet
  2418. palm-frond net
  2419.  
  2420. The net worth of a palm frond is fairly low, but the net worth of this net is pretty high. It's made of palm fronds carefully woven together until they're strong enough to catch a fish (if fish lived in, say, the ocean instead of down in the mines) or immobilize an enemy.
  2421.  
  2422. Type: combat item
  2423. Selling Price: 130 Meat.
  2424.  
  2425. Weakens enemies somewhat
  2426.  
  2427.  
  2428. Batfactors data:
  2429. 0 damage to opponent
  2430. 0 damage to self
  2431. Specials: att -{8,10,12}, def -{8,10,12}, stun
  2432.  
  2433. raccoon
  2434. rocky raccoon
  2435.  
  2436. This is a plush toy shaped like a raccoon. It'd be adorable and kid-friendly, except for some reason it's been stuffed with rocks instead of, say, sawdust. As such, it's not particularly safe for children, but it makes a heck of a flail.
  2437.  
  2438. Type: combat item
  2439. Selling Price: 75 Meat.
  2440.  
  2441. Deals 50-60 Physical Damage
  2442.  
  2443.  
  2444. Batfactors data:
  2445. 55 damage to opponent
  2446. 0 damage to self
  2447.  
  2448. bigbomb
  2449. big boom
  2450.  
  2451. This is a big bomb made by the Lighthouse Keeper on the island, bumpty-bump. It'll make a big boom, big boom!
  2452.  
  2453. Type: combat item
  2454. Selling Price: 150 Meat.
  2455.  
  2456. Deals 80-120 Physical Damage
  2457.  
  2458.  
  2459. Batfactors data:
  2460. 100 damage to opponent
  2461. 0 damage to self
  2462. Specials: stun
  2463.  
  2464. moonshine
  2465. jar of swamp gas
  2466.  
  2467. This is a tightly-sealed jar of strange green gas. As you gaze into it, you seem to see flashing lights -- either there's something going on inside that gas, or you should really see an optometrist.
  2468.  
  2469. Type: combat item
  2470. Cannot be discarded
  2471.  
  2472. Deals 20-30 Stench Damage
  2473. Stuns enemies for a few rounds
  2474.  
  2475.  
  2476. Batfactors data:
  2477. 25 stench damage to opponent
  2478. 0 damage to self
  2479.  
  2480. hotfeather
  2481. flaming feather
  2482.  
  2483. This is a feather from a flaming duck. It's always a good idea to duck a flaming duck, if one is thrown at you. Burning feathers smell almost as lovely as burning hair, but with this one, the heat is far more important than the smell. Trust us.
  2484.  
  2485. (Meatsmithing component)
  2486. Type: combat item
  2487. Selling Price: 55 Meat.
  2488.  
  2489. Deals 80-120 Hot Damage
  2490.  
  2491.  
  2492. Batfactors data:
  2493. 100 hot damage to opponent
  2494. 0 damage to self
  2495.  
  2496. coldfeather
  2497. frozen feather
  2498.  
  2499. Generally, if you're going to freeze a duck, you should take the feathers off first. Someone didn't follow this advice, and now you've got this frozen feather. I guess you could use it to tickle a snowman. I mean, if that's your thing.
  2500.  
  2501. (Meatsmithing component)
  2502. Type: combat item
  2503. Selling Price: 55 Meat.
  2504.  
  2505. Deals 80-120 Cold Damage
  2506.  
  2507.  
  2508. Batfactors data:
  2509. 100 cold damage to opponent
  2510. 0 damage to self
  2511.  
  2512. spookyfeather
  2513. frightful feather
  2514.  
  2515. This is a feather plucked from the dark wing of a genuinely spooky duck; quite possibly plucked from the same duck that modeled for all those vampire-ducks-on-strings that were popular in the Kingdom a while back. If you stuffed a pillow with these things, you'd have nightmares that would make David Lynch directing a David Cronenberg adaptation of a Stephen King script look tame.
  2516.  
  2517. (Meatsmithing component)
  2518. Type: combat item
  2519. Selling Price: 55 Meat.
  2520.  
  2521. Deals 80-120 Spooky Damage
  2522.  
  2523.  
  2524. Batfactors data:
  2525. 100 spooky damage to opponent
  2526. 0 damage to self
  2527.  
  2528. stenchfeather
  2529. fetid feather
  2530.  
  2531. I'll be delicate and say this feather was probably plucked from somewhere near the south end of a north-facing duck. Those stench-lines coming off of the illustration aren't mere artist's fancy; you can literally see the stink coming off of it. Literally.
  2532.  
  2533. (Meatsmithing component)
  2534. Type: combat item
  2535. Selling Price: 55 Meat.
  2536.  
  2537. Deals 80-120 Stench Damage
  2538.  
  2539.  
  2540. Batfactors data:
  2541. 100 stench damage to opponent
  2542. 0 damage to self
  2543.  
  2544. sleazefeather
  2545. flirtatious feather
  2546.  
  2547. This is a feather plucked from the kind of duck who doesn't wear pants and doesn't care who knows it. The feather curls flirtatiously, waves saucily in the breeze, and practically drips with insouciant coquettishness.
  2548.  
  2549. (Meatsmithing component)
  2550. Type: combat item
  2551. Selling Price: 55 Meat.
  2552.  
  2553. Deals 80-120 Sleaze Damage
  2554.  
  2555.  
  2556. Batfactors data:
  2557. 100 sleaze damage to opponent
  2558. 0 damage to self
  2559.  
  2560. music
  2561. Bohemian rhapsody
  2562.  
  2563. This is the sheet music for one of the songs the Bohemians are always going on about (you know, the songs that won't be written until a hundred years after they've cribbed the lyrics from them). It looks like it has some seriously dangerous high notes in it.
  2564.  
  2565. Type: combat item
  2566. Selling Price: 25 Meat.
  2567.  
  2568. Deals Physical Damage based on your Level
  2569.  
  2570.  
  2571. Batfactors data:
  2572. 36.5 damage to opponent
  2573. 0 damage to self
  2574.  
  2575. scepter
  2576. spectre scepter
  2577.  
  2578. This is a smoky gray crystal rod, finely engraved with ancient glyphs and images of the four ancient gods of the Hidden City. It hums with magical power, and holding it makes you want to lay the smite down on some infidels.
  2579.  
  2580. Type: combat item (reusable)
  2581. Cannot be traded or discarded
  2582.  
  2583. Invoke the Ancient Gods!
  2584.  
  2585.  
  2586. Batfactors data:
  2587. {7,8.5,10}*0.5 hot,none damage to opponent
  2588. -{4,4.5,5}*0.25 damage to self
  2589. Specials: att -{1,2,3}*0.25, def -{1,2,3}*0.25, stun 0.25
  2590.  
  2591. stonefrisbee
  2592. stone frisbee
  2593.  
  2594. This is one of the discs that the cavehippies use in one of their primitive religious rituals. They all arrange themselves motionless on a field in the dead of night, and take turns throwing the heavy stone disc at each other until one of them dies from repeated hits. The grisly ritual supposedly ensures a bountiful harvest.
  2595.  
  2596. Modern hippies carry on the tradition with a lightweight plastic disc and, as usual, completely fail to get the point.
  2597.  
  2598. Type: combat item
  2599. Selling Price: 200 Meat.
  2600.  
  2601. Deals 80-100 Physical Damage
  2602.  
  2603.  
  2604. Batfactors data:
  2605. 0.9*{80,90,100} damage to opponent
  2606. 0.1*{40,45,50} damage to self
  2607.  
  2608. football
  2609. ovoid leather thing
  2610.  
  2611. This looks like some caveman's attempt to make a ball by sewing together animal skins and inflating them. His underdeveloped brain and clumsy, stubby fingers prevented him from making a sphere, though: there are large, sloppy stitches on the top, and the whole thing's shaped like an oval that comes to a sharp point at the short ends.
  2612.  
  2613. Oddly enough, modern frat boys use similar objects when they want to throw a ball around. But is it a surprise that frat boys and cavemen think alike?
  2614.  
  2615. Type: combat item
  2616. Selling Price: 150 Meat.
  2617.  
  2618. Deals 80-100 Physical Damage
  2619.  
  2620.  
  2621. Batfactors data:
  2622. 0.9*{80,90,100} damage to opponent
  2623. 0.1*{40,45,50} damage to self
  2624.  
  2625. powder
  2626. shrinking powder
  2627.  
  2628. This is a tiny bag of the powder the pygmies use to shrink peoples' heads. Be careful not to spill any in your lap.
  2629.  
  2630. Type: combat item
  2631. Cannot be discarded
  2632.  
  2633. Reduce an enemy's size (Hit Points) by 35-50%
  2634.  
  2635.  
  2636. Batfactors data:
  2637. monsterhp*0.575 damage to opponent
  2638. 0 damage to self
  2639.  
  2640. cruft
  2641. floorboard cruft
  2642.  
  2643. This is a little pile of stuff from the passenger-side floorboard of one of the hippy army's cars. It's one third nasty matted hair, one third rotting organic food crumbs, and one third filthy hippy foot crust. It is seriously one of the most disgusting things you've ever laid your hands on.
  2644.  
  2645. Type: combat item
  2646. Selling Price: 55 Meat.
  2647.  
  2648. Deals 100-120 Stench Damage
  2649. Weakens Enemies Somewhat
  2650.  
  2651.  
  2652. Batfactors data:
  2653. 110 stench damage to opponent
  2654. 0 damage to self
  2655. Specials: stun 2
  2656.  
  2657. sausagebomb
  2658. sausage bomb
  2659.  
  2660. This is a spicy sausage that has been cooked on a frat army grill until it's ready to explode with flavor. Wait, no, not flavor -- it's ready to explode with boiling grease. My mistake -- it's so easy to confuse the two.
  2661.  
  2662. Type: combat item
  2663. Selling Price: 120 Meat.
  2664.  
  2665. Deals 100-120 Sleaze Damage
  2666. Weakens Enemies Somewhat
  2667.  
  2668.  
  2669. Batfactors data:
  2670. {80,100,120} sleaze damage to opponent
  2671. 0 damage to self
  2672. Specials: att -{15,17.5,20}, def -{15,17.5,20}, stun 2
  2673.  
  2674. bell
  2675. Harold's bell
  2676.  
  2677. This is a bell once carried by Harold. Once you gave him back his hammer, he didn't need it anymore. Win-win!
  2678.  
  2679. Type: combat item
  2680. Cannot be traded or discarded
  2681. Quest Item
  2682.  
  2683. Banishes a monster for a while
  2684.  
  2685.  
  2686. Batfactors data:
  2687. 0 damage to opponent
  2688. 0 damage to self
  2689. Specials: custom banish 20, endscombat
  2690.  
  2691. gizmo
  2692. Gnomitronic Hyperspatial Demodulizer
  2693.  
  2694. You have no idea how this thing works or what exactly it does, but apparently you can zap things with it and it buffs you up somehow.
  2695.  
  2696. It probably has something to do with quantums.
  2697.  
  2698. Type: combat item (reusable)
  2699. Selling Price: 999 Meat.
  2700.  
  2701. Science!
  2702.  
  2703.  
  2704. Batfactors data:
  2705. 11 damage to opponent
  2706. 0 damage to self
  2707. Specials: once
  2708.  
  2709. swampgas
  2710. bottled swamp gas
  2711.  
  2712. You managed to trap the remnants of a smell-o-the-wisp in a glass bottle -- you keep a supply of them on hand, in case you want to collect some troll sweat or whatever. The empty ones don't show up in your inventory screen, because why bother? They're empty.
  2713.  
  2714. Anyway, you figure you could maybe throw this at someone, and the bottle would break and they'd smell like gross swamp gas, which would be unpleasant for them.
  2715.  
  2716. Type: combat item
  2717. Selling Price: 32 Meat.
  2718.  
  2719. Deals 15-20 Stench Damage
  2720. Weakens Enemies Very Slightly
  2721.  
  2722.  
  2723. Batfactors data:
  2724. {15,17,19} stench damage to opponent
  2725. 0 damage to self
  2726. Specials: att -2, def -2
  2727.  
  2728. This item is not yet implemented.
  2729. book4
  2730. The Big Book of Pirate Insults
  2731.  
  2732. This book claims to contain 1,001 insults, taunts, and put-downs for any occasion... well, any occasion involving pirates, anyway. It's got everything from the old classics ("You fight like a dairy farmer!") to the newest snaps ("Yo captain's so fat, when they load his booty on the ship, there's no room left for any treasure!"). Guaranteed to put the saltiest bilge-rats and scallywags in their place!
  2733.  
  2734. Type: combat item (reusable)
  2735. Selling Price: 250 Meat.
  2736.  
  2737. Use it to insult Pirates
  2738.  
  2739.  
  2740. Batfactors data:
  2741. 0 damage to opponent
  2742. 0 damage to self
  2743. Specials: custom, att 0.3*buffedmox
  2744.  
  2745. napkin
  2746. cocktail napkin
  2747.  
  2748. This is a smallish, cheap square napkin designed for use in bars -- as a coaster, as a spur-of-the-moment scratch pad, folded up to stabilize a wobbly barstool, used to wipe up drink spills and/or various unsavory (and unsweet) bodily fluids -- anything, really. Its uses are as myriad as the reasons to drink!
  2749.  
  2750. Type: combat item
  2751. Selling Price: 25 Meat.
  2752.  
  2753. Deals 20-40 Hot Damage
  2754.  
  2755.  
  2756. Batfactors data:
  2757. 35 hot damage to opponent
  2758. 0 damage to self
  2759.  
  2760. tube
  2761. Tom's of the Spanish Main Toothpaste
  2762.  
  2763. This is a tube of toothpaste made specifically for pirates. Specifically, pirates aren't fans of fancy toothpastes, with their "pleasant flavor" and their "breath freshening." It's pretty much straight baking soda and hydrogen peroxide. It only makes your mouth taste slightly worse than it does when you wake up first thing in the morning.
  2764.  
  2765. Type: combat item
  2766. Selling Price: 55 Meat.
  2767.  
  2768. Weakens enemies a little bit
  2769.  
  2770.  
  2771. Batfactors data:
  2772. 0 damage to opponent
  2773. 0 damage to self
  2774. Specials: notmonster toothy pirate, att -{6,7,8}, def -{6,7,8}, !! mp 100-150 vs. toothy
  2775.  
  2776. clingtangle
  2777. clingfilm tangle
  2778.  
  2779. This is a messy tangle of clingfilm. When you think of all of the messy tangles clingfilm has gotten you out of, it's kind of ironic that you've gotten clingfilm into this one.
  2780.  
  2781. Type: combat item
  2782. Selling Price: 150 Meat.
  2783. Cannot be traded
  2784.  
  2785. Stuns your opponent for a few rounds
  2786.  
  2787.  
  2788. Batfactors data:
  2789. 0 damage to opponent
  2790. 0 damage to self
  2791. Specials: stun 2.5
  2792.  
  2793. scpowder
  2794. handful of sawdust
  2795.  
  2796. This is a handful of the sawdust that the curmudgeonly pirates use to clean up puddles of vomit. Given that a pirate ship combines the twin delights of seasickness and alcohol abuse, there are always plenty of such puddles around. Thankfully, this handful of sawdust doesn't appear to have been used yet.
  2797.  
  2798. Type: combat item
  2799. Selling Price: 55 Meat.
  2800.  
  2801. Weakens enemies somewhat
  2802.  
  2803.  
  2804. Batfactors data:
  2805. 0 damage to opponent
  2806. 0 damage to self
  2807. Specials: att -{4,7,10}, def -{4,7,10}
  2808.  
  2809. ccannonball
  2810. cursed cannonball
  2811.  
  2812. This is a cannonball from a cursed cannon, from the cursed deck of a cursed ship. If you had a dictionary that was missing so many pages that "heavy" was right next to "spooky," this would be the picture next to those two words.
  2813.  
  2814. Type: combat item
  2815. Cannot be discarded
  2816.  
  2817. Deals Spooky Damage based on your Muscle
  2818.  
  2819.  
  2820. Batfactors data:
  2821. buffedmus/2+1 spooky damage to opponent
  2822. 0 damage to self
  2823.  
  2824. voodooskull
  2825. cursed voodoo skull
  2826.  
  2827. This is a tiny skull on a string. It's unclear whether the skull was shrunk by some sort of voodoo ritual, or whether it came from a tiny person. What is clear is the sense of foreboding that this thing creates in you, with its little empty eye sockets and everything.
  2828.  
  2829. Type: combat item
  2830. Cannot be discarded
  2831.  
  2832. Deals Hot Damage and Spooky Damage based on your Mysticality
  2833.  
  2834.  
  2835. Batfactors data:
  2836. buffedmys hot damage to opponent
  2837. 0 damage to self
  2838.  
  2839. scroll1
  2840. cursed dirty joke scroll
  2841.  
  2842. This is a scroll on which is written one of the dirtiest jokes known to piratekind. And if you know pirates like I know pirates, you know that that is really saying something.
  2843.  
  2844. Type: combat item
  2845. Cannot be discarded
  2846.  
  2847. Deals Sleaze Damage and Spooky Damage based on your Moxie
  2848.  
  2849.  
  2850. Batfactors data:
  2851. buffedmox spooky damage to opponent
  2852. 0 damage to self
  2853.  
  2854. gyroscope
  2855. gyroscope
  2856.  
  2857. Man, this thing is spooky. Once it gets spinning, no matter how you try to tilt it, it'll remain upright. It's so eerie you half expect it to rise off the table and demand to be taken to your leader.
  2858.  
  2859. The name's a little misleading though, I must admit. It won't help you find any tasty Greek sandwiches.
  2860.  
  2861. Type: combat item
  2862. Selling Price: 35 Meat.
  2863.  
  2864. Briefly distracts enemies
  2865.  
  2866.  
  2867. Batfactors data:
  2868. 0 damage to opponent
  2869. 0 damage to self
  2870. Specials: stun
  2871.  
  2872. buckyball
  2873. buckyball
  2874.  
  2875. It's a child's toy! It's a molecule! It's a child's toy *and* a molecule! Yup, this is a single molecule of carbon that's not only large enough to see with the naked eye, but large enough to play volleyball with. If it were any bigger, hippies would cut it in half to make houses out of it.
  2876.  
  2877. Type: combat item
  2878. Selling Price: 31 Meat.
  2879.  
  2880. Lets you escape from combat
  2881.  
  2882.  
  2883. Batfactors data:
  2884. 0 damage to opponent
  2885. 0 damage to self
  2886. Specials: custom runaway
  2887.  
  2888. deathbot
  2889. toy deathbot
  2890.  
  2891. Let's face it; it gets boring having your toys fight each other all the time. I mean, you can only go so far with it before you get depressed about toy's inhumanity to toys, and you end up making them all go AWOL. Well, now you can have them all unite for the common good -- your knights, cowboys, tories, ninjas, and pirates can all team up to fight an unstoppable killing machine from the future. Think of the vicarious lessons you'll learn about cooperation and sharing! Of course, the deathbot will mop the floor with them, but then you'll have room for some new toys!
  2892.  
  2893. Type: combat item (reusable)
  2894. Selling Price: 79 Meat.
  2895.  
  2896. Deals damage in exchange for some of your blood
  2897.  
  2898.  
  2899. Batfactors data:
  2900. max(5,floor(0.1*maxhp))+25 damage to opponent
  2901. max(5,floor(0.1*maxhp)) damage to self
  2902.  
  2903. razoryoyo
  2904. monomolecular yo-yo
  2905.  
  2906. This is an extremely sharp blade hung from a molecule-thick wire. It slices through things so easily, it'll probably take your opponents a while to realize that you've turned them into julienne fries.
  2907.  
  2908. I recommend against trying any of those cat's cradle-type string tricks, at least if you like your fingers.
  2909.  
  2910. Type: combat item
  2911. Selling Price: 31 Meat.
  2912.  
  2913. Deals 35-45 Physical Damage
  2914.  
  2915.  
  2916. Batfactors data:
  2917. 40 damage to opponent
  2918. 0 damage to self
  2919.  
  2920. stuffdopp
  2921. stuffed gray blob
  2922.  
  2923. This is a plush reproduction of everyone's favorite nanotechnological accident -- you know, when molecular disassemblers run amok and turn everything they touch into gray sludge? This is like that, except cute, and you get to keep your hands after you've played with it.
  2924.  
  2925. Type: combat item
  2926. Selling Price: 29 Meat.
  2927.  
  2928. Randomly becomes a different combat item when used
  2929.  
  2930.  
  2931. Batfactors data:
  2932. 0 none,hot,cold,spooky,sleazy,stench damage to opponent
  2933. 0 damage to self
  2934.  
  2935. scoutdrone
  2936. mylar scout drone
  2937.  
  2938. This is a lightweight single-fixed-wing scout drone, designed to sail on the wind high above an enemy encampment for observational purposes.
  2939.  
  2940. Or in regular language, a shiny silver kite with a camera on it.
  2941.  
  2942. Type: combat item
  2943. Selling Price: 29 Meat.
  2944.  
  2945. Weakens enemies somewhat
  2946.  
  2947.  
  2948. Batfactors data:
  2949. 0 damage to opponent
  2950. 0 damage to self
  2951. Specials: att -{10,11,12}*0.7, def -{10,11,12}*0.7, stun 0.7
  2952.  
  2953. metalfeather
  2954. killing feather
  2955.  
  2956. This is a razor-sharp feather from a metal bird. Polly want a severe laceration.
  2957.  
  2958. Type: combat item
  2959. Cannot be discarded
  2960.  
  2961. Deals 100-120 Physical Damage
  2962.  
  2963.  
  2964. Batfactors data:
  2965. 110 damage to opponent
  2966. 0 damage to self
  2967.  
  2968. ringa
  2969. golden ring
  2970.  
  2971. This is a hefty golden ring. It's lost some of its luster since you beat the crap out of it (or pickpocketed it from another golden ring you were fighting), but it's still sort of shiny.
  2972.  
  2973. Type: combat item
  2974. Cannot be discarded
  2975.  
  2976. Weakens enemies a lot
  2977.  
  2978.  
  2979. Batfactors data:
  2980. 0 damage to opponent
  2981. 0 damage to self
  2982. Specials: notmonster gaudy pirate, att -{20,25,30}, def -{20,25,30}, !! meat 500 vs gaudy
  2983.  
  2984. roboegg
  2985. robotronic egg
  2986.  
  2987. This is an egg laid by a robotic goose. It's not golden (though it probably does have some gold wire in its circuits) but it definitely glitters, on account of all of the tiny flashing lights. If there was also an adage about how everything that beeps a lot is not gold, you could put another sentence here similar to the last one.
  2988.  
  2989. Type: combat item
  2990. Selling Price: 100 Meat.
  2991.  
  2992. Crazy robotronic action!
  2993.  
  2994.  
  2995. Batfactors data:
  2996. 14.2 damage to opponent
  2997. 11.7 damage to self
  2998. Specials: stun 0.20,
  2999.  
  3000. swarmer
  3001. rogue swarmer
  3002.  
  3003. Oh my God. It's gone rogue.
  3004.  
  3005. Type: combat item
  3006. Cannot be discarded
  3007.  
  3008. Deals Physical Damage based on how many swarmers you have
  3009.  
  3010.  
  3011. Batfactors data:
  3012. floor(50+10*itemamount^0.7) damage to opponent
  3013. 0 damage to self
  3014.  
  3015. sawbladebit
  3016. sawblade fragment
  3017.  
  3018. This is a fragment of a razor-sharp sawblade that was made, as it turns out, of an advanced ceramic that is incredibly sharp on the edges when it gets broken. So, yeah. If you thought the outside of the blade was sharp, you'll think again when you see the inside edges of this chunk. Like that guy in the alley, it'll cut you if you just look at it funny.
  3019.  
  3020. Type: combat item
  3021. Cannot be discarded
  3022.  
  3023. Deals 100-150 Physical Damage and causes additional Bleeding over time
  3024.  
  3025.  
  3026. Batfactors data:
  3027. 125 damage to opponent
  3028. 0 damage to self
  3029.  
  3030. battery
  3031. unstable laser battery
  3032.  
  3033. This isn't, as you might expect, a bunch of laser cannons mounted on a wobbly platform. It's a damaged battery, humming, sparking, and steaming because of some advanced and dangerous form of fusion, or fission, or fumption. Anyway, it looks pretty dangerous, so you should probably throw it at something at your earliest convenience.
  3034.  
  3035. Type: combat item
  3036. Cannot be discarded
  3037.  
  3038. Deals 200-250 Hot Damage
  3039. Briefly stuns enemies
  3040.  
  3041.  
  3042. Batfactors data:
  3043. 225 hot damage to opponent
  3044. 0 damage to self
  3045.  
  3046. ministomper
  3047. Miniborg stomper
  3048.  
  3049. This is a miniature version of one of the Crimborg stompers -- it's got tiny little giant boots. Which... I guess makes them just small. They're still way out of proportion with the rest of him.
  3050.  
  3051. Type: combat item (reusable)
  3052. Cannot be discarded
  3053.  
  3054. Deals 15-20 Physical Damage
  3055. (doesn't go away when used)
  3056.  
  3057.  
  3058. Batfactors data:
  3059. 17.5 damage to opponent
  3060. 0 damage to self
  3061.  
  3062. ministrangler
  3063. Miniborg strangler
  3064.  
  3065. This is a miniature version of one of the Crimborg stranglers -- it's too small to really effectively choke a human, but it'd probably be good at choking, like, a duck, or a turkey, or something.
  3066.  
  3067. Type: combat item (reusable)
  3068. Cannot be discarded
  3069.  
  3070. Weakens enemies slightly
  3071. (doesn't go away when used)
  3072.  
  3073.  
  3074. Batfactors data:
  3075. 0 damage to opponent
  3076. 0 damage to self
  3077. Specials: att -{3,4,5}, def -{3,4,5}
  3078.  
  3079. minilaser
  3080. Miniborg laser
  3081.  
  3082. This is a miniature version of one of the Crimborg lasers. The sounds its laser beams make are so quiet that they're really more "mew-mew" than "pew-pew." Those laser beams could really use some more dynamite.
  3083.  
  3084. Type: combat item (reusable)
  3085. Cannot be discarded
  3086.  
  3087. Deals 15-20 Hot Damage
  3088. (doesn't go away when used)
  3089.  
  3090.  
  3091. Batfactors data:
  3092. 17.5 hot damage to opponent
  3093. 0 damage to self
  3094.  
  3095. minibeeper
  3096. Miniborg beeper
  3097.  
  3098. This is a miniature version of one of the Crimborg beepers. Not, like, the things they wear so that the people who want to buy drugs from them can reach them easily, but their security drones.
  3099.  
  3100. Type: combat item (reusable)
  3101. Cannot be discarded
  3102.  
  3103. Deals 20-25 Physical Damage and hurts you a little bit
  3104. (doesn't go away when used)
  3105.  
  3106.  
  3107. Batfactors data:
  3108. {20,22.5,25} damage to opponent
  3109. {15,17.5,20} damage to self
  3110.  
  3111. hiveminder
  3112. Miniborg hiveminder
  3113.  
  3114. This is a miniature version of one of the core organisms of the Crimborg collective -- the hiveminder. It's a creepy little brain with a bunch of wires, tubes, and gizmos attached to it. But then again, aren't we all?
  3115.  
  3116. Type: usable (also usable in combat) (reusable)
  3117. Cannot be discarded
  3118.  
  3119. Weakens enemies somewhat
  3120. (doesn't go away when used)
  3121.  
  3122.  
  3123. Batfactors data:
  3124. 0 damage to opponent
  3125. 0 damage to self
  3126.  
  3127. destroyobot
  3128. Miniborg Destroy-O-Bot
  3129.  
  3130. This toy combines the powers of 5 interlocking miniborg warriors (sold separately, batteries not included) to form an awkwardly-proportioned killing machine.
  3131.  
  3132. Type: usable (also usable in combat) (reusable)
  3133. Cannot be discarded
  3134.  
  3135. Deals 10-15 Physical Damage
  3136. Deals 10-15 Hot Damage
  3137. Weakens Enemies Slightly
  3138. (doesn't go away when used)
  3139.  
  3140.  
  3141. Batfactors data:
  3142. {20,25,30} none,hot damage to opponent
  3143. 0 damage to self
  3144. Specials: att -{3,4,5}, def -{3,4,5}
  3145.  
  3146. divnoise
  3147. divine noisemaker
  3148.  
  3149. This is a device, plucked from the divine aether, that makes a really annoying cranking sound when you spin it around. Like a record, baby, right round, round round.
  3150.  
  3151. Type: combat item
  3152. Cannot be discarded
  3153.  
  3154. Deals Physical Damage based on your Muscle
  3155. Makes you stronger when you use it
  3156.  
  3157.  
  3158. Batfactors data:
  3159. buffedmus damage to opponent
  3160. 0 damage to self
  3161.  
  3162. divstring
  3163. divine can of silly string
  3164.  
  3165. This is a spray can of some sort of foamable resinous composition, plucked straight from the divine aether. When you depress the nozzle, a big blast of "string" comes out, if your definition of "string" includes a creepy clamminess and an abject uselessness as actual string.
  3166.  
  3167. Type: combat item
  3168. Cannot be discarded
  3169.  
  3170. Deals Physical Damage based on your Mysticality
  3171. Makes you smarter when you use it
  3172.  
  3173.  
  3174. Batfactors data:
  3175. buffedmys damage to opponent
  3176. 0 damage to self
  3177.  
  3178. divblowout
  3179. divine blowout
  3180.  
  3181. If Jesus built a hot rod, could He install tires so durable that even He couldn't pop them? That's an interesting question, but it has nothing to do with this object. This is a party favor plucked from the divine aether, a cardboard tube with a rolled-up paper tube on one end and a cheap plastic reed on the other.
  3182.  
  3183. Type: combat item
  3184. Cannot be discarded
  3185.  
  3186. Deals Physical Damage based on your Moxie
  3187. Makes you cooler when you use it
  3188.  
  3189.  
  3190. Batfactors data:
  3191. buffedmox damage to opponent
  3192. 0 damage to self
  3193.  
  3194. divpopper
  3195. divine champagne popper
  3196.  
  3197. This is a tiny plastic champagne bottle, plucked directly from the divine aether. Instead of a cork it has a tiny string, and when you pull the string, it makes a loud noise and shoots a bunch of foul-smelling singed tissue paper out of the other end. Festive!
  3198.  
  3199. Type: combat item
  3200. Cannot be discarded
  3201.  
  3202. Banishes a monster for a while
  3203.  
  3204.  
  3205. Batfactors data:
  3206. 0 damage to opponent
  3207. 0 damage to self
  3208. Specials: custom banish 5, endscombat
  3209.  
  3210. divcracker
  3211. divine cracker
  3212.  
  3213. This is not a honky deity, nor some immortal Gaijin. It's one of those weird British exploding paper tube things.
  3214.  
  3215. Type: combat item
  3216. Cannot be discarded
  3217.  
  3218. Steals an item from your enemy
  3219. (Maybe)
  3220.  
  3221.  
  3222. Batfactors data:
  3223. 0 damage to opponent
  3224. 0 damage to self
  3225. Specials: att -{10,12.5,15}, def -{10,12.5,15}
  3226.  
  3227. punchcard
  3228. El Vibrato punchcard (ATTACK)
  3229.  
  3230. This is a small card made of stiff paper, with more holes in it than a Louis Sachar novel.
  3231.  
  3232. Type: combat item
  3233. Selling Price: 115 Meat.
  3234.  
  3235. ???
  3236.  
  3237.  
  3238. Batfactors data:
  3239. 0 damage to opponent
  3240. 0 damage to self
  3241. Specials: stun loc(vibrato)
  3242.  
  3243. punchcard
  3244. El Vibrato punchcard (REPAIR)
  3245.  
  3246. This is a small card made of stiff paper, with more holes in it than a Swiss colander.
  3247.  
  3248. Type: combat item
  3249. Selling Price: 97 Meat.
  3250.  
  3251. ???
  3252.  
  3253.  
  3254. Batfactors data:
  3255. 0 damage to opponent
  3256. 0 damage to self
  3257. Specials: stun loc(vibrato)
  3258.  
  3259. punchcard
  3260. El Vibrato punchcard (BUFF)
  3261.  
  3262. This is a small card made of stiff paper, with more holes in it than the plot of a Dan Brown book.
  3263.  
  3264. Type: combat item
  3265. Selling Price: 129 Meat.
  3266.  
  3267. ???
  3268.  
  3269.  
  3270. Batfactors data:
  3271. 0 damage to opponent
  3272. 0 damage to self
  3273. Specials: stun loc(vibrato)
  3274.  
  3275. punchcard
  3276. El Vibrato punchcard (MODIFY)
  3277.  
  3278. This is a small card made of stiff paper, with more holes in it than John Dillinger.
  3279.  
  3280. Type: combat item
  3281. Selling Price: 213 Meat.
  3282.  
  3283. ???
  3284.  
  3285.  
  3286. Batfactors data:
  3287. 0 damage to opponent
  3288. 0 damage to self
  3289. Specials: stun loc(vibrato)
  3290.  
  3291. punchcard
  3292. El Vibrato punchcard (BUILD)
  3293.  
  3294. This is a small card made of stiff paper, with more holes in it than Bonnie and Clyde's car.
  3295.  
  3296. Type: combat item
  3297. Selling Price: 165 Meat.
  3298.  
  3299. ???
  3300.  
  3301.  
  3302. Batfactors data:
  3303. 0 damage to opponent
  3304. 0 damage to self
  3305. Specials: stun loc(vibrato)
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