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Stats for WW2 guns.

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Jan 5th, 2012
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  1. Multiply these numbers by 2 for the damage on Brick's Server. Damage = 1/2 heart.
  2.  
  3. MP40 4 damage/shot
  4. MP44 5 damage/shot
  5. kar98k 10 damage/shot
  6. kar98k sniper 15 damage/shot
  7. luger 4 damage/shot
  8. panzerschreck 250 damage/shot (direct hit)
  9. sten 2 damage/shot
  10. leeEnfield 9 damage/shot
  11. leeEnfieldSniper 12 damage/shot
  12. webly 4 damage/shot
  13. m1carbine 6 damage/shot
  14. m1garand 7 damage/shot
  15. thompson 5 damage/shot
  16. BAR 8 damage/shot
  17. springfield sniper 18 damage/shot
  18. colt 3 damage/shot
  19.  
  20. WW2 guns Raw stats. Damage is the fourth parameter.
  21.  
  22. public ItemGun(int i, int j, int k, int l, int i1, int j1, Item item, String s, String s1, String s2)
  23. {
  24. super(i);
  25. this.maxStackSize = 1;
  26. this.reloadTime = j;
  27. this.recoil = k;
  28. this.damage = l;
  29. this.accuracy = i1;
  30. this.shootDelay = j1;
  31. this.clip = item;
  32. this.shootSound = s;
  33. this.reloadSound = s1;
  34. this.type = s2;
  35.  
  36.  
  37.  
  38. weaponBoxGerman = new BlockWeaponBox(150, i, 0, "German").c(5.0F).b(10.0F).a(Block.i).a("weaponBoxGerman");
  39. weaponBoxBritish = new BlockWeaponBox(151, i, 0, "British").c(5.0F).b(10.0F).a(Block.i).a("weaponBoxBritish");
  40. weaponBoxAmerican = new BlockWeaponBox(152, i, 0, "American").c(5.0F).b(10.0F).a(Block.i).a("weaponBoxAmerican");
  41. mp40Clip = new Item(23300).d(0).a("mp40Clip").e(1).f(32);
  42. mp40 = new ItemGun(23301, 50, 3, 4, 5, 2, mp40Clip, "mp40Shoot", "mp40Reload", "SMG").d(0).a("mp40");
  43. mp44Clip = new Item(23302).d(0).a("mp44Clip").e(1).f(30);
  44. mp44 = new ItemGun(23303, 50, 2, 5, 6, 2, mp44Clip, "mp44Shoot", "mp44Reload", "SMG").d(0).a("mp44");
  45. kar98kClip = new Item(23304).d(0).a("kar98kClip").e(1).f(5);
  46. kar98k = new ItemGun(23305, 60, 10, 10, 3, 30, kar98kClip, "kar98kShoot", "kar98kReload", "Rifle").d(0).a("kar98k");
  47. kar98kSniper = new ItemGun(23306, 60, 20, 15, 2, 30, kar98kClip, "kar98kSniperShoot", "kar98kSniperReload", "Sniper").d(0).a("kar98kSniper");
  48. lugerClip = new Item(23307).d(0).a("lugerClip").e(1).f(8);
  49. luger = new ItemGun(23308, 40, 4, 4, 5, 10, lugerClip, "lugerShoot", "lugerReload", "Rifle").d(0).a("luger");
  50. if (allowAntiTank)
  51. {
  52. panzerschreckClip = new Item(23309).d(0).a("panzerschreckClip").e(1).f(1);
  53. panzerschreck = new ItemGun(23310, 80, 4, 250, 12, 5, panzerschreckClip, "bazookaShoot", "bazookaReload", "AntiTank").d(0).a("panzerschreck");
  54. }
  55. stenClip = new Item(23330).d(0).a("stenClip").e(1).f(32);
  56. sten = new ItemGun(23331, 40, 1, 2, 4, 2, stenClip, "stenShoot", "stenReload", "SMG").d(0).a("sten");
  57. leeEnfieldClip = new Item(23332).d(0).a("leeEnfieldClip").e(1).f(10);
  58. leeEnfield = new ItemGun(23333, 80, 8, 9, 4, 16, leeEnfieldClip, "leeEnfieldShoot", "leeEnfieldReload", "Rifle").d(0).a("leeEnfield");
  59. leeEnfieldSniper = new ItemGun(23334, 80, 18, 12, 1, 16, leeEnfieldClip, "leeEnfieldShoot", "leeEnfieldReload", "Sniper").d(0).a("leeEnfieldSniper");
  60. webleyClip = new Item(23335).d(0).a("webleyClip").e(1).f(6);
  61. webley = new ItemGun(23336, 80, 5, 4, 4, 9, webleyClip, "webleyShoot", "webleyReload", "Rifle").d(0).a("webley");
  62. m1carbineClip = new Item(23360).d(0).a("m1carbineClip").e(1).f(15);
  63. m1carbine = new ItemGun(23361, 60, 4, 6, 3, 5, m1carbineClip, "m1carbineShoot", "m1carbineReload", "Rifle").d(0).a("m1carbine");
  64. m1garandClip = new Item(23362).d(0).a("m1garandClip").e(1).f(8);
  65. m1garand = new ItemGun(23363, 30, 5, 7, 3, 5, m1garandClip, "m1garandShoot", "m1garandReload", "Rifle").d(0).a("m1garand");
  66. thompsonClip = new Item(23364).d(0).a("thompsonClip").e(1).f(30);
  67. thompson = new ItemGun(23365, 40, 3, 5, 5, 2, thompsonClip, "thompsonShoot", "thompsonReload", "SMG").d(0).a("thompson");
  68. BARClip = new Item(23366).d(0).a("BARClip").e(1).f(20);
  69. BAR = new ItemGun(23367, 50, 4, 8, 4, 2, BARClip, "BARShoot", "BARReload", "SMG").d(0).a("BAR");
  70. springfieldClip = new Item(23368).d(0).a("springfieldClip").e(1).f(5);
  71. springfield = new ItemGun(23369, 80, 20, 18, 3, 20, springfieldClip, "springfieldShoot", "springfieldReload", "Sniper").d(0).a("springfield");
  72. coltClip = new Item(23370).d(0).a("coltClip").e(1).f(7);
  73. colt = new ItemGun(23371, 40, 6, 3, 3, 6, coltClip, "coltShoot", "coltReload", "Rifle").d(0).a("colt");
  74. if (allowAntiTank)
  75. {
  76. bazookaClip = new Item(23372).d(0).a("bazookaClip").e(1).f(1);
  77. bazooka = new ItemGun(23373, 80, 5, 200, 10, 5, bazookaClip, "bazookaShoot", "bazookaReload", "AntiTank").d(0).a("bazooka");
  78. }
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