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- Multiply these numbers by 2 for the damage on Brick's Server. Damage = 1/2 heart.
- MP40 4 damage/shot
- MP44 5 damage/shot
- kar98k 10 damage/shot
- kar98k sniper 15 damage/shot
- luger 4 damage/shot
- panzerschreck 250 damage/shot (direct hit)
- sten 2 damage/shot
- leeEnfield 9 damage/shot
- leeEnfieldSniper 12 damage/shot
- webly 4 damage/shot
- m1carbine 6 damage/shot
- m1garand 7 damage/shot
- thompson 5 damage/shot
- BAR 8 damage/shot
- springfield sniper 18 damage/shot
- colt 3 damage/shot
- WW2 guns Raw stats. Damage is the fourth parameter.
- public ItemGun(int i, int j, int k, int l, int i1, int j1, Item item, String s, String s1, String s2)
- {
- super(i);
- this.maxStackSize = 1;
- this.reloadTime = j;
- this.recoil = k;
- this.damage = l;
- this.accuracy = i1;
- this.shootDelay = j1;
- this.clip = item;
- this.shootSound = s;
- this.reloadSound = s1;
- this.type = s2;
- weaponBoxGerman = new BlockWeaponBox(150, i, 0, "German").c(5.0F).b(10.0F).a(Block.i).a("weaponBoxGerman");
- weaponBoxBritish = new BlockWeaponBox(151, i, 0, "British").c(5.0F).b(10.0F).a(Block.i).a("weaponBoxBritish");
- weaponBoxAmerican = new BlockWeaponBox(152, i, 0, "American").c(5.0F).b(10.0F).a(Block.i).a("weaponBoxAmerican");
- mp40Clip = new Item(23300).d(0).a("mp40Clip").e(1).f(32);
- mp40 = new ItemGun(23301, 50, 3, 4, 5, 2, mp40Clip, "mp40Shoot", "mp40Reload", "SMG").d(0).a("mp40");
- mp44Clip = new Item(23302).d(0).a("mp44Clip").e(1).f(30);
- mp44 = new ItemGun(23303, 50, 2, 5, 6, 2, mp44Clip, "mp44Shoot", "mp44Reload", "SMG").d(0).a("mp44");
- kar98kClip = new Item(23304).d(0).a("kar98kClip").e(1).f(5);
- kar98k = new ItemGun(23305, 60, 10, 10, 3, 30, kar98kClip, "kar98kShoot", "kar98kReload", "Rifle").d(0).a("kar98k");
- kar98kSniper = new ItemGun(23306, 60, 20, 15, 2, 30, kar98kClip, "kar98kSniperShoot", "kar98kSniperReload", "Sniper").d(0).a("kar98kSniper");
- lugerClip = new Item(23307).d(0).a("lugerClip").e(1).f(8);
- luger = new ItemGun(23308, 40, 4, 4, 5, 10, lugerClip, "lugerShoot", "lugerReload", "Rifle").d(0).a("luger");
- if (allowAntiTank)
- {
- panzerschreckClip = new Item(23309).d(0).a("panzerschreckClip").e(1).f(1);
- panzerschreck = new ItemGun(23310, 80, 4, 250, 12, 5, panzerschreckClip, "bazookaShoot", "bazookaReload", "AntiTank").d(0).a("panzerschreck");
- }
- stenClip = new Item(23330).d(0).a("stenClip").e(1).f(32);
- sten = new ItemGun(23331, 40, 1, 2, 4, 2, stenClip, "stenShoot", "stenReload", "SMG").d(0).a("sten");
- leeEnfieldClip = new Item(23332).d(0).a("leeEnfieldClip").e(1).f(10);
- leeEnfield = new ItemGun(23333, 80, 8, 9, 4, 16, leeEnfieldClip, "leeEnfieldShoot", "leeEnfieldReload", "Rifle").d(0).a("leeEnfield");
- leeEnfieldSniper = new ItemGun(23334, 80, 18, 12, 1, 16, leeEnfieldClip, "leeEnfieldShoot", "leeEnfieldReload", "Sniper").d(0).a("leeEnfieldSniper");
- webleyClip = new Item(23335).d(0).a("webleyClip").e(1).f(6);
- webley = new ItemGun(23336, 80, 5, 4, 4, 9, webleyClip, "webleyShoot", "webleyReload", "Rifle").d(0).a("webley");
- m1carbineClip = new Item(23360).d(0).a("m1carbineClip").e(1).f(15);
- m1carbine = new ItemGun(23361, 60, 4, 6, 3, 5, m1carbineClip, "m1carbineShoot", "m1carbineReload", "Rifle").d(0).a("m1carbine");
- m1garandClip = new Item(23362).d(0).a("m1garandClip").e(1).f(8);
- m1garand = new ItemGun(23363, 30, 5, 7, 3, 5, m1garandClip, "m1garandShoot", "m1garandReload", "Rifle").d(0).a("m1garand");
- thompsonClip = new Item(23364).d(0).a("thompsonClip").e(1).f(30);
- thompson = new ItemGun(23365, 40, 3, 5, 5, 2, thompsonClip, "thompsonShoot", "thompsonReload", "SMG").d(0).a("thompson");
- BARClip = new Item(23366).d(0).a("BARClip").e(1).f(20);
- BAR = new ItemGun(23367, 50, 4, 8, 4, 2, BARClip, "BARShoot", "BARReload", "SMG").d(0).a("BAR");
- springfieldClip = new Item(23368).d(0).a("springfieldClip").e(1).f(5);
- springfield = new ItemGun(23369, 80, 20, 18, 3, 20, springfieldClip, "springfieldShoot", "springfieldReload", "Sniper").d(0).a("springfield");
- coltClip = new Item(23370).d(0).a("coltClip").e(1).f(7);
- colt = new ItemGun(23371, 40, 6, 3, 3, 6, coltClip, "coltShoot", "coltReload", "Rifle").d(0).a("colt");
- if (allowAntiTank)
- {
- bazookaClip = new Item(23372).d(0).a("bazookaClip").e(1).f(1);
- bazooka = new ItemGun(23373, 80, 5, 200, 10, 5, bazookaClip, "bazookaShoot", "bazookaReload", "AntiTank").d(0).a("bazooka");
- }
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