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TheInsidiousOne

Grand 100 - Sep 30

Sep 30th, 2018
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  1. Destiny's Gambit
  2. Normal Trap
  3. Activate 1 of the following effects.
  4. ● If your opponent activates a monster effect: Roll a six-sided die, and if the result is 1 or 6, negate that effect, and if you do, banish it. Otherwise, banish 1 random card from your hand.
  5. ● If your opponent activates a Spell Card or its effect: Toss a coin and call it, then if you called it right, negate the activation, and if you do, destroy it.
  6. ● If your opponent activates a Trap Card or its effect: Play rock-paper-scissors with your opponent, and if you are the winning player, negate the activation, and if you do, destroy it.
  7.  
  8. Extra Buster
  9. ★★★★
  10. DARK
  11. Warrior/Overdrive/Effect
  12. ATK 2300
  13. DEF 2700
  14. 1 Driver + 1 monster that began the Duel in the Extra Deck
  15. If this card battles an opponent's monster, negate that monster's effect(s) until the end of the Battle Phase. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; banish it.
  16.  
  17. Grand Scheme
  18. Continuous Trap
  19. When an monster is Special Summoned from the Extra Deck: Target that monster; it cannot attack. Each time the target activates an effect, inflict 500 damage to its controller. If the equipped monster would be destroyed by battle, banish it instead.
  20.  
  21. Millennium Wyvern
  22. ★★★★
  23. <8 8>
  24. WIND
  25. Dragon/Driver/Effect
  26. ATK 1600
  27. DEF 1200
  28. If this card is Set as a Driver Zone: You can target 1 Normal Trap in your GY; Set it to your field. It can be activated this turn. You can only use this effect of "Millennium Wyvern" once per turn.
  29. ----
  30. During your Main Phase, you can Normal Summon 1 WIND Dragon monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  31.  
  32. Instant Xyz
  33. Normal Trap
  34. Target 1 Link Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type and Attribute as the targeted monster's, but whose Rank is doubled the Link Rating of the targeted monster, and if you do, attach the targeted monster and this card to the Summoned monster as materials. You can only activate 1 "Instant Xyz" per turn.
  35.  
  36. Vanishing Villain
  37. ★★★★
  38. <8 8>
  39. DARK
  40. Warrior/Driver/Effect
  41. ATK 1800
  42. DEF 1600
  43. If this card is Set as a Driver Zone: You can add 1 "Vanishing Villain" from your Deck to your hand. You can only use this effect of "Vanishing Villain" once per turn.
  44. ----
  45. If this card is destroyed by battle and sent to the GY: You can target the monster that destroyed this card; destroy that target.
  46.  
  47. Xulu the Unkind
  48. ★★★★
  49. DARK
  50. Warrior/Overdrive/Effect
  51. ATK 2600
  52. DEF 1400
  53. 1 Driver + 1 DARK Warrior monster
  54. When this card is Overdrive Summoned: You can target 1 monster your opponent controls; it has its effect(s) negated, this card's name becomes that target's, it gains that monster's original effects, also that target is treated as a Normal Monster, and banish it if it leaves the field. You can only use this effect of "Xulu the Unkind" once per turn.
  55.  
  56. The Trees Are Alive!
  57. Equip Spell
  58. Activate this card by targeting 1 Plant monster in your GY; Special Summon it and equip it with this card. Once per turn, if this card is equipped to a monster: You can excavate the top 3 cards of your Deck, send any of your excavated Plant monsters to the GY, and if you do, the equipped monster gains 300 ATK for each of your sent cards, until the end of this turn. When this card leaves the field, destroy that monster.
  59.  
  60. Brandished Waraxe
  61. ★★★
  62. DARK
  63. Arsenal/Effect
  64. ATK 1300
  65. DEF 1000
  66. You can target 1 Level 4 or lower Normal Monster in your GY; Special Summon that target, and if you do, equip this monster from your field to that target. It cannot be destroyed by your opponent's monster effects. You can only use this effect of "Brandished Waraxe" once per turn.
  67.  
  68. Clandestine Warlock
  69. ★★★★
  70. DARK
  71. Spellcaster/Effect
  72. ATK 1700
  73. DEF 1200
  74. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card, then target 1 monster your opponent controls; place 1 Clandestine Counter on that target. Gains 300 ATK for each Clandestine Counter on the field.
  75.  
  76. Smoking Crater
  77. ★★
  78. WIND
  79. Pyro/Effect
  80. ATK 0
  81. DEF 2100
  82. When this card is destroyed by battle or by your opponent's card effect and sent to the GY: You can Special Summon a number of "Crater Tokens" (Pyro/WIND/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.
  83.  
  84. Firebomb Fiend
  85. ★★★★★★★
  86. FIRE
  87. Fiend/Timewarp/Effect
  88. ATK 2400
  89. DEF 2200
  90. 1 Level 3 Fiend monster with exactly 4 Eon Counters
  91. When this card is Timewarp Summoned: You can target 1 monster your opponent controls; while this card is on the field, all monsters that are banished, on the field, and in the GY, with the same Type as that target, are treated as Normal Monsters, also they have their effects negated. Gains 100 ATK for each Normal Monster on the field.
  92.  
  93. Silver Spinner
  94. ★★
  95. WIND
  96. Machine/Effect
  97. ATK 200
  98. DEF 1200
  99. If the activation of a Spell/Trap is negated (except during the Damage Step): You can Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can draw 1 card.
  100.  
  101. Glass Golem
  102. ★★★★
  103. LIGHT
  104. Rock/Effect
  105. ATK 2300
  106. DEF 1200
  107. This card cannot attack, unless you destroy 1 other card you control.
  108.  
  109. Secret Grudge
  110. Normal Trap
  111. When your opponent activates a card or effect that would inflict damage to you: Make that damage to you 0, then place 1 monster from your GY to your Event Horizon.
  112.  
  113. Garden of the Guardians
  114. Field Spell
  115. If this card is activated: You can add 1 "Guardian" monster from your Deck to your hand. During your Main Phase: You can Special Summon 1 "Backup Guardian Token" (Level 1/EARTH/Warrior/1000 ATK/1000 DEF) to your field, then equip 1 Equip Spell from your hand, Deck, or GY to that Token. You can only use each effect of "Garden of the Guardians" once per turn.
  116.  
  117. Hive of Hatred
  118. Field Spell
  119. Each time the battle position of a monster(s) on the field is changed by a card effect, place 1 Hive Counter on this card for each of those monsters. Each time a monster activates an effect, inflict 500 damage to its controller, also change its battle position. Your opponent cannot Special Summon monsters from the GY, whose Level is equal to or less than the number of Hive Counters on this card.
  120.  
  121. Pyrotechnical Amoeba
  122. FIRE
  123. Aqua/Effect
  124. ATK 0
  125. DEF 0
  126. Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can give control of this card to your opponent, also if your opponent control exactly 2 "Pyrotechnical Amoeba" in the Main Monster Zone, destroy all monster your opponent controls.
  127.  
  128. Mini Mites
  129. EARTH
  130. Insect/Tuner/Effect
  131. ATK 800
  132. DEF 0
  133. If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand, except "Mini Mites". When an opponent's monster declares an attack: You can banish this card from your GY, and if you do, your Insect monsters cannot be destroyed by battle this turn.
  134.  
  135. Debonair Dino
  136. ★★★★
  137. WIND
  138. Dinosaur/Normal
  139. ATK 1800
  140. DEF 1800
  141. A gentle dinosaur, a living relic of a bygone era where wild dinosaurs prevailed this planet.
  142.  
  143. Quick Qli
  144. Normal Trap
  145. Add 1 face-up "Qli" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 "Qli" monster. You can banish this card from your GY, then target 1 "Qli" monster you control and 1 face-up card your opponent controls; negate the effect(s) of the first target (until the end of this turn), also banish the second target. You can only use each effect of "Quick Qli" once per turn.
  146.  
  147. Mouse of the Haunted Forest
  148. ★★★★
  149. EARTH
  150. Beast/Effect
  151. ATK 2100
  152. DEF 1200
  153. You can discard this card to the GY; add 1 "Haunted Forest" from your Deck to your hand. If "Haunted Forest" is not face-up on the field, destroy this card.
  154.  
  155. Block Ferret
  156. ★★★★
  157. EARTH
  158. Rock/Effect
  159. ATK 1900
  160. DEF 1200
  161. When this card destroys an opponent's monster by battle: You can add 1 Rock monster with 1900 ATK from your Deck to your hand, except "Block Ferret". During your Main Phase, you can Normal Summon 1 Rock monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  162.  
  163. Drudge Judge
  164. ★★★★★★
  165. EARTH
  166. Warrior/Xyz/Effect
  167. ATK 2200
  168. DEF 1600
  169. 2 Level 6 monsters
  170. You can detach 2 materials from this card and pay 1000 LP; banish all monsters your opponent controls (until the end of this turn). You can only use this effect of "Drudge Judge" once per turn. When this card is targeted for an attack while it has no materials: You can target 2 monsters in your GY; attach those targets to this card as materials. You can only use this effect once while it is on the field.
  171.  
  172. Circle of Enchantment
  173. Normal Trap
  174. Target 1 monster your opponent controls; equip this card to it. It cannot destroy monsters you control by battle. While you control "White Magician Pikeru" or "Ebon Magician Curran": You can discard 1 Spell; add 1 "Trial of the Princesses" from your Deck or GY to your hand. You can only use this effect of "Circle of Enchantment" once per turn.
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