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Feb 6th, 2016
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  1. NamehereInfAmmoz = {
  2. call compile ("
  3. if (isNil 'ReyDankInfAmmo') then {ReyDankInfAmmo = 0};
  4. if (ReyDankInfAmmo == 0) then {
  5. ReyDankInfAmmo = 1;
  6. systemChat 'Non finite Ammo Activated!';
  7. } else {
  8. systemChat 'Non finite Ammo Deactivated!';
  9. ReyDankInfAmmo = 0;
  10. };
  11.  
  12. while {ReyDankInfAmmo == 1} do {
  13. player setVeh" + "icleAmmo 0.9;
  14. sleep 0.2;
  15. };
  16. ");
  17. };
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