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- NamehereInfAmmoz = {
- call compile ("
- if (isNil 'ReyDankInfAmmo') then {ReyDankInfAmmo = 0};
- if (ReyDankInfAmmo == 0) then {
- ReyDankInfAmmo = 1;
- systemChat 'Non finite Ammo Activated!';
- } else {
- systemChat 'Non finite Ammo Deactivated!';
- ReyDankInfAmmo = 0;
- };
- while {ReyDankInfAmmo == 1} do {
- player setVeh" + "icleAmmo 0.9;
- sleep 0.2;
- };
- ");
- };
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