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Armadillo

Rigel's Idea

Mar 30th, 2014
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  1. spaceshipe
  2.  
  3.  
  4. A giant spaceship is attacking a military based city, and is destroying a metric fuckton of buildings and people and shit. ( this needs to be done right.)
  5. *We need to make a match system first of all if we want to make it where the round starts and the aliens come and get dropped off.
  6.  
  7. It also sends down aliens or soldiers or some shit that start irradicating the populace
  8.  
  9. The human's goals are to take down the ship, or to defend the city hall, mayor, 2 randomized landmarks, and atleast 3 residential areas until rescue arrives, for which they have to defend it from the aliens, unless they want their only transport convoy to be destroyed aswell.
  10.  
  11. the humans can buy better weapons with points that they get from killing aliens, damaging the space ship, rescuing survivors from residential areas (bots) and finding monetary caches.
  12.  
  13. the aliens should come in waves, after the first minute of the ship destroying buildings on it's own. First should be the scouts and grunts, to test the human's might. eventually as the waves progress, the aliens send tougher, smarter units, and eventually animals. The space ship is constantly firing explosives and buildings, or lasers and plasma at humans. Bricks don't respawn, and most of them just lay about when destroyed. Explosions should cause some bricks to gain fire or smoke emitters.
  14.  
  15. One player is picked to be the mayor, general, rescue leader, and badass
  16.  
  17. The mayor spawns in the town hall and tries to provide moral for the humans, and aids the general in tactical decisions.
  18.  
  19. The general spawns in the barracks and makes decisions on whether to attack a troop of aliens, scout/help a residential building, send humans to defend key areas, and chooses where the artillery should go, to fire upon the spaceship.
  20.  
  21. The rescue leader spawns in the safe house, along with the rescuers, with the rescue vehicals, and is picked after the set time rescue is supposed to come in. All players who have ran out of lives become rescuers, and are supposed to work together to evacuate everyone in the city to the safe house via armed ground convoy. Either that, or they can decide to aid in fighting the aliens and attacking the space ship, but rescuers, along with the rescue leader have only one life.
  22.  
  23. The badass spawns in either starts with max ammo on all weapons, and a weapon set predetermined by the minigame owner.
  24.  
  25. There are weapons, ammo, and vehicals scattered throughout the city.
  26.  
  27. The humans can lose if all civilian bots are dead (Probably won't happen. but they can still die, since they only hide in the panic room of the city hall, when rescued.), if the mayor dies. If all landmarks are destroyed. If all survivor/soldier players are dead, if the round takes too long (30 minutes), the spaceship launches a nuke into the air that will touch ground after 2 more minutes, if people aren't in the safe house by then.
  28.  
  29.  
  30. In the city, there is a minimum of 4 landmarks (Statues and stuff like that) 30 residential areas, a town hall, 10 stores, a car dealership, a small military barracks, and a panic room in the town hall.
  31.  
  32. Residential areas can be:
  33.  
  34. A single house (0 to 5 civs)
  35. An apartment building (5 to 10 rooms, 0 to 3 civs in each.)
  36. A motel (3 to 5 rooms, 0 to 3 civs in each.)
  37. A spa (2 to 7 civs)
  38. A goodwill place (one of those places that takes care of hobos) (5 to 20 civs.)
  39.  
  40. Stores will have equipment for the players, and parts to upgrade the defences of buildings.
  41. Stores can also have civilians inside, waiting to be rescued.
  42.  
  43. Stores can be:
  44.  
  45. Grocery
  46. Mall
  47. Farmer's market
  48. Car wash
  49. Hardware store
  50. Gun store
  51. Doctor's office
  52. Hospital
  53. Drug den
  54. Sporting goods
  55. Firing range
  56.  
  57. The land marks can be:
  58.  
  59. A statue
  60. A church
  61. The police station (guns, ammo, and armor can be found here.)
  62. The prison (Plenty of civs here, 15 to 40, have guns, ammo, armor, food, medical supplies, barricade supplies, and vehicals, but is usually focused by the spaceship during it's first minute of attack.
  63.  
  64. The players are split up into 3 categories at random, Main character, Survivor, and Soldier.
  65. The main characters were described already above. The survivor spawns inside a random residential area with a random pistol, a quarter of max ammo, and a random melee weapon. A soldier spawns in or around the barracks with any random non explosive weapon, half of max ammo, and a random melee weapon.
  66.  
  67. Some civs will wander the street, and are usually the first to be rescued, or slaughtered.
  68.  
  69. The space ship will also begin it's attack by sounding a loud, alien sounding horn (Think War of the Worlds), and launching a bomb towards a tall residential area near the center of the city. after a minute, when the troops drop in, they will be divided into squads, commanded by an AI to either slaughter civs in an area, or to set up a defensive perimeter around a destroyed building. Infested buildings will slowly spawn some lower grade troops to wander the city, while the space ship sends out family sized drop pods with a full squad with specific orders. An alien squad usually consists of 10 to 30 total alien population. Some classes of aliens will count as more than one.
  70.  
  71. Alien classes, and how much population they count as. There can only be a max population of 300 in the city at any time. The space ship will stop production at 300, and start again when it falls under 230.
  72.  
  73. Scout 1
  74. Grunt 1
  75. Heavy 3
  76. Demo 2
  77. Hunter (animal) 3
  78. Prowler (animal) 2
  79. Sneak (Only comes from buildings, and has an invisibility system of a predator.) 3
  80. Wraith 2
  81. Medic 2
  82. Gunner (Doesn't have a population, only uses the weapons on any alien vehicals. They suicide bomb next to the closest human when their vehical is destroyed.)
  83. Plasma tank (Takes up the whole drop pod and holds 4 aliens. One drives, 2 have plasma cannon turrets, the last one is a medic and hides inside the tank.
  84. GPC (Takes up the whole drop pod and holds 10 aliens. One drives, 1 is on the automatic laser cannon ontop, and the rest are grunts that are passengers. Once they reach their destination, all but the gunner gets out to complete the order.
  85.  
  86. Difficulty to code: 666/10
  87. Difficulty to build: 101/10
  88. Difficulty to play: 1337/10
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