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Jun 1st, 2013
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  1. ################################################################
  2. # THIS IS AN EXAMPLE FILE IN THE NEW 2.1 + SYSTEM #
  3. ################################################################
  4.  
  5. # Name of the item (displayed)
  6. name: '&2Superior Item- Poison Bow'
  7. # Permission required to craft the item
  8. permission: MoarStuff.Bows.PoisonBow
  9. # Special key - make it random
  10. key: 'specialbowpoison'
  11. # effects to give the bow - check the forum for info
  12. effects: ARROW
  13. # result of crafting the item - don't change!
  14. result: BOW,1
  15. # RECIPE OF THE ITEM, VERY IMPORTANT STRUCTURE
  16. # Firstly, the shape. In the form: TOP TOP TOP, MIDDLE MIDDLE MIDDLE, BOTTOM BOTTOM BOTTOM - use letters A-I
  17. recipe-shape: AAA,ABA,AAA
  18. # now, the ingredients.
  19. recipe-ingredient-a: ZOMBIE_HEAD
  20. recipe-ingredient-b: BOW
  21. recipe-ingredient-c:
  22. recipe-ingredient-d:
  23. recipe-ingredient-e:
  24. recipe-ingredient-f:
  25. recipe-ingredient-g:
  26. recipe-ingredient-h:
  27. recipe-ingredient-i:
  28. ################################################################
  29. # Okay, ingredients are over. Now... EDITING SPECIAL EFFECTS #
  30. # If you didn't select the effect you are editing, you will #
  31. # cause issues!!!! #
  32. ################################################################
  33. # Break the block you hit
  34. break-block-on-hit: false
  35. # Message to broadcast when you shoot the bow / when arrow hits
  36. message-to-broadcast:
  37. # Block to create at the location arrow hit
  38. block-to-create:
  39. # Strength of explosions
  40. explosion-strength: 0.0
  41. # Amount to damage the player it hits
  42. victim-damage: 0
  43. # Amount to damage the player shooting
  44. player-damage: 0
  45. # Destroy the player shooting's armour?
  46. destroy-player-armor: false
  47. # Destroy the player who gets hit's armour?
  48. destroy-victim-armor: false
  49. # Radius to destroy blocks
  50. radius-block-destruction: 0
  51. # Item to drop when shooting bow / when arrow hits
  52. item-drop: 0
  53. # List of items to drop when shooting bow / when bow hits
  54. item-drops: []
  55. # Amount of EXP to give the player who is hit
  56. victim-exp: 0
  57. # Amount of EXP to give the player who is shooting
  58. player-exp: 0
  59. # What kind of potion should we give the player shooting?
  60. player-potion:
  61. # What kind of potion should we give the player who is hit?
  62. victim-potion:
  63. # What types of potions should we give the player shooting?
  64. player-potions: []
  65. # What types of potions should we give the player who is hit?
  66. victim-potions: [POISON]
  67. # What level should the potion be?
  68. potion-level: 2
  69. # How long should the potion last? (seconds)
  70. potion-duration: 300
  71. # How much should we heal the player shooting?
  72. player-heal: 0
  73. # How much should we heal the player who is hit?
  74. victim-heal: 0
  75. # Should we kill the shooter?
  76. kill-player: false
  77. # Should we kill the player who is hit? #
  78. kill-victim: false
  79. # What message should be sent to the player #
  80. player-message:
  81. # What message should be sent to the victim #
  82. victim-message:
  83. # What Effect should be played at the player? #
  84. player-effect:
  85. # What Effect should be played at the victim?
  86. victim-effect:
  87. # What sound should be played at the player?
  88. player-sound:
  89. # What sound should be played at the victim?
  90. victim-sound:
  91. # What entity should be spawned when arrow hits
  92. entity-to-spawn:
  93. # What entities should be spawned when the arrow hits
  94. entities-to-spawn: []
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