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Chdata

class.cfg | Chdata's Custom Default Binds

Jul 13th, 2014
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  1. // Customized default binds for all classes
  2. // Compiled By: Chdata
  3. //
  4. //
  5. // This is recommended for: soldier.cfg, demoman.cfg, heavyweapons.cfg, medic.cfg, pyro.cfg, sniper.cfg, scout.cfg, autoexec.cfg
  6. // Not recommended for: spy.cfg, engineer.cfg - it will mess these classes up
  7. //
  8. //
  9. // Open C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\cfg
  10. // Save this script as "class.cfg" and add "exec class.cfg" into the recommended files.
  11. //
  12. //
  13. // For unrecommended classes:
  14. //
  15. // Custom Spy script: http://pastebin.com/uppeq3rg
  16. // Default Engie script: http://pastebin.com/FaUEZYMm
  17. //
  18. // These two scripts are undone by this customized default script.
  19. // If you dislike the spy script, use the engie script instead of it.
  20. //
  21. //
  22. // Extra one-time-execution script for autoexec.cfg:
  23. // http://pastebin.com/1DTZMjfn
  24. //
  25. // Recommended for medic.cfg (remember to place 'exec class.cfg' at the top)
  26. // http://tf2.gamebanana.com/scripts/7983
  27. //
  28. //
  29. // How to customize these settings:
  30. //
  31. // For empty settings (such as sensitivity) or settings you want to modify (such as crosshair)
  32. // Open the dev console in TF2 and type in the command to see what you have it set at.
  33. // For example, typing "sensitivity" into the console will reply with the value it is set at.
  34.  
  35. fov_desired 90 // Increased field of view - see more around you
  36. hud_fastswitch 1 // Weapons switch fast - no confirmation menu whenever you switch weapons
  37. cl_autoreload 1 // Autoreload
  38. r_drawviewmodel 1 // Redraw viewmodels
  39. //sensitivity 3.33 // A 4 dpi mouse has dpi of 400, 800, 1200, & 1600
  40. hud_combattext_batching 1 // Fast continuous damage gets added together instead of being counted seperately with hitsplats
  41.  
  42. // Default crosshair settings - cyan filled dot
  43. cl_crosshair_file crosshair5
  44. cl_crosshair_scale 25
  45. cl_crosshair_red 0
  46. cl_crosshair_green 255
  47. cl_crosshair_blue 255
  48.  
  49. bind mouse1 +attack
  50. bind mouse2 +attack2
  51.  
  52. // Attacking spawns a snowy jingle
  53. // By: Chdata
  54. //alias +xmas "+use_action_slot_item; +attack; spec_next"
  55. //alias -xmas "-attack; voicemenu 1 4"
  56. //bind mouse1 +xmas
  57.  
  58. // Mousewheel Fastswitch
  59. // By: Chdata
  60. bind MWHEELUP slot1
  61. bind MOUSE3 slot3
  62. bind MWHEELDOWN slot2
  63. bind MOUSE4 +reload
  64.  
  65. bind 1 slot1
  66. bind 2 slot2
  67. bind 3 slot3
  68. bind 4 slot4
  69.  
  70. // Improved Crouch Jump
  71. // By: Chdata
  72. alias +rj "spec_mode;-duck;+cr;alias checkrj +cr";
  73. alias -rj "-cr;checkduck;alias checkrj none";
  74. alias +crouch "-cr;+duck;alias checkduck +duck";
  75. alias -crouch "-duck;checkrj;alias checkduck none";
  76. alias checkduck none;
  77. alias checkrj none;
  78. alias +cr "+jump;+duck";
  79. alias -cr "-duck;-jump";
  80. bind space +rj;
  81. bind ctrl +crouch;
  82. alias none "";
  83.  
  84. // Jumping spawns a snowy jingle
  85. // By: Chdata
  86. //alias +rj "spec_mode;+use_action_slot_item;-duck;+cr;alias checkrj +cr";
  87. //alias -rj "-cr;checkduck;alias checkrj none;-use_action_slot_item";
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