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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Projectile : MonoBehaviour {
- void OnCollisionEnter(Collision collision)
- {
- if (collision.gameObject.tag == "Block")
- {
- GameObject.Destroy(collision.gameObject);
- GameObject.Destroy(gameObject);
- }
- }
- }
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